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Cake day: Jun 08, 2023

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Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol’ “its still in development”.

The fact is that it’s buggy, crashes all the time and you lose progress, it can’t be played like any actual existing MMO - it’s a demo atm even if you ignore the common resets they do officially on major releases. Until it’s actually released and can be decently reviewed from start to finish it can’t even start to compare to an actual released, playable game.


Same experience here, it’s a fun and entertaining movie. FR is still better but that is a perfect movie IMHO, it’d be next to impossible to match or beat it in any way


Never understood what people see in that game, it was like any basic ubisoft open world game - grindy, repetitive and filled with question marks to explore and “clear”. The ground combat was exceptionally bad IIRC, I gave it up after ~6 hours.

Now if you got Bend Studio to work on a sequel… I’d be interested in that


Yeah, there hasn’t been a lot of innovation in the genre and what we have is often a buggy mess - that definitely doesn’t help the adoption of ‘deep strategy’. I love games like what you mentioned but even I get sick of them when I start running into AI or optimization issues, where games devolve into snowballing or boring tedium after the first few hours, when the UI is a frustrating mess that makes me hate every second spent on trying to make it work the way I need it to work.

Or maybe I’m just spoiled by the amount of polish and thought that goes into games like factorio or against the storm.


Amazing and beautiful game, the only issue I have with endless * series is that the combat always falls short for me, but you can still easily get a few dozen fun hours out of it.


Very easy time if it’s about commercial use (well, at least outside of china). Companies need to have licenses for the software they use, they have to obey copyright laws and trademarks, have contracts and permissions for anything they use in their day to day work. It’s the same reason why no serious company wants to even touch any competitor’s leaked source code when it appears online.

Just because AI tech bros live in a bubble of their own, thinking they can just take and repurpose anything they need, doesn’t mean it should be like that - for the most case it isn’t and in this case, the law just hasn’t caught up with the tech yet.


That’s a very naive perspective though. We’re not blaming the guns for gun violence, it’s the people, but restricting access to guns is still the proven way to reduce gun incidents. One day when everyone is enlightened enough to not need such restrictions then we can lift them but we’re very far from that point, and the same goes for tools like “AI”.


I really like this game! Wish it had more pve content, as it seems it’s very dependant on pvp interactions to spice up the late game, but even without that the exploration, combat and gear progression is really fun and engaging. The game also looks great and feels really good to play, neat UI and controls for both combat and building.

Basically, if it were primarily a pve sandbox game with AI to fight it’d be my dream game!


It was a bit frightening for me to see how quickly the mob turned on AH during this fiasco and just how much vitriol and propaganda has been generated on the subreddit like this is any other ingame operation with the associated shitposting… except this time it could very well shape the futures of real people and fate of the company for years to come.

Unfortunately this is the only way to accomplish anything. If there wasn’t an outcry like this both AH and sony would just ignore any criticism and move on until it gets buried and forgotten. It’s a world of extremes and the scales could have easily tipped into the other side, with people rightfully complaining about these shitty practices but getting ridiculed for complaining about just another account or sth.


Tbf the social aspect was barely functional, I can’t add friends from steam ingame since day one and we had trouble joining each other games if it was set to private.

So I wouldn’t say perfectly fine but then again, no clue if them basing everything on a psn username would fix it either.


In terms of balance it does make sense tho, it was overshadowing EAT too much. Now it’s more in line with it, it has better overall sustain and reliability but a smaller burst (1 every 30 vs 2 every 60). Also works with stratagem jammers,so it might be better for bots while EATs are for bugs.


Looks really promising but way too much in early access for me to risk that price tag, I’d rather try furthest frontier or the game from the settlers creator since they are further along iirc. I do look forward to trying it out one day tho, seems right up my valley if they manage to add some meaningful late game goals or challenges!


They will eventually. It is in AAA’s best interest to kill modding and theres nothing we can do about it.


Really looking forward to getting this on the stable branch, despite some questionable aspects valheim remains one of my favorite gaming experiences and nothing else has lived up to it in recent years.


I adore FTL, can’t believe nobody else tried to do something similar all these years.



It’s actually a pretty good game and the card system works well for it. I got it on a big discount few months ago and was surprised to get so hooked on it even despite the marvel part of it that I have no interest in.


I’m a big fan of Levine and his games and I’m looking forward to Judas. It might not be a huge mainstream hit but I think it’s going to be fantastic for some people, or at least interesting for everyone to see what has he been cooking all these years. It definitely sounds like his dream game he wanted to make for a while now

Was there any info on when it might be finished?



Mistlands update was the only big one, maybe hearth and home can be called big due to the new foods and combat changes but honestly, it’s a regular monthly patch in any other early access game. I’ve seen more additions for Against the Storm in a span of few patches than I did in Valheim in all 3 years combined.


It’s still hard to believe it’s been 3 full years since it released and we only got one new biome since then (and yeah I know it had other smaller updates but considering its success and potential I was hoping for much much more from them).


You are right, but is it any different for games like Ark, Conan, VRising, Rust or any other sandbox builder focused on multiplayer? It’s always just a farm-build-collect-repeat cycle. It’s why I get bored of them easily at least, the only games in that genre that can usually keep my attention are Factorio and Valheim.


They are still being vague about the monetization (it does seem like it will have MTX) and I’m am completely certain that designing it with co-op in mind is going to ruin the singleplayer vibe and progression. Hopefully I’m proven wrong though


Seems similar to Valheim in many ways, although I'm personally wary of the early access tag this time around, and lack of any mod support (and it seems to be made on a custom engine so there won't be a bepinex workaround like for vh)
fedilink

I dunno if that’s true but if it is, can you then explain why are nexusmods and steam hosting tons of marvel/disney content without any repercussions for example? What’s the difference between that and the pokemon mod, if not the asking price?


Aren’t free mods under fair use? There’s plenty of copyrighted material on nexusmods and even steam workshop, always has been and I hope always will be. The only issue with palworld pokemon mod was it’s monetization afaik.


I see 2 games, Overdungeon (which seems finished or at least out of EA with positive review scores) and Craftopia which is still receiving updates and was also pretty well reviewed until people started giving it bad ones when palworld released.

I haven’t tried it yet but it seems like a more polished Ark and that game is a massive hit despite the developers being just outright terrible.


He really got me interested in the game tbh, I’ve been craving a “maintain and live in a vehicle game” ever since I experienced the Cyclops in Subnautica and maybe this ends up being a similar loop.


Long time ago RPG used to refer to pen and paper RPGs like dungeons and dragons by default. When pc games using these systems got made, like baldurs gate, they were referred to as cRPGs to distinguish them.

Nowadays video games are so popular that when someone says RPG it means the computer game, but due to tradition / nostalgia CRPG is still used to describe the genre of games inspired by the pen and paper RPGs.


I think I still prefer owlcat games overall but damn, I really like how streamlined BG3 is. I do not miss the infinite buffing and pre-combat preparations that pathfinder boils down to in the end - and despite this I still feel like combat in BG3 is more tactical and I have more choices every turn in the end.


That’s just one ship though, and it’s literally just walk afaik - you can’t actually do anything on it. It’s hardly comparable in any way


DId you ever actually play ED Odyssey and SC?

You can’t walk around on ships in E:D so you’re either mistaken or outright lying at this point. I’m not even going to get into talking about thargoids like it’s a story campaign, or how co-op works in ED.


I like to dunk on SC as much as the next guy but how can you say this at all with a straight face? For starters, can I walk around my ship? Is there a story-based campaign I can play through? Are there capital ships with dozens of players with different roles working on them?

SC will never get finished or live up to the promises it made but ED barely even tries to do anything beyond being a space truck simulator.


How far into it are you, allegedly it drops off a lot in the second half?


Dunno what you mean, the VA is excellent - especially if you consider it’s only a few people doing an absolutely huge range of voices.

The main story is interesting if a bit self indulgent (I liked it tho) but the real meat is all the side stories and mini endings IMHO. You’ll definitely want to replay it over and over again for those, the main story you can see within a few hours.


What’s wrong with Heroic launcher? Being a linux user you should be used by now to workarounds and alternative solutions to various problems, so why is that tool (that is pretty good and can even be used on steam deck) a deal breaker? That small inconvenience pales in comparison to benefits of DRM-free games and not supporting a monopoly IMHO.


We’ve been really lucky that Steam hasn’t been enshittified yet but it’s just a matter of time, so I am happy that alternatives like GOG exist, and yes = even alternatives like Epic. Doesn’t matter if my library is spread around if I can just launch anything from playnite anyway.


its a pretty fun game but i wasnt a big fan of how everything eventually boils down to logistic stations, there is one best (and practically only) way of doing things and its pretty bland. Hopefully this adds some spice


It’s still pretty rudimentary with bad wasteful UI design in a window that doesn’t remember when you resize it, requiring tons of clicks to access, and still has bugs (not showing name or size of some mods). Still no advanced features like modlists or versioning, or showing dependencies in this UI or anything of the sort.

Can’t believe we had MO2 and similar software like a decade ago and big multi-million/billion companies still struggle with the basics. I really wish workshop stopped being used so much and we go to FOSS or at least more open solutions like thunderstore.


I’d say “i will pick it up on a sale in a year or two” but they’re just going to release the enhanced / special / anniversary / superspace edition down the line too, so why bother


Lack of moderation, and even if one instance does put in the effort to curate - you just get the link from a different instance anyway because the OP cross posts to a dozen of them.