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Cake day: Jun 07, 2023

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Steve just does that as a bit, Photoshopping his head on to the protagonist’s body. These guys are like the Australian Digital Foundry that focuses on hardware. They’re very thorough.


Sounds like the right move. A game with a cult fan base like this is relying on positive word of mouth to bring new people in.

Locking 2 factions behind a day 1 paywall when the game already has shaky PR was a death sentence for the success of this game.

I would stress that it’s unlikely this was a Dev decision, likely the publisher wanted these parts of the game nickel and dimed.




Hard agree. My expectations were “more hollow knight but with a slightly different game feel and maybe ramped up difficulty” and it’s delivering that exactly.

“More hollow knight” might sound reductive, but HK was a 10/10 metroidvania so I see no issues with more of that.

I agree that the change in movement has made it challenging again. I’m sure veterans like Fireb0rn are still crushing everything.

As an Australian I’m extremely patriotic about Team Cherry. Great team.


Oh for sure. Those two games are peak platforming for me.

I’m loving Silksong by the way.

If hollow knight movement involved jumping up and down and dashing left/right, silksong involves moving in more of a saw-tooth pattern. Platforming and combat challenges are feeling fresh as a result.


Haha exactly. Celeste B sides will give you that feeling too if you’re up for more masochism.


You better believe that Rockstar will be doing preorders as well. Those sales will be spread out over weeks, so won’t experience the congestion caused by Silksong.



No problems buying it on Humble Bundle. Steam was down for me too though I got it to cart.



It’s the single most wishlisted game on Steam (including AAA games), which is pretty crazy


Crazy that AAA games take that many developers no wonder they all feel a bit samey.



Does it look like this APU is going to be used in a Steam Console, VR headset, or the Steam deck 2? I had assumed console, but it seems a little underbaked in 2025, so maybe a mobile device makes more sense.

Valve tend to be getting it right with their hardware choices since the steam controller, so I’m sure whatever they do there will be good design sense behind it.


Steam review scores are more robust than what 20 games critics thought about a game and is more resistant to review bombing than metacritic. The score is not meaningless IMO.


I’ve avoided being hyped for Silksong for years after realising it’s taking a long time, but Hollow Knight is one of my all time favourite games.

Not expecting this to top E33 for me for my personal GOTY, but if this is basically just bigger Hollow Knight but with a twist with different movement and combat mechanics, I’ll be thrilled.


Agree with DA2 and inquisition but DA: Origins was a great game. Graphics don’t make the game but they weren’t that bad.


I wonder what the percent market share is that desktop Linux needs in order to be enough for devs to implement a Linux-friendly anti-cheat


So many good answers here. Not patient gaming, but Clair Obscur this year absolutely killed it with the soundtrack.

Patient games:

All Nobuo Ouematsu Final Fantasy games.

Fable

The Elder Scrolls Games

Doom 2016/eternal

Cyberpunk

Divinity Orginal Sin 2

Cuphead


We’ll be waiting a year just for the PC release. I honestly don’t mind. Playing a fully patched game is generally worth waiting for as well.



Seems like they should have just gone with these VRAM configs with the non-super variants from the start.

After using steamOS, I’m more likely to buy a new AMD card when support for desktops comes in, or use Bazzite.

I really really would like quick resume on PC. That would be so much more valuable to me than multi-frame gen and path tracing.

Until then, my 3070ti (8gb VRAM) will have to do.


They’re not robot dinosaurs, they’re legally distinct robot mammals.




Morphine was switched to Med-X (worldwide) due to refusal for classification in Australia for Fallout 3 in 2008. Fallout has used the word “chems” in every country since the start I thought.

Are you claiming that all video games have to have green blood to be sold in Australia?




That thumbnail is really not helping the movement. Really hope this goes through though.


Mass Effect is a trilogy. I really enjoyed it and glad Bioware just let be great on its own without needing to reboot it for easy money /s


It’s the sort of game I think we should praise for those reasons, I agree. I’m definitely in the no-buy camp if a game has a cash shop. The indie game space is where truely high risk creative design is happening, AA is the space for slightly more ambitious titles that require that polish but can still take some risk. I respect Tango for that and definitely think they were done dirty BTW.


There would be lots of ways to make the style meter matter more that didn’t feel too forced.

Agree that maybe you could lose health if you’re not on beat, and gain it back for being on beat.

Nerfing move damage if you’ve used the same one too many times could also be a way. I know you get more style for varying your moves so it’s almost there.

Creating intrinsic motivation in the player is a tricky one to pin down. The player needs to be invested themselves to want to do a self-guided goal, almost by definition. Pokemon nailed it by having an anime, banger song, and gambling-adjacent card collection game (all of them being insanely popular) surrounding the gameboy games. That fed into the desire of players to catch em all massively.


Thanks for the recommend. My favourite rhythm game is Sekiro.


Fair enough feedback.

I think it’s up to the game designers to motivate certain playstyles. If there was a reason beyond the personal self imposed challenge to attain S rank in every fight, that would be a motivation, but there isn’t a style rank cutoff for completion.

I didn’t play Rhythm Master but it sounds like that should be the default difficulty reading the wiki now.

To be more accurate, I refrained from spamming abilities for 90% of the game and did use more than 3 attack combos. But the option to just do that was there. It was not my main criticism of the game anyway.

I should say I approached the game with an open mind, maybe a little too hopeful by the hype, and I grew up in the 5th/6th gen of consoles, so understand the game is a PS2 throwback in terms of the design.

Never have I given DMC a fair shake, maybe that’s the kind of audience the game was going for.

Ultimately yeah, I’m saying the game isn’t for me. But I often hear the game in discussions of what the industry is missing in terms of game design, and I don’t think I agree that it’s worth that level of praise.


Wow he directed a bunch of Resident Evil, and Dino Crisis. And worked on Aladdin on the SNES. Respect.


Immolation-only run is possible, so sorcery + pyro would be fine. Pyro glove is the most useful part of a SL1 playthrough in DS1.

https://youtu.be/kxRWL9BCGUE


Does anyone else find HiFi Rush highly overrated?
The game is quite long for how limited the gameplay is. Combat had an interesting rhythm gimmick but it should have been a 5-6 hour, tight experience, not 10-12. It really outstayed its welcome for me given that the game is just combat arenas and cutscenes. Apart from that combat could be broken by spamming companion abilities once you unlocked them all, it didn't feel like there was any reason to use different combos than 2 or 3 that worked fine. I end up with the feeling that the hype around the game comes mainly from the unfair closure of a studio that did something that wasn't just following trends. People hold the game up as an example of what's wrong with the cash grabbing nature of big publishers in the industry, but I just don't think it's a good game at all.
fedilink


Urgh that must be gross having a scalper guy at work


Gamepass being operating system agnostic would be great. My Australian internet is too shit for cloud streaming though.