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Cake day: Aug 22, 2023

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The main issue corporations run into that cause this bloat is a situation like the following: Project A needs 500 people to meet schedule and workload. Project B begins spinning up and will need the same 500 at it’s peak. Project A ends and the workload is really only for 200 people on Project B. Do you lay off Project A folks you know you will need in a year? No, that’s a waste of all the talent/training/know how that was built. So you bloat and carry them until you actually need them. Still have to pay them though


I feel like a SOCOM revival is desperately wanted by the community, but the cost / earnings ratio isn’t good enough. They really mean “Wish we had some IP characters we could make a hero shooter with”


This is why playing a randomizer is so damn fun. Every cave/catacomb/ruin can have “the” item! Makes exploration fun again.