After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

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282Y

RockPaperShotgun did a performance analysis on this - long story short, a 30xx card will be good for about medium settings, a 40xx for high, and really a 4090 for ultra. According to the Steam hardware survey, that’s about one-in-five PC gamers that could start this up if they wanted to; a few percent can run it with all the flashy graphics. Combine the hardware exclusivity and the distinctly ‘meh’ reviews, get some seriously low player numbers.

GVeltaine
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32Y

This is it right here, unrealistic pc expectations. The reviews also warn potential buyers unless you have a high end device avoid the game.

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82Y

The entire game looks cheap to me. The weapons and the way it just handles doesn’t seem very good.

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552Y

I can’t imagine how soul-destroying it must be to put so much time and effort into a big-budget game like this only for it to flop so utterly. Even notoriously bad games sell at least a few thousand copies; being ignored is even worse. I’d say “at least it’s not an indie game,” but then most indie developers would expect their games to have minimal uptake these days.

ram
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82Y

It is an indie game tho, it’s just published under EA’s EA Originals label which is for indie studios.

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5
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2Y

deleted by creator

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72Y

From the other reviews it doesn’t sound like they put TOO much time and effort into it…

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22Y

“They” as in the whole development studio? Probably not. But “they” who worked on the game did most likely put in a lot of time and effort.

Kbin_space_program
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Gee, certainly had nothing to do with it releasing while BG3 is still all-engrossing and the queen of the looter shooter, Warframe, had its convention yesterday and pulled in over 200k people into the main livestream yesterday, as well as having events all week.

Might be the worst time to drop a looter shooter.

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42Y

Damn, I haven’t played Warframe in years (and never will again, 5000h is enough), but it’s good to hear it’s going strong. It’s an incredible game that at the time of my quitting just needed some clear direction.

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6
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2Y

No one was really predicting Baldur’s Gate would blow up THIS much, honestly. And besides, what could they do? Delay it any amount and you get close to something that IS predictably going to explode: Starfield.

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112Y

I wouldn’t blame BG3. The FPS and CRPG markets generally aren’t that closely related. I’m finding all the BG3 clips people post online interesting, but I’m certainly more interested in a good singleplayer FPS. “Good” being key.

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222Y

Not to mention releasing so close to other popular games like Armored Core 6 and Starfield

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12Y

Honestly I’m not sure you can make a AAA game in a brand new franchise and have it succeed in the current market. Nobody wants to pay the big bucks for something completely unproven, especially not when there are so many huge but familiar games around.

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22Y

I think you can, but with better marketing than this

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12Y

It certainly did have a very Titanfall 2ish ‘sent out to die’ feel to it, didn’t it?

Fubarberry
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92Y

Honestly performance is a big selling factor for PC games for me. I was more interested in Immortals than Armored Core 6 pre launch, but Armored Core apparently runs great on steam deck and will be a good experience on any PC I own, while I’m not sure Immortals would run acceptably on my main PC.

CIWS-30
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142Y

Not surprising, but disappointing. The premise was interesting (first person magic shooter) but the execution was tepid. The presentation / atmosphere, the generic graphics, the dopey dialogue, the lack of an interesting story. A lot of the success of games like Halo is how the world sucks you in with its atmosphere and storyline, I think developers really underestimate how much that matters in a single player game. Cinematogrophy is important, the feel of an experience is more than the simple gameplay of moving a character around and pushing buttons.

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2Y

did you play the game? The world is pretty good and the dialoges and atmosphere quite similar to guardians of the galaxy.

This is a pretty good game and without any bloat. A simple 7/10 game but for me that’s enough

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72Y

The first two halo games were masterpieces in world building and suspense in gameplay. When the flood is first introduced your on the edge of your seat it’s on par with the best horror games ever made.

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32Y

Even Halo 3, for all its faults (“to war” immediately springs to mind), kept everything largely within the world-building of the previous two games, and it made the whole trilogy feel super cohesive and immersive when played back to back.

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22Y

3 was definitely the last solid one. I still can’t believe they tried to turn it into a class based loadout cod game for multiplayer…

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12Y

The story is good in Halo, but you really discount that 1-3 were basically the best shooter experience available at the time.

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32Y

Halo was one of the first console fps games that got the controls right. Before Halo, FPS games were only really good on the PC (though some console ones like Goldeneye and PD were good despite bad controls). Mouse and keyboard are still supreme, but Halo’s one stick looks one stick moves scheme brought consoles out of that awkward to control range.

Moving around effectively in Goldeneye or PD was an art. In Halo, like PC games, it was natural.

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62Y

Aveum, I’m gonna let you finish, but Ghostwire Tokyo has the best the “shoot magic from your hands” look.

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182Y

I actually played a good chunk of this game.

It’s actually pretty fun. The combat feels fun enough shooting spells from your hands. The world is pretty cool. Gina Torres was fantastic to see.

There are two showstoppers though. The PC performance is horrid, with a 3070 on pretty low settings with DLSS I’m still getting horrible framerates at points. The other issue is at $60-70 its a very high ask for such a short/simple game. I went the route of buying a month of EA play plus or whatever for $15 to play through it. If it was released at $30-40 might have felt a bit more fair for what it is.

I didn’t see any marketing for it until release personally, and with the mixed/negative reviews my expectations were low. So going in with that perspective, and enjoying my playtime overall was a nice surprise.

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02Y

Anything unreal engine feels generic tbh same graphics same type of effects meh.

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Sentrovasi
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382Y

I’ve literally never heard about it until this post.

Looking at the reviews seems like a shame as the only complaints are the hardware limitations. Still won’t be getting it until I finish (at least some of) my backlog.

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22Y

In the Digital Foundry console review, the graphics looked awful. The game doesn’t seem especially compelling, and it is expensive as hell.

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12Y

If you go to metacritic right now, it’s mediocre on console (5.2 on ps5 & 5.3 on seriesX) and awful on PC (3.9). A lot of people complaining about poor performance on a 3070 and such. One of them recommends you wait for the 5090 to play this lol.

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982Y

To be honest I’ve never even heard of the game. This was an enormous failure in marketing more than a game being bad.

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22Y

Right? Looks half interesting, probably could of sold well enough with any level of marketing.

Altima NEO
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292Y

Same, wtf even is this? I thought it was a MCU movie or something?

Armored Core and Baldur’s Gate taking up the limelight right now.

@altima_neo @BURN It looks like a reskin of Fable Legends, but in the style of Too Human.

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12Y

From the little I’ve looked it doesn’t look terrible, but I’m not sure I’d pay for it myself

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52Y

Same, although maybe it was targeted more at console players and fans of fps games. I looked it up just now and it looks well made, and also interesting. Finger guns and lots of movement, etc. Something went very wrong to get low numbers on this.

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