Maybe it’s because I grew up with 8 and 16 bit rpgs but I despise level scaling. It really takes the enjoyment out of playing for me so I just don’t play games that have it. Some games have min and max enemy levels based on location but others keep the enemies in lock step to you and it just makes playing the game feel pointless. In either case, every game with level scaling would be better without it.
I’d argue that xcloud and gamepass are equally disruptive to the industry. In either case you don’t own the games and they are tied to a subscription. Whether the game is running locally or in remote hardware doesn’t change how it impacts development and sales of games.
Cloud based gaming is not going to replace owning hardware unless they can ensure sub 20ms response time for every and I don’t belive that target is feasible but either case is bad for gaming as a whole. Games with 100 million dollar budgets are never going to see a positive ROI on services like gamepass and are reliant on gamers being willing to pay full price at launch.
My point is that Gamepass and similar services will kill AAA games if they become the primary way people access games and that is something that is best avoided. Games need a 6-12 month buffer to hit sales targets before they are considered for subscription services, otherwise the entire business model will fall flat on its face and take gaming with it.
MS surprise launched hifi rush with zero marketing, put it on gamepass day 1 then complains it didn’t meets ales expectations and shuts down the studio that made it. Now, 48 hours later, they are saying they need more games like that.
It may not be directly referenced in the article but cloud gaming was absolutely a part of what led to the closure of tango gameworks.
Strictly speaking, I’m not opposed to monetization in f2p games but the pricing is egregious.
When the le seraffim bundle for overwatch 2 dropped they also put their in game currency on sale so you could get enough currency to get the bundle for $50 instead of $70 and people were calling it a great value.
Even at $50, that’s enough for 4 months of humble choice which would net you 32 games and 6-8 of them would be AAA games.
I remeber playing Jedi fallen order and seeing ships being broken down like that during the opening mission. I thought that I would rather be doing that and then hardspace showed up on steam a few days later. It’s been on my wish list for way too long, definitely going to pick it up for my next game
They only have to target a single hardware configuration, the os has much less overhead than a typical desktop os, a graphics api that runs closer to the metal (also why the ps5 outperforms the more powerful series x) and some good development tools all go a long way to boosting the performance of the hardware.
I have an r5 3600 with an rtx 2070 and would not be surprised if the ps5 performs better with multiplatform titles.
My pixel 3a is 4 years old and reports 83 percent battery health still. I’ll have no problem getting another year out of it. I’ve made a point of never charging above 80 percent with this phone and it’s made a world of difference in how long the battery lasts. Previous phones I owned I would charge to 100 percent overnight every night and needed to swap in a new battery after 12-18 months.
As a steam deck owner, the vita is the only other portable I still use regularly.