I love the game. Even got all the endings.
I think all the parrying is more satisfying than all the dodge rolls in Dark Souls. It makes cool noises and look more spectacular. Dodge rolls just look weird and doesn’t make sense at all (but it’s still fun to do).
And if you think the game is too easy, there’s a way to make it harder (before NG+). You can ring the Demon Bell found in Senpou Temple, which will trigger some form of ”hard mode”.
Video game graphics seem to have reached diminishing returns at this point. Games are more expensive to make, but the end consumer barely notice any visual difference.
There was a time when having the best graphics in any video game was a selling point. People argued whether X360 or PS3 could produce best graphics. Now, nobody cares.
A favorite from this year is the trailer for Doom: Dark Ages. Excellent pacing. Weapons I’m waiting to get my hands on. It makes it clear how it’s going to set itself apart from the previous entries, and I’m hyped for it.
An all-time classic will forever be the first trailer for Zelda: Twilight Princess. At the time it was the right trailer for a new Zelda. People wanted a ”proper” Zelda after Wind Waker, and what they presented was just mind blowing. In the end I didn’t enjoy TP as much as I wanted, but that first trailer still gives me goose bumps. At least TP made me find a new appreciation for WW.
When they started with episode 3 they’ve already worked on Half Life 2 for more than 8 years. Most good ideas had already been explored, and they struggled to come up with new ones.
At that point it’s easier to start with something fresh where they’re not confined with the expectations of what a Half Life 2 should be.
I think it shows that Valve has built a strong culture for creativity that’s hard to replicate. Their approach to play testing. The “flat” company structure.
What’s evident from the HL2 documentary is that there’s no single mastermind behind the game. There’s no Hideo Kojima or Will Wright. It’s the creative output of many individuals.
I love it!
I consider it to be the best “detective” game ever made. Other detective games, like Phoenix Wright, can easily be brute forced. Just exhaust all dialogue options, and in the case of game over, just repeat all the correct answers until you’re back on track.
The system where correct answers are revealed after five correct guesses is genius. It discourages brute forcing, while maintaining a short feedback loop so the player knows they’re making progress. I wish more games continued on this idea.
Only thing I don’t like about it is that I can only play it for the first time once. It has almost no replay value.
Joseph Anderson has made a similar trolley challenge. It’s a cinematic masterpiece: https://youtu.be/RgqRIFj4Zrk
Shit in terms of having no players and being pulled back after just two weeks.
From what I understand, the game itself was alright. It had no major technical or gameplay problems. At least the team of programmers and game designers were competent.
The main issue is that the game was incredibly unappealing, and I believe this can only come from poor leadership.
I’m surprised so many say they never heard about it. It was all over the place when a gameplay trailer was shown a few years ago. David Jaffe even made a video about how he didn’t understand the hype, and then took it all back once the trailer reached the boss fight.
Limiting to PC only games makes things tricky. Most games on PC are available on console as well. Especially soulslike and fighting games.
But my recommendation is Ultrakill. It’s a fast paced FPS with a Devil May Cry style system. It really showcases the benefit of having a mouse and keyboard for shooters.
Edit: another is Black Mesa.