Have you ever found yourself deciding against a game you would otherwise check out because of what game engine it uses?



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If I see it’s Unreal 5, I fully expect it to look like shit and perform weird, so it has some weight on my decision.
Sometimes I won’t buy a game made in Unity. Sometimes I will. ¯\_(ツ)_/¯
There’s a whole number of THQ games I never bother to get, because most THQ games feel too similiar to each other.
Probably the closest thing would be Rockstar games. GTA 5 feels alright, but in so many of their other games I do not like the feel of the physics and mechanics. Hated Manhunt, terrible game. Was forgiving of the older GTA games growing up because they were pioneering and fun despite the broken mechanics. But they have not aged well.
If the deployment cycle started before Unity pulled their shit, I wont hold it against them for finishing with it.
People need to invest in Godot now. Either in just learning it or as a finical supporter.
Otherwise, I’m always interested if someone does something in GZ/LZ/UZDoom or cooks up their own engine. Hrot has no business being as good as it is being made in Pascal by one person.
Definitely; I’ll never buy another Star Engine game as long as I live*
Kinda, if it uses an open source game engine then it’s a plus.
what notable FOSS engines are there?
Godot, plus there are plenty of frameworks (love2d, raylib)
bobeff/open-source-engines: A list of open source game engines. https://github.com/bobeff/open-source-engines
No, I couldn’t care less what engine devs use. This is like choosing to not buy a cake because the baker used a Le Crueset spatula instead of a Tefal one. Literally doesn’t matter as long as the game (and cake) is good.
No. You can make just about any engine do just about anything, especially if you’ve got low-level access to it. If this question is implying something about Unreal, just level set your expectations for the performance things that usually come along with that, but it’s not a foregone conclusion either.
I agree - An engine at the end of the day is just a tool.
This isn’t intended to be a bash a specific engine thing. I recently had a discussion with a friend who noted they very specifically avoided certain engines and I was wondering if that was a common sentiment or if he’s just odd.
Certain engines form certain reputations, but those people need to see enough counter examples to realize that the engine is just a contributing factor to what the resulting game is. Unity had “a look” for years, because so many devs used the default lighting, but then you realize that stuff like Cuphead, Hollow Knight, and Subnautica all run on Unity, and that reputation fades.
One of my favorites is Batman: Arkham Knight. It uses Unreal Engine 3 and looks shockingly good despite it. Goes to show how much art direction matters.
If you played it at launch though, it did have a rough time scaling up to PC hardware that was better than consoles. It was pretty infamous for that back then.
Fortunately, no. I played after a few years.
Wasn’t that because of Denuvo?
Another good example for Unity is Escape from Tarkov. Yes, EfT is a Unity game. It’s hard to believe.
Yes, because of some shit the company pulled I’m no longer interested in games made in Unity.
I found that games I don’t like often use a particular engine, however I haven’t been in a position where I thought the game looked awesome but didn’t get it specifically because of the engine
Which engine?
UE5 as of recent :3 though the engines will switch around every so often I feel like
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i’d say yes to a degree, games with a custom engine usually seem to be better optimised than those made with some standard engine
Mostly in sandbox games. This is where I’m going to interact with the environment the most, and I wanna know it feels good.
Also, I appreciate destructibility in shooter games.
Honestly? I like to think it does. I dislike unreal 5 and if I could I would avoid games developed/running on it, but at the end of the day the game itself is what sells me on the idea of buying it or not, the engine isn’t the reason why a game will look like shit, people are making incredible things on cube dash or whatever that game is called, it’s the developer that decides how good a game looks and runs. Yes the engine can definitely help the dev in those factors.
Having said that, I do have a game that I will not pay a single cent for if it is on an engine. If elder scrolls 6 is on the same engine as Skyrim, fallout 4, 76 and whatever that space flop was called, I will either never play it or at worst pirate it and never give them a single cent. That engine was held together with duck tape and prayers before it was "upgraded the first time, nevermind by the time that Skyrim came out! And this year it’ll be 15 years since Skyrim came out, it’s time to let go of it and develop a new engine or customize an already out there one so that we can finally be free of most of the bugs and limitations of that pre 2000 engine (the creation engine is a fork of gamebryo, which was launched in 1997, so yes, it is a pre 2000s engine)! There are PLENTY of other problems with bethesda but the engine problems are such a blatant and needed change that I will not trust their next game unless they show that they are seriously trying to fix the issues that they have ignored for dar too long (combat, proper RPG choices instead of just accepting every single quest thrown at you and all of them being linear, no actual choices, no consequences for choices, extremely repetitive quests where they’re all get h quests that inflate the game time by just having you travel to he other side of the map and back (but then you can fast travel there anyway and now you are no longer immersed) and so many other problems that I cannot even be bothered to remember RN)
I forgot that this was about game engines and ended up ranting about ESO and bethesda, but honestly, the real problem with the game’s engine isn’t which one is used, it’s almost always who is using and how
Well aren’t you a big bundle of sunshine and rainbows /s
No they’re right, Bethesda’s technical team is on crack and needs to fuck off next door to IDtech and ask them nicely how to make a real engine.
You’re a fool. If you’ve actually played their games over the years you’d see how capable their engine has gotten, but you clearly haven’t
I was a huge fan, just got burnt out when I kept seeing the same mistakes being done over and over and over again…
After getting burned by the Dead Space Remake shader stutter i am very wary of UE games and check the reviews.
Absolutely. I hate unity and to a lesser extent godot because they struggle so hard on hardware they have no business struggling on.
Does Godot really struggle ? The editor and the engine are like 50 MB in total
UE5 on handhelds is a red flag, but I will check some reviews and performance tests before buying.