Ms. ArmoredThirteen
  • 2 Posts
  • 86 Comments
Joined 2Y ago
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Cake day: Jun 01, 2023

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My friend and I have just been using nukes lol. Bonus is you can see where cliffs used to be in the mini map it’s fun


Factorio: Nothing more to be said here Terraria: Just such a good game with devs that truly care about it. I’ve been playing it forever Eco: Serious love/hate with this game. I’m tired of trying to save servers that are on the verge of collapse because of capitalist ideas Morrowind: :3


They’ve been saying it’s the final major update for the last like 4 major updates




A VR mech game could be so baller. Also a remake of Black and White would work well. But generally yeah it’s just not a great medium for most games and while we have a lot of promising hardware we’re struggling to find ways to use it intuitively

I think after the bubble breaks it does down a bit well see some groups take their time to build really functional stuff. We don’t have good standards on how to interact in VR and it shows. We don’t have enough data on how to make people less motion sick. Basically the hardware is there but the software isn’t and that’ll take more time than we’ve been giving it, imo

Realistically though I think the fundamental limits on how you can interact in VR means while there may be a strong niche market, I don’t expect it to be a mainstream thing. Even if the prices drop a lot and the headsets get smaller there’s still a lot working against them


Only one needs to have charge though right? It’ll just drain really fast. Or am I misremembering


My expectation is it will follow the trend of getting worse so meeting mine should be an easy enough bar. For real though if they can just make it feel like an alien world and not medieval with magic I’d be at least content. My unrealistic elder scrolls dream is for a landfall game where the player is just some civilian and you’re running from and watching all the bat-shittery that’s going on


Then there’s me, in my 30s, some professional dev experience like 10 years ago that ruined me for years, looking to get back into the industry because everything else I’ve tried makes me feel hollow



I switched to playing subnautica on steam deck because the full PC setup was too much for my phobias. Now I can actually enjoy the game instead of spiking my panic. But like Factorio, what a mess on controller imo it’s so much better with kb/m and the ability to quickly switch windows to look stuff up. I used to be team PC 100% but since I got the deck I’ve been branching out and even some PC games are just better on it


Is this kind of like OpenMW or OpenXcom? But more broad as the recompilation process can be applied to multiple games on that platform?


New update: I’m like 4 hours in and so far loving this game. It is clearly early elder scrolls inspired but it stands on its own. Very happy to be playing it


I see it has big mushrooms, I’m sold downloading now


It’s like MOO2 in that way, the difinitive 4x space game. I had a bit of fun with Stellaris but most the mechanics feel complex for complex sake, while MOO2 has fewer and simpler mechanics but somehow more depth


Ah taking notes from how Unity fired people. Slow and steady to ensure morale is as ruined as possible


MOO2 is still one of, if not the, best 4x space games and part of that is how clear cut it is. The systems play together well and it isn’t a bloated mess of complicated mechanics for the sake of being complicated. The depth is very emergent and not artificial feeling which gives it an incredible timelessness


You can add map markers with custom descriptions in Morrowind. I use them to leave little “what the fuck am I doing” notes for myself before leaving the game if I don’t know I’ll be back on within a couple days

For real though it can be a hard game to jump back into if you’ve had it on pause for a while. I usually just make a new character at that point see where the new adventure goes. There are so many factions and places to explore no one character can experience the game in full anyway


Sure but that still leaves a lot of unnecessarily broken mods. I don’t know how backwards compatible a lot of the main mods are but doesn’t this risk forcing players to either upgrade and uninstall some old mods, downgrade and uninstall some new/updated mods, or downgrade and play the guessing game of which versions of which mods are compatible where? And after the backlash of the first update Bethesda went ahead and did it again so clearly they don’t care about steamrolling modders’ work and they might do it again. Modders going to give up eventually and go back to New Vegas lol


6 also has a really bad habit of trying to hide a lot of stuff away from you for idk why, cleaner aesthetics? In 5 almost all the numbers are there out in the open ready to be looked at in-game and it makes approaching everything much easier for me


Or they’re a small team who literally can’t afford to switch engines without killing their studio so a switch has to be carefully planned and could take years. It isn’t just greed and sacrificing morals keeping people using Unity


It’s not that simple but yeah if things keep going this way more people will keep moving away. The ones that remain are likely to get hyper focused on to keep the user base in the same way you have to increasingly cater to whales in a game after the community at large leaves


The original XCOM soundtrack slapped and I’m curious what a remaster would be like



Linux guy is fine, definitely better than JR. Really they’re just a face being used to chainsaw through the company but he’s been pretty honest with us which I like


This isn’t at all how they told me being in it together would be lol. Congrats on surviving the mass firings at least, and I hope some good opportunities come your way


I don’t know what you’re talking about. Just because stress from burnout is causing me to average like 4 hours of sleep a night and sometimes forget to eat or drink for an entire day doesn’t mean it’s bad for my health



Isn’t it great? I love it. The whole situation is amazing. So insurance covers this surgery, but they don’t do it directly because reasons and I had to enter a self pay agreement with the hospital. After surgery the hospital takes my money, bills insurance, insurance reimburses the hospital, then the hospital reimburses me. And if anyone says no during any of these steps I get to start suing people. I had to save a down payment on a house amount of money for something that insurance is supposed to cover, and if I have any kind of insurance changes along the way I risk being out the entire amount


Hey this is me working at Unity! The never ending churn building a thing that I tell people to not use is terrible. In a few months though I can handle a change or gap in insurance though so I’ve got a light at the end of the tunnel at least


I like wired headphones it has nothing to do with modernity but the functionality I prefer. I dislike dealing with battery life. Same reason I have a wired keyboard. Also I’ve been in power outages that lasted long enough I wished I had a wall phone to do things like let my family know I hadn’t frozen to death or to call into work to update them so I was less likely to be fired. Me wanting a company to sell wired devices doesn’t affect your ability to buy wireless devices this isn’t a zero sum game, no need to be hostile.


That’s delightful! I want to care for ants too but haven’t gotten around to that one yet

I don’t know what flex writing is but the nibs didn’t seem to have much give to them so I’m guess no? Years ago, the last fountain pen I tried was some plastic Sheaffer pen I had heard was good for beginners. Not sure what model it was


That does sound fun. Work used to have internal game jams but we don’t do that anymore (to hell with morale, or learning the tools we’re building, profits only!). I should look into some, do you have any particular recommendations?


You also take care of a colony of rolie polies in the bin of dirt you keep in your living room like a normal person?

And yeah I write by hand initially. Afterwards though everything gets typed up in Obsidian, sent off to source control, and then a build server picks it up to turn it into a website. I’ve tried a few times to get fountain pens to work for me but either I’m doing it wrong or I’m buying garbage because they always seem to jam on me after just a couple days of use


I mean I already paint minis, read, write, draw, play ukulele, and take care of a colony of rolie polies in the bin of dirt I keep in my living room like a normal person. I don’t think adding more hobbies is the solution for me


Yeah I’m currently making about twice what I could find in the game industry… I feel so hollow at my current job though I really need a change and making games is the only thing I’ve ever wanted to do. At least this time when I go back I’ll know more things to look out for


Hey that happened to me! And now many years later I’m looking to get back into the industry because I’m a slut for corporate abuse…


If by clean up you mean “the big publishers eat all the small studios for cheap” then I guess so?


As someone currently working in QA, they might have a bunch of high priority tasks related to monetization or partnerships with legal obligations. QA for things the consumer sees only needs to be prioritized enough to keep the profits vs. outrage ratio in the green


PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024. ::: spoiler More Unity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.::: “Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.” “Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.” As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include: - Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios. - Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens. - Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
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Holy information density batman! That’s a fucking mess to look at there’s so much going on it stopped being cool looking


By Anna Tong (Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday. This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games. Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters. The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November. “We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday. While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year. The layoffs and company reset follow a tumultuous period for Unity. In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees. Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman. In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset. Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality. It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year. Shares have risen since Whitehurst announced the company reset. (Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)
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