Video games can be arduous. But real life is hard enough.
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-61Y

Lmao games journalists are never living down their reputation

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61Y

Relevant video from Razbuten about difficulty settings on games.

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11Y

Here is an alternative Piped link(s):

Relevant video

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

SSTF
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361Y

Local man discovers difficulty settings.

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81Y

Pretty accurate to the story, now that I actually read it.

THCDenton
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31Y

Cmon you gotta play F.E.A.R. on hard. That’s when it really pops off.

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101Y

I’ve been playing god of war Ragnarok on the second lowest difficulty setting. If it was any more difficult, I’d be frustrated and not having fun. Sometimes I want to enjoy the story and not die a dozen times in the same spot

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-21Y

Old people can’t learn like younger people, that’s why old pro gamers retire at 24, the stars who perform at their prime are 16-17 year olds.

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31Y

I got tired of playing the first game. I didn’t go back until I learned I could cheat. I just wanted to rush through the combat and get the story.

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11Y

Dude, same.

As someone that has played all the games more for the combat than the story I was really disappointed by the newer ones.

The combat felt so much clunkier and the movement in game was so heavy…?

The whole time I’m just trying to get through it and the story just feels like a rehashed version of the last one.

I’m glad other people liked it so much but I hated all the changes to the gameplay and just couldn’t get into it.

Easy Mode is for adults that just want to see the story.

I’m an adult and I like Hard Mode (or higher) because I play for the challenge. What could be more challenging than juggling a demanding work/home life and also trying to progress in a long game with only 2 hours a week to play on the hardest possible difficulty? At any moment a kid or pet could unplug the system and corrupt my save. It’s like everything has a hardcore mode.

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31Y

“At any moment, I could be shot in the face! I LIVE HARDCORRRRRRE!”

Yeah, the last of us is an example of a game with a moderately compelling story.

But it’s also a game that does a really good job of offering brutal difficulty in a way that’s fair, engaging, and makes success all (OK, mostly) about you. There aren’t really cheap fails. If you approach encounters intelligently and execute your actions, you will succeed. If you don’t, you get punished. The mostly is because resources are scarce and there’s some RNG to drops, so if you’re too low, some harder encounters can vary in difficulty based on the ammo that you get.

If that’s not what you want, that’s fine. But I read books and watch TV for stories. I play games for mechanics. Is it nice when a game like Horizon makes a character like Aloy really compelling by having her have to present advanced tech to primitive tribalist cultures? Sure. But if the mechanics weren’t good, writing couldn’t even sort of mitigate that for me.

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31Y

Have kids, can relate. There are plenty of games I just don’t play because I don’t have the time, so I totally understand easy mode. That being said, if I literally just want the story, there are plenty of let’s plays I can watch and skip around in, so I generally play on normal and sometimes hard and just get through fewer games.

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31Y

Flashbacks to when my daughter had just started walking and pressed the button on my Xbox while I was playing Assassin’s Creed 2, corrupting my save file at 90% completion.

I was like “no no no no!!! Ahhh…awwwwwww….”

Poor thing got so confused, I had to tell her it was alright but explain to her not to do that.

Couldn’t really get mad at them, they literally didn’t know they shouldn’t do that thing yet, lol, but damn did I have to start all over!

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231Y

I don’t have time to play on the hardest settings anymore. Plus I’m old and I’m just not as good as I was 20+ years ago. My son laughed at me once when he saw I was on easy, that was 10 years ago, he’s still grounded. 😂

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111Y

I haven’t read the article yet, but easy mode is actually for me.

I like gaming, but almost all my gaming time is compressed into a few months of the year. Even then, it’s not uncommon to have to have a week or longer hiatus between sessions. And when I do sit down to play, I’m lucky if I get the time to have a 1 - 2 hour session. With my situation, games that are long or difficult or that have overly complicated control/button schemes are not a good fit for me.

One game that really stood out for me in terms of being really well designed in this respect was Hades. I thought it did an excellent job of making itself accessible to more casual audiences, while still providing lots of options for dialing up the punishment if that’s your cup of tea. I definitely wish more development teams would put as much effort into making other genres and franchises friendly to more casual players, and I think it’s definitely an achievable goal to do without compromising the experience for more dedicated/advanced players – at least for certain types of games.

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11Y

Nice. Seasonal worker? I dream of taking off a huge chunk of time rather than a few days here and there

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21Y

In a manner of speaking, yes and that’s a factor. Really it’s just that general life slows down a bit for me for a few months around the end and beginning of the year, and then goes full throttle from spring right on up to the holidays.

Plus, when it’s warmer and days are longer, I prefer to be outside doing something/anything when I have spare time, rather than just sitting and staring at a screen like I do all day at my official job.

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11Y

That sounds very healthy.

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81Y

Bought GTA V 10 years ago with a newborn on the way. Two more kids later and I’ve still never finished it because I’ve hit my video game skill cap. I just want to finish the story.

Please bring back cheat codes.

Mac
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41Y

Like this?

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1
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1Y

Huh go figure. Maybe this is my year after all!

Edit: Why is the invincibility cheat only for 5 minutes?

Herbal Gamer
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21Y

yeah they “cheats” they put in are dogshit compared to a simple trainer.

I Cast Fist
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81Y

Please bring back cheat codes.

They exist behind paywalls nowadays.

Perhaps the real irony is that only PC still lets you cheat for free in single player games nowadays, but you have to download a trainer (which might have dubious origin), or just learn how to use CheatEngine and look up for ready tables for games

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11Y

Huh, never thought of finding tables other people made, I just used cheat engine with a process of elimination every single time.

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11
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1Y

I really wish there were an “adult difficulty” setting to pick instead of ‘easy’. I don’t have hours to waste on hordes of “difficult” enemies that just slows progress and pads the playtime. Nor do I want a walking simulator where the boss just falls over with no need for anything beyond the most basic game mechanics. Give me an option to experience the story with an interesting challenge without wasting my time, dammit!

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81Y

I play on easy/medium because higher levels don’t add any challenge except increasing enemies damage and health. Also I don’t want to spend an eternity fighting a “normal” monster (looking at you elden ring 👀)

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31Y

Sometimes the difficulty will improve enemy tactics, boost numbers or make the player less of a tank, and genuinely add challenge.

But, if the game has a good storyline I like to play on “normal” for the first playthrough as I feel higher difficulty ruins the pacing. Then if I enjoy the game I’ll go back and replay on higher difficulty for the challenge.

This was always the way when a new Halo game came out, they have long stated that they are “meant to be played on Heroic” but me and a buddy would rip through in coop on Normal and then bump up the difficulty.

I finally got around to Titanfall 2 and Normal feels a bit easy, but it also feels like I’m playing a robot mecha movie instead of grinding through tactical battles, which is awesome. Definitely going to revisit this one on Hard though.

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11Y

boost numbers or make the player less of a tank

That’s “increasing damage and health.” Very few games actually improve tactics to an interesting degree, and that’s really what I’m hoping for when it comes to “hard” mode.

Halo

I 100% agree. I usually played through once on normal, than went to Heroic or Legendary depending on how I felt the original playthrough went. Knowing the maps helps a ton on harder difficulties, and enemy AI also improved a bit, so harder difficulties in Halo felt great to play.

However, a ton of “hard” modes are just nerfs to the player and buffs to the AI, but other than that, little actual changes to AI.

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21Y

That’s “increasing damage and health.”

It varies. I agree far too many games just make the enemies bullet sponges, which I hate.

Increasing numbers though ramps up challenge in a more fun way, I would rather take on a classic “double boss” than one bullet sponge boss. You have to keep track of multiple enemies and change your tactics. It’s cheap difficulty but much better than just multiplying health.

I would really like to see more games handle difficulty like Halo for sure.

Also sometimes the player needs to be nerfed for balance. Titanfall 2 for example, in normal I can switch my loadout in combat, blasting rockets as Brute and switch to Ion to fire its laser once the core is charged, totally ruining the whole concept of loadouts. Also when the player has a Halo-style shield and enemies just have regular health… Nerf me already, the game shouldn’t feel like you’re steamrolling enemies on Normal. 1v4 Titans should at least feel like a challenge, not a cakewalk.

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11Y

Increasing numbers though ramps up challenge in a more fun way, I would rather take on a classic “double boss” than one bullet sponge boss. You have to keep track of multiple enemies and change your tactics. It’s cheap difficulty but much better than just multiplying health.

Ah, makes sense. Going from 10 to 20 enemies isn’t a big change, but from one to two bosses is.

Do you have examples of games that do this well?

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21Y

I find it’s more common as part of a difficulty curve in a game than as optional difficulty, for example Metroid Dread introduces a boss which is hard until you learn the pattern. Then the same enemy turns up as a miniboss, easy now that you know it. Then it starts to show up mixed in with common enemies, forcing you to watch out for them, and when it shows up as a pair it’s a challenging boss again as managing two is much harder than one.

Metroid Dread does a great job of making the difficulty track your character’s increased abilities throughout the game, and looks beautiful in 1440/60fps on Ryujinx by the way.

However for optional difficulty the best example is probably Hades which is a great example of good game design anyways. In the postgame optional difficulty “Pact of Punishment” you can tweak all manner of game characteristics. Extreme Measures allows some bosses to team up, and changes boss arenas and behaviours. Middle Management mixes up the minibosses totally, adding trash mobs to manage as well as lots of other effects. There’s also an option to add new attacks to almost all of the enemies.

Then you can also do the standards like make yourself weaker, enemies tougher, boost the numbers of regular enemies, remove your special abilites and even disable i-frames after being hit (!) Hades probably has some of the best post-game replay value out there.

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11Y

Huh, I haven’t played either, so I’ll have to give them a shot.

Hades scared me off with the “rogue-like” label, which to me often means a lot of frustration and crazy difficulty spikes due to randomness. But if it’s a smooth gameplay experience, I’ll give it a shot. I have liked some others (Slay the Spire and FTL), but I generally like a more guided experience.

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21Y

Hades is absolutely not a real roguelike, the only roguelike thing about it is that you make multiple runs through a semi-randomized dungeon, and that you can expect to die a lot.

However there is persistent progression and it’s rare that you get truly screwed by RNG.

The random part is what weapon mods you get each run, but they are balanced. Part of the fun is not falling into a favorite weapon rut, but running with what you are given. And even a full “winning” run is only about half an hour so if you die it’s not a big punishment.

Meanwhile the plot progresses despite your countless deaths, I won’t spoil how. It’s really a well done game and deserves the praise it gets, and you can get it on sale for like $10, I would go for it if you like beat em up type games at all.

Dread on the other hand appears to be love or hate it, people with weak platforming/traversal skills seem to absolutely hate specific sections where you have to avoid the indestructible EMMI robots with a mix of stealth and skill. I thought it was thrilling myself but YMMV

The rest of the game is a must play for any 2D Metroid fan, but definitely play on PC and not Switch as PC blows it away. With the FPS cap unlocked, I’ve rarely seen an action platformer flow so smoothly.

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11Y

Crowd control is a completely distinct combat mechanic from single enemy combat. Introducing more complex combat mechanics to allow the player to deal with multiple enemies and mixed types of enemies is precisely the kind of difficulty scaling I want to see.

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1Y

Sure. My point is just scaling the enemies is often uninteresting. Like if I’m already fighting a bunch of orcs, adding more isn’t likely to be more difficult, however, adding different kinds of orcs in the mix would make it more difficult (e.g. instead of just melee, add in ranged and mounted orcs). The variety of inputs is interesting, not the quantity.

Fighting two bosses simultaneously is interesting because they’ll have different movesets that combine in interesting ways, whereas fighting the same boss back to back isn’t interesting, it’s just a slog.

Then again, quantity can be interesting if it forces you to account for it in your build, it kind of depends on the game itself.

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81Y

I have two kids and I only play on easy mode when I’m playing with them. Otherwise I prefer to be challenged.

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11Y

Yup. Sometimes they like to watch me play on “hard” (e.g. I played through Zelda: Skyward Sword on Hero mode). That said, there are limited options for a real “hard” mode on family-friendly games (Zelda: SS just doubles enemy damage and removes hearts from drops until mid-game).

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121Y

I’m 38 and easy modes are made for people like me. I usually dont have the time, attention or patience required by some games to even have a fighting chance in game progression (looking at you FromSoft) I don’t regularly use easy mode as it does make many games trivially easy but sometimes it’s just enough where I can enjoy the story, explore a beautiful and imaginative world and see it through to the end without the bullshit. I usually have no desire to be a hard-core veteran of a game’s mechanics but I still want to play the game. If people don’t like it, we’ll, I’m still 38 and dont give a shit what others think anymore. Just take my $60 and entertain me.

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-51Y

I’m older than you and have beaten all the Dark Souls games and Elden Ring.

I grew up playing actually hard games like Bionic Commando and Ninja Gaiden on the NES.

This article’s premise is BS. Easy mode is for people of any age who have not gotten gud.

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1Y

Years ago, I may have felt the same and I probably did but my life is not compatible with “getting gud” at every game that comes my way or that i even want to play. I grew up with the same systems as you as I know full well they used to be much harder and the challenge was the whole point. Not anymore so much with a lot of games.

I have chosen 1 game to fully invest myself into and that’s BG3. I’m on my tactician run, just as I did with DoS 1 & 2 and I’m enjoying it because I’m willing to do so with that masterpiece of a gaming experience. But I also play other games when I can’t and I just want it to be fun. Hard, easy and everything in-between, I just wanna zone out, forget about my day and watch an interactive story unfold before me.

Edit:typo

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31Y

This article’s premise is BS. Easy mode is for people of any age who have not gotten gud.

I don’t disagree with you, but a lot of people, when presented with new game mechanics, don’t have the time to spend “getting gud”.

I know that if I were to start playing, for instance, Hollow Knight today, rather than at its release (cleared Pantheon of Hollownest), I’d likely have to put it down or install a nail damage increase mod – I have kids now; no time to grind at bosses to learn the patterns.

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1Y

Easy mode is for younger adults and kids too. Age isn’t really relevant tbh. I never played games on hard or even normal when I was a kid. Like you said it’s more about how much time do you have to invest

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01Y

Okay The Atlantic. If you say so.

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It’s weird because I wish people were more clear about difficulty because it clears up contradictions. At the same time, it gives me an easy reason to dismiss an opinion if it doesn’t house my perspective on the best way to appreciate the game.

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