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Joined 2Y ago
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Cake day: Nov 15, 2023

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Wasn’t it always an Ai driven filter? What is different about 5 that makes it detestable in comparison?


This sentiment for a hobby is actually insane. Press X to doubt you can get that quantity or quality of entertainment anywhere else for what… Cents per hour in most cases?


Even in programming there are common feature frameworks. Having a system enumerate them based on a unified design vision from a single source architect rather than 50 different design ideas duct taped together could help a lot. I’ve seen some horrendous systems where you can tell a bunch of totally separate visions were frankenstein’d together, and the same happens in games where you can tell different groups wrote different sections.


It’s assuming the ai output isn’t very good. It assumes it can create a framework that necessarily still needs the actual writers, but now they don’t have to come up with 100% of the framework, but instead work on the actual content only. Storyboarding and frameworking is a hodgepodge of nonsense anyway with humans. The goal is to achieve non-linear scaling, not replace quality writers or have the final product Ai written.


I can see how it could be useful, or mandatory in future rpgs. It can generate a framework for a real writer, with extremely large amounts of logical branching, a billion times faster. Then you go over the top of it and use the framework as concepts to use or revise. This streamlines the process, unifies the creative vision, and allows for such a large game without procedural generation that would haven taken a team 10 years or not at all, done in 2.


Physical versions only have value of they are complete and relatively bug free, and originally purposed to avoid big downloads.

Nowadays day 1 patching may be the same size as the install or larger negating half the point. The other half is lost because almost everything is a subscription, multi-player, or delivered with too many bugs as a beta test.

Collecting physical copies is a thing, but is niche.





This is why when you get permission, where you must plan for a decade of work, and they are saying yes, you get them to say in perpetuity and non-revokeable.


What’s the point… It’s a bespoke device with bespoke software. Render at native…


A context aware interpolation with less overhead is a cool technology as compared to context unaware averaging. How that ends up implemented in various engines is a different topic.


Depends what you want to render. High fps requirements in conjunction with movement where the human eye is the bottleneck is a perfect interpolation case. In such a case the bad frames aren’t really seen.



More or less there are 2 clear use-cases: Foss trade system not centrally controlled by the game, and cross-game usage of a token. Neither is reliably implemented by a single company or centralized db.


There is nothing wrong with the core technology of using a blockchain token as a validator in a game.


Winning in the end absolutely means they will do it if this was the most cost effective method.



So you don’t want the R in RPG, and what you’ll get for that is the same generic game over and over again.