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Cake day: May 23, 2024

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The funny thing about Disco Elsyium is that there’s so much to do in the opening area and it builds such a rich picture of the city that you assume it’s a much bigger world than it really is.

It really isn’t that much bigger than the first part, but they did such a great job you don’t end up minding.


The thing about demand/supply ratios is there’s also cost.

AAA games aren’t coming down in sticker price without actual deflation. That’s just not how it works. That they were selling at $60 for so long is a function of cost reductions in an industry where the only thing left to cut is employee costs or the widespread adoption of AI dreck.

If you want a game for less than $80 you’re going to have to buy games with smaller development scopes.


I assume they mostly just do Steam sale and store organization stuff these days. Maybe they were involved with the SteamDeck but I mostly saw word of mouth for that.


There’s an archetype of game called Princess Makers.

https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/PrincessMaker

They’re easy to make, actually, all flags and variables, but it seems like a natural fit for what you want to do. The “princess” is usually pretty limited by the trainer, which can be herself or the dragon in this case. Have the dragon own a library and something she can use for training and the game becomes about your princess getting Prison Jacked while finding ways to communicate with her rescue, with events and endings responding to the training choices.

Making the player feel trapped is relatively easy, just place limits on her actions based on the dragon in various ways.

Can’t train in the morning because you have to serve it breakfast. Can’t go riding or outside or whatever until it trusts you or whatever. Can’t research certain topics in the library unless you find a way to sneak in, etc.

Honestly, even if you want more of a 3d exploration game the limitations should probably be the same vibe. Just have the dragon be a constant voice of “No”


It’s more like asking why you need a writer for an Overwatch character than CS. The characterization is half of the point and, more importantly, sales on cosmetics, compared to CS/Halo/MW/Whatever



Take this:

https://xkcd.com/538/

And now encourage people to cut off your thumb


Well, it is, we know that for a fact. For both it being a helpful tool and the fact that Google looks at your private pictures.


Nice, and now I can check out what the armor mods are looking like these days

(They better be slutty, Gale needs to let his brat out)


Linux. I’ve been putting if off because of hardware reasons that would be annoying to explain beyond the solution is upgrading the motherboard, which is bottlenecking me anyways.


3 characters missing?

Nah. Riven’s in it for sure. Literally zero chance otherwise. They say Katarina was cut but they for sure want that skin money so she’s either launch or first DLC.

Since Arcane is a thing and Jinx is confirmed you can bet Vi’s there too.






I don’t know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don’t know that a random map is a necessity but it certainly needs something along those lines.



Skyrim you could at least argue nailed a sweet spot of customization and player freedom with simplicity for the normies.

Or maybe they just liked the race war subtext?


I feel like when you’re spewing fire from your hands the CC should be a level 1 benefit and not a late/mid? game unlock if the damage isn’t impressive either.






I think you’re sleeping on the nostalgia factor for a lot of old gamers who had enough cash for a bit of a “fuck you” purchase but not enough discipline to buy a rifle or enough education to know that Wall Street doesn’t lose money when you buy stocks.



Interestingly enough, autocorrect is changing Varric to Varrick, but also yes.




Yeah, it’s fucking embarrassing to have this rig as a middle class g*mer, much less an oligarch.


Or I referenced their last title from the series to provide context on what EA might possibly have expected from this release.

I don’t think they expected it to make, or lose, $6b


Dragon Age Inquisition sold 12 million copies.

I have to assume the “underperformance” causing this dip is mostly on FC25.



Just, uh, be careful if she shows a sudden interest in certain “relationship aids” just in case it was less about what the balls were attached to than the pure act itself


There’s not a point in arguing with fascists, they didn’t reach their worldview through an observation of reality and you won’t deprogram them over the internet.

For another matter, chances are these two idiots are just one idiot with a sock puppet.


I only played it on launch and I’m pretty sure the starting line up was mostly straight white dudes with a war crime fetish.


It’s also fucking impossible if you’re telling a game with any kind of narrative at all. Based on Lords of the Fallen though, saying their games had a narrative is indeed a stretch.


It’s fine, it just couldn’t live up to BioShock. If nothing else it helped destroy the trope of the useless sidekick character in video games so we owe it a debt.


Ah yes, Corpse Stomping Simulator 2008.

There was a way you could tell the living ones from the dead but I’ll be damned if I could tell you what it was exactly, I just developed a feeling after the first couple hours.