Class: He/him/they.
Alignment: Hopeful loser.
Aesthetic: WIP, horror vacui / amor copia.
🚧🚧🚧🚧🚧🚧🚧🚧🚧
🚧UNDER CNSTRCTN🚧
🚧🚧🚧🚧🚧🚧🚧🚧🚧
My place: Faceless vanity
My stories: Abandoned drippings
That’s great. It’s like you were temporarily a worker’s co-op.
I remember my company at the time also admitted that COVID was threatening the bottom line and many in the all hands and public chats suggested just what your company did.
Instead we got multiple rounds of gutting layoffs mid-pandemic, a mass exodus of core talent, and the founders selling out to some B tier silicon valley fucks who fly in every now and then to complain about morale.
Perhaps this is a weird part to single out, but it surprised me
I mainly played on the 3DS from when I was 6 until I was 15, so I don’t have as much experience with other consoles.
[…]
The 3DS was simply Nintendo’s best era, and I don’t think we’ll see anything like that again given the current direction of their latest consoles…
Curious if others agree. I would’ve thought that it would be the SNES era, but that’s probably betraying my age more than anything.
Great article! On par with gaming publications, and actually probably better than most Nintendo Power articles I remember from back in the day. Great job!!
This game looks cool. I had not noticed what you’re taking about in previews, but I love when media subtly subverts expectations around beauty or how certain characters should look.
Like I love a “weak” chin, but character designers seem allergic to using anything but the idealised western proportions for that part of the head.
Tyyy. Also these are such cool designs. As little as I was actually interested in playing this game, I had to admit the aesthetic was so cool.
I hope the artist is made whole from this, or at last gains some more patrons (https://antireal.info/)
They just don’t make memes like they used to, and none of us can just run in without fearing the wrath of strangers. The folks who take games too seriously won.
Maybe not everywhere, but multiplayer games for sure have more serious elements to them than I ever thought.
In a way, this is what I wanted back in the 90s when so few people understood the potential of video games as a serious art form.
Here’s a little sample https://law.stackexchange.com/questions/99258/why-do-corporate-mergers-require-the-approval-of-foreign-governments