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Cake day: Jun 14, 2023

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Of course. But that’s often a sign of bad game design. Difficulty should follow a smooth curve. Enormous difficulty spikes are what you expect from old games in the 80s.

But there’s also an element to mastery that gamers seem to completely neglect: downtime. I finished my math degree a couple of years ago and throughout that entire process I got stuck on math assignments thousands of times. Bashing my head against a wall trying to solve the problem right now rarely worked. I had much better success putting the pencil down and coming back to the problem later, after a period of downtime.

Since graduating I’ve been revisiting a lot of old NES games that I never finished growing up because they were too difficult. Since I’m busy with work I don’t have a ton of time to play every day. This forced downtime actually has the benefit of getting me to think and reflect on my approach, just as I would expect it to!


I think the runback is important to give you time to think. You can repeatedly attempt a difficult section of a game with a ton of checkpoints and get through it without actually learning it properly. You essentially get lucky that your hands do the right thing just enough to get by.

Imagine going to a piano recital where the person keeps messing up and repeating a difficult passage of the music, never actually being able to play the entire thing without making a mistake! That’s just not very impressive!

The goal of playing a difficult game should be to improve your skills and get better, figure out new strategies and use them in battle, not merely reach the end.


Nintendo’s always been litigious and controlling of their brand. What they haven’t been (until recently) is price-gouging peddlers of derivative schlock resting on their laurels. They used to be afraid of low-quality games and rehashes diluting their brand (they witnessed the carnage of 1983). Now they just don’t care.


Well the other thing is that design work doesn’t scale the way art does. You can’t throw 1000 game designers at a project and expect them to create a coherent game design.

So you end up with one or a small team of game designers and they need to get the major parts of the design done early since everyone else follows from that. This leaves you with so little room for experimentation that you end up with a cookie cutter game design.


Oh okay. That sounds a lot better than I thought!

I think to me the crank seems ideal for a fishing game. Has anyone made one of those?


Ahhh that’s annoying. The crank looks like it makes the whole unit much more awkward to hold, especially for larger hands. The fact that it’s just a control gimmick which doesn’t really add anything to classic Game Boy games makes it a hard pass for me.


You won’t get that from AAA studios: that’s largely indie territory today.

The issue with creating novel and interesting gameplay is that it’s not a straight-line process. It takes a lot of experimentation and failure. That doesn’t match with the large teams and assembly-line process of AAA game development.

An indie game developer, especially one who just works on the game in their free time but otherwise has a day job, is 100% free to experiment and redo their game design hundreds of times. Often this doesn’t mean throwing the game away but instead making lots of small games for game jams or just to build a portfolio of projects.

Couple that with the fact there aren’t nearly as many AAA studios as there are indie game developers working on hobby projects and you can see why AAAs are at such a disadvantage when it comes to experimenting with novel and innovative game designs. Indie game don’t need to all be successful to make it hard on AAAs: out of thousands of indie games only one needs to be successful.


Yeah I don’t hate Valve fans at all. I have a Steam account myself with a decent library that I play on my laptop.

I had no clue whatsoever about the hacked 3DS ecosystem until my friend basically dragged me into it by buying the consoles (refurbished actually)! Once I started learning about the scene I really got impressed with what the small homebrew community accomplished. In addition to emulators and some homebrew games, there are also a number of utilities in the scene. You can run an FTP server on the hacked N3DS and just bulk copy over files via wifi rather than having to pull the microSD card and sneakernet it to your PC. There’s also a program called universal updater which is a package manager of sorts that makes it easy to download and install emulators and other apps quite easily.

Of course none of this is as smooth and convenient of an experience as installing Steam games would be on a Steam deck, though I’m sure if you’re into emulators you’ll have to use other tools to get those installed anyway.

My friend and I are currently playing through some classic NES RPGs which we’d previously overlooked. The N3DS has pretty good battery life, lasting about 10-12 hours on a full charge; far more battery life than I have time to spend gaming in a day anyway (due to my job). The standby time is good but not great, knocking off maybe about 10% battery per day while sleeping. Lastly, a big plus for me is that replacement batteries are available through iFixit. I bought 2 of them and the install process is very easy (just a couple of screws and you’re in).

My hope is that iFixit will continue to make replacement batteries available long term. That could potentially allow my N3DS to last decades into the future, barring premature capacitor failure or some unfortunate accident.

I think the N3DS really shines as a dedicated older emulator (NES/SNES/SEGA/GBC/GBA) machine and it may be very hard to beat if you’re like me and prefer those older games. For newer games, especially PC games of the last decades or PS2/GameCube/Wii/Switch emulators, the N3DS is just not an option. I am looking forward to playing the Majora’s Mask remaster (written specifically for the 3DS) however!


The one I have is called the “New Nintendo 3DS XL” and it has a much faster CPU (804MHz Arm 11) compared to the original 3DS (268MHz Arm 11). While the CPU difference doesn’t matter for running DS or 3DS games (apart from a handful of games written specially for the New 3DS) it makes a big difference running the more intensive emulators (such as the PS1).

When I got mine it had the very last version of the 3DS operating system installed (Nintendo still maintains the update servers even though the eshop is shut down). Yet the instructions for the hack were easy enough to follow and I had no trouble getting up and running.

The Steam deck is an attractive option too though. The main reason I got into the 3DS is because my friend bought 2 of them and gave one to me so we could both do the hack and play lots of games and discuss them. I think the main reason to really prefer a 3DS comes down to form factor: if you really like the folding case, the stylus, and the dual screen setup (which really shines for many games in the massive DS/3DS library) then you’re not gonna get an optimal experience with the single-screen Steam Deck. I think in particular the stylus really matters for puzzle games which demand higher tap precision than you can comfortably achieve with a fingertip.


It’s hard for me to imagine anyone buying brand new AAA games these days. Between the huge back catalogues of previous gen consoles as well as the PC and the insane prices for new AAA games which don’t innovate very much anymore, I can’t see much reason spend that kind of money.

I have a hacked New Nintendo 3DS and it can basically run every console emulator up to and including PS1 as well as natively run GBA, DS, and 3DS games. The library for the thing is enormous and with a 128GB microSD card you can store a ton of stuff on it.

Oh and it can also run DOSBox and SCUMMVM games though I haven’t tried them so I can’t vouch for the play experience. I should think the stylus would make a decent mouse replacement but I’m not sure how well it works in practice. Arcade-style DOS games that use the keyboard only (Duke Nukem, Crystal Caves, Commander Keen) should work great though!


We’re still talking about a video game company right? What the fuck dude! You (and anyone upvoting you) ought to go for a walk and reflect on your priorities. I’d further strongly suggest seeking out some mental health support.


Seriously! Just buy a used 3DS and hack it to run every game, emulator, etc. You can actually play DOS games and ScummVM games on it!


Sure, we know loot boxes are bad because they exploit the psychology of gambling. But what about Steam sales? They’re exploiting FOMO, hoarding/collecting psychology. We know that Steam users are buying billions of dollars worth of games they never play.



The question is: did Disney commission the Percy Jackson series or did Rick Riordan shop around for publishers like a traditional book author and happen to get picked up by Disney?


It’s the Texas sharpshooter fallacy writ large. You can always pick the winners after the games are written. The hard part is picking a winner of a game beforehand.

Those are books published by Disney written by established individual authors. They’re not gang-writing books the way they make movies.


You have to include the risk of not succeeding. Without high graphical fidelity to differentiate yourself, you’re forced to compete on gameplay alone. Large companies like Nintendo do not know how to make hits reliably. That’s why Nintendo keeps recycling old franchises.

Look at all of the indie games that no one plays. There are thousands and thousands of developers out there making games. The vast majority of them never succeed. It’s just like trying to become a New York Times best selling author. Notice how Disney hasn’t cracked the novel as a medium. That’s why they spend all their money on big budget Star Wars and Marvel movies and TV shows.


The thing I wasn’t prepared for was not the lack of time, it was the lack of desire to play games.


The guy seems like a shill. A hired goon who successfully destroyed Ross’s movement, just like they planned!


Nothing like Prince of Persia. Has that overwrought modern platformer control scheme (with a zillion different things you can do in the air) that every single other modern platformer has. No thanks!

Anyone know of any modern platformer games without all that nonsense? The idea is to feel more like a human who actually needs to think before jumping. I want to feel the weight of my character, feel a strong sense of momentum, and be fully committed to jumps. Air jumps and mid-air momentum control are not my style.


My point here is that none of these cases feature Microsoft inventing a brand new product and trying to market it for the first time. Their whole strategy from the very beginning was to look for existing products with existing markets and try to conquer them. They even had a name for a variant of this strategy (targeted at open standards) which the US DoJ famously discovered during the antitrust trial:

Embrace, Extend, and Extinguish.


This is how Microsoft has operated since day 1:

  • they let Dartmouth take the lead with Dartmouth BASIC and followed up with Altair BASIC (Microsoft’s very first product)
  • they let Gary Kildall take the lead with CP/M and followed up with DOS
  • they let WordPerfect take the lead and followed up with Word
  • they let VisiCalc and Lotus 123 take the lead and followed up with Excel
  • they let Apple take the lead on GUI with the Mac and followed up with Windows
  • they let Netscape take the lead and followed up with IE
  • they let Sony take the lead with PlayStation and followed up with Xbox
  • they let Apple take the lead with iPad and followed up with Surface
  • now they’re letting Valve take the lead with SteamDeck and following up with their own handheld

That’s why they’re doing this. The sleeping dragon is waking up. They’re gonna pour all of their marketing effort into killing the Steam Deck because of the threat it represents for consumer Windows.


If they don’t spend enough money to differentiate themselves then they risk being drowned in a sea of indie games.

Every year the number and quality of indie games increases. The ferocity of competition makes it extremely hard to get anyone to play your game, let alone survive as a developer. This raises the bar on quality to a ridiculous degree.

Take any AAA game from the 1990s. Today that’s a single person project which can’t even compete with the most basic of indie games out there. To actually make money and support yourself as an indie developer is ridiculously hard!


Or if you’re like me and don’t care about the latest big studio games. I play games by development teams with less than 10 people, tending towards just one person. I have no desire to play any of Nintendo’s newest games.



I never use AI. Can’t stand it. Wish it would go away!

I also think it’s completely stupid and overhyped. I took a course in 4th year on building and training neural networks with PyTorch. I know how it all works at an intimate level. It’s not going to lead to a singularity any time soon (as so many people think).


I think there’s a lot of explanations for the decrease in value of the ads:

  • ad market saturation
  • user ad fatigue
  • rampant ad blocking
  • less engagement overall

I’ve heard YouTube video ads pay a lot less to the creator than they used to. A lot of creators are struggling and feel pressured to release a lot more videos and more consistently. But this can all be measured by view counts where the numbers drop off as engagement disappears.

One of the worst things a YouTube creator can do is completely change the type of videos they make. This often gets people to stop clicking videos and YouTube’s algorithm takes this as a sign to stop recommending that creator, causing their views to drop off a cliff.

I wonder if there’s a similar issue with the ads on game review sites today. I have seen some YouTube video reviews that include a sponsored segment for a game I’d never in a million years consider playing (which has no relevance to the video at hand). Maybe if people are reading reviews the ads aren’t relevant to the games they’re playing so they never bother with them?


Video game reviewers used to provide a valuable service. Back when all video games were Nintendo expensive, we needed trustworthy reviewers to guide us towards making the correct purchase. Paying the inflation-equivalent of $100+ for a single video game made a single bad purchase really hurt.

Nowadays, people log on Steam and scroll through hundreds of previously purchased (never played) games they picked up for a few dollars each during a Steam holiday sale 3 years ago. They can just click download and start playing anything that tickles their fancy!

Plus I’d also add that many gamers have found games that have enormous replay value (especially multiplayer games like League of Legends or Hearthstone or Fortnite) and they sink thousands upon thousands of hours into that one game.

What room is there for professional game reviewers reviewing new games every week and writing about them? Most gamers seem to have more games than they could ever want, plus single games that could last a lifetime by themselves.

The same could really be said for music reviews. People used to read magazines like Rolling Stone in order to get reviews of the latest songs from the hottest bands. Nowadays people just listen to the music themselves and decide whether or not they like it, no reviewers needed.

_Edit: _ I forgot to mention streamers and lets players. People can watch a lot of these videos by amateur or professional content creators and judge whether or not they like the game based on how it plays. Reading an article, even a very well-written one, pales in comparison to a gameplay video at the job of communicating how a game looks and sounds in motion.


It’s self-consciousness (less charitably called hack writing or selling out). These are game developers trying to chase market trends rather than following their hearts.

Some are honestly trying to make games that they themselves would love. But it does have a bit of the feel of “I love ice cream and I love dill pickles, so why not dill pickle ice cream?!”


No? The SNES was in fierce competition with the Sega Genesis / Mega Drive. They didn’t call it the console wars for nothing.


That’s probably why I haven’t bought a Nintendo console since the original Wii. I keep looking for a reason to do so but coming up short.

I still love the NES and SNES, as well as some N64 and GC games. I definitely would like to try some of Nintendo’s newer games, just not at the prices they’re asking for! I am absolutely spoiled for choice on games to play.


Because I don’t think it’s worth it to pay $650 Canadian for a console based only on a few Mario/Zelda/Metroid games?


Because your previous comment conflated exclusives with first party exclusives.


I can remember when the SNES had countless 3rd party exclusives. Now we can’t expect any?

The value prop of the Switch 2 is not compelling to me.



How many exclusives is the Switch 2 going to have besides the usual Nintendo first party stuff?



Oh I agree! I loved that startup sound! Compared to the SNES I was used to it sounded sooo next gen!


Without the gargantuan 3-dimensional death maze dungeons it’s not really going to appeal to the hardcore Daggerfall fans.