I play a lot of couch coop with my kid but adults would enjoy all these too. Most can be found under $20 on Steam and a lot are fairly lightweight games but have good coop mechanics and can be a lot of fun to sit down for an hour or two with.
On Switch
I played 3 and NV on 360, both games were badly marred by being as much loading zone as they were game. Ruined the experience of snooping around for loot and side quests as opening a door back into the wasteland could take minutes. I had to stick to mostly the main quest.
4 was a far better “game” for being played on PC, but I agree NV plot was great. I just didn’t want to replay and get the different endings, as the game itself was painful to play.
I should replay them on PC someday, especially if there are graphical update mods available.
but I couldn’t think of a better image to use
kind of sums up the problem our society is struggling with. Chad is perfect here. Why should you try to think of a better image to use?
We need to rationalize that humans like this sort of thing, and also that they shouldn’t demand it of others.
Is it laughable to demand game characters always be hot? Yes
Do people appreciate fan service characters? Also yes
Humans have been sexualizing everything forever, it’s in our nature. But we need to stop being so damn creepy about it.
As a farmer Monsanto has done a lot of sketchy stuff, but I’d like to point out that “terminator crops” actually have a legitimate usage case. There’s few worse weeds than volunteer herbicide-resistant canola, and if it just didn’t come up next year it would be great.
Almost all modern crops are hybrids anyways which don’t breed true. Nobody is saving seed except in very specific cases and even small farmers aren’t even planting bin-run wheat as modern genetics outperform it so greatly.
If you want to save seed there are plenty of open-pollinated varieties out there but unfortunately most of them perform poorly compared to their modern hybrid counterparts, from field crops to garden vegetables.
Unfortunately it’s rare to find a TV with DisplayPort. I recently bought a 65" TV that supports 144Hz refresh up to 4k with the intention of hooking it to my PC and playing couch coop on the couch. It’s been a blast. The 50’ fiber optic HDMI 2.1 cable works great but it only works as HDMI 2.0. Good luck finding a 50’ DP cable, too.
Apparently the solution is just to buy a stupid DP->HDMI dongle and put it behind the PC. For now, 1440p/120fps is more than adequate. I’d rather have framerate than resolution.
I thought Yuzu was actually a dynamic recompiler? I remember this practice started in the days of N64 emulation, and these tools are more like debuggers than like VMs. So in this case, ROMs may only be copied “into Yuzu” byte by byte, not stored as a block in memory. At this point it’s really semantics, but that’s what the lawyers are supposed to figure out, right?
Unlike older emulators, Switch emulators don’t even support saving the emulator state, and their savegame data is stored right on the native filesystem. I believe they are actually more like Wine, and remember, Wine Is Not an Emulator.
These passages imply the writers of them lack basic computer literacy and don’t even understand Nintendo’s own systems.
“copied the game ROMs into Yuzu” Yuzu is not a VM or other container and the ROMs are simply stored on disk in their original dumped form… Yuzu doesn’t “store” or “contain” any games.
“any copy not on an authorized cartridge” LOL! What about games downloaded from your own digital marketplace, then?
What about a game you downloaded from Nintendo eShop and stored on an external SD card, which is a standard and well supported storage method on Switch? Is that SD card an “authorized cartridge”?
They should really stay away from the dirty word of Live Service / GaaS in that case!
They should have gone with something like “We plan to support the game for years to come”. This model is well respected with games like Terraria and Minecraft that just refuse to stop coming out with free updates despite having no subscription model. Klei has done this with a lot of their games, Don’t Starve, Oxygen Not Included come to mind.
Everyone loves seeing new content for a game that they own, even if it’s just little things, QoL or a new item or two.
Hell, AoE2 still has support with Definitive getting patches all the time, and it’s decades old at this point.
Hades is absolutely not a real roguelike, the only roguelike thing about it is that you make multiple runs through a semi-randomized dungeon, and that you can expect to die a lot.
However there is persistent progression and it’s rare that you get truly screwed by RNG.
The random part is what weapon mods you get each run, but they are balanced. Part of the fun is not falling into a favorite weapon rut, but running with what you are given. And even a full “winning” run is only about half an hour so if you die it’s not a big punishment.
Meanwhile the plot progresses despite your countless deaths, I won’t spoil how. It’s really a well done game and deserves the praise it gets, and you can get it on sale for like $10, I would go for it if you like beat em up type games at all.
Dread on the other hand appears to be love or hate it, people with weak platforming/traversal skills seem to absolutely hate specific sections where you have to avoid the indestructible EMMI robots with a mix of stealth and skill. I thought it was thrilling myself but YMMV
The rest of the game is a must play for any 2D Metroid fan, but definitely play on PC and not Switch as PC blows it away. With the FPS cap unlocked, I’ve rarely seen an action platformer flow so smoothly.
I find it’s more common as part of a difficulty curve in a game than as optional difficulty, for example Metroid Dread introduces a boss which is hard until you learn the pattern. Then the same enemy turns up as a miniboss, easy now that you know it. Then it starts to show up mixed in with common enemies, forcing you to watch out for them, and when it shows up as a pair it’s a challenging boss again as managing two is much harder than one.
Metroid Dread does a great job of making the difficulty track your character’s increased abilities throughout the game, and looks beautiful in 1440/60fps on Ryujinx by the way.
However for optional difficulty the best example is probably Hades which is a great example of good game design anyways. In the postgame optional difficulty “Pact of Punishment” you can tweak all manner of game characteristics. Extreme Measures allows some bosses to team up, and changes boss arenas and behaviours. Middle Management mixes up the minibosses totally, adding trash mobs to manage as well as lots of other effects. There’s also an option to add new attacks to almost all of the enemies.
Then you can also do the standards like make yourself weaker, enemies tougher, boost the numbers of regular enemies, remove your special abilites and even disable i-frames after being hit (!) Hades probably has some of the best post-game replay value out there.
That’s “increasing damage and health.”
It varies. I agree far too many games just make the enemies bullet sponges, which I hate.
Increasing numbers though ramps up challenge in a more fun way, I would rather take on a classic “double boss” than one bullet sponge boss. You have to keep track of multiple enemies and change your tactics. It’s cheap difficulty but much better than just multiplying health.
I would really like to see more games handle difficulty like Halo for sure.
Also sometimes the player needs to be nerfed for balance. Titanfall 2 for example, in normal I can switch my loadout in combat, blasting rockets as Brute and switch to Ion to fire its laser once the core is charged, totally ruining the whole concept of loadouts. Also when the player has a Halo-style shield and enemies just have regular health… Nerf me already, the game shouldn’t feel like you’re steamrolling enemies on Normal. 1v4 Titans should at least feel like a challenge, not a cakewalk.
Sometimes the difficulty will improve enemy tactics, boost numbers or make the player less of a tank, and genuinely add challenge.
But, if the game has a good storyline I like to play on “normal” for the first playthrough as I feel higher difficulty ruins the pacing. Then if I enjoy the game I’ll go back and replay on higher difficulty for the challenge.
This was always the way when a new Halo game came out, they have long stated that they are “meant to be played on Heroic” but me and a buddy would rip through in coop on Normal and then bump up the difficulty.
I finally got around to Titanfall 2 and Normal feels a bit easy, but it also feels like I’m playing a robot mecha movie instead of grinding through tactical battles, which is awesome. Definitely going to revisit this one on Hard though.
I’m still trying to figure out how to use Docker with an unstable prefix (hey Docker, this is as much your problem as the ISPs, honestly) as any of the v6NAT solutions I’ve found that enable the same full containerization available on IPv4 all require you feed the Docker daemon a fixed prefix on startup. Frustrating.
I’m also tired of reading posts about v6NAT being irrelevant because half of the point of containers is the interchangeability, Docker containers aren’t supposed to be routable unless you intentionally put them on the host network! Docker just needs to work the same on v4 and v6!
Tor as a hole puncher is an intriguing idea but I don’t think I would use it for something customer facing… Too many moving parts. We like to use Wireguard and a tiny cloud VPS instance when someone needs to punch into an unreliable network around here.
Your last paragraph is why we’ve heavily used the cloud here in rural Canada for years.
Monitoring data is much easier to push into the cloud and read from there than it is hope for a reliable connection to a farm or rural plant.
Self-hosted services need to be cloud hosted for uptime and because it was getting ever harder to get a routed IPv4 address from any provider. IPv6 is nice to finally have, but Starlink is the only provider at all supporting it and it’s only been a few months at that. Their prefixes change constantly too, come on guys get your shit together.
Even basic remote access systems require a VPS or VPN cloud service as you always need both ends to punch out through layers of CGNAT. Now we can finally have one end available through IPv6 but the remote user is often trying to use a IPv4 CGNAT network to connect… So you still need something in the cloud to punch holes.
Can’t believe it’s been over 20 years for the IPv6 rollout
Somewhat ironically, both of those things would actually require a license as opposed to ownership