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The thing I miss most about handhelds is all the mid-budget experimental spinoffs made for them. That was where weird truly flourished, and I’m sad that there’s not really a place for that in today’s market. Hideo Kojima’s Boktai trilogy is one of my favorite games of all time, and there will never ever ever be another game remotely as weird as that.
I suppose it happened because from a mainstream perspective handhelds like the DS and PSP were far behind dedicated systems in terms of graphics, and so the expectation was never there to have “triple A” visuals - neither from consumers nor industry.
Made for very fertile ground in terms of games that had budget, but still had a long leash to go and get wacky.
Yoko Taro talking about weird shows a healthy deal of self awareness… +1 respect in my book
CreativityProductionFewer weird people.
There’re fewer weird people.
Fair play!
I wasn’t saying you were wrong, just adding a further correction.
There ain’t no more weird folks makin’ no more games anymore.
Lesser wierd peepol
weird people the lesser
Thank you. For once I don’t have to be that person.
What if they meant there is the same number of weird people but they aren’t as weird
Kojima is only getting weirder.
Touché!
The indie scene is so much fun.
Part of the issue is that AAA still hasn’t learned how to manage and produce passion projects, which most great games are. They keep wanting to use what’s working elsewhere with no regard for what makes sense in their own game.
Yeah really. They should be more like campuses funding a hundred small teams each trying to make something they’re individually passionate about. Hell, even give them the IPs to play with and see what they come up with.
Capitalism at its finest.
Everyone should go check out The Alters, it is a pretty weird game but a lot of fun with a great story and atmosphere. It’s a space survival, resource/building, race against incoming death game.
Called HR.
I stopped playing AAA games years ago. They are all trash.
Indie games are where it’s at
Not all, but yeah. 75% of my wishlists are weird and interesting indie stuff from the constant Steam demo fests.
The good ones are solid tho and last a long time, I do prefer indie/smallteam for the most part now
vrs got some cool unique stuff, vtol vr is solid gaming still got some really cool stuff coming out, I wanna live in a world where vtol vr is as popular as cod
I dunno I like elden ring and rdr2. Some are still good, just not most, anymore
Yeah I’m playing cyberpunk for the first time and really enjoying it. i don’t know how much it innovates, but I’d say it was certainly a good game.
I’ve mainly been an Indie gamer since 2012 or so. My last gaming build is almost 7 years old, but I think the last AAA game I played was during lockdown and that was just because it was a way to hang with friends. At this point I just play indie ports on my phone.
Funny enough, after going through my Steam recently played, the last AAA game I enjoyed was Nier.
Some are quite good tho
They’re polished, but nearly all of them are too safe.
The ones that subvert things a little are always best for me, and these always get mixed reactions from people who went in with a set idea of what they wanted from it.
Red Dead Redemption 2 being a slow paced wild west simulator rather than Grand Theft Horse is a prime example. It didn’t play by safety and doing popular things. It did what they wanted it to be, and it’s all the better for it.
What is he trying to say? How can something be weird and unique but also consumed by millions of people as a popular product?
If he thinks riding a dragon in modern Tokyo to fight a big naked statue is weird and unique, he’s probably sad that the world has moved on from holding up sporks and going “lol random XD!”
The markets can’t sell Weird™ to the masses. Now there’s no “weird” people making super high budget art. Terrible!
deleted by creator
Dragon Age 1-3 all had their drawbacks but could always fall back on how beloved the lore was and how it was present. Dragon Age Veilguard has much of the lore the original creator laid out but presents the revelations in its game poorly and retcons lore from previous games in sterile ways. The original creator left after 3 and over the decade has dropped tidbits about the changing culture of the studio he left
Who knew kicking out every passionate person with artistic integrity and forcing the death of the artist would impact the creativity of the industry?
Jesus christ I hate game CEOs, they need to be locked in a room with games until they learn how to have fun.
After Spec Ops The line, everything went to shit, the bar was too high
Dunno why you’re being downvoted, that game was insanely good. Mediocre shooter, but the story was amazingly good.
Because there were still plenty of good games that came out after that?
Yeah, personally a huge fan of the game, but if you think spec ops the line is the last best game, then you really haven’t played that many good games since.
There’s also such a thing as subjective tastes and I believe that it’s more so significant in games because of how diverse they are.
That’s true. I was more commenting on how good a game it was though, but I do think it’s peak story for me. KCD series is second. There hasn’t been another game for me that had such a crazy twist in it than spec ops.
More than ‘story’, the way they made every part of the game about it.
It was mediocre/workmanlike when viewed entirely as a shooter. But most of the gameplay just used ‘shooter’ as framing.