As a user this is content I would expect to see in this community and if the rules need clarification they should include posts like this.
Reading the notes in https://lemmy.world/post/2536430 (linked in the sidebar),
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
This post certainly relates to gaming, which to me means as currently worded fits rule #1.
I know that’s a direct quote from the developer, but I disagree that is what actually happened.
The Animal Well journey began in two phases, Basso says: a quick stab at a Metroidvania-styled prototype in 2012, and a bespoke engine project that he took more seriously, which he began coding alone in 2014 during his day job’s off hours.
It was 2017, and some of the design ideas from his 2012 Metroidvania lark had continued pulling on him, so Basso “wrote off” his 3D engine as “a learning experience” and started anew with 2D search action as a priority.
It seems clear to me the prototype did more heavy lifting than he’s giving credit. He clearly had an established vision beginning with the prototype. He spent three years thinking 3D was the best way to achieve that goal, but that goal was clearly based on the prototype. At some point it was clear that 3D was drifting away from the core, so the switch to 2D and a renewed focus was the answer.
It’s also clear that they had a distinct art style in mind from the start.
For his new game, he wanted pixels to scale perfectly to a variety of common screen resolutions, along with visual effects that meshed well with his integer-scaled pixel art.
And that existing engines couldn’t meet that distinct art style.
That home-brew engine is what gives the game its unique look and can allow for unique game elements, but that initial prototype was clearly the guide.
I always knew Sakurai worked hard to deliver high quality games, but after watching this video, it’s insane.
Creating a whole YouTube channel with 260 videos just because he had a few free months. Doing the majority (pre editing) in just a few months, scripting and recording nearly ever video in advance.
Absolutely wild.
Yes, although BG2s starter dungeon is a whole act instead of a few rooms/battles.
But this mod is starting with the opening area, Waukeen’s Promenade, where the game opens up, (similar to act 1 in BG3).
Also technically BG2 has the tutorial area with Xan that is similar to BG3 in the sense of being a quick few rooms and battles to teach the basics.
In some ways the Board being the same is a good thing, since it means they remember that they can’t try to pull this shit again.
Of course it also means they had (or supported) the stupid idea, so they’ll probably try to pull something similar again.
Really no matter what it means keep an extra eye on Unity. When it comes time to evaluate engines this incident should always show up on the con side.
For Pokemon Legends Arceus I think what would prevent me from playing it again after 100% isn’t the amount of repeated tasks to max out the Pokedex, most of which are fun and a few of which just suck. I think it’s the slow dialogue/gameplay. When playing the actual game I’m usually having fun. When I’m stuck in a forced tutorial or dialogue it’s just a slog.
If I remember correctly to 100% Mario Odyssey you need 999 moons. The game gives you 850 or so normal/good/fun moons, but the last 150 or so you have to buy with coins. For me this meant grinding a flower challenge in Bowsers Castle ~20 times in a row.
I did it, but that part wasn’t fun.
The rest of the game is perfect, but that part would keep me from 100 percenting the game again.
It’s definitely amplified to pretend that any existing story is a “real story” or to just pad a slow news day.
You can just say “Twitter users are saying” and suddenly something sounds important. No need to clarify that it’s just a few dozen people, and by “people” it’s just Twitter accounts many of which are bots.
The sooner Twitter implodes the better off we all are. Sure I’d like folks to move to Mastodon, but really I don’t care where they go. Bluesky or Threads is fine. Some new hotness/flavor of the week is fine. But Twitter is a lost cause. It’s speeding towards failure since Musk took over but he just accelerated its eventual fate.
So wait they implement autoplay, autoplay then ruins recommendations, and the fix is a sleep timer?
I’ve never needed this feature, but surely the sleep timer should be an OS feature? I assume Android and iOS have apps for this.
But also it it screws with recommendations, maybe improve that UI first?
This feels like a “faster horses” situation where they have no idea what to do next.
the base game is still very robust for a free-to-play title and that what is usually offered for paid tickets are extra items or Shiny Pokémon
They are 100% correct, but what they’ve missed is that they’ve de-valued Shiny Pokemon. If I can just pay for it, what value does it have? Plus, you’re not paying for exclusives just early access.
I guess if we get new games in the long run I don’t really mind, it just seems weird.
I played Yooka-Laylee on release and it was overall an enjoyable game. As I understand they fixed a number of bugs a few months after release, but by then us release day folks had beaten it (and reviewers reviewed it).
The first level of the game was excellent, the later levels felt more rushed (or at least lacking the same level of polish). Maybe the changes will be to those levels, although level layout is key so I don’t know if you can just resize/move things.
I played Impossible Lair about a year after release and thought it was awesome.
Based on this trailer I doubt I’ll play the original again, but maybe I can be convinced.
Never heard of this game, although it just releasing on early access is probably why.
Ori 1 & 2 are some of my favorite games, looking up a few trailers and gameplay videos for this, seems like it might be fun. As a rule I never buy early access games, but I hope this develops into a great game I can play in a few years.
If not… Maybe Ori 3 sooner? Either way I’ll wait. (And maybe get this game between)
Yeah anyone apart from Larian making BG4 is basically fucked. Maybe if they wait 5-10 years and a studio with an established brand comes in, but that isn’t what’s going to happen.
Prior to BG3 I held BG1&2 somewhere in the top 5 games of all time. BG3 had an impossible bar to meet and they not only met it, but far surpassed it.
I’m genuinely sad at whatever BG4 releases as. It’s like someone who loved Diablo 1&2 looking at Diablo 3&4. Diablo 3 was a shell of Diablo 2 and I literally just had to check if Diablo 4 was a released game. Maybe it’s fun to someone, but I’ve completely checked out of the series.
So here’s to BG4, BG:TCG, & BG:Mobile, shells of the greatness that came before them.
April 30 is the release date for those wondering.
I was ready to buy it before just to relive the game again. I could still play the original, but figured it would be fun to play this one.
New levels are exciting, curious to see how they are fit in. I hope it’s a few twists concepts of existing levels put right alongside vs a new area. (But I’ll be happy with either.)
(Also, please give us a better way of claiming the first star, I hate waiting for hours.)
As an example, I’m done with MMOs. I played RuneScape back when it first launched (RS Classic) and continued for a while into the RS2 era and eventually I was just done. I tried WoW and a few other big games but eventually I just realized I was playing RuneScape again, and I played that already. That isn’t to say these new games weren’t different. They offered A LOT of new things, of different things, at their core I was just playing an MMO, and I’d done that already.
I’m also done with shooters. I’d say FPS, but the truth is it applies to third person as well. Again, I played a bunch over the years. CounterStrike, Battlefield 1942, Halo, and a few different Call of Duty games. I’ve dipped my toes into many over the years. If all my friends are playing, asking me directly, sure I’ll hop in. I don’t hate them, but I won’t suggest playing them. I’ve played them a million times. I’m tired of them.
Just to flip it around. I love platformers. I’ve played so many platformers. Each have such huge variety. Friends will have moved on and I’m still going for 100% completion. Even after 100% I’m looking for a leaderboard, or self-imposed challenge to keep me playing.
I’m confident some people feel about shooters the way I feel about platformers. If someone says their tired of games like BG3, I don’t get it. I could never tire of that genre. It has too many options to keep things fresh. But I know some people feel the same about shooters.
I don’t get it, but I guess I get it.
I see where you’re coming from, and at one point I may have even agreed with you, but not anymore.
BOTW & TOTK are VERY different Zelda games, but they are Zelda games.
The biggest difference is that these games aren’t linear, even more so than most Zelda games.
Let’s look at Link Between Worlds. You can do many of the dungeons in that game in any order. You receive the dungeon item outside of the dungeon and as long as you have it, you can complete the dungeon that requires it.
Or let’s look at Ocarina of Time. While the intention is that you beat the forest temple and then the fire temple, you can actually do them in either order. The game will certainly take you on the path to the forest temple first, but it isn’t required.
BOTW and TOTK are definitely in a new class of Zelda games, in the same way you can look at and compare 2D and 3D Zelda games. You can compare Link’s Awakening and Minish Cap. It’s difficult to compare Link to the Past and Twilight Princess. It’s difficult to compare Wind Waker and BOTW. They are all Zelda games, so you can do it, but it’s difficult.
So BOTW changed it up, for them the key item was manipulating the dungeon.
In TOTK it actually went more back to the basics and the key item was the new ability.
They only had 4 main dungeons each, but otherwise it was still a puzzle dungeon. Where they make up for the lack of dungeons is by having a hundred plus shrines. BOTW leaned more towards your core abilities, but also had some padding with tests of strength. TOTK leaned more towards construction, which gave them a lot more variety.
And yes, to clarify, drive a pre built car to the end of the room, is a puzzle. Remember even some classic puzzles are as simple as, move a box on to a switch.
It also wasn’t well done. Specifically because solving a Zelda dungeon requires solving a puzzle. The dungeon builder they let you make was just “beat all the rooms” which isn’t fun.
To follow the traditional formula you need explore the dungeon and run into obstacles. Then you get the dungeon item. Now you return and unlock new rooms. It usually starts with obvious/easy uses of the item, then more complicated.
When the game first came out a friend and I were discussing how bad inventory management was for about 20 minutes before I realized he was playing with keyboard+mouse and I was playing Steam Deck/controller.
We both had so many complaints about inventory and we were using completely different methods.
I’ve gotten use to it so it’s “fine” now, but it could use some major improvements.
I’ve been playing since launch, although admittedly not much the past few weeks, and I think it’s fun depending on what you find fun.
I’ve never been big on the Battling (PvP or Raiding) but I’ve enjoyed the “Catch 'em All”.
I do however agree that even the “catch” part of the game is poorly put together. For example while the game may contain 800+ Pokemon, realistically you can only ever catch ~30 different species at a given time. If you started a new account today and did ALL the activities available, really grinding for a month, you’d probably only have ~200 or so Pokemon. If you played for a year, maybe double that.
For this reason why isn’t Pokemon HOME considered the game with the most Pokemon?
I have a similar lockout problem.
During a camp scene both Gale and Karlach (and Shadowheart) offered to spend the evening with me.
I spoke with Gale first (at random) and his spend the evening was just “show some magic” which I didn’t realize was code. Karlach made no mention of Gale but did a fist pump when I agreed. When I finally spoke with Shadowheart she mentioned that I already had plans (unless?).
Then the Gale romance scene happened and Karlach never brought it up again. Nearly everyone else in the camp gave me a romance option and Karlach and I had a nice moment after fixing her heart the second time, but I think it’s just broken.
Additionally Shadowheart has always had the romance option since it first appeared. I skipped it since we’re just homies, but I think Karlach is locked out for me.
It really really is. It’s one of the things I noticed in the trailer and just hoped they would have a solution for once I got to play the game.
The game has a hundred or so echoes, and you can solve puzzles in different ways, but some require a very specific echo and some require any, so you basically just use the same half dozen echoes. When you have to switch, it sucks, and so when you don’t have to switch you just spam water block or whatever.
It seems like the devs just implemented the echo switching as is and assumed they’d fix it later… But they never did.
It’s a fun game but the chances of me replaying it are near zero. Skyward Sword had a similar problem with Fi, although I understand they’ve mostly fix that in the remaster.