The Post Ninja

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Joined 2Y ago
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Cake day: Jul 08, 2023

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I remember the days of triforce armor and giant gun on tiny chassis kinds of bots.


Maybe they’re all deep diving in the newly extended iceberg that is Warframe lore



Warframe. Focus on the Main Quest. That is all.


TVR Speed 12. Any game it’s in. Impossible to drive, but when you sort out the handling setup, it is almost unstoppable.




People who don’t like Palworld, maybe give a real reason? The AI stuff was made up by a salty troll who admitted later he made it up. It being “legally distinct from pokémon” isn’t a good enough reason. It having the ability to

Spoiler

butcher your Pals for resources

may be a reason to be upset about the gameplay, but then again, many, many, many RPGs have you culling the local wildlife and depopulating a nation for quests too. Neither is the Genshin Impact art style a reason to hate it. That’s just JRPG asthetics.



Server authoritative multiplayer system (server only takes player inputs and spits out results, making editing data impossible), with a lag prediction system clientside, works wonders. Aimbotting will always exist, but detection should be server side.


Turns out vehicle simulations are hard. You either have games that play like a cabinet arcade or require a “simmer” setup (control cockpit) to really be good at.

And then there’s the work that goes into the level of detail. Example, Forza Horizon 5 doesn’t even have the underside of most cars modelled, to save on polys and performance, but there’s still a lot of little details that have to be modelled, textured, and sound recorded. This is even more important when a driving game goes into VR, because you will notice when something in the interior is missing or offmodel.

Also shoutout to Live For Speed, the active-since-Windows-XP open beta / early access mediumcore simulation that’s had VR support for a long while, and a release date that will probably coincide with Half Life 3.



Correct. Look at CalyxOS and GrapheneOS and what they support.


Someone else that uses FairMail! I like it because email PGP signatures.


DRM on Steam is a choice made by the game publishers selling on Steam


Palworld monsters are not AI generated. The artist would very much like to stop being compared to an AI.


Forza Horizon 5. Why 5? Because unlike 4, it doesn’t crash to desktop a lot… although 4 has more to do and a more interesting season system (the tropics has “seasons” but not the snow and scorch temprature swings like people in temperate latitudes are used to), 5 just has a bit more polish, and bold move with taking it to Mexico.

I also am watching the progression of Forza Motorsport 7, because the FM series is basically not-Gran-Turismo and I can play it on my gaming PC (no consoles here).

I used to be all about Gran Turismo back in the day, as well as the DiRT series and even Race Driver. Codemasters games, though, tended to be very arcadey. I need to get Dirt Rally 2, as I played a bit of 1 and it was pretty good.

I also remember Spintires and its spiritual successors Mudrunner and Snowrunner. Fun off-roading sandbox games with mud physics… because no offroading game has even attempted that in the level of detail ST/MR has. Also, the original publisher of ST is the worst, and they’ve broken the original game, just get Mudrunner or Snowrunner for a better experience.

Also, I am on the lookout for spacecraft racecraft games. I want to use my 4 axis stick for something other than Airbus landing challenges.

Also the 1-2 combination of Automation (car company simulator) and BeamNG.drive. You can build a car in Automation and export it to BeamNG to drive around in. Bonus props to BeamNG being the only car sim I know of that has decided to actually model the physics of an automatic transmission. This is something I wished other games like Forza Horizon and Gran Turismo would do, as a lot of modern cars are Automatic only and in every case they just turn the auto into a stick… and it’s terrible, as automatic gear ratios don’t work for manual transmission driving. If we can upgrade the transmission, then we can have a better incentive to replace the slushbox with a crashbox if it’s worth the upgrade, considering that torque converter transmissions are used in offroad racing due to having better resilience against the shock forces from bumps and jumps.

Shoutout to Live For Speed, the surprisingly detailed car racing sim by three bros that even takes clutch temperatures into account. Their latest updates added workshop-style modded cars into the game.


GT7 going back to its roots… most races in GT2 would vomit up a car at you… and also you had a 100 garage limit due to a hardware limitation.


I had to scroll far to find this…

Extreme-G and G-2

aka Cyberpunk F-Zero but with Tron Lightcycles


And my point being they absolutely would use something FOSS if it worked, because for a restaurant, the less money spent on overhead the better.


Restaurant owners would care about open source, if the offerings weren’t expensive to implement. See my comment on the same level.


Open Source exists, but it is janky, lacking in features, and literally every single one is used to upsell the expensive proprietary software by the same company that has the features lacking in the open source release.


Sulphur Nimbus: Hel’s Elixir, a $6 (currently) game on itch.io. It started from the idea of an MLP fangame, but early in development evolved into an original setting.

This is a 3D physics platformer adventure with an unhindered flying character. Your hippogriff, Sulphur Nimbus, is an aerial photographer aboard a cargo ship, which is passing a mysterious atoll on the way to their destination. The crew want you to get pictures of the island, which has a castle that’s been abandoned for decades. Unfortunately, after flying over there, a nasty storm builds up and you get zapped by lightning. After a flashback tutorial on how to fly, you wake up on the island shores, your wing is injured, and you have to run to safety, finding out this place is dangerous… so dangerous a resident dogicorn (like a hippogriff, but it’s half dog and half unicorn instead of half bird half pony) has to rescue you when a lovecraftian horror tries to take you down into presumably Hel. Waking up in a castle room, your wing is healed, and you can fly again.

Now the game begins. Clear the boss monsters and rout them out of this island, area by area. Break the curse that binds you to this island. Find out what happened here.

What’s unique about Sulphur Nimbus is the movement. Running, fighting, and jumping has physics to it, allowing for some parkour stuff to be possible, like running up steep inclines and wall jumping. Flight is realistic. There are no arbitrary limitations, other than a regenerating “flap” stamina. If you can get enough speed to take off, and if there’s enough room to maneuver, you can fly. Level designs include lots of caves and enclosed spaces, but also lots of open areas, so being able to fly is a requirement to get through it, while also a challenge. While the game is designed for kb and mouse controls, honestly, a gamepad works very well with this game and is preferred. It also is cross platform, as it is made in java, and includes Windows, Mac, and Linux. The source code is on sourceforge and allows you to build the whole game yourself if you are so inclined.

There’s no other platforming adventure game that attempts this, and I have tried every “become birb” game out there. They all are either bird simulators or use flight as a fast travel, but not as a core gameplay mechanic like this.


If I want Lifeform Scanning Simulator I could just play No Man’s Sky



I’ve 100 percented a few games without getting tired of it. In fact, some of them only just began with my 100 percenting.

Factorio Pacific Drive Learn to Fly 3

I typically don’t try for 100 percent.


I 100 percented it before going into mods. There is no spoon is very achievable, I did it in half the time it takes. Best part is you can just do a multiplayer run with it, you and your mates.


Redoing the thermals with new pads and Thermal Grizzly Kryonaut turned my 114C crash happy RX 6700 XT into an 84C stable speed runner. Worth the effort for a used gpu.




In every case, Denuvo balloons the exe file size by 4-5x (we’re talking 400-500 MB for a <100 MB game exe), can increase loading times between 10-400%, and in most cases, lowers framerates between 10-40%, and can introduce microstutters. There are a few outliers where Denuvo’s removal coincides with worse framerates for some reason. But essentially, removing Denuvo speeds things up a lot, especially download size and loading times.


Kids these days don’t know what it’s like to play Nintendo Hard games… at least you have an HP bar in this one… imagine dying in one hit from any attack.


Forza Horizon 5. Just got all I could for the Retrowave event. Couldn’t get the DeLorean or the F50, but I do have an extra F40 now and the GMC Syclone. Kinda missed some of the events due to working on other things.

Also the Hyundai N Vision 74 is a meh EV. No way to gear it for more top speed, and the Porsche Taycan is way better.


I use the Modrinth App because it’s the place where cool people get minecraft mods now, and as a Minecraft launcher it’s a lot better - it uses an auth token system so you only sign in once with Microsoft’s website to connect the app to the login.


These people had years to migrate their accounts, were told to migrate their accounts, and warned to migrate their accounts because the old mojang auth system is insecure and needs to be sunsetted, and when it does, they will lose access.

They sat there and played the “no, I won’t move” game, and now they’re upset because the thing they were told for years would happen happened.

And they would have had to have no social interaction with any minecraft player on any online platform and in real life in all those years, as well as ignore every email from mojang, never look at the minecraft website, and so on, to not be notified.


It’s … something new. The original game used a game engine evolved from Goldeneye (N64), so while it did a lot of cool things back then, it was very limited in what it could do.

It’s interesting to see the Mirror’s Edge parkour system being implemented. It brings a fresh take on the typical gun and run fps formula.



The original devs made Overload as a spiritual remake


This game had potential. Already, a good engine upgrade with good potential performance, it just needed a lot more time in the oven and it would have well exceeded the original game.


As long as they have the line

“Well Excuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuse me, Princess!”