magic_lobster_party
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Joined 5M ago
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Cake day: Aug 15, 2024

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Limiting to PC only games makes things tricky. Most games on PC are available on console as well. Especially soulslike and fighting games.

But my recommendation is Ultrakill. It’s a fast paced FPS with a Devil May Cry style system. It really showcases the benefit of having a mouse and keyboard for shooters.

Edit: another is Black Mesa.


If anything, I think RTS need to go back to its roots. I’m not a huge RTS fan, and I’m not particularly nostalgic about the genre, but I have played a few games. My favorite? AoE2! It’s just a damn good game.


I love the game. Even got all the endings.

I think all the parrying is more satisfying than all the dodge rolls in Dark Souls. It makes cool noises and look more spectacular. Dodge rolls just look weird and doesn’t make sense at all (but it’s still fun to do).

And if you think the game is too easy, there’s a way to make it harder (before NG+). You can ring the Demon Bell found in Senpou Temple, which will trigger some form of ”hard mode”.


Video game graphics seem to have reached diminishing returns at this point. Games are more expensive to make, but the end consumer barely notice any visual difference.

There was a time when having the best graphics in any video game was a selling point. People argued whether X360 or PS3 could produce best graphics. Now, nobody cares.


I believe publishers already have good control over their prices. If they feel a game isn’t selling to the extent they wish, they lower the price. If it’s selling well, then they have no need to lower the price.

It’s market economy.


Probably Team Fortress 2. It was a comfort game for me when I studied university.

Haven’t played it in a great while now. Heard there’s a bad bot situation with it right now.


I can already hear Fromsoft fans say “it’s for lore reasons”, “it’s Miyazaki’s vision”, “git gud”, etc.


It’s a surprisingly good game even it’s just a clicker game based on HTML forms.


Elden Ring. Even after finishing the final boss there was so many areas I’ve not been to. And all those areas are unique - some with unique enemy types. It’s the game that dares to hide a secret area behind a secret area.


Without the Naughty Dog reveal I wouldn’t have remembered the trailer 10 seconds after it ended.


A favorite from this year is the trailer for Doom: Dark Ages. Excellent pacing. Weapons I’m waiting to get my hands on. It makes it clear how it’s going to set itself apart from the previous entries, and I’m hyped for it.

An all-time classic will forever be the first trailer for Zelda: Twilight Princess. At the time it was the right trailer for a new Zelda. People wanted a ”proper” Zelda after Wind Waker, and what they presented was just mind blowing. In the end I didn’t enjoy TP as much as I wanted, but that first trailer still gives me goose bumps. At least TP made me find a new appreciation for WW.



When they started with episode 3 they’ve already worked on Half Life 2 for more than 8 years. Most good ideas had already been explored, and they struggled to come up with new ones.

At that point it’s easier to start with something fresh where they’re not confined with the expectations of what a Half Life 2 should be.


Some that come into my mind:

Sekiro Devil May Cry 1 & 3 Wonderful 101 Armored Core 6

I think these games are better on the subsequent playthroughs. Sekiro also has that itch no other game is able to scratch.


I think it shows that Valve has built a strong culture for creativity that’s hard to replicate. Their approach to play testing. The “flat” company structure.

What’s evident from the HL2 documentary is that there’s no single mastermind behind the game. There’s no Hideo Kojima or Will Wright. It’s the creative output of many individuals.


I watched the full documentary now. It’s clear they were burned out of Half Life when they started with Episode 3. The idea to deliver a new episode every 12 months wasn’t creatively sustainable. So they put it on hold while they worked on L4D and other projects.


They hoped the episodic delivery of games would be the future. Especially alongside a digital distribution platform like Steam. I suspect they realized episodes wasn’t the way after the release of Orange Box, so they moved on from that.


Oh so it’s finally useful again? I don’t know how many times I’ve installed the thing only to realize I don’t want to set up an account.


There are rumors which suggests HL3 is currently in development, so we’ll might see soon.


I love it!

I consider it to be the best “detective” game ever made. Other detective games, like Phoenix Wright, can easily be brute forced. Just exhaust all dialogue options, and in the case of game over, just repeat all the correct answers until you’re back on track.

The system where correct answers are revealed after five correct guesses is genius. It discourages brute forcing, while maintaining a short feedback loop so the player knows they’re making progress. I wish more games continued on this idea.

Only thing I don’t like about it is that I can only play it for the first time once. It has almost no replay value.




What a legend!

A few years ago it was sensational when someone managed to clear a few levels in max speed. Now all max speed levels have been beaten.

What’s next for NES Tetris? Feels like it’s more of an endurance game now.


I haven’t played Plucky yet, but this is what I liked about Tunic. It gives you a hint, and then trusts the player to experiment with the hint they’re given. It makes it feel like your own adventure.


It was featured in a PlayStation showcase last year. The most notable part of the trailer was a burger. I’m not kidding.



Right now I’m mostly using the Xbox One controller (on PC). It’s a controller that feels really good to hold. No weird gimmicks like motion control either. I think it’s one of the all time greats.

Runner up is GameCube.


Shit in terms of having no players and being pulled back after just two weeks.

From what I understand, the game itself was alright. It had no major technical or gameplay problems. At least the team of programmers and game designers were competent.

The main issue is that the game was incredibly unappealing, and I believe this can only come from poor leadership.


It’s probably not even the artists fault it turned out this shit. My gut feeling is that the game is victim of incompetent leadership. Indecisiveness on important matters and micro management on stupid things.

It’s also the same incompetent leadership who will get bonuses and promotions after this.


Sony has weird priorities. There are probably many who started with Elden Ring and would love to play From’s other titles. Easy money.

Nah, let’s waste $100 million on the biggest failure of all time.


Steam stats are the only stats available, and they probably correlate pretty well with console stats.

Helldivers 2 is doing really well on Steam despite being a PlayStation game.


I’m surprised so many say they never heard about it. It was all over the place when a gameplay trailer was shown a few years ago. David Jaffe even made a video about how he didn’t understand the hype, and then took it all back once the trailer reached the boss fight.

https://youtu.be/4cgYZw5MSxU