Valve is still put in a position where their budget is determined by what they can morally earn while their competition uses whatever manipulate, deceptive, or immoral methods they want.
What competition has such a rich gambling scene though. No other game I am aware of (Maybe TF2 but, still valve)
if Steam starts to threaten Publisher’s incomes such as by requiring age verification on gambling, this will likely be far more in incentive to leave than their 30% split ever was
Age verification on the marketplace transactions is the more likely scenario, and again, no other game I know of has as much of a gambling community so I don’t really get why other publishers would leave if it doesn’t effect them.
Ultimately, I think you’re missing the point of coffeezillas video, which is that a lot of people who were in the skin gambling community are actively or, started in it, as a minor. You are here trying to find all of these excuses for valve not to be held accountable for facilitating gambling to a minor.
requires going through the desktop interface to install them, if they use another launcher you have to set up that, frequently some trial and error
Valve does pre-compilation of shaders. That only works for native Steam titles, and it can be the difference between a game being playable and a stuttery mess, especially for more graphically intense titles
there are also hardcoded patches in Proton that look for the SteamID of the game to apply them. Those also won’t have those fixes applied when adding them as non-Steam games.
How is any of this the fault of the World of Goo devs? How come Valve shouldn’t be expected to implement features to make these things simpler/work?
And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc… I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.
Tbh I think a big part of the problem is Mojang’s failure to communicate with it’s players, less so the lack of features being added.
Modification and distribution of modified copyrighted content, if not permitted, can be a copyright violation
Generally you are not distributing any content from the game. Most mods to games are using API calls to a mod loader to change the game for the user on runtime. These distributed mods generally have no copyright content in them.
So if Microsoft published a Unity developed game on Windows, Microsoft could easily charge a $0.20 free to the unity team for installing the Unity Runtime on their OS.
Not being completely serious there. Honestly thought, did the CEO not realize if they start doing this, what’s to stop another company from doing that to them. Things like mp3, where developers need to pay a license for, could then be charged in a similar fashion for each install.
The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?
Sort of a complicated scenario. Where do you draw the line for it being anti consumer? Say the people on the dev team who do: concept art, writing, modeling, etc. What should they be doing. At this stage most of the development going into the game is very final touches (if that) and bug squashing. I don’t think it’s out of line for those people to be working on future content. Seems a bit strange to hold them until the release date. It definitely is a tough line to find though, and can change depending on the context of when and how the dlc development started.
I’ve got a 4a (bought on release) and it has been my favorite phone. Not a huge power user so it’s a good small device that has the features I want (fingerprint, 3.5 Jack). My biggest gripe is something I think Google changed sometime before the 4a, and that’s their is no HDMI over USB possible with Pixel devices. From what I can tell the only reason they did this was to sell Chromecasts. The main issue is I watch horror movies on a projector with some friends while camping(no Wi-Fi or data so Chromecast doesn’t work). The software on the projector has poor support for different codecs so ideally I’d use VLC on my phone and have no issue, but I cant. Pretty niche scenario there but I think it’s a sign of how modern phones have slowly been taking away useful features for seemingly no reason. Makes me not want to get a Google phone again.
I believe he has been using JS now so all is good 🙏