• 0 Posts
  • 4 Comments
Joined 1M ago
cake
Cake day: Jun 04, 2025

help-circle
rss

I love the combat! There’s nothing more satisfying than learning an enemy’s moves perfectly and then getting that juicy 20% experience boost for whacking them without taking a hit. The balance is a bit off sometimes, but when it’s on, it’s amazing. I finished a long, difficult fight last night with my last character being the only one standing. It was such a cool moment.

Enemies with huge, super-slow wind ups to their attacks can take a hike, though. If I can accidentally parry four-five times in the time it takes you to wind up your attack, just maybe my character should be preemptively counter attacking, y’know.


I thought I saw in very recent patch notes that there was a community-made version of SM2?


Zelda 1 seems an odd omission from the supported games. I wonder if some games are harder to implement than others or something.