After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

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72Y

From the other reviews it doesn’t sound like they put TOO much time and effort into it…

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22Y

“They” as in the whole development studio? Probably not. But “they” who worked on the game did most likely put in a lot of time and effort.

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