The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That - IGN
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Bethesda is reportedly set to announce its The Elder Scrolls 4: Oblivion remake in the coming weeks and release it soon after.
Chozo
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704M

Anything to avoid discussing TES6.

@[email protected]
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584M

What, the announcement trailer from 2018 isn’t enough to hold you over until it launches in 2029?

I kinda wonder if they even have any good ideas left after Starfield was such a disappointment in the creativity department.

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104M

It’s still going to sell really well even if it’s just pretty Skyrim.

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44M

i don’t believe you

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24M

Eh. I just want OGblivion on Android, since that’s all I seem to get to play anymore.

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234M

Aww man, are they going to take down Skyblivion right when its done?

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154M

Probably the only reason they did it

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44M

Or, perhaps optimistically, it’s to prepare themselves to transition off of their absurdly dated engine.

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4M

Unless they switch to one of the current Gen engines available, they will keep using the one they have, they just updated it’s now the creation engine 2… and that was for starfield and ES6. And it seemed like the same engine for starfield.

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24M

This remake is allegedly going to be in Unreal. Even if ES6 is in Creation, their next project can move to something better.

Ephera
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34M

If it is in Unreal, that’s going to be interesting. Presumably, mod support is out the window then.

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14M

Why? I’ve definitely installed mods for Unreal games.

Ephera
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34M

Well, I mainly mean that they’d need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they’d put that much work in for a cash grab remaster/remake.

I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

VindictiveJudge
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44M

Bethesda has actually been consistently supportive of Skyblivion, Morroblivion, and Skywind.

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94M

Wait a moment. Oblivion is turning 20 years old ??? 😥

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14M

…ouch

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84M

Mod support? Between this and Skyblivion, the one with better mod support wins.

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4M

I wonder, can they just cease&desist Skyblivion off the map?

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34M

You can send a cease and desist for any reason to anyone at anytime.

But they wouldn’t be able to win in court, the eula of both games explicitly allow using their IP in mods

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54M

I see the title - and first thing I think

“Oblivion, now with 16 times the upscalers” in Todd’s voices

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474M

Yeah its called skyblivion.

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4M

oblivion is my favorite in the series, but goddammit bethesda stop making remakes. make a make.

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-54M

I don’t think they’ve ever realized that Skyrim was a disappointment with better advertising.

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14M

To this day it still has a more active community than any other game they’ve ever made has ever had.

slazer2au
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64M

Why take a third risk (Fallout 76 and Starfield) on the unknown when you can remake a good thing?

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FO76 and Starfield were much much more risky than TES6 or FO5 will be.

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354M

I mean, Starfield should have been my dream game, but after that…

I dunno. All my enthusiasm for BGS has been sapped, and I adored Oblvion.

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104M

the scope for starfield was just too much, it was doomed to fail from the beginning. i think they’ll be fine going back to their TES roots.

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114M

Wishful thinking.

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14M

eh, i don’t see any reason why they can’t churn out another TES or FO like they have been for years. my problems with starfield were mostly unique to the galaxy map and space.

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24M

Come on man, gotta get a Morrowind with modern QOL stuff.

Walican132
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14M

That’s exciting. I wanted to play this again recently. I wanted specifically to play with a controller comfortably on a couch. This isn’t as easy as it sounds. My best bet was going to be getting the Xbox 360s digital version.

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364M

Can’t wait for them to remaster skyrim again before TES6

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44M

You joke, but I’d totally be down with an update that integrates better graphics technology and reduces modding issues. Ive played through it half a dozen times in VR and 2d and there’s still plenty of content I haven’t done. Only issue I have these days is the small pool of voice actors so every 5th person has the same voice.

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deleted by creator

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24M

This will come out about three days before skyblivion officially releases, in order to REALLY mess up Skyblivion, the same as they did for Fallout London.

Ogmios
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14M

Yea, fan projects (when there is actual work put into it) are often significantly better than AAA remakes.

FenrirIII
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34M

Fallout London, though not 100% finished, was a blast

Ogmios
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Thanks for the tip!

Edit: How close to finished is it? Their website lists version 1.01 as current.

FenrirIII
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24M

It’s playable and you can complete most of the content. There are bugs and you have to downgrade pre-NG, but it’s stable and the work they did is incredible.

SatansMaggotyCumFart
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Are they still using their twenty year old engine?

Virkkunen
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34M

Unreal Engine is 26 years old. id Tech is 30 years old. What’s your point?

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14M

But it’s not made on UE 1, now, is it?

Virkkunen
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No, just like how the current Creation Engine version is not the same as the first one from 20 years ago.

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34M

That’s the issue with the current creation engine; it kind of is. That is what’s meant with “20 year old engine”.

The updates the creation engine has been having over the years are more like bandaids. Meanwhile unreal gets damn-near rebuilt from the ground up fir every major version release.

Virkkunen
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24M

UE doesn’t get “near rebuilt from the ground up every major release”, that would be an absurd waste of time and resources every time. It’s being updated and iterated over, just like how CE is.

The problem here is that you don’t like Bethesda games and jumped on the bandwagon of armchair developers using the engine as a scapegoat, ignoring the fact that many other mainstream game engines are just as old or more.

Creation Engine is the least of Bethesda’s games problems, it’s their game design that’s the big issue and the reason why thinks are so bleak.

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34M

You have… No idea what you’re talking about.

I don’t like Bethesda games? The amount of time I’ve spent on Oblivion, Skyrim, and Fallout 4 says otherwise. Hell, I’m right now doing yet another playthrough of Skyrim.

The best way to understand what’s wrong with the creation engine, and how woefully out-dated it is, is to listen to what modders have to deal with constantly. The creation engine is hardly a serious upgrade of Gamebrio and BGE only puts in the minimal effort into actually updating it.

At its core, and the major reason why exploration is so stilted in Starfield, is that the creation engine just isn’t capable of solving the floating point problems with seamless worlds, which other engines ARE capable of. Pathfinding generation and animation sorting hasn’t been seriously updated since Oblivion, and the Papyrus script engine still has the same 200 limit it had since Morrowind, a limitation that was there because of hardware of that time, but forcing Papyrus to go over the 200 limit causes Bethesda games to become unstable.

Yes, it’s BGE and their practices that are the problem, and it’s reflected in how they maintain their engine too.

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14M

That engine is ancient and their game design needs an upgrade. A lot of the quests were so bland in Starfield that I watched the credits to see how many designers they had on them. It was like…6. Thousands of planets, 6 quest designers. If your quest is, “go here, push a button, and come back,” just don’t bother putting the quest in the game.

Likewise, Oblivion’s conversation system probably looked immaculate compared to old Elder Scrolls games at the time, but Starfield is outclassed next to Mass Effect 1 from 2007, not to mention The Witcher 3 or Baldur’s Gate 3. And for how much people like that their towns are filled with NPCs on a schedule, it would be nice if that system led to anything more sophisticated than the thieving tricks people used 20 years ago.

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134M

Noooo, creation engine 2 is new, it definitely not a ball of bandaids wrapped around the netimmerse engine that was released in 1997.

SatansMaggotyCumFart
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74M

Twenty eight year old engine?

Leonardo DiCaprio would be mortified.

Ephera
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The thing is, the age of the engine doesn’t say anything. The Unreal Engine started its development before 1998. But you do have to put in work to upgrade an engine over time and Bethesda doesn’t have Fortnite money for that.

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44M

No, they have Skyrim money for that. Imagine making money off of a game for over a decade, while barely putting money towards rereleases/ports. Didn’t even need a team for patches or content updates.

Ogmios
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84M

Oh man, I can’t wait for them to reveal it, so I can finally know about it.

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