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Cake day: Nov 15, 2023

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What’s the point… It’s a bespoke device with bespoke software. Render at native…


A context aware interpolation with less overhead is a cool technology as compared to context unaware averaging. How that ends up implemented in various engines is a different topic.


Depends what you want to render. High fps requirements in conjunction with movement where the human eye is the bottleneck is a perfect interpolation case. In such a case the bad frames aren’t really seen.



More or less there are 2 clear use-cases: Foss trade system not centrally controlled by the game, and cross-game usage of a token. Neither is reliably implemented by a single company or centralized db.


There is nothing wrong with the core technology of using a blockchain token as a validator in a game.


Winning in the end absolutely means they will do it if this was the most cost effective method.



So you don’t want the R in RPG, and what you’ll get for that is the same generic game over and over again.