Two things stand out in this article as deadly mistakes for any soulslike…
…spells with cooldowns
…attack with a long animation I couldn’t cancel into a dodge
These are almost always dealbreakers as they take control and agency away from the player. It’s disappointing to see these same basic mistakes being made by yet another FS-emulating studio.
I’ve been using Sunshine for Linux with Moonlight on my AVP and that works great. The native Moonlight port for AVP is still very much a buggy, crashy WIP, but the iPad version is a decent enough standby.
Honestly, using virtual Mac Display on AVP is so, so, so good, that I want that functionality everywhere… from any and all of my devices. Sunshine + Moonlight is currently the most promising path forward, IMO.
I subbed to PS+ when PS5 came out because consoles make you pay to play games like Demon Souls online. Other than that, it’s a complete ripoff. Once Sony really started to embrace PC, I ended my subscription.
I also subbed to GamePass for quite a while once it hit PC. It was a no-brainer and a great value… but between the rising prices, the modding difficulties, and the dumpster fire that is Windows 11… I’ve dropped that, too.
I don’t do Nintendo, but the one game “subscription” I do still maintain is Humble Choice. It’s a bit of a gamble since you never know what you’ll get, but the worst-case scenario is that meaty 20% discount on other purchases.
I was obsessed with Wizardry and Ultima growing up… but I can’t stomach the node-based, turn-based conceit any more. I had a hard time finishing Wizardry 8 back in… ok, maybe I don’t want to know how long ago that was.
But I was spoiled by the real-time evolutions of the concept… stuff like Arena, Daggerfall, Battlespire, Ultima Underworld, Descent to Undermountain, and the like (also, shout-out to Arx Fatalis).
I would love more epic dungeon crawlers, with the soul of these classics but all the modern conveniences, graphics, and gameplay advances.
I’m surprised it scores that well.
Well, ok… that seems about right for languages like JavaScript or Python, but try it on languages with a reputation for being widely used to write terrible code, like Java or PHP (hence having been trained on terrible code), and it’s actively detrimental to even experienced developers.
So long as it works on Proton and they haven’t done anything stupid to block it like some of those other companies… it’s hard to get mad about this.
And as great as the new M-class Macs are, Apple’s porting tools are not as great as was advertised… and that’s before all their code signing shenanigans and whatnot.
Games with “deep strategy” are largely not very good.
I still play a bunch of Stellaris and I go back to Age of Wonders 4 pretty frequently. Against the Storm is also addictive as hell. These 3 games have a sense of adventure that keeps them interesting.
I like Solium Infernum - which is pretty new - quite a bit, but it doesn’t have the staying power that those do. On top of that you have misfires like Humankind, Old World, Vicky 3, and the like. “Deep” is one thing, but fiddly and unnecessarily complicated is another… as is being under-developed in important areas like the endgame.
I think gamers are becoming less interested in a genre that has become saturated with dime-a-dozen mediocre cruft.
I hate beets. HATE them. I will eat durian, thousand-year eggs, stinky tofu, and a million other things that most people won’t touch… but beets? Fuck beets. Their sweet-yet-earthy funk is like a dead animal that has just started to decompose. I don’t care if they are cooked, pickled, or stewed in borscht… hate them and won’t touch them. They ruin everything they touch.
This is like that. They are cooking with lots of beet-like ingredients. Some people will love that. But as for me…I hate it… I hate just everything about it… and I hate it because I’ve experienced all those ingredients before. Over and over and over again. What they are making is for a very particular crowd, and I am not part of said crowd.
To be faaaaiiiiir… D:OS (both of them) make the age-old mistake of having really slow, uninteresting, prologuish RPG starts. It takes a solid 5h of powergaming or 10h+ of normal play to get past that hump. That’s the point where the story picks up and you have enough tools to start really taking advantage of the games sandbox.
With BG3 they really seemed to have learned their lessons.
All fair points, and given the way Valve operates (like a free collective) this would only happen if there were some really passionate people leading and working on it.
That said, it’s still a mix of things I just really do not have any interest in. Competitive online game, esports focused, MOBA-like, PvP, hero shooter… that’s a whole lot of hard no-thanks from me.
I’d love some new light-narrative single player and/or co-op stuff from them, though.
The “good” news is that Piranha Bytes isn’t involved in that one.