Tbf to them, one of the reasons both of those gachas were successful is that they’re actually pretty generous by industry standards. They’ll sell the gooners a $60 cosmetic skin and milk the whales of all they have but the regular players can get by fine without paying a dime…
But they probably will anyways because waifus.
The point being you’re running the Spyware OS 11 and then wondering why even uninstalling doesn’t remove one app entirely, possibly on the same machine with three different apps with universal mic access and Respondus for school.
And to top it all off, Microsoft can already brick the whole damn thing with ease.
Shift Up already had a great start lol, they printed money off the gacha games Destiny Child and Nikke. The Nikke fans who already owned Stellar Blade are currently pissed at them because the ones that already had it on PS5 got told if they wanted the collab bonuses they’d have to buy the game again.
I’m not sure why they’re surprised, ShiftUp is the kind of company that sells $60 gooner skins. It’s honestly amazing to me that Stellar Blade has all the content it does without spamming out micro transactions.
I liked it. It’s honestly refreshing to see an action game with a parry system that didn’t shove in a bunch of Souls tropes for no reason.
What still blows my mind is that it’s perfectly viable to just shoot bosses to death when the gameplay is otherwise all about sticking swords into things and dodging/parrying. Pretty solid balance of skill reward while still letting people who have shit reflexes have fun.
Exploration is kind of hit and miss but it’s also largely optional. I found myself not really caring about most of the chests if it wasn’t the type that had an outfit in it.
Better than Starfield as a sci-fi RPG. Had some pretty boring balance choices imo. Dialogue was decent but I didn’t really love anything.
Yeah, I don’t like it, but mid is fair… And I’ll buy #2 anyways if the reviews hold up.
People are free to complain about the price point but it’s pretty absurd to think gaming is somehow immune to inflation.
Original 40k was Rogue Trader, written largely by British anarchists, and the actual motivations of the Heresy Era figures like the Primarchs and Emperor were left vague, so you could figure out for yourself they were genocidal megalomaniacs.
Rebranding the outright fascists as the unironic good guys is exactly why it’s now fascist propaganda.
That’s a lot more effort to explain than I’m willing to do for a Lemmy post but basically they’ve not only confirmed the Big Magic Strong Man does at least try to work in humanity’s favor and was right about most everything, but there’s a lot of “the Imperium might be fucked but it’s the only hope” going on in general.
All of the Imperium’s propaganda is justified, all their little fascist warrior cults are all that stands between life and Chaos, the Inquisitor Puritans are right because the Radicals always go Chaos etc etc etc.
In the sense that you’re going to overpay for editions and minis that they’re constantly updating to squeeze more money out of you while having a genuinely good but expensive paint catalogue ruined by paint pots designed to waste paint, yes.
In the sense that it’s pure entertainment and no one and nothing is making you buy them despite all that, no.
Now, if we want to talk about how they’re essentially monetizing fascist rhetoric and the “satire” died decades ago that’s a whole new ballgame.
I was just flabbergasted that they decided to make all of their perk trees boring and lame. I genuinely don’t remember anything about the characters other than disappointment.
Roland, Mordecai, Brick, Lilith: character design masterpieces. Distinct styles and strengths but not overly limited. Zer0, Salvador, Gage, Axton, Magic Chick 2: great, less type specialized but that’s not a bad thing.
Everyone else? Just walking gun stats. And not particularly fun ones.
The funny thing about Disco Elsyium is that there’s so much to do in the opening area and it builds such a rich picture of the city that you assume it’s a much bigger world than it really is.
It really isn’t that much bigger than the first part, but they did such a great job you don’t end up minding.
The thing about demand/supply ratios is there’s also cost.
AAA games aren’t coming down in sticker price without actual deflation. That’s just not how it works. That they were selling at $60 for so long is a function of cost reductions in an industry where the only thing left to cut is employee costs or the widespread adoption of AI dreck.
If you want a game for less than $80 you’re going to have to buy games with smaller development scopes.
There’s an archetype of game called Princess Makers.
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/PrincessMaker
They’re easy to make, actually, all flags and variables, but it seems like a natural fit for what you want to do. The “princess” is usually pretty limited by the trainer, which can be herself or the dragon in this case. Have the dragon own a library and something she can use for training and the game becomes about your princess getting Prison Jacked while finding ways to communicate with her rescue, with events and endings responding to the training choices.
Making the player feel trapped is relatively easy, just place limits on her actions based on the dragon in various ways.
Can’t train in the morning because you have to serve it breakfast. Can’t go riding or outside or whatever until it trusts you or whatever. Can’t research certain topics in the library unless you find a way to sneak in, etc.
Honestly, even if you want more of a 3d exploration game the limitations should probably be the same vibe. Just have the dragon be a constant voice of “No”
As opposed to all the censorship that happened before they published the PC version I assume