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Changing the character designs wouldn’t require an all new game. If they can come up with a signature gamemode and better characters, they could have some moderate success.
TBH I had a look at Deadlock’s characters as well and frankly they’re not that inspired and interesting either, but people really like that game because of how it plays. Still that’s in early development so the characters could improve. IMO if the Concord devs make the characters hot, people will pay and play. I’m not saying that’s a good or bad thing, just what I think.
I just beat this guy. Walked in with a colossal hammer and pancaked him. Took two tries because the first time I didn’t realize he didn’t turn into the fat one, but it was a summon instead.
I don’t really have much advice, really. Run sideways towards him when he spams projectiles, dodge into the big projectile, ignore his summons since your big hammer will hit them too anyway.
I’m a huge Dark Souls and Elden Ring fan, but there’s no excusing Fromsoft’s code quality. Under no circumstances should someone be able to execute invalid code on someone else’s machine. I’m a software dev myself and the sheer ingenuity of effects ‘hackers’ can implement is astounding to me. Co-op is also just terrible, IMO. Unreliable, buggy, and kind of unrewarding that you have to do everything once for every participant. Performance has never been all that good, but it’s almost expected for console ports nowadays, which I wish was not the case.
They did update the requirements on pc. I’ve had to take my game down from high to high with motion blur off and lower quality water and shadows. I hope they make improvements.
I am one of those people who prefers that the game only has one difficulty. My friend and I both played Phantom Liberty, and unfortunately he didn’t enjoy it as much as I did because at higher difficulty he struggled too much with combat in a way he didn’t find fun. I could argue my point for a while but I doubt I’d achieve anything.
I can see your point on balancing. A great deal of mobs (not even bosses) in the dlc early game can poise or recover from a heavy blow too fast (not talking about damage). It’s almost like they’re tuned for greatswords and greataxes. That’s fine for me, I didn’t mind the respec, but other people do.
As for the difficulty in the DLC, it is more difficult, but IMO not as bad as it’s made out to be. Early (for me) in the day yesterday I heard people were fighting Messmer, and some have even beaten the final boss. Fucking how? You could only have done that if you did a boss rush and no exploration. People did not play the game and did not have the skills to play the way they were trying.
Whatever levels you have in the base game, they are nearly irrelevant until you get to about your 5th blessing. People need to run around and find those upgrades. I wonder if people even know that some random mobs drop them.
You get several larval tears in the early areas. If you’re out at night, you can find little glowing cemeteries with larval tears in them.
I myself have respec’d my character, and have had to give up a few incantations that I used to rely on, but now that I have more of the blessings, they’re finding their way back into my repertoire. Thinking back, I’m not as convinced anymore that the incantations were the problem, it’s very likely that I just didn’t have enough blessings.
I took down a certain knight in a tomb who wielded a repeating crossbow and a greatsword. It took me maybe 30 tries with 0 blessings. I wonder how many tries I would need with 11.
It definitely shows some bosses we haven’t seen before, and the narration hints at what the story might be, or at least the surface level that represents this character’s narrative. For the most part, it’s a bit like watching the original release trailer.
You don’t need to watch it to know, it is fucking epic. I am hyped beyond all measure. We are so fucking back.
I’m a developer. It’s work to do anything, code doesn’t grow on the LLM tree yet. That’s a feature that would have to be implemented. Anything you ask the business to put effort in is a negative to the cause (and the cause is good), something for the businesses to latch onto to stop the law from changing.
The best argument you can make is ‘let us figure it out, just don’t sue us’. Anything else you get is a blessing.
I paused a lot on quests like these.
If you don’t have the tech skills, you don’t know what the right way to fix the guy who thinks he’s someone else. Who knows what happens if you choose wrong. What do you do with the guy who stole that eye implant?
Also… Minor spoilers: https://www.youtube.com/watch?v=BuWPaWluAUQ
Cyberpunk, and specifically the Phantom Liberty DLC.
I know 2077 has a bad rep for its terrible release, but the game excels in storytelling and mocap above all else. The DLC is accessible at the end of the prologue and requires that you make several hard choices which have a major impact on the dlc’s conclusion.
The DLC is also chok full of side quests and contracts that don’t affect the overall story but can affect your relationship with various factions, and that are affected by other choices made outside the DLC. The quests also feature various difficult choices. Do you kill the guy you were hired to kill, or do you give them a second chance so they can get treated for the cyberpsychosis that made them lash out in the first place?
I can’t recommend this game enough, honestly.
Edit: If you want more details, or have questions, just ask. I don’t want to spoil too much.
Yup, I re-downloaded and started a new campaign this week, and I’m a little disappointed. All the prompts are controller prompts, I can’t rebind several of the actions, I can’t crouch or dodge, the game crashed 5 times in 2 hours last night, the FPS takes a dip sometimes between ‘scenes’ in the story, DLSS kept resetting when I was benchmarking, etc.
On the plus, the game still looks amazing, the story is still S-tier in my opinion, Judy is still Judy (I simp for Judy like it’s going out of style and you can’t stop me), the driving combat is a good addition, and the cop fights are good. I don’t regret downloading it right now, but I will be putting it down for a couple of weeks, and hopefully they’ll fix some of the nagging bugs
Man, the flavor of this game is absolutely S tier. I have no idea what’s going on but it looks incredible and I want to know more.
But the combat and movement… I have 5000h in Warframe so believe me, I want this to be good, I love DE, but I haven’t seen anything attractive beyond the finger click and a couple of magic arm skills.
Running and walking feel like there’s too much inertia, like moving through molasses. The sword swings don’t feel fluid or weighty. I get what they’re going for with throwing and calling back the sword, but it doesn’t look good to me right now. The rolling/iframes just don’t feel snappy enough.
I’m looking forward to seeing more from this game, and specifically better combat and movement. I know you can, DE, you made 2 entire movement systems for Warframe.
Do kids movies have to be stupid and vapid? This looks completely soulless.