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183M

I got the game and some small ship bundle a year or two ago for like $20. It was a pretty fun game for the cost, but I honestly wouldn’t pay more than $30 for it. It’s buggy, runs like hot garbage even on my 3080 ti, and it’s very much a mile wide inch deep content wise from what I remember

@[email protected]
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Same news all the time.

Squadron “Feature Complete” 42

goferking (he/him)
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Nothing says complete like a month of crunch for the demo

@[email protected]
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03M

feature complete =/= done

goferking (he/him)
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13M

So they’ve been telling us it is done and just needs polish/finishing touches. If that’s the case it is odd they’d need sudden forced overtime for a simple demo…

@[email protected]
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03M

emm… what do you think “feature complete” is? it is, as I just said, not “done”

goferking (he/him)
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Usually means almost ready for release not many years away.

Hell even in their own words it’s just around the corner.

As we move into the polishing phase, we’re fully focused on optimizing and fine-tuning all aspects of the gameplay experience to deliver an unprecedented cinematic adventure

https://robertsspaceindustries.com/comm-link/transmission/19453-Squadron-42-I-Held-The-Line

@[email protected]
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13M

no, no it does not, It means it is feature complete, that is all, feature complete meaning “we are about to release” is some radical redefinition shit you are doing to justify your feelings

goferking (he/him)
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I like how you are arguing against their own wording of the state of the game from the Devs.

I just want the fucking game I kickstarted but have given up on ever having it delivered. Of course to you that just means i’m a generic “hater”.

@[email protected]
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893M

It’s that that decade long grift disguised as a game?

Chozo
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703M

I used to work with a guy who had thrown away upwards of $10,000 at this game. The last time it came up, he told me he had spent over $8,000, and that was several years ago and he didn’t seem to be showing any signs of slowing down. When I asked him what he got for that money, he showed me the one ship he has. He had one ship. The rest were still in development and wouldn’t even be released for years.

He spent more than some cars cost, for a handful of digital space ships, 90% of which aren’t even finished. I have no idea how to reason with people who do this sort of thing.

@[email protected]
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93M

Bloody hell, I spent a little over two dollars buying Elite: Dangerous (a similar space game) when it was on sale about five years ago and haven’t spent any more money on it since. I can’t even comprehend spending 10,000 dollars on an incomplete game.

@[email protected]
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83M

And even if the game released and was great, what would you do if you already had everything in the game?

@[email protected]
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23M

I have a bunch of ships in the game. The most fun I’ve ever had in the game was after a reset I ignored all of the other ships I had and just focused on starting with the cheapest ship in the game and earning my way up. I had a blast.

I haven’t touched the game in probably 3 years, basically just waiting for more things to get finished before jumping back in. But it is hard to get excited for the game with how long it has been and how… not good things have been in the company.

@[email protected]
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43M

that should be just the start, there should be something else to do beyond gathering everything you can. I hope they will add something like that.

Any day now.

@[email protected]
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643M

This game should be one of the most prominent examples of sunk cost fallacy

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333M

Marketing and sales strategies are excellent for this game. It unifies in game purchases focused on whales like with mobile games and selling early access to an alpha. There’s also an aspect of collectibles and exclusivity like with NFTs. It‘s also cult like in many aspects. An utopian perfectionist vision evangelized by a prophet.

@[email protected]
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53M

Everyone who bought in defending the practices is a perfect example of cultish behaviour and copium.

Heck, I bought in, but I only paid $20. And I never played a minute.

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They could’ve invested half of the funds in something else and never had to ask for another dime while keeping the game in perpetual development

Skua
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Seven hundred million dollars

@[email protected]
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93M

More like 850 at this point

@[email protected]
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273M

We need to start using this game as a unit to measure mismanagement.

“In total, the project cost us approximately .51 Star Citizens.”

@[email protected]
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113M

Concord cost approximately .29 Star Citizens.

@[email protected]
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383M

Jesus christ. People need to realize that this is a scam. No video game is worth thousands of your dollars, especially a decade old game still in alpha.

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It isn’t a scam, just incredibly mismanaged. Chris Robert’s has a very hard time saying “this is good enough” and that makes the company bleed money as they repeatedly remake things. People then don’t tell Chris no. They weren’t making a good space Sim, they were making the best darn space Sim evah!

They’ve completely redone the flight model several times to various levels of success. Time frames get so damm long that they have to go back and remake huge chunks of the game in order to keep things up to snuff graphically.

I get the feeling that they never felt the need to stress out about timelines as the funding kept rolling in, in fact the funding accelerated over time! The game has 183 different ships all designed down to the tiniest detail in the game right now. That’s a fuck ton of work hours, but ship sales gets the funding rolling so they have to keep cranking out new ships.

I do really like playing the game, but it is really a shitshow for management. There was one point where they had to throw away a massive amount of work because one studio was making things that didn’t fit the metrics for scale and animation of the rest of the game.

Edit: and ships are a dumb thing to buy anyway! You can earn them in game anyway for really not all that much work. It’s the most cost inefficient grind skip I’ve ever seen in a game.

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this is just a long winded way of saying it’s a scam. if you ask for money promising something and you have no plan of delivering, it’s a scam.

they have to keep developing and redeveloping because they have a bunch of idiots with more money than sense pumping money to them. if they actually finish the game and release it chances are revenue will come crashing down. selling a promise is much better than selling a finished product because people like to wishcast and throw money at their own hopes and imagination. anything missing they fill in the blanks. surely the game will deliver eventually.

It’s a scam.

@[email protected]
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83M

Where does he say “have no plan of delivering”, out of interest? I’ve re read it a few times and can’t find that.

@[email protected]
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13M

what’s the plan? when is it coming out? no one has to say it; there’s no plan.

@[email protected]
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Are you asking this about any other games? GTA6 doesn’t have a release date yet, do you have the same worry?

… Genuinely, I do see the difference between the two, but it’s weird to me that people are calling it out for things that aren’t said. They say enough; if you can’t make complaints based on reality, that’s a bit lazy.

Edit: for what it’s worth, I’ll “move the goalposts” on this one if you come back with some nonsense around how they haven’t delivered anything yet. I’ve played a fair few hours on my ship (probably a few hundred over the last decade), despite not having invested millions of pounds.

@[email protected]
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43M

if you ask for money promising something and you have no plan of delivering, it’s a scam.

I don’t know how gta6 fits here. if they did the same thing yes I would absolutely call it a scam.

@[email protected]
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Sorry, I’m confusing a conversation I saw the other day that said we’d have had two GTAs in the same time star citizen had been in development for. Weird comparison.

Do you think they don’t intend to deliver? If so, we fundamentally disagree.

Mismanagement or bad planning is not a scam.

Why is this a scam?

@[email protected]
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It is out, get on youtube and watch someone play.

@[email protected]
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it’s out? I can finally buy the finished product? awesome! I couldn’t find it on steam though. surely it must have come out on steam, such a big release.

maybe I’m typing “star citizen” wrong. could you link me to the store page? thank you for informing me, I’m so ready to take back everything I said once I start playing.

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considering the amount of people already playing SC, I wouldn’t expect it to be on steam, but that’s also not what they said, is it?

must be the world’s worst scam if they are actually spending money to make something.

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deleted by creator

Nexy
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The good old Scam Citizen!

@[email protected]
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drying funds? how? they must have spent more money than the united states government did fucking up Iraq for fun. a competent company with their funding could have probably started actually colonizing space by now. Jesus.

Justin
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The episodic rollout of SQ42 is presumed to be a way to inject new cash into the studio alongside reported plans to release higher priced ships and the rumored third game.

What?.. Higher priced ships? You’ve got to be joking…

One of my favorite ships in the game, the Drake Corsair, is already $250. It’s a great all-rounder, but it’s not even a large ship comparitively! And they’re going to start charging more for the newer ships?!

They just released a new ship as well, the RSI Zeus MKII, which is yet another $175. And that doesn’t even mention some of the larger ships like the Anvil Carrack, sitting at an insane $600, and the Origin 890 Jump at $950…

And if that’s not bad enough, they’ve had concept ships for years available for purchase in the $1,500-$2,000 range. How can these ships get more expensive?

thermal_shock
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real dollars!??

@[email protected]
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93M

Your numbers have a zero too much.

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33M

I think I’d like a game with those exact prices… In in-game currency

SSTF
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Mîm
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73M

The amount of popcorn I ate because of this saga probably gained me a fair few pounds already.

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Sometimes I wish No Man’s Sky and Elite Dangerous would combine their talents into one game just to get Star Citizen to shut up permanently.

Each one could use features from the other. Add in a dynamic user controlled economy, and suddenly everything SC has been promising after wasting hundreds millions of dollars would be right there.

As much crap Frontier gets, they made a killer custom game engine which perfectly makes it hugely immersive from day one, which shouldn’t be surprising considering the original Elite was the first proper wireframe 3D graphics game.

Hello Games got a proper roasting for releasing a shell game, but they actually bounced back. Their planet generation and surface gameplay is unmatched, and their updates outshine Frontier’s.

ED started out as a crowdfund too, and No Man’s Sky as essentially a startup. Both of these game’s received their fair share of criticism, but ultimately they produced a solid 4/5 game. Meanwhile Scam Citizen has been bankrolling for 12 years now, yet they hardly seem to receive the same level of criticism as ED ans NMS got for comparatively much much smaller issues.

It is noted for being one of the highest-funded crowdfunding projects, having raised over US$700 million as of May 2024

wth

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but that’s not how it works is it, you can’t just super Sayan fusion two games now can you?

PS: about the criticism, this is literally the annual “SC bad” post from these publications, generally complete with random ass unnamed sources and others (when the guy lying to you based off conformable fake shit like a “work ID” as proof of employment is the better source, eg. Derek Smart)

Blaster M
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So basically if Elite and NMS had EVE’s player economy…

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53M

Yes I want this so bad lol

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