Video game news oriented community. No NanoUFO is not a bot :)
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I don’t see the methodology in here, so any influence I could guess is pure speculation. The mentioned lack of strategy games is a possible culprit. This would also prevent people from discovering an interest, as new eyes wouldn’t be on the genre. I’m sure a lot of people discovered they like some RPGs via Baldur’s Gate 3. One I might suggest exploring is that as gaming expanded in audience to different types of people, the new members would proportionately be less interested in deep strategy skewing the average interest as a whole. As a guess, a lot of people who have gotten into gaming via their phone are more interested in things that can be done while focusing on something else or something with a shorter run time than the typical strategy game.
I think those craving strategy were some of the earliest adopters of gaming, especially once those games became increasing popular. It’s no surprise then that their numbers would be diluted over time, especially once you start including mobile gamers (who I think are different enough to not really warrant being compared to other gamers). As someone who played some strategy games in the 90s, it was a wild time:
We are still getting a lot of good strategy games even in recent years, like The Last Spell, They Are Billions, Beyond All Reason, half the stuff SplattercatGaming covers…
I imagine that there is a lot of cross-over between strategy, city-builder, logistics and sim players especially if you single out Germany lol. All those genres are “shrinking” if you are only looking at them as a percentage of total gamers, but actually they slowly grow all the time.
…and there are people who play Dwarf Fortress.
Basically Rimworld in minimal, not that hard. At least you don’t get beaten and robbed as soon as you start, like in Kenshi.
I just want a game where I don’t have to think too hard. Obviously not some brain dead game, but nothing that’s too close to actual work.
I’ve been saying this for like a decade now. The “interactive movie” gaming genre is boring as fuck and I hate that so many AAA games do this.
Even games with a decent amount of depth like RDR2 end up having like 10 minutes of cut scenes per hour.
RDR2 is the most boring good game I’ve ever played. It’s like they were trying to make it as miserable as possible.
Someone who isn’t into strategy games will play shallow strategy games like fire emblem because its anime and allows you to date anime girls with big boobs.
Strategy games are still my mainstay, but I’m always returning a few old familiar games. I’ve not bought any new releases in a long time. If too many other players are like me, then strategy game development is going to be in dire straits indeed.
Just recently I picked up a few more modern strategy games. Balatro and Against the Storm are both great fun and very deep strategically
Strategizing feels dangerously close to work for me.
That’s too bad. Lotta good thinking games.
For me, it’s not such much not being interested in strategy, but because strategy games always seem to end up with a solved meta. There’s the obviously best thing to do, and then everything else is hard mode if you can be bothered with that.
Those are just bad strategy games then
Can you name a non-bad single player strategy game?
Games with “deep strategy” are largely not very good.
I still play a bunch of Stellaris and I go back to Age of Wonders 4 pretty frequently. Against the Storm is also addictive as hell. These 3 games have a sense of adventure that keeps them interesting.
I like Solium Infernum - which is pretty new - quite a bit, but it doesn’t have the staying power that those do. On top of that you have misfires like Humankind, Old World, Vicky 3, and the like. “Deep” is one thing, but fiddly and unnecessarily complicated is another… as is being under-developed in important areas like the endgame.
I think gamers are becoming less interested in a genre that has become saturated with dime-a-dozen mediocre cruft.
MOO2 is still one of, if not the, best 4x space games and part of that is how clear cut it is. The systems play together well and it isn’t a bloated mess of complicated mechanics for the sake of being complicated. The depth is very emergent and not artificial feeling which gives it an incredible timelessness
Yeah, there hasn’t been a lot of innovation in the genre and what we have is often a buggy mess - that definitely doesn’t help the adoption of ‘deep strategy’. I love games like what you mentioned but even I get sick of them when I start running into AI or optimization issues, where games devolve into snowballing or boring tedium after the first few hours, when the UI is a frustrating mess that makes me hate every second spent on trying to make it work the way I need it to work.
Or maybe I’m just spoiled by the amount of polish and thought that goes into games like factorio or against the storm.
My favourite journalistic practice is when outlets lump up everyone playing video games into a single group called “gamers.”
Clearly this study is the result of including mobile gamers in with other groups.
Meanwhile I have 3000+ hours in Civ6…
This why you only play a thousand hours of six different games instead
I love 4x games, but playing a game of Stellaris for a week or more just to realize that I’ve inescapably fucked up and lost the game is disheartening. I just don’t have the bandwidth to spend 40 hours per match. Yeah, you can make 4x games run a lot shorter, but it usually feels like you’re doing something crazy to the game.
I bet it has to do with the average age of the gaming community getting older. I used to play Civ 5, EU4, CK2 all the time in college, when I have tons of free time and didnt care if I was up until 3 in the morning. Now that I have a life and a job, it takes like a week of 1-2 hour sessions to finish a game of civ 5, and the last time I played EU4, I played for several weeks and didnt even finish.
Is your username Taako_Tuesday as in The The Adventure Zone character?
Correct! You’re the first person on Lemmy to get the reference
Nice. Good to see another fan in the wild. That season was so good
I’m in the same boat (as far as free time goes) but I have the opposite outlook. Strategy games, and other games with some amount of crunchy complexity, keep me engaged even when I’m not playing. I can spend some time on wikis, crafting theories, and cooking up plans throughout the week and that keeps me coming back.
I can’t do story games because it’s too easy to forget what’s going on when you spread it out that far. Or there’s online action games (shooters, mobas, etc) but it’s rare that I can guarantee I’ll be on long enough to complete a match.
I have like 3k hours in EU4 (I know, still a normie pleb) and still have not finished a single game.
Fair, I only ever finished one game
I really do think it has something to do with improper difficulty scaling. Hopefully, we can see a proper ML-model implemented as AI in a strategy game soon.
I have always been the one who goes against the trends, and it looks like I still am. Strategy is one of the very few genres that I like, and if the game has no strategic element to it, I usually don’t enjoy it.
But… I don’t like overwhelming UIs and elements. I like simplicity, few elements and not many options, but a deep strategy.
Dwarf fortress?
UI feels like such an art nowadays. With computers being powerful enough to handle more complex simulations, we can potentially have insane amounts of data in a game. And game devs need to figure out how to present that information to the player without overwhelming them.
For example I think Victoria 3 does a pretty poor job of it, while a game like CK2 does an excellent job of it. It can be hard to get right.
I would bet it’s more like “gaming has expanded to a larger market”. Gamers who were willing to fiddle with computers and online gaming, hell, up till the late 2000s are probably also the same type of people who are willing to be patient and fiddle with a complex game and learn where the fun is. Now playing a game is easy as 1,2,3 no matter where you get it, I’m not talking down on anyone, and I don’t care if that’s where the AAA trend is going, just that when the access gets easier the group expands to more and more casual audiences.
Also, console games have always been way more “casual” as those markets expand gamers kind of defacto have a larger preference for casual games.
I was deep into Strategy and lore – preferring games that ate hundreds of hours. Unfortunately these days my available gaming hours are reduced to a mere handful. It’s difficult to remember everything when I can only play sparingly.
Thus, I’ve resorted to smaller indie games that can be enjoyed in a smaller amount of time, with less of a learning curve. I’m a casual gamer now. What can you do?
deleted by creator
Meanwhile I still think there’s that group of folks out there who want to decompile the game looking for lore in the code comments.
There’s a Rat Man den in Portal 2, it’s in a later section of the game after you’ve climbed out of the depths, you can get behind the scenes and there’s a niche with a big fan in it, and Rat Man has built kind of a shrine of coffee mugs. And if you listen, under the harsh electro music and the sound effect of the fan, you can hear a sort of insane jibbering, as if Rat Man is still there raving to himself.
Fans of the game hungry for any more lore or story hints, have put more thought into this sound clip than the folks who made it and put it in the game.
Here is an alternative Piped link(s):
put more thought into this sound clip
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
As soon as some technology becomes so accessible that anyone can use it, the platform becomes populated by morons and it’s essence is diluted by all sorts of rules put in place so the morons can’t damage each other.