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I’m playing a fork of Cataclysm DDA called Cataclysm TLG.
it’s like the main project, but cooler and you are hungry. One of the coolest highlights include grabbing and throwing monsters around for a change. Usually it’s the other way around.
anyway here’s the trailer, take a peek.
Lunacid! It’s a short first person dungeon-crawler in which you talk to a skeleton and fight giant snails, medieval manuscript style.
Re: healing specifically, there’s checkpoint based healing and healing spells, but no passive health regen. There’s no downside to just running back to the crystals after each fight, though.
do you like sportsball, but think it needs level ups, perks, and gear? no? Me neither. I absolutely loved Pyre though. When a game dev takes a risk on a weird mashup like 3v3 basketball + Fantasy RPGs + visual novels, it’s an easy way to score points with me. What really cemented this as my favorite was the characters and the emergent interactions that develop as part of your decisions during the Rites. No spoilers, but the game asks you to make hard decisions at every turn of the wheel, and that particular kind of tension and release is very unique in my experience. It’s one of the few games I’ve 100%'d to see every permutation of events.
I’ve been playing a lot of ZZZ since I haven’t been on my computer for gaming all that much. Can’t recommend it if you can’t stomach gacha mechanics, the energy thing and weekly caps on endgame progression suck. I just enjoyed the main story and the character side stories enough to finish everything and grind up my roster to 50/60.
First person dungeon crawlers are my jam but Daggerfall absolutely does not hold up. It’d need a total reconceptualization.