I guess it’s hard to walk the line between pleasing hard core gamers and speed runners vs more casual gamers. The speed run community takes advantage of glitches that in many cases make gaming worse for the more casual folks. It’s probably one of those things that devs have to keep in mind in choosing whether to eliminate a bug/glitch or leave it.
" optimize staffing levels to be more comparable with industry leaders”
I will never understand why investor types like to play follow the leader rather than giving strategic or financial reasons for business decisions. Who gives a shit if every other studio is laying people off? If the staffing is right for your company then following other industry leaders will only make things worse and cement you in a place behind those leaders.
I wonder how much things like drift and recursion (ai training on its own data) would have on applications like this. I assume it’s like most and it it would just produce nonsense. But since it would likely result in cuts to the animation staff, I’d think recovery from model collapse would be harder since getting new data takes time, staff resources that would be hard build up while in the middle of development.
Gaming historian did a really interesting documentary on Oregon Trail. Definitely recommend checking it out
Here’s the link https://youtu.be/8QbjlHeoLdc?si=BmxLQj_yIDn_Kzhl
Yep. Even if he was concerned he wouldn’t want to express that publicly, because his teams would all start jumping ship. Then he’d have an actual delivery problem on his hands and the chance of closure would be much higher.
That said, any studio owned by Microsoft should be worried. They demonstrated that even producing popular, highly-acclaimed games isn’t enough for them, so there doesn’t seem to be a way to keep them happy.
Excited to see more updates coming to Cult of the Lamb. I enjoyed the hell out of the main campaign and recent update.
Tried the Anger Foot demo a while back and it was okay. I may grab the full version depending on price. The aethetic is fun and interesting and the kicking mechanic is pretty satisfying.
I don’t understand why this isn’t discussed more openly by studios and publishers. Instead, they all seem to be trying to milk more money from the teets of and gen z gamers who are worried about things like buying a home or even paying for groceries. They keep driving more games to live service, or paid DLCs that 20 years ago would have been part of the base game or free updates. Why not go for a new market instead of fighting over the little money that most younger gamers have to spend?
Yeah, but the non-tech savvy business leaders see they can generate code with AI and think ‘why do I need a developer if I have this AI?’ and have no idea whether the code it produces is right or not. This stat should be shared broadly so leaders don’t overestimate the capability and fire people they will desperately need.
Plus they are bleeding money from all the acquisitions and haven’t seen the return they expected in game pass subs. The cost cutting isn’t done and it would be very surprising for them to try to dump more money into new storefronts when they are still trying to make their own business model profitable (to their expectations).
What I don’t get is that most of these acquisitions are reviewed by a govt body somewhere. And every single company trying to buy or sell another always says it will support growth of the business, but that is literally never true. There are always layoffs; sometimes right away and sometimes 6 or 12 months later, but they always happen. How companies get away with claiming the sale will create jobs and people are surprised when they turn around and do layoffs is totally beyond me.
And you know what games were released via shareware? Doom. Quake. Great games that made you want to save up to get the full version. But even if you couldn’t do that you still got a solid playing experience with the free version.
I feel like those of us who grew up in the 90s got to see a young utopia internet. I kind of wish we could hit the reset button and go back to those days.
If studios want to commit to this games as a service model they need to really tighten up their language Don’t “sell” games, since they can’t be owned by customers. Don’t promote replayability if you have no plans to make the game available indefinitely. Sell it like an experience, like going to a theme park or getting a massage, and be crystal clear about how much usage the license purchased will get players, support window, updates and patches included etc.
Studios keep wanting things both ways by saying they want to sell games but then don’t let customers use them how they want after purchase, and pull the rug out as if customer should have expected it.
Yep. I’ve been working through Horizon Forbidden West,l over the past few days, but before that I’ve been cycling replays of Borderlands 2, Control, South park, Portal 2 and a handful of others older games. Probably will do another Dishonored run this year too. The older games just scratch the itch way more than most of my newer ones.
Having seen what the film industry did to Borderlands, my expectations are at about zero for this.
Maybe since it’s a Sony game and Sony movie they will respect the story, but who knows…