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Cake day: Sep 13, 2023

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I usually take a break between major patches. 11.1 looks really good though, I’m absolutely going to be playing that.




My point was that I didn’t even have to look at the forums to know they were fuckin miserable for those games, not that they’re the only bad parts. Just write it off as a fuckin nasty cesspit not even worth digging through for troubleshooting threads


No, I don’t. That’s my point, they’re so unmoderated it’s all just bullshit, and the problem is that it frequently and regularly devolves into hateful bullshit. I wish Valve would have a more robust moderation system so the forums could be more useful. However, Valve just pushed the problem to the developers and doesn’t ensure any baseline level of quality between games.

As much as I do actually like Valve and Steam, this is a big issue and has been forever.


Frankly I’m shocked people don’t recognize how prevalent it is. So many game releases have discussion forums plagued with “anti-woke” bullshit plastered everywhere. I just write off the forums for any game that features a black or female main character, let alone LGBT representation.



No mods online? That sucks big, there’s several mods I really don’t want to do without.


It’s a great place to create extremists, there is basically no moderation and people say some fucking awful shit on Steam forums. I think this is a long time coming, honestly.


They are capable of it, but I don’t really see why they would. Making the tokens cost more gold would mean less people willing to buy them on the AH and therefore less people selling tokens. I think the prices have just exploded because of the mount releasing. As someone else mentioned on here, I believe Blizzard just sets a minimum price for tokens.


You can not sell gold to Blizzard

Edit: I stand corrected, you can purchase tokens and turn them into game time, but I didn’t know they could be turned into $15 battle net balance. This mount does, indeed, cost less gold than the original Brutosaur (or did before token prices skyrocketed)


Yeah it’s always been a status symbol. Nowadays it isn’t even that useful because they put auction houses in the expansion cities anyway, so it’s basically just a status symbol for people who spend WAY too much time on the auction house. This mount isn’t even half as P2W as people would have you believe.


That thing is still earnable every so often in game if you catch it on the black market


They did not remove it, people still use them all the time and it’s available on the “black market” (an NPC that sells normally unavailable things) every so often. The mount was just an enormous gold sink for people with a ton of money.


They probably meant 170k gold in-game

Also what they haven’t said is that the price is set by players of the game,. When someone buys a WoW token and exchanges it for gold, that’s because a player has paid them with gold they earned for the token. These tokens can be then used to pay for your monthly subscription.


I feel the exact opposite, most FPS games are much stiffer and unnatural feeling compared to a good third person game. I feel like control had a nice flow to the controls in particular.




Play Skyrim and do fus to dah in a tavern or something, having all those physics objects feels amazing. Also being able to walk in a house and steal all the cutlery and junk just feels so immersive for being in the world imo. Not to mention the crafting systems in Fo4 and Starfield using those clutter objects for crafting systems.


Yeah I feel like people like to just bandwagon against Bethesda games, but no one makes games with as much detail as them. Hell, even Starfield has an insanely robust physics engine.



Considering a lot of games on steam don’t have a rating at all, it’s probably going to affect damn near everything but AAA games, honestly


I had it pop up while I was in the middle of a raid boss in WoW, lol



I think I played more of Starfield, frankly


Idk, Outer Worlds was really lame, imo. It was honestly more boring than most the Bethesda RPGs for me because it was basically trying to do the same type of thing as them but with way smaller worlds so it’s just not as interesting.


Also don’t forget the developers for Fallout 76 are completely seperate from the devs for mainline elder scrolls and fallout and the only prior experience they had as a studio was making the multiplayer for doom 2016


I agree with the 8bitdo ultimate, the pro 2 was my favorite controller for a long time but the ultimate is just so reliable.


Iirc it wasn’t even Meier’s idea to put his name on the games. He was a well known figure in the simulation game genre so when his company was making Pirates! the other co-founder, Bill Stealey, had the idea of putting his name on the box because it was a big departure from their usual games. The idea worked and they just started using his name for every game.



Honestly as someone who plays WoW it just generally feels like the developers are in a better environment now than they were a few years back.



Sky is wonderful but after you’ve played through it and explored around a bit, the content cycle is pretty obnoxious and requires you to really play damn near every day hardcore to unlock all the stuff in their season pass before it’s gone. Fortunately 99.9% of it is purely cosmetic and the bits that aren’t are just little toys, so you can easily just play it for the actual game content, which doesn’t really go away.



I still don’t know what exactly it was about Assassins Creed Odyssey that made it work so well for me overall, but I liked the level scaling in it. Areas had a minimum level, so I’d try to go there at lower levels and get my ass beat. But being higher level didn’t make the areas that much easier, because they would scale up to me. What gave me a feeling of progression was my available toolkit to deal with enemies as time went on.



They wanted it to be a live service, which is famously expensive to develop. They have to pay people to be constantly developing content on top of the insane prices of releasing and marketing a AAA game in the first place. Usually these games make money through microtransactions and/or subscription fees but no one wanted to play the game in the first place so hardly anyone was buying any of the extra content after initial release.


I think AI could be great for more powerful procedural generation. Rather than just using AI generated textures like some games do now I think AI could be great for tiling and adding variation to pre existing textures within games without making it look “AI generated” for example.