Square Enix has acknowledged the success of Clair Obsur Expedition 33 as an inspiration for the next Final Fantasy.
@[email protected]
link
fedilink
English
476d

Regarding the desire for Final Fantasy to return to traditional turn-based combat, Square Enix said “they are aware of Expedition 33 and consider command-based RPGs to be Square Enix’s origin and foundation”. For Final Fantasy and Dragon Quest, Square Enix insisted “They value the command-based RPG genre and plan to continue delivering games in this style in the future”. For fans disappointed by FF16, this is fantastic news as it means Square Enix intend to return the series to the command-based formula it made popular.

No it doesn’t. Assuming the translation is accurate, they said they still like turn-based games and will continue making turn-based games. Octopath Traveler and Bravely Default would fit here, especially in reference to their desire to make more “mid tier” games when asked about Clair Obscur. “For Final Fantasy and Dragon Quest” does not appear in the translated text as context to making more turn-based games, though I don’t think Dragon Quest has been real-time to date? Hey, maybe I’m wildly off base here, but it appears to me like the author of this article added what they wanted the tweet to say rather than what it actually says.

Carighan Maconar
cake
link
fedilink
English
76d

Yeah that’s how I understand it, too. They’ll do turn-based, but probably not in their “biggest” outings as they know action-based tends to (usually) sell better.

@[email protected]
link
fedilink
English
56d

To be fair to the investor, who was probably asking the questions more as a fanboy…do they usually sell better? There are more variables here, like platform exclusivity, to blame for poor sales in Square Enix’s recent efforts, but when games like Baldur’s Gate 3, Persona, Metaphor: ReFantazio, and Clair Obscur: Expedition 33 are outselling Square Enix’s real-time games, I don’t think we can say turn-based sells worse in such a blanket way.

@[email protected]
link
fedilink
English
-3
edit-2
37m

deleted by creator

@[email protected]
link
fedilink
English
56d

16 is absolutely not turn based, I’m not sure where you got that idea.

@[email protected]
link
fedilink
English
6
edit-2
37m

deleted by creator

@[email protected]
link
fedilink
English
26d

Haha no worries, enjoy your coffee!

@[email protected]
link
fedilink
English
26d

It’s not turn based, but even though it’s on PC, the launch momentum can often be extremely important to a game’s long tail of sales. A delayed release on PC can sometimes poison the well.

Cid Vicious
link
fedilink
English
176d

I’d love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.

Omega
link
fedilink
English
16d

XIII and XIII-2 were both standard turn based. It just had stacked ATB gauges. But it was still standard menu battling.

I’d argue XII was turn based too, it just let you move while the ATB gauge filled.

Final Fantasy Dimensions and World of Final Fantasy exist too. But people forget those.

@[email protected]
link
fedilink
English
1
edit-2
6d

Final Fantasy X was also the first pure turn-based game in the mainline series since 1990.

I keep hearing people cite Final Fantasy nostalgia with Expedition 33, but pure turn-based combat with realistic graphics happened exactly once in all of Final Fantasy. I don’t get it. Pure turn-based is much more of a thing in the rest of the genre, including SQEX’s other properties.

@[email protected]
link
fedilink
English
-16d

12 was turn based. But bad. Those were bad changes. FF somehow started going in the wrong direction with that game.

@[email protected]
link
fedilink
English
25d

12 is remembered more fondly than maybe it deserves. The Gambit system was interesting though.

@[email protected]
link
fedilink
English
226d

Pleaaaaase make 8 and 9 remakes that remain FAITHFUL to the originals!!! I loved them because they were turning based.

I don’t care about down votes: ff7 remake sucks.

@[email protected]
link
fedilink
English
46d

Why not both?

I’ve been pretty impressed with the Oblivion Remastered of putting a brand new skin on old tech. I want to play FF8

And honestly, I like FF7 remake. It was a love letter to PS1 fans.

@[email protected]
link
fedilink
English
16d

You mean 4 and 6

@[email protected]
link
fedilink
English
95d

as if Baldur’s Gate 3 wasn’t any indication…

@[email protected]
link
fedilink
English
25d

Sure but that’s a crpg whereas Clair is a jrpg (well more of a hybrid but mostly jrpg). FF historically leans towards Clair over baldurs gate

Noxy
link
fedilink
English
96d

Ff16 combat is fun as hell. And FF7 remake/rebirth too. I’m sure I still would have enjoyed both games if they were turn based, as I enjoyed the original FF7 and FF8 back in the day, but I really don’t get the hate for the realtime combat. It’s tight and polished and fun.

@[email protected]
link
fedilink
English
8
edit-2
6d

I don’t think anybody hates real-time combat. That feels like a strawman.

I think when it comes down to it though, there are huge demographics in the gaming community that are underserved and craving something that the industry has turned its back on because of loud people hating on turn-based combat.

Expedition 33’s success is simply a validation to the gamers left waiting, and to the developers that indicates that not all gamers hate turn-based combat, and maybe it isn’t an age thing.

In a different perspective, though, I hate the executives and studios who rely on others to lead, and I see it as spineless. If you were a developer afraid to make what you thought was fun because you thought you couldn’t maximize your sales around a combat system (cough cough square enix cough), you’re chicken shit.

@[email protected]
link
fedilink
English
35d

I don’t think anybody hates real-time combat. That feels like a strawman.

I do, but just because I have a disability that makes more button presses painful and turn-based tends to have fewer per hour. I also know others who dislike real-time because they’re bad at it. I agree with your sentiment completely, though. Liking real-time isn’t exclusive of also enjoying turn-based.

@[email protected]
link
fedilink
English
35d

When all the decisions have to come rapid-pace, I don’t feel like I’m doing anything notable. It feels like mashing out light or strong attacks and maybe some block/dodges.

I’ll admit that there have been some action JRPGs where I just didn’t understand how the mechanics worked together, even after some explanations, because I had to play it out so quickly in combat. Those games ended up having low difficulty so that people that “weren’t getting it” could still see the story.

I’m still okay at Soulslike games where there’s not quite as many meters and illogical systems. And of course I’m okay with turn-based games having those weird systems because I can process things slowly until I get it, and am taking my turns at full speed.

FenrirIII
link
fedilink
English
-26d

FF16 was a very long CFI movie with interactive cytscenes.

Komodo Rodeo
link
fedilink
English
46d

If anyone wants/needs a turn-based Fantasy/Strategy/RPG game in their life, take a look at Age of Wonders.

@[email protected]
link
fedilink
English
36d

Ironically, the turn based combat in Final Fantasy is the biggest reason I don’t play it. I find that the combat feels too repetitive, because its always the same animations, same music, same background per area, etc. Also, the random battle encounter mechanic annoys me when I just want to explore and I have to fight an entire army just to move from one side of an area to the other side.

Omega
link
fedilink
English
26d

I’ve loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.

Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.

Post PS1 you had X’s rock paper scissors battle. You had to figure out who could attack who. It wasn’t too complicated but it forced variety.

XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.

XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.

Lightning Returna, XV, and XVI were real time.

Tactics was PS1, but it definitely required more than just attack.

The PS1 games, for the most part, could be dominated with “press X”. Most of the strategy took place outside of battle.

@[email protected]
link
fedilink
English
3
edit-2
6d

I played FFX for like, 20 hours give or take. The combat wasn’t so obnoxious in that games like previous ones. But then I got to the Seymour Wedding part, what I can only describe as “the part where you must defeat all these enemies in order with no save points in between and if you werent prepared with 30 billion healing items and Lulu (the GOAT) gets killed, your game is basically softlocked” part. Beat that (thank you savestate scumming) and was already not having fun but that cutscene at the end of that part was frustrating to me. It felt like every character was acting extremely out of character, except maybe Seymour, and it was at that point that I decided I wasn’t having fun anymore and didn’t really care enough to try to potentially suffer more of that.

I really tried to like Final Fantasy. I want to like it. I just don’t like that kind of gameplay experience.

But I do enjoy FF Tactics.

@[email protected]
cake
link
fedilink
English
36d

That part is like only like five fights against humans and robots, the only tricky part is the kicky robots will ruin you if you save them for last. And you’ve been without Yuna for a bit by that point so somebody (Kimahri or Rikku) should be filling in the healer role already. It is a weird and kinda weak story sequence but I think the game starts improving after that point.

@[email protected]
link
fedilink
English
15d

This is certainly a good strategy but this probably assumes the player has been grinding levels. I don’t do that. I play the storyline, and do absolutely no extra grinding because it is boring. I must have been underleveled because those “just humans and robots” were getting a TPK in 2 or 3 turns of combat on I think the 4th group.

Sad to hear the game gets better, but honestly it took me 20+ hours to get to that point and I wasn’t absolutely loving the game. By the time I quit, I just kept thinking that I wished I could play as Jecht instead of Tidus. Jecht had a better design and his voice acting seemed less annoying. I understand the specific voice acting quirks of FFX, but it sure sounded like Tidus’ english actor was some random Square picked up off the street and paid $50 to read the lines. Along with other annoyances, I just decided dropping it was probably for the best. Lulu was my favorite character, with Jecht or Auron being second place. Seymour was good as a character, I just didn’t like him.

Eh… It’s not the combat in Expedition that keeps me playing. Even with the time-based perfect hits, dodges, and parries it’s not as fun as actively being in control during real-time combat.

But the story, characters, and music are *incredible. *

@[email protected]
link
fedilink
English
56d

I love the combat! There’s nothing more satisfying than learning an enemy’s moves perfectly and then getting that juicy 20% experience boost for whacking them without taking a hit. The balance is a bit off sometimes, but when it’s on, it’s amazing. I finished a long, difficult fight last night with my last character being the only one standing. It was such a cool moment.

Enemies with huge, super-slow wind ups to their attacks can take a hike, though. If I can accidentally parry four-five times in the time it takes you to wind up your attack, just maybe my character should be preemptively counter attacking, y’know.

It is funny how the slower things in games (not just this one, but actual soulslikes, too) are the more difficult things to dodge/parry.

“Now! Nope, damn it… Now! Nope again… Now? Nope. Well it’s not now… Ok it was. WTF?”

@[email protected]
link
fedilink
English
25d

Yeah. Reacting? Not a problem! Waiting to react? Ohshitohshitohshit!

@[email protected]
link
fedilink
English
9
edit-2
6d

I genuinely enjoyed the Kingdom Hearts action-adventure with a couple of celebrity minions supporting your Dark Souls-style main character and the occasional Big Summons to drop a global special effect. I don’t think its bad on its face.

But they’ve invested so much time and energy into making Live Action work as a system that everything from the story to the game mechanics have suffered. Like, if you want to make a FromSoft game, then go over to FromSoft and do a business partnership to make Eldin Fantasy: The Soulslike Crystal Saga. You don’t need to keep tinkering with this engine that clearly doesn’t work.

Also, the FF7Remakes seem to have found a sweet spot. Why can’t the mainline games deliver this level of quality?

Also, also, also why have you abandoned ChronoTrigger? Twelve different DragonQuest titles but you gave up on Chrono in the mid-90s? You monsters.

ZephyrXero
link
fedilink
English
126d

This won’t affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle

@[email protected]
link
fedilink
English
36d

Or a FFX remake

@[email protected]
link
fedilink
English
36d

The writing was already on the wall following the massive successes of Persona 5 and Honkai Star Rail. Expedition 33 had its moment in the zeitgeist, but at this time it’s not clear it will be the massive revenue generator those games are. And that’s the goal for mainline FF.

That said, SQEX has been very internally-driven for a while now, and their major teams get more excited about developing games with action elements. I’d be very surprised if FF17 returned to turn-based for that reason alone.

@[email protected]
link
fedilink
English
2
edit-2
6d

Maybe SE should set aside a smaller team to make FF games that are turn based? Just the zealots and the necessary people. Sure it would splinter the company essentially, but I’d rather them be splintered and still make games that I want to play, then be cohesive and be all animations and bad.

Personally, due to the roots of FF, I think the core team should be turn-based, and the spin-off titles can be non-turn-based.

Edit: (Fuck. What am I even arguing against… I don’t even give a shit if they’re turn-based or not, I just want them to be fun again and not shitty.)

@[email protected]
link
fedilink
English
16d

Once bitten, twice shy. They’ve had really mixed results doing this with the brand in the past, and their current corporate strategy suggests it’s not happening again anytime soon.

I think the Bravely series is the closest to that we’ll be in these times, although it’s not even clear at this point if that series is continuing or not.

@[email protected]
link
fedilink
English
26d

They could pull a Dragon Age: The Veilguard and change directions 6 times during development.

@[email protected]
link
fedilink
English
16d

I mean the tactics and 9 remake are still coming.

@[email protected]
link
fedilink
English
26d

Tactics is getting more of a remaster than a remake. It’s also missing a bunch of content that was added in the PSP version. Honestly I don’t think it will sell terribly well.

@[email protected]
link
fedilink
English
15d

I haven’t played this yet but I need to.

Green Wizard
link
fedilink
English
16d

God wonder what dragon quest 12 is going to be like, I loved 11 so much.

@[email protected]
cake
link
fedilink
English
26d

I’d love to see a remaster of 8 in 11’s engine, personally.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 210 users / day
  • 864 users / week
  • 2.31K users / month
  • 6.51K users / 6 months
  • 1 subscriber
  • 6.58K Posts
  • 133K Comments
  • Modlog