No, I don’t. That’s my point, they’re so unmoderated it’s all just bullshit, and the problem is that it frequently and regularly devolves into hateful bullshit. I wish Valve would have a more robust moderation system so the forums could be more useful. However, Valve just pushed the problem to the developers and doesn’t ensure any baseline level of quality between games.
As much as I do actually like Valve and Steam, this is a big issue and has been forever.
They are capable of it, but I don’t really see why they would. Making the tokens cost more gold would mean less people willing to buy them on the AH and therefore less people selling tokens. I think the prices have just exploded because of the mount releasing. As someone else mentioned on here, I believe Blizzard just sets a minimum price for tokens.
Yeah it’s always been a status symbol. Nowadays it isn’t even that useful because they put auction houses in the expansion cities anyway, so it’s basically just a status symbol for people who spend WAY too much time on the auction house. This mount isn’t even half as P2W as people would have you believe.
They probably meant 170k gold in-game
Also what they haven’t said is that the price is set by players of the game,. When someone buys a WoW token and exchanges it for gold, that’s because a player has paid them with gold they earned for the token. These tokens can be then used to pay for your monthly subscription.
Play Skyrim and do fus to dah in a tavern or something, having all those physics objects feels amazing. Also being able to walk in a house and steal all the cutlery and junk just feels so immersive for being in the world imo. Not to mention the crafting systems in Fo4 and Starfield using those clutter objects for crafting systems.
Iirc it wasn’t even Meier’s idea to put his name on the games. He was a well known figure in the simulation game genre so when his company was making Pirates! the other co-founder, Bill Stealey, had the idea of putting his name on the box because it was a big departure from their usual games. The idea worked and they just started using his name for every game.
Sky is wonderful but after you’ve played through it and explored around a bit, the content cycle is pretty obnoxious and requires you to really play damn near every day hardcore to unlock all the stuff in their season pass before it’s gone. Fortunately 99.9% of it is purely cosmetic and the bits that aren’t are just little toys, so you can easily just play it for the actual game content, which doesn’t really go away.
I still don’t know what exactly it was about Assassins Creed Odyssey that made it work so well for me overall, but I liked the level scaling in it. Areas had a minimum level, so I’d try to go there at lower levels and get my ass beat. But being higher level didn’t make the areas that much easier, because they would scale up to me. What gave me a feeling of progression was my available toolkit to deal with enemies as time went on.
They wanted it to be a live service, which is famously expensive to develop. They have to pay people to be constantly developing content on top of the insane prices of releasing and marketing a AAA game in the first place. Usually these games make money through microtransactions and/or subscription fees but no one wanted to play the game in the first place so hardly anyone was buying any of the extra content after initial release.
I’m betting outdated views on piracy