I like to mix things up, so I’m replaying Wolfenstein New Colossus on death incarnate difficulty, and sprinkling in Steve’s Warehouse, Balatro and Hades for shorter sessions.
I’m waiting for a good sale to pick up Indiana Jones and will probably get Borderlands 4 sometime soon so hubs and I can play it together. I’m also considering a new playthrough of Cult of the Lamb now that the expansion has been announced.
So, a shitton of game developers just got laid off from Microsoft, another in a string of “restructuring” nonsense that’s been rampant in the industry.
That’s a lot of people with gaming expertise who could be put to work helping companies transition their games to single player experiences or at least making them accessible to customers after support stops. If the EU ends up pushing this forward, there’s a decent business opportunity in there.
If you like video game history you might enjoy this video from Vox. Quake’s custom keyboard mapping settings (unique for the time) was a big development in gaming. One gamer’s personal settings config became popular and ultimately established the WASD control scheme that has been basically the standard since.
I played the hell out of the shareware version, and begged my dad to get the full game , at which point I blazed through all the difficulties. It was the first game that I eventually 100%ed. I was psyched to get it and be able to play it on steam and was surprised how much I remembered.
Mostly for nostalgic reasons, it’s one of my favorite games of all time.
No minimap? Ugh.mt husband have played every Borderlands game together multiple times and that minimap is our saving grace. We are constantly splitting up to do different things or grab stuff and the map makes it so much easier to find one another. Will be a bit chaotic going without, maybe they will make it an option in coop or something.
Here’s a few ideas of games that I think will work on your system. Putting in some variety since it looks like you play different game styles.
FPS- Wolfenstein New Colossus, Old Blood and New Order (Skip Youngblood)
Stealth -Dishonored 2, Styx Master of Shadows
Dungeon crawler/roguelike - Cult of the Lamb
Rpg/Turn based combat - South Park stick of truth
I know fortnite is a behemoth in gaming and makes about 10 billion gazillion dollars, but it seems like they are putting all their eggs in that basket without any plans for afterward. Every game falls out of style, and fortnite will too eventually. Maybe they’re thinking about this internally but it just seems like they are putting themselves in a corner if they don’t adequately support UE for non-fortnite use cases.
I guess it’s hard to walk the line between pleasing hard core gamers and speed runners vs more casual gamers. The speed run community takes advantage of glitches that in many cases make gaming worse for the more casual folks. It’s probably one of those things that devs have to keep in mind in choosing whether to eliminate a bug/glitch or leave it.
" optimize staffing levels to be more comparable with industry leaders”
I will never understand why investor types like to play follow the leader rather than giving strategic or financial reasons for business decisions. Who gives a shit if every other studio is laying people off? If the staffing is right for your company then following other industry leaders will only make things worse and cement you in a place behind those leaders.
I wonder how much things like drift and recursion (ai training on its own data) would have on applications like this. I assume it’s like most and it it would just produce nonsense. But since it would likely result in cuts to the animation staff, I’d think recovery from model collapse would be harder since getting new data takes time, staff resources that would be hard build up while in the middle of development.
Gaming historian did a really interesting documentary on Oregon Trail. Definitely recommend checking it out
Here’s the link https://youtu.be/8QbjlHeoLdc?si=BmxLQj_yIDn_Kzhl
Yep. Even if he was concerned he wouldn’t want to express that publicly, because his teams would all start jumping ship. Then he’d have an actual delivery problem on his hands and the chance of closure would be much higher.
That said, any studio owned by Microsoft should be worried. They demonstrated that even producing popular, highly-acclaimed games isn’t enough for them, so there doesn’t seem to be a way to keep them happy.
Excited to see more updates coming to Cult of the Lamb. I enjoyed the hell out of the main campaign and recent update.
Tried the Anger Foot demo a while back and it was okay. I may grab the full version depending on price. The aethetic is fun and interesting and the kicking mechanic is pretty satisfying.
I don’t understand why this isn’t discussed more openly by studios and publishers. Instead, they all seem to be trying to milk more money from the teets of and gen z gamers who are worried about things like buying a home or even paying for groceries. They keep driving more games to live service, or paid DLCs that 20 years ago would have been part of the base game or free updates. Why not go for a new market instead of fighting over the little money that most younger gamers have to spend?
Yeah, but the non-tech savvy business leaders see they can generate code with AI and think ‘why do I need a developer if I have this AI?’ and have no idea whether the code it produces is right or not. This stat should be shared broadly so leaders don’t overestimate the capability and fire people they will desperately need.
I tried it a while back and struggled to get into it. I wondered since if it was just not the right time though bc it looks so much like my kind of game. Might be worth dusting it off again to give it another go.