Class: He/him/they.
Alignment: Hopeful loser.
Aesthetic: WIP, horror vacui / amor copia.
🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧
🚧 UNDER CONSTRUCTION🚧
🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧🚧
My stories: Abandoned drippings
Maybe you need to edit the approach. Like, you consider every game, then decide whether to keep it on your backlog or remove. Could even just be done by glancing over your current backlog and rejecting anything that doesn’t jump out at you.
You can always go back and find something you dismissed initially if you really want to.
Speaking of checking off lists, I had an old co-worker who just had this great big huge spreadsheet of games he’d played or wanted to play. It was an interesting phenomenon when I’d play a games and think I wonder if Michael’s played this – I think he would like it and then realize I could just consult his public list lol.
I feel like it would be good to remember how you felt about a game, too.
Its the same group of people who are heavily invested in AI to replace creative people in these fields as they do not understand the difference between AI doing a passable copy of someone elses style and someone actually creative creating a new style or approach.
This is a good example yeah, they just look at the cost of an artists’ salaries and drool about pulling those into the exec and owners’ takehome.
I mean, aren’t we changing things right now, changing the way it goes?
Sorry for all my railing against the mainstream, I can’t resist quoting T2.
But yes, I suspect you’re right. Really, it’s a kind of return to the pre-commercial internet, before corpos started trying to capture, valueize, and monetize all of our freely given interactions on their platforms.
That’s great. It’s like you were temporarily a worker’s co-op.
I remember my company at the time also admitted that COVID was threatening the bottom line and many in the all hands and public chats suggested just what your company did.
Instead we got multiple rounds of gutting layoffs mid-pandemic, a mass exodus of core talent, and the founders selling out to some B tier silicon valley fucks who fly in every now and then to complain about morale.
Perhaps this is a weird part to single out, but it surprised me
I mainly played on the 3DS from when I was 6 until I was 15, so I don’t have as much experience with other consoles.
[…]
The 3DS was simply Nintendo’s best era, and I don’t think we’ll see anything like that again given the current direction of their latest consoles…
Curious if others agree. I would’ve thought that it would be the SNES era, but that’s probably betraying my age more than anything.
Great article! On par with gaming publications, and actually probably better than most Nintendo Power articles I remember from back in the day. Great job!!
This game looks cool. I had not noticed what you’re taking about in previews, but I love when media subtly subverts expectations around beauty or how certain characters should look.
Like I love a “weak” chin, but character designers seem allergic to using anything but the idealised western proportions for that part of the head.
Tyyy. Also these are such cool designs. As little as I was actually interested in playing this game, I had to admit the aesthetic was so cool.
I hope the artist is made whole from this, or at last gains some more patrons (https://antireal.info/)
Big same.
I used to eat MP up, but now I just get tilted because my reflexes aren’t what they used to be (that, and I can’t devote an entire weekend to honing my twitch skillz).
I like your approach. I made this post actually mostly because I’m curious about trying it out myself. I feel like it might actually get me to play more games, rather than just scrolling through what I could play and then not playing anything.