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Help and suggestions
new game
roguelike
A £70 roguelike is a big fucking ask.
The only one I’ve played, completed and enjoyed was Hades. It doesn’t waste your time even on a failed run. A run is like 40 minutes of real time. That’s about where this shit needs to be to attract non-masochists. Even then, £70.
If only we could see the reason why… jesus is everyone in modern gaming business turning into morons?
That would imply they weren’t morons already
Sony eventually has to see that the console model is not functioning like it used to. There are many reasons for it, some up for debate, but the writing is on the wall.
Question is: will they adapt and stop with their console exclusive nonsense in time, or will every studio they own slowly get shut down?
I hope for the former, but I expect the latter.
Nintendo will be next up as consoles fall away. Their fans are rabid, but you can’t expect reselling 30-year-old games on cheap-ass hardware to last forever as a business model, especially when no one has as much disposable income anymore.
There is no more cheap-ass hardware, so they don’t even have that going for them.
It’s not cheap-ass for the consumer, but it is cheap-ass for Nintendo to produce.
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I will definitely play this at some point. Returnal is up there in my like, top 5 games of the past few years. I will happily wait for sale.
Does ps5 have good sales?
You have to be a very patient gamer but yes, they do.
Sometimes. Though in my experience, the best sales prices were mostly with the PS+ additional discounts. Like without PS+ you could get 10% off but with the subscription you’d get another 5-10% off. Nothing like Steam’s sales.
The vast majority of sales don’t even have PS+ bonuses (which used to be the main draw on PS3). And the sales are regularly sub-$10 for older games. It doesn’t compare to Steam. But you can still get a lot of good deals.
I would be all over this if it were available on a platform I actually owned. But I’m not about to pay $1k to play it (or whatever it costs after Sony’s latest round of price hikes on aging hardware).
Probably doesn’t help that this is the first I’ve heard of it.
Hold on… Okay, so what you’re saying is… Locking games behind one platform, especially a dying one, leads to significantly fewer copies sold? I’m speechless. How is that even possible? If only we could figure out a way to foresee such events…
PS5 a dying platform? Have you seen Sony’s financial year statement from last month?
Magnets, how do they work!?
All I know is put a magnet in some water and it works no more
Fuck. How do they work
if only it was available on a different platform
I would buy this on PC in a heartbeat. Too bad Sony doesn’t like profits
This is what blows my mind too. I think of if Helldivers 2 was exclusive, pretty much all of my friends own it and (as far as I know) none of them own a PS5. Locking it out of platforms is just saying that they down like money imo.
That’s alright. Can just emulate it in a few years
It’s ok, Sony doesn’t like PC money anyway so 300k copies must be perfectly fine for them.
Looks like an interesting game. Where is the link to the Steam page, so I can buy and give my money to Sony, so Sony becomes more rich?
That’s the fun part…
Release it on PC and watch it sell more, almost as if releasing it on more platforms allows more people to access it.
Geez after the debacle with their new DRM shit for digital purchases and rolling back their pledge to release to PC, I wonder fucking why people aren’t climbing over themselves to throw money at 'em.
Not to mention general economics issues plaguing the world right now. Can’t imagine many people have the disposable income to throw at video games to begin with.
Just so you’re aware the DRM issue was just that they now have an expiry during the return window because they had people buying a game, downloading it, taking their console off the network, refunding on the website, finishing the game in their own time and then reconnecting to the internet when they no longer want it which then locks you out of the game. The licence is perpetual once it’s past the return window. I don’t quite know what a better option in solving this other than the fact they should’ve just been up front with the changes to begin with.
Just so you know, I absolutely give zero shits about their reasons for doing it.
Ruining the experience for everyone else because of a negligible minority of people found a clever way to cheat the system (good for them). Sony can get fucked.
But in reality it barely affects anyone who uses their PS5s normally though. It would only affect you if for whatever reason your internet is down for more than 14 days or you buy a game 13 days before they shut down services (at which I imagine they’d remove both this and the ability to refund during that period).
Like I said before it’s shitty they did this without explanation but also saying that this is negatively affecting everyone else just to stop a minority is just straight up false. Heck it had been in place for a while and nobody noticed a thing. It was a modder specifically trying to find exploits that blew the whistle on it and even then it was just that he saw a timer counting down in the same way PS+ games do.
It’s honestly pathetic how hard you’re arguing to justify this bullshit.
Let it go and stop being a Sony’s cuck. Nothing you say will justify DRM.
Is it a measure that is done in the consumer’s interests? Hell no. Does this negatively affect consumers? Yes. IDC how small a percentage it affects. I care that it affects fellow consumers and their ability to use a product they paid for.
That’s all there is to it. Any excuse from the company to justify it gets them a big fat finger from me. The company’s interests are not my interests and they, in fact, go directly against my interests. So fuck em.
Is this some Hollywood accounting, where they set the game up to fail? I’ve literally never heard of it until this post.
I’m not sure we can help you if you’ve never heard of this game. It’s been in every major gaming news site’s release calendar, reviewed very well, and it’s been in several of Sony’s showcases.
EDIT: Folks, I don’t care if you also personally never heard of it. That wasn’t the point. This game had a marketing budget and was not set up to fail.
They definitely did a lot of sponsored YouTube content. Iron Pineapple did a sponsored video. Seemed mid, not a $700 (ps5 + game) game.
I mean it’s the first I’ve heard of it too :o
What sites do you follow for gaming news? OpenCritic aggregated 129 different outlets that reviewed it, and it’s a front page sort of deal for any of them.
I mean I’ve even heard of the specrcular failure that is Highguard but not Saros. The internet is definitely much more fragmented even within gaming niche.
I just go to YouTube, Lemmy, BSky, maybe a few others. I don’t go directly to any major gaming news sites, since they’ve had declining track records for decades.
And of course, Steam. Criticize the monoculture if you like, but when Sony and MS have killed their community features in favor of EpsteinNet, it’s not surprising people will go to platforms designed to discuss games.
Your media sources aren’t really indictive of monoculture. More the opposite and that’s the problem for marketers. It’s hard as shit to reach people because everyone can form their own niche media community. If people still treated IGN and like award shows as their mainstream trustworthy source, we’d still be in the pre-youtube monoculture
At the same time, that’s not them setting the game up to fail; that’s you purposely excusing yourself from everywhere that people normally hear about games. I’m not sure by what metric you’re basing declining track records on, but wherever you hear about games on Bluesky or YouTube is probably still one of these outlets. Right here on this Lemmy community, we cite those same outlets for news, and Saros has been posted here four times on its own, as well as in a Sony State of Play mega thread.
Yeah, they never talk about games on YouTube
Several million hits across Saros’ trailers there. It definitely comes up on all the biggest gaming podcasts. So I’m not sure what the other poster’s blind spot is, but Saros is definitely there.
I mean, if I didn’t have a standing appointment to watch game showcases with some friends, I could definitely see a scenario where I missed this. It’s not the kind of thing that would pop up at all in my regular gaming feeds.
The funny thing is that I was genuinely tired of seeing it at every single State of Play for however long it’s been now. It was heavily marketed within a specific media channel, and didn’t stir up any controversy or buzz that reached my eyes or ears.
I’m definitely upset that influencers are more likely to talk about bombs and high profile failures than games they have moderately positive interest in. There’s a weird incentive to celebrate failure that makes game development less appealing.
Lemmy.
I mean I only know about it because I saw a couple ads on Instagram, then I watched the sponsored (by Sony/Saros devs mind you) Iron Pineapple video.
It looks cool visually and seems like it’d be fun once you get into the flow of the game, but it’s PlayStation exclusive and I’m not really a bullet hell person.