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Cake day: Jul 10, 2023

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Why would Terraria staff ever crunch? Nobody except the utterly deranged would be expecting more content from them, and even then there would be no reasonable person who would need it sooner. There’s no deadline for them to crunch to.


Most Bethesda RPGs are going for bredth instead of depth. They give you a giant world to explore and usually throw you into that world with complete freedom relatively quickly.

I generally agree that Skyrim (and Oblivion to be honest) aren’t particularly strong games when you look at pretty much any individual system, and the games don’t interest me much, but I totally get the appeal.


It’s honestly a pretty fun game! It is Overwatch+Dota and the way they’ve done landing/farming with last hits and denies in a shooter is really interesting.

Team fights are fairly chaotic and I can’t tell what’s going on, and honestly there might be too much complexity, but the moment to moment gameplay is really solid. Movement and shooting feel great, combat is chunky and satisfying, and comebacks are semi common.

IDK if I have the desire to get into another MOBA like this, but this is unique enough to enjoy playing with friends for awhile.


It’s really great, isn’t it? I tried to get some friends into it but it seems like I’m the only one who enjoys rhythm games. I really like The Magician I think



Sure, but Sony has shown that they’re happy to release some of their exclusive on PC. The Horizon and God of War games both got decent PC ports.

A huge portion of Fromsoft fans are on PC. It would be a day one purchase for pretty much all of them. That’s been the frustration.


Isn’t the price matching requirement only when you’re giving Steam keys as part of the purchase from the other store? If Steam is going to permanently host and distribute the games, it’s only fair that the price on their store matches the other places you’re selling keys


This was a great fun silly slasher story to play through with friends. It ran pretty badly on my PS4 at the time, so it would be fun to play it with a decent frame rate.

Pretty annoying that they’re still requiring a PSN account though…


Oh I felt the same way about Bloodstained. I had no Castlevamia nostalgia and it just looked… dated.


Preferences are wild. I think the art looks gorgeous and the animation looks incredibly fluid. The art style doesn’t seem uninspired at all too me.



It’s an awesome little device! You’ve got plenty of games to work through, but if you feel like trying a side loaded one, give my game Pogo Arc a try: https://thesambassador.itch.io/pogo-arc


It’s not a full dedicated gaming console that you’re spending hours and hours playing. It’s a toy that’s great for quick sessions and it’s really fun to develop games for. It’s very well made and the software is great.

It’s not a fair comparison to existing handhelds. It’s niche, and definitely not for everyone. Personally, I love it and think it’s just a unique toy that’s fun to show people. If you’d need to get X hours of gameplay to make it “worth” it to you, it probably isn’t your style.


It’s an enthusiast device. As a gamedev myself, it’s super fun to make little games for, and then you can easily show your friends/family. The limitations and unique input (the crank) lead to some awesome and interesting games.

I don’t really view it as a serious gaming device. It’s great for 5-20 minute sessions but it is basically a toy. I think if you’re interested in experimental indie games, it’s a great little device that’s absolutely worth it. It shouldn’t be directly compared to a “normal” game console because, frankly, it isn’t.


Wait so an actual human person beat the level without TAS assistance? That’s insane, I thought that they’d omitted the level because it was uploaded with a TAS, but the fact that a real person beat it is insane.


The place where it broke down for me was a moment where, as part of the main quest of the game, a character asks Aloy to help with a very emotionally personal request (help figure out what happened to his dead sister), and Aloy starts off with “that’s your war, not mine” and is super reluctant. Then, not 2 minutes later, I talk to a side quest NPC asking for help investigating a stolen heirloom, and Aloy is like “yeah sure, I have time for that and also maybe I could run and get your grocieries and do your dry cleaning and whatever else no problem.”


The world of the first one is 10/10, and maybe the “story” is fine, but the actual writing in the first was awful. The sidequests were especially bad.


Most of the reviews and the comments I’ve read other places say that the port is good. No major performance issues are being talked about.


I think this recent video by Raycevick covers the “cool” parts of the game and a bit of the background of getting the game re released. I never played it, but it looks like it had some cool ideas on conversation mechanics, reactive NPCs that actually comment on your clothing choices, and a complex branching story. All that with some pretty janky combat gameplay.


It helps, but you can’t do that to talk to people. Some of the shop keepers are surrounded by so much stuff you can pick up, and even being very careful I accidentally triggered at least 4 fights. My wife missed out at talking to Rafael at last light because she accidentally picked up the chess board that he’s playing (he literally just disappears).


I do think BG3 is a very impressive game and deserves a lot of the praise it gets.

That said, it sucks how finicky it is to run away from a fight. There’s way too many fights that just sort of happen with very little explanation as to why they’re attacking you. It’s also waaay too easy to accidentally steal things and trigger fights, especially on controller.

You basically do have to save scum a little, because one accident can lead to an entire town being pissed at you. If the game had better ways to de escalate combat and some better signposting of consequences, it’d be a 10/10 game


Epic building a launcher that has equivalent features to Steam would do nothing. Everyone wants all their games in one place, and everyone already has their friends list there.

Getting exclusives and giving away games is probably the only way they could even enter the market. Yeah the launcher kinda sucks, but Valve has decades of development that they’ve poured into Steam, it isn’t simple to just copy everything. There was a time that Steam sucked.

Steam is a de-facto monopoly. They luckily don’t really do anti competitive practices, they just focus on having a great product, and that’s why people (myself included) love them. But I don’t think another company can ever really enter the PC market without a few tricks like exclusives or free games.


For 3d games where the whole screen is moving and changing as the camera moves, I’ve noticed a big difference between 60 and 144. It just makes the game feel absurdly smooth.

For smaller games with more static views it doesn’t really make much difference.

It mostly depends on the speed of the game.


I know it has a bit of an intense fan base, but Undertale would definitely fit here.


I pre order from small studios that have a proven track record. Even if it ends up bad, I’m happy to have supported the studio.

Pre ordering AAA games is always a dumb idea though.


Messages is the default texting app. It doesn’t require any sort of login.


I dislike it too, but not always. It’s usually dependent on how long they start in EA. If you read their “how long will this be in EA” and they say anything more than 1 year, or they make vague statements that don’t give you a time scale, it’s almost always a pass from me.

Genre also matters. Roguelites are great EA games since normally they just flesh out the item pool. Crypt of the Necrodancer was great in EA. Survival games tend to stay in EA forever.

You have to know what you’re buying into. It’s not a finished game.



Nope, the cashbox is indestructible. It can be kinda moved a little by explosions, but not too much.

To steal, someone has to run up to the cashbox and hold a button for about 7 or 8 seconds. It plays a loud alarm sound so it’s fairly easy to stop if you’re nearby, but also since two teams are attacking at once, sometimes you can pull off a steal in the chaos.


I haven’t played BC2 but I don’t feel that way at all in The Finals. Defending can be kinda interesting. There are a lot of options when it comes to how and where to defend, and even in the chaotic moments where the entire building tilts and shifts, it’s a lot of fun.

It’s almost never a good idea to defend standing directly on the point. Generally you want cover and an easily accessible line of sight to the cashbox, ideally from above.


Fi is SO ANNOYING! Skyward Sword has some really excellent bits but Fi is just way too heavy handed.


Have you actually played The Finals? This seems like a bad take from someone who hasn’t played it… This game is VERY different from arena shooters.

The gameplay loop is pretty freaking rad imo. They also are experimenting with new game modes pretty often.


The Finals is the best shooter that’s come out in a while. It’s chaotic and a little stupid, but also just straight up fun. Assaulting the objective by just completely tearing down the building it’s in is both hilarious and satisfying.

I really hope that this game does well. They have a really cool foundation and it’s nice that it’s a bit of a smaller developer. It’s free, give it a shot!

Also… Aren’t we past these clickbait article titles on Lemmy? You shouldn’t need to click the comments or the article to tell what game it’s talking about.


His stories are mostly over the top nonsense, but sometimes that’s fun. Also, for a “AAA” studio director, he’s willing to take some VERY big experimental swings when it comes to gameplay. Death Stranding has it’s problems, but it’s very unique. That’s worth some points.


The remaster of Grim Fandango does make the control scheme more modern (movement direction is camera relative), though you can switch to tank controls if you want.


Playing a VR game wirelessly from your own PC is not “cloud gaming”