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Cake day: Nov 27, 2023

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Really like mine Yes it has a bunch of caveats but for sim racing it really is perfect. Compared to current Quest offering though it’s not better enough to justify me telling anyone to purchase it lol. I was part of the first backer production run but have had zero actual issues with it that aren’t nitpicks (okay eye swap is the exception)


Well really that’s where I’d say it’s up to you, the quasi real cockpit would not be worth it but most “entry level” sit down rigs and a wheel cost about $4-500 all in


It’s killer app to me is sim racing but it requires too much additional investment



You did all that and the link you use as proof doesn’t have Japan or Korea included? Lol






I think it’s more because Microsoft isn’t as restrictive regionally and doesn’t have a terrible record with security. Those two things seem to be the main drivers of people’s anger in regards to this.




Haha you’re right sorry. Bounties take about 15 min or so if you’re taking your time. So 4 bounties an hour and you can easily get to the 15k+ bounties so 60k/h so like 20 hours.

Thats pretty loose numbers as well, you can make more money with A Call to Arms to make extra cash with bounties and better bounties give you up to 70k (but starter ships can’t really do those hence not being included in my math).

You can get the money faster salvaging currently. Vulture can be rented in game and scraping a ship will net you ~$100k a run and cost about 30 min of time.

This means about every 15-20 hours of normal gameplay can net you 1-1.5 million with HRTs and a light fighter. There are many other ways to make money faster, but this is the fastest established gameplay loop (not salvage). Most ships are 3 million or less credits with ground vehicles being 750k or less. You absolutely do not need to spend real money on ships.

If you play a few hours a day for a week you’ll have enough money for a ship. Worst case you can literally just say you’re new and ask for money in chat, people are very generous and welcoming on SC. The Reclaimer is making me about $2.5mil an hour sharing profit with my box boy lol.


Ask in chat to be in a reclaimer crew and the answer is a couple hours. If you really play by the gameplay loops, it all depends on what you want to grind. It takes 100 or so bounties to get to around a million credits but less for the next set as they get harder you make more money. There’s also plenty of illegal ways to make money but those have their obvious drawbacks


Honestly that is a fair point, it is a nice way to get people in that have been on the fence when you’re sherpa-ing them around


It’s not my fault they haven’t at least tried the four times a year free fly events lately. Some of them have good reason to be salty, I still have ships I’ve been waiting years for and I’m not in the honeymoon phase with the game anymore.

Overall it’s a smart way to fund development of a server meshing software you can license to other companies later. The game has technologies behind it specifically made to do this at business scale, and they are just applying them to a video game. (Kubernetes, microservices, containers, etc.)

I wish the game would be finished already but as long as squadron 42 comes out idc. That’s originally what I backed.


Absolutely, you can pretty quickly grind ships. Salvage is paying a lot right now so, rent a Vulture and have at it.

You can rent ships in game for much less than the in game cost of the ship and every flyable ship is buyable in game that didn’t come out for the current patch. There are three new ships this patch but all 40-50 others are buyable in game.


Anyone who has played elite and hasn’t played star citizen lately should



If you have a matrix server, then yes the mautrix-imessage bridge has a docker container. Beeper itself you can’t really self host as it’s their matrix server you live on (I haven’t checked out the beeper-selfhosted git yet).

I’m pretty sure the playbook is just docker under the hood on a service user instead of your normal user. There’s a way to run the playbook with docker as well (memory is fuzzy on that).


Beeper is sick! Would highly recommend. Or if you’re feeling frisky, self hosting the bridge in a docker container is possible. The container is a kvm osx vm.