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Cake day: Jun 16, 2023

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The “good” news is that Piranha Bytes isn’t involved in that one.



That’s a defining characteristic of console gaming, though. Even things like performance vs quality modes didn’t exist until this generation. It’s one of the reasons most PC gamers aren’t also console gamers.


I need to go back and play that. I put it on hold shortly after release in the hopes they’d polish it up. I’ve heard they did, but I haven’t gone back.


I was about to say “hey, I like their UI”… but then I remembered by I generally don’t play casters. It’s because you are right.


Those are big ones. Also, no way to disable chromatic aberration (a known migraine trigger), no DLSS/FSR, and broken anticheat that blocks online play if you dare to fix those problems yourself.


As long as major games like Elden Ring are shipping without basic PC features/settings, I would say the industry is definitely not treating it as mainstream.




Flawless Ultrawide can also be used to fix most of those things, but in either case, EAC will block you from online play… which is, like, half the fun of a FS game.


The gameplay is perfect. But how about just fixing the PC version with some basic things like…

  1. A setting to disable chromatic aberration.
  2. Fix the broken ultrawide support.
  3. Add remappable keybinds.
  4. Unlock the framerate.
  5. Add DLSS and FSR.

You know, basic, fundamental PC features.


Mac has always felt more like mine than Windows. Nothing has changed there.

And neither holds a candle to the pure, blinding, white light that is Linux. GNOME, KDE, the world is your oyster and the desktop is your choice.




Ultrawide support? If there were no new content, I would pay just for the ultrawide support.


Except it will be infected with a Ubisoft launcher and Denuvo malware and I do not pay for anything with Denuvo filth in it.


Two things stand out in this article as deadly mistakes for any soulslike…

…spells with cooldowns

…attack with a long animation I couldn’t cancel into a dodge

These are almost always dealbreakers as they take control and agency away from the player. It’s disappointing to see these same basic mistakes being made by yet another FS-emulating studio.


This has been my stance for decades. They’re worse than Ubisoft when it comes to immoral and unethical treatment of their fans and customers.


I want that game - exactly as it is - but with new, modern graphics. AC+AX is about as perfect as a game can possibly get. Just needs a fresh coat of paint.


Hard pass. The art style, the music, the whole vibe…

I don’t understand how you create a masterpiece like DA:O and then repeatedly go “let’s make a followup that is nothing like that whatsoever…”


This does not seem like my kind of thing, but by golly I respect that something fierce. Buying a copy just to support the dev.


Well, it was promising for a little while, at least. Jokes on all of us supporters for trusting them.


Remember how they promised VR support in the Kickstarter and then just… never did that? And yet they could spend 2 years porting it to Switch…?


I’ve been using Sunshine for Linux with Moonlight on my AVP and that works great. The native Moonlight port for AVP is still very much a buggy, crashy WIP, but the iPad version is a decent enough standby.

Honestly, using virtual Mac Display on AVP is so, so, so good, that I want that functionality everywhere… from any and all of my devices. Sunshine + Moonlight is currently the most promising path forward, IMO.


…SpaceOS, which is a built on top of Google’s ChromiumOS…

I’m out.

Linux is… right there. It’s right there.


I subbed to PS+ when PS5 came out because consoles make you pay to play games like Demon Souls online. Other than that, it’s a complete ripoff. Once Sony really started to embrace PC, I ended my subscription.

I also subbed to GamePass for quite a while once it hit PC. It was a no-brainer and a great value… but between the rising prices, the modding difficulties, and the dumpster fire that is Windows 11… I’ve dropped that, too.

I don’t do Nintendo, but the one game “subscription” I do still maintain is Humble Choice. It’s a bit of a gamble since you never know what you’ll get, but the worst-case scenario is that meaty 20% discount on other purchases.


We really need to enshrine digital ownership and bequeathment into law.

We should also repeal the DMCA, but one step at a time.


I was obsessed with Wizardry and Ultima growing up… but I can’t stomach the node-based, turn-based conceit any more. I had a hard time finishing Wizardry 8 back in… ok, maybe I don’t want to know how long ago that was.

But I was spoiled by the real-time evolutions of the concept… stuff like Arena, Daggerfall, Battlespire, Ultima Underworld, Descent to Undermountain, and the like (also, shout-out to Arx Fatalis).

I would love more epic dungeon crawlers, with the soul of these classics but all the modern conveniences, graphics, and gameplay advances.


I’m surprised it scores that well.

Well, ok… that seems about right for languages like JavaScript or Python, but try it on languages with a reputation for being widely used to write terrible code, like Java or PHP (hence having been trained on terrible code), and it’s actively detrimental to even experienced developers.


I just want more single player Titanfall. Co-op is acceptable, too.

But for the love of Jove, no more competitive esport shooters, please.


So long as it works on Proton and they haven’t done anything stupid to block it like some of those other companies… it’s hard to get mad about this.

And as great as the new M-class Macs are, Apple’s porting tools are not as great as was advertised… and that’s before all their code signing shenanigans and whatnot.


Games with “deep strategy” are largely not very good.

I still play a bunch of Stellaris and I go back to Age of Wonders 4 pretty frequently. Against the Storm is also addictive as hell. These 3 games have a sense of adventure that keeps them interesting.

I like Solium Infernum - which is pretty new - quite a bit, but it doesn’t have the staying power that those do. On top of that you have misfires like Humankind, Old World, Vicky 3, and the like. “Deep” is one thing, but fiddly and unnecessarily complicated is another… as is being under-developed in important areas like the endgame.

I think gamers are becoming less interested in a genre that has become saturated with dime-a-dozen mediocre cruft.


Ditto. If these were FFVII-style remakes, sure… but for a two-decade old franchise whose last release was half a decade ago… I’d consider $20.



I worked for them back when they were SCEA. They were a GREAT company to work for, but the Japanese leadership was notoriously stubborn and set in their ways… in exactly the same way Nintendo still is. Definitely a traditional console-centric cultural hangup they haven’t quite overcome just yet.


Reminder: DRM is theft and the DMCA is government sanctioning of theft.


And it would have been bigger if they didn’t refund and block half the planet before it released.


I hate beets. HATE them. I will eat durian, thousand-year eggs, stinky tofu, and a million other things that most people won’t touch… but beets? Fuck beets. Their sweet-yet-earthy funk is like a dead animal that has just started to decompose. I don’t care if they are cooked, pickled, or stewed in borscht… hate them and won’t touch them. They ruin everything they touch.

This is like that. They are cooking with lots of beet-like ingredients. Some people will love that. But as for me…I hate it… I hate just everything about it… and I hate it because I’ve experienced all those ingredients before. Over and over and over again. What they are making is for a very particular crowd, and I am not part of said crowd.


To be faaaaiiiiir… D:OS (both of them) make the age-old mistake of having really slow, uninteresting, prologuish RPG starts. It takes a solid 5h of powergaming or 10h+ of normal play to get past that hump. That’s the point where the story picks up and you have enough tools to start really taking advantage of the games sandbox.

With BG3 they really seemed to have learned their lessons.


All fair points, and given the way Valve operates (like a free collective) this would only happen if there were some really passionate people leading and working on it.

That said, it’s still a mix of things I just really do not have any interest in. Competitive online game, esports focused, MOBA-like, PvP, hero shooter… that’s a whole lot of hard no-thanks from me.

I’d love some new light-narrative single player and/or co-op stuff from them, though.