After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
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I’ve literally never heard about it until this post.
Looking at the reviews seems like a shame as the only complaints are the hardware limitations. Still won’t be getting it until I finish (at least some of) my backlog.