Not a shadowdrop, but it’s only two weeks away. Sweet.



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OK, never played hollow knight. this seems to be a “sink one million hours into it and git gud” game, and I have an arcade stick that I’ve been dying to use constantly on a game with.
Does hollow knight use both analog sticks? can this be played with a standard 1 stick, 8 button arcade stick?
no
yep, actually I use 9 keys but one of those is quick cast which really good for quick combat but it’s not actually needed since you have the same thing on the regular spell button, just a tad bit slower
It uses the second analog to pan the camera vertically. It’s not critical, but sometimes you will want to look around before you jump off a ledge.
you can do that by holding the left stick for a while, you dont even need the right one unless you are in a hurry
I was not aware! That’s good to know
It’s a melee oriented Metroidvania. Think Ori And The Blind Forest but with more insects and inexplicable frilly faux-Victorian edifices, and less pokey combat. You could play it on a SNES pad if you wanted to. I got to 100% on it back when using a cheap wireless keyboard from my couch.
I don’t know about you, but Hollow Knight’s main contribution to my household is that my wife and I still call any filigree wrought ironwork benches we see “save points.”
If it will be like the first it won’t be a wall of difficulty checks thrown in your way. What I liked most of Hollow Knight it was how masterly designed it was. It took you by your hand and thought every skill check you needed beforehand. You got good as you progressed. It it not frustrating as Dark Souls, it has a curve that kept increasing.
Use the keyboard like a real gamer.
drPterodactylFromSpiderman.jpg
But I don’t want to be a gamer, I want to feel like I’m playing a game at an arcade
You can do it without analog stick iirc, it’s very much designed for dpad.
Yeah, bind two to up/down on rstick and you’ll have plenty
It’s happening!
That trailer looks so good, it would have been worth it to wait all these years just for the trailer.
I very much doubt you’d feel that way had they released the trailer and announced the game was coming in another 7 years
I’m going to miss the silkposting.
Bold of you to assume it will stop
The game has a high bar to clear…
it has to be more entertaining than the silkposts and silksanity since releasing it will kill silkposting.
Welp. That put the kibosh on my “I should replay Hollow Knight, huh?”
NowI have a hard deadline for my replay of Bloodborne.
That’s so close it should’ve just announced the day it released and blown all our minds.
Can’t help but agree.
Apparently they have to notify Kickstarter backers in advance to prepare all the game keys, people are speculating that’s why it wasn’t a shadowdrop
I’m a kickstarter backer for Hollow Knight.
They have updated us with a kickstarter update.
They’ll be sending us surveys soon to choose our platform of choice for the game keys leading up to the release date.
I thought it was gonna be a shadowdrop to, but yeah that makes sense. Two weeks might as well be today given how long we’ve all waited!
Two weeks is essentially a rounding error at this point
That’s amazing news! I recently replaced hollow knight and have a long flight coming up in October, sounds like the perfect game to play.
Squueeee!
What procgen/AI do to us
Also wtf its only 2 weeks away!
Edit: glad to see more npc around this time, HK is just too barren and depressing it’s always happy to run into Quirrel and Cornifer.
At least what the perception of proc gen is. I can only name one metroidvania roguelike (A Robot Named Fight; Dead Cells doesn’t count, regardless of its marketing), so this genre is probably way harder to make with proc gen. To me, someone who doesn’t enjoy Hades, it feels a lot like people only played Hades, acknowledged its proc gen is bad, and then said all proc gen is bad and asked for hand crafted levels as a response. There are so many games that are good at proc gen.
Absolutely. Procedural generation is not the same as AI generated. Spelunky’s level generation is great and the different combinations of hand-created rooms with smart rules on how they connect. Unexplored (that’s the name of the game) is a full on multi-level dungeon with puzzles and combat. Proc gen gives these games their life, but designing a good proc gen system is level design unto itself.
The sudden flood of roguelike is what really killed the reputation of procgen. In the early days, it’s seen as something fresh because every playthrough is different and you have to adapt to situation. Games like binding of issac(the first release) and spelunky(the free one) pushed the boundary on how level design can be assigned randomly and still be good, then more and more game started to capitalise on this sort of design but conveniently forgot they still have to be designed to be good. To a lot of people(including me) , the fatigue set in and the mere mention of procgen is revolting, even though they might also enjoy game like dead cell or hades. Then comes the AI and people are simply too weary on all these stuff.
I’m not saying this is what prompted them to include that tagline in their marketing, but i’m not surprised if it is.
https://hollowknightsilksong.com/
Glad to see it DRM free on GOG.
Nice, that’s where I bought Hollow Knight. Can keep them in the same place now.
Would you happen to know whether the “platinum” rating on protonDB is applicable the GOG version as well ? I’m gradually switching to Linux and would like to do as much as possible there (including games). Cheers
Yes, it should work just fine. Use something like Lutris or Heroic Game Launcher.
Turns out it has a native Linux version, besides Windows and macOS versions, so compatibility shouldn’t be a problem.
Awesome. Steam doesn’t list that so I had a doubt
so far, I haven’t encountered a game marked platinum on protonDB where the GOG version didn’t also work
and really, unless the steam and GOG versions of a game are radically different, i don’t see why the Linux compat should be different
the only way protonDB will fail you is if a game is on GOG but not steam; protonDB (frustratingly) only lists steam games
Thanks I see
I guess it’s time to dump another 20 hours into trying to remember how to play Hollow knight and to see if maybe this time I can actually beat it
Just 20? Come on now.
I mean I don’t start over. I try to start the game I’m already 75% done with lol
I’m ready to bet you got lost in those mines without crystal heart. Amirite?
Wow. I gave up on waiting for that game years ago.
never got why they following is so massive. one of these super popular games that never really clicked for me. i mean it was fun but also felt run of the mill; i didn’t understand what’s so special about it.
I think the soundtrack along with the challenging boss fights was the main appeal for me.
The gameplay loop was solid, but not completely original.
But the lore of the world was interesting and was dolled out fairly well. Neat little chunks of lore that felt like a reward when you get them.
Add in great art and music, and you have a game that you can build a fan base on.
Add in the free expansions and fan friendly developer, and you get a robust fan base.
Which leads to expectations for the sequel.
It’s one of the games that I’ve sunk too much time into during the pandemic. It’s got a special place in my heart. I think I’ve also purchased it on every platform available. It’s good. It’s tight.
I’m into my 5th decade of gaming and to me it wasn’t anything special, good game though.
However my son who was 8ish when he first played the first game ate it up, and I think it’s sort of for the same reason we have those same pedestals for our games from that age.
It’s a genuinely good game with an engaging story AND they dangled a carrot successfully for years.
maybe it is about age then :)
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of course. i commented mostly to hear what people specifically like about it.
Holy crap, it’s happening!!
Nice to see that it’s launching on GOG.