Hell, even a lot of PUBLISHERS would rather keep their games running forever.
This is such a shit take that publishers want games running forever. The whole reason they get shut down is because they don’t make a profit and if something that’s not earning them money might as well be something that’s going to take gamers away from their new game. So they’ll of course shut it down. It’s in their incentive.
Your arguments seem very disingenuous.
I thought I was the same, but I quite enjoyed hades. Though it’s not a traditional roguelike.
It has a good mix of mindless fun that doesn’t punish you when you lose and don’t make progress. The story does heavy duty in making sure each run, no matter how successful it is, is fun.
I guess I still don’t like rogue likes that much but I do like hades.
They have a management problem. Roberts has had a history with badly managing projects especially where his uberambition is unchecked.
They could’ve entirely and easily avoided the forever beta tag if they had released the single player early on (even if it wasn’t perfect), like they had promised and then continued to work on the persistent universe.