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Cake day: Jul 17, 2023

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Moorwing comes back eventually, don’t worry about it for now.


Moorwing filtered a lot of players because if you don’t move the flea caravan, it blocks the entrance to Bellhart. That change makes sense imo.

As for Sister Splinter, I’m not sure why they nerfed her. I guess some players got overwhelmed by the spawned enemies in phase 2.


cross-posted from: https://programming.dev/post/37310154 > Patch Notes: > > - Fixed situation where players could remain cloakless after Slab escape sequence. > > - Fixed wish Infestation Operation often not being completable during the late game. > > - Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game. > > - Fixed getting stuck floating after down-bouncing on certain projectiles. > > - Fixed courier deliveries sometimes being inaccessible in the late game. > > - Fixed craft bind behaving incorrectly when in memories. > > - Fixed Lace tool deflect soft-lock at start of battle in Deep Docks. > > - Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds. > > - Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding. > > - Fixed Snitch Pick not giving rosaries and shell shards as intended. > > - Fixed Swamp Squits becoming invincible if hit under water. > > - Fixed instance where Lugoli could leave the arena and not return. > > - Removed float override input (down + jump, after player has Faydown Cloak). > > - Slight difficulty reduction in early game bosses Moorwing and Sister Splinter. > > - Reduction in damage from Sandcarvers. > > - Slight increase in pea pod collider scale. > > - Slight reduction in mid-game Bellway and Bell Bench prices. > > - Slight increase in rosary rewards from relics and psalm cylinders. > > - Increase in rosary rewards for courier deliveries. > > - Various additional fixes and tweaks. **Not mentioned in the patch notes** is that they apparently made many environmental hazards deal **1 damage** instead of 2, including the worms at Blasted Steps and the cogs in act 2. In classic Team Cherry communication, they just didn't include it in the patch notes!
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It’s been 2 hours since the game launched and I STILL can’t check out. Not even steam sales had servers this busted!


Yes, it should work just fine. Use something like Lutris or Heroic Game Launcher.


I was in both communities at the time… Only the OGs will remember when the only thing we had to go off of Elden Ring was a random rumor that called it Great Rune.


It looks fantastic, I’m glad they took their time with it and didn’t cave to release it early.

Bloomberg also did an interview with the team which is a good read.


We made it. We freakin’ made it. I hope it’s a shadowdrop because I don’t wanna wait much longer.


Some of my favorites:

I had a bigger list around somewhere but I can’t find it… These games are all pretty darn good though.


Agreed. I’m starting Dawn of Sorrow now and man, that game suffers from the most generic early-mid 2000’s anime art style. The portraits are very uninspired, and I think Soma Cruz maybe has the most boring main character design in the franchise. He’s the generic anime pretty boy with a cool coat.

The game’s still very fun though, but I just can’t take the character portraits seriously.


Start at Symphony of the Night then make your way up! I wouldn’t recommend playing the '80s and '90s Castlevania games unless you enjoy borderline unfair arcade games.


I just finished Castlevania: Order of Ecclesia
![](https://programming.dev/pictrs/image/d9d68cbf-043f-47e6-904c-68d8ca804583.jpeg) I never got around to playing the DS Castlevania games since I never owned a DS, and the emulators aren't the best experience because of its awkward portrait mode and touch controls. Recently though, I picked up the Castlevania Dominus Collection on my Switch and wanted to gush about it a little. Order of Ecclesia is *fantastic*. Almost 20 years later, it aged incredibly well even compared to modern Metroidvanias. You could say the same for any RPG Castlevania game, but still. It's a great take on the Castlevania formula but manages to be unique enough to feel fresh. For one, this doesn't take place in one big map. It's split up into multiple smaller areas connected with a world map, which is pretty different compared to entirely taking place in one castle. Areas can still be massive and have a lot to explore though, and there's a lot of side-quests you can finish to help the villagers across many areas. Also, Shanoa's playstyle is heavily magic-based. At the start you can conjure up weapons to attack normally, but over the course of the game you'll be exclusively using spells and exploiting elemental weaknesses on enemies. Similar to Dawn of Sorrow and the newer Bloodstained, you gain new spells from enemies you kill which is a great mechanic. Side note, I'm in love with Shanoa's design in this game. It's a shame it had to be a DS game because it doesn't quite show in the pixel art, but she's probably the coolest MC in any Castlevania game. Very different to your typical "Die Monster!" protagonist. ![](https://programming.dev/pictrs/image/8c0342a3-6055-4fc9-b995-f2eb2dfb3384.jpeg) Order of Ecclesia is also notably **really tough**. I was having a much harder time compared to Symphony of the Night or Dawn of Sorrow. Checkpoints are few and far between, and bosses can be such a pain in the ass with really high HP and enough damage to kill you in 3 hits. The game is also *very* stingy on money so you can't just keep buying potions to use in hard fights, I was constantly broke and had to manage my resources well. Overall, fantastic game. Highly recommended if you're into Metroidvanias or never got around to playing it. It's an S tier Castlevania game. ![](https://programming.dev/pictrs/image/56ba1fa6-50b8-4c9e-bfd5-fdae80797e6e.jpeg) I also want to give a shoutout to Konami. I hate their business practices and pachinko machines, but I have to give credit where due, this is the best retro collection of games I've ever bought. It has *everything*. Built-in achievements, a music player for each track in every game, hundreds of high quality concept arts, scanned user manuals for each language, high quality versions of covers and promotional material... You can even switch each game's region between US and EU for its subtle differences. Like, you can even choose tracks you like in the main menu and place them in a playlist, then shuffle it. They put so much effort into this and it really shows. It's a game preservation miracle. Serious props to the creators. ![](https://programming.dev/pictrs/image/42c60c87-c6c3-46a7-ba47-eabfdb4d6f11.jpeg)
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This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it.

If you’ve read the past few development updates, it’s very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.

I’m reading it more like the longest “we blew our budget and had no game” post.


cross-posted from: https://programming.dev/post/32745702 > Can I be the first to say: > > NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! > > I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the [original announcement trailer](https://www.youtube.com/watch?v=o77MzDQT1cg) and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve. > > What a shame. At least we got Vintage Story.
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Can I be the first to say: NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the [original announcement trailer](https://www.youtube.com/watch?v=o77MzDQT1cg) and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve. What a shame. At least we got Vintage Story.
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I’ve gotten as far as I could, but didn’t do everything.

spoiler

I did most of the fairy puzzles but didn’t do the golden path; I ended up looking up how it’s done on Youtube since it sounds like a huge investment. As much as I liked the puzzles, I’m good with the regular ending.


I guess it just wasn’t in my circle because I haven’t heard much about it since release, but good to know it’s more popular than I thought


Tunic is awesome and I wish more people talked about it
I recently finished the game Tunic, which is sort of like A Link to the Past + Fez + Dark Souls... And it's amazing! ![Tunic screenshot](https://d1lss44hh2trtw.cloudfront.net/assets/article/2022/03/15/tunic-demo-screenshot-door_feature.jpg) I actually owned the game soon after release but bounced off of it due to being busy with work, picked it back up the past few weeks and finally sat down and enjoyed it. Despite looking like a straightforward and cute adventure game, it gets REALLY deep the further you go in. There's so much to discover and the game gives you just enough hints on what to do and where to go. Tunic ticks all the boxes for me. The graphics are gorgeous, the combat is fun, the world is fun to explore and rich with secrets, and progression was very satisfying. The most unique part of the game is that you slowly find pages of an instruction manual containing maps of areas and secrets, explanation of mechanics, and guides on how to play... except it's all written in an alien language, so you have to figure out what it's telling you by paying attention to all the pictures and context clues. ![Picture of the manual](https://sm.ign.com/ign_latam/photo/default/manual-page-10-1648275144100_9xzz.jpg) Understanding the manual is a bit rough at first but lead to so many "A-ha!" moments when you try something and it actually works. It even foreshadows future bosses and things you'll encounter before they happen which is brilliant. My best advice to someone just trying the game: Pay attention to the manual, seriously! --- I won't spoil any more than that, but I really wish more people talked about this game. It's not for everybody, the game is intentionally vague and needs some critical thinking if you're not following a guide, but I think it's absolutely brilliant if you're into exploration and discovery. One of the most unique games I've played in ages.
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That’s… Kind of insane! I’ve been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I’m curious what license they’re going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.

It’ll be really curious to see how this plays out because there isn’t really any major games that went open source, much less one that’s going to be actively monetized like Bitcraft.

Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.

Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.


I also bought a PSTV when they were on clearance for less than 20 bucks, makes for a nice little gaming console for the bedroom or guest bathroom.

The… Guest bathroom???


I owned a PSP Go a few years ago, it’s a great device. I loved how tiny it is, but the screen was a little too small for me, and it didn’t handle emulation that well. Loved playing Lumines and Patapon on it, though!


I agree, it’s about the perfect size for me. Just small enough to fit in my jacket pocket.

I honestly wish PC handhelds had a similar size, but they’re all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.

PSVita next to a Steam Deck


cross-posted from: https://programming.dev/post/23884313 > I got this thing recently and wanted to share my thoughts on it :)
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You can backflip in mid-air which is useful to go a little higher or cancel the direction you’re moving in. I don’t remember the exact control for it, but I think it was double tapping after jumping.



The fun part of this game is hearing such differing opinions, I had someone explain that Block Koala was their favorite. I personally didn’t gel with Planet Zoldath, it’s conceptually neat but I found it very tedious. Glad you enjoy it though!


cross-posted from: https://programming.dev/post/20779359 > Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!
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Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!
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TL;DR you’ll enjoy it if you like casual puzzle games lol.

Voxelgram is a spiritual successor to an older game called Picross 3D. Picross 3D is a 3D version of a popular logic puzzle called Nonograms.


Levelhead is a fantastic mario-maker esque platformer. The official campaign is a little over 10 hours long and is pretty good but its main draw is its incredible level editor and infinite number of quality levels online. I can’t recommend it enough. Sadly it never got as popular as it should have but there’s still a massive backlog of online levels to play.

Someone else mentioned Distance and I agree. It’s a futuristic racing game with some horror elements. The campaign is short, but there’s a great amount of levels in the workshop. The multiplayer modes are also pretty fun if you can grab a few friends (there’s split-screen too).

Inkbound is launching from early access soon and while I wouldn’t say it’s the greatest roguelike out there, it’s a lot of fun and very unique. It’s essentially a co-op turn based RPG where you and other players play all your turns at the same time. I’ve played a lot of singleplayer too and the game feels well balanced there.

Voxelgram is Picross 3D for PC. Must-have for people who like nonograms.


Fiiiinally some good news on GameMaker. I honestly don’t know what they were thinking with a subscription just to use the engine, their main audience is indie devs that are just starting out so they just chased them away to engines that are free to use like Godot, Unity, Unreal, etc. You can’t even export web games in Gamemaker for free unless you upload it to Opera’s website.

I briefly used gamemaker 2 and it was a pretty good, polished engine. Shame Opera sabotaged it so much. It was becoming clear that Godot was quickly taking its users, so the timing of this announcement is good.



I feel for you. A few people said the human art I put in the survey were lackluster but I thought they were pretty good, not everyone is an S-tier artist.

77% of people guessed this was AI generated, and a friend of mine kept saying it was weird and inconsistent so “I doubt a real artist would put random food in the back”

It’s actually a cropped image of https://www.deviantart.com/tsaoshin/art/Strawberry-Taiyaki-Cat-905271835 . I wouldn’t want to be an artist right now.



Previous posts: https://programming.dev/post/3974121 and https://programming.dev/post/3974080 Original survey link: https://forms.gle/7Bu3Tyi5fufmY8Vc8 Thanks for all the answers, here are the results for the survey in case you were wondering how you did! Edit: People working in CS or a related field have a 9.59 avg score while the people that aren’t have a 9.61 avg. People that have used AI image generators before got a 9.70 avg, while people that haven’t have a 9.39 avg score. **Edit 2**: The data has changed slightly! Over 1,000 people have submitted results since posting this image, check the dataset to see live results. Be aware that many people saw the image and comments before submitting, so they've gotten spoiled on some results, which may be leading to a higher average recently: https://docs.google.com/spreadsheets/d/1MkuZG2MiGj-77PGkuCAM3Btb1_Lb4TFEx8tTZKiOoYI
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DALL-E 3 is the only model that gets text right. It usually yields consistent results but can still jumble on words if you ask it to say too much. It’s a big step forward regardless.

AI generated photo of a cat saying "I'm king of the world!"


Unfortunately it seems like google forms resizes the image to fit the forms. If I had known this before I would’ve used something else, but oh well. I’ve stretched the images as far as they can go now, which seems to be around 740x740.


They were fixed after posting but that may be after you opened the link, answers should be good now.


Fixed both right before seeing this comment, I’m really not awake enough for this :P



Hey everyone. I made a casual survey to see if people can tell the difference between human-made and AI generated art. Any responses would be appreciated, I'm curious to see how accurately people can tell the difference (especially those familiar with AI image generation)
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Pretty interesting, reminds me of Vintage Story. Thanks for sharing.


I used to play it a lot about a decade ago. Good times.


These are great resources, thanks!


What are some great open source games?
cross-posted from: https://programming.dev/post/3160775 > I'm usually a fan of open source games but rarely do they manage to be *actually* great. People like giving recommendations like Super Tux Kart that haven't aged well and don't play well. What are some open source games that are legitimately good that I've missed? > > My favorites are: > > * Mindustry > > * Sonic Robo Blast 2 Kart > > * Powder Toy > > * GZDoom (and all the amazing mods for it) > > * Veloren (even though it's still in alpha)
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What are some great open source games?
cross-posted from: https://programming.dev/post/3160775 > I'm usually a fan of open source games but rarely do they manage to be *actually* great. People like giving recommendations like Super Tux Kart that haven't aged well and don't play well. What are some open source games that are legitimately good that I've missed? > > My favorites are: > > * Mindustry > > * Sonic Robo Blast 2 Kart > > * Powder Toy > > * GZDoom (and all the amazing mods for it) > > * Veloren (even though it's still in alpha)
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I hope the rumors are false. Hasn’t hollywood ruined enough franchises by now? At the very least give us a remaster of the original trilogy, they’re timeless masterpieces.