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Cake day: Dec 20, 2023

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Nah, I started with Skyrim, and I played Oblivion without mods. It’s not great, problematic in many places, but it is playable if you want to discover the story.


I would certainly love to see Morrowind remake.

Oblivion is at least playable for newer gamers. It’s not a good experience, but it is manageable.

Morrowind, for all its immense benefits, makes everyone who entered the game scene after 2010 scream in terror. I personally never left Balmora, because it’s just a terrible experience by modern standards (graphics, character animation, controls, battle mechanics…), which is a great shame because the game seems to be great otherwise.

TES I and II, while deserving recognition, are very Doom-like in terms of gameplay, and I don’t believe an adequate remake could be made, because they are so different they can’t adequately be turned into a modern experience.

So, I guess for me all hopes are for Skywind, so I could finally walk the streets of Vivec without the need to fork my eyes.


Let me fix that for you:

Sony: we’ll let the whole world pay astronomical amounts of money because it makes us rich! And if someone calls us on it, we’ll say it’s all because of the US!


I’m sorry to hear about your situation - I’m in a somewhat similar financial position myself - but people are people, and in any income bracket there are things to be concerned about.

For you and me, it’s getting enough money to eat. For someone else, it is affording a Switch. For others, it’s the rise in the price of caviar forcing them into cheaper options.

Interestingly enough, all of this causes a significant amount of stress, and should you eventually get more money to spare, then after a brief euphoria you’ll have the same worries about Switch prices and other things you don’t seem to care about now.

In any case, I wish you all the best and hope you’ll find your way out of a situation. Hope your spouse gets the surgery and becomes able to work, you have your teeth, and everyone lives a bit happier going forward.



Yep. The game is great, but they just ditched the Linux community with little sorry or proper explanation.

Had a hard decision to part ways with the game I dedicated a lot of hours to.



I don’t think the game wanted to paint an “unbridgeable gap” here, as the author says. The way Mio and Zoe get more into each other’s stories is exactly the testament to the way this gap can be closed through a unique shared experience, and to the way one genre can enrich the other.

I play Split Fiction with my girlfriend, and she is a fantasy fangirl, while I am very sci-fi, so the characters land just perfectly. And I can’t help but notice that, as Mio and Zoe get more open-minded and try to look into the root of how those two preferences formed, me and my girlfriend also get more passionate for each other’s interests.

And that’s one of the most powerful things about the game. It helps to deconstruct our notions and perceptions about both genres, and become more open to each other’s vision.


I don’t think it’s even possible to untangle storytelling from experience in TES games. Their magic is that they immerse the player in a way no other game ever managed to, in my opinion. Every stone is part of the lore. And when you put those games into the time context they belong, you see the masterpiece.

That said, Avowed did a fairly good job, and storytelling has also advanced in 14 years since the last TES game.


As a TES fan, ew. Don’t attack people based on their preferences.


Personal preferences and experiences aside, consoles are a big source of e-waste - they come as an addition to your (presumably already existing) PC, can only be used to play certain games (you might need several different consoles to cover all of the exclusives), they can’t be upgraded and lose their relevance over time as games stop being released for older models.



True; however, the point raised is probably about the claim made in the article that ND would not keep up with rising costs of AAA game development on its own.

So, according to co-founder, it was not a case of a successful company pumping in even more revenue, but rather ensuring its very survival. At the time, plenty of even large indie companies have closed, so this is somewhat believable.


Absolutely. But that’s what drives game development and everything under capitalism


Because it will create expectation on the side of players that the game will become free in a while, driving down sales.

The open sourcing period should be at least long enough to justify purchase, probably a decade after the release.


Sure, but, to be fair, RSI has made decent work at polishing those angles. There’s still plenty wrong about the mechanics, and it’s buggy as hell too, but overall, I’d say I can immerse in SC in a way I cannot with any other game.

What kills SC in my opinion is not the “uncanny valley” feeling but rather the obvious greed and laziness of developers that essentially trapped themselves into profiting more off the unfinished game, thereby incentivizing themselves to stagnate. The game is very good as far as general gameplay is concerned - but the development incentives are screwed, and as a result, what could be a game of the century is now nothing but an empty promise or, at best, a sandbox.


That’s not exactly what I meant.

What I meant is that Star Citizen wants to be an immersive simulator, the kind of game that makes you feel whatever happens to you to be real and actual.

Terraria doesn’t pretend to be real - it’s magical and funny and silly and that’s its charm. It might absolutely be immersive - but in another way. It’s a game you come to to have some fun and wonderful experiences - not the game that grows to be your second life.

Now I make it sound predatory, and in part it is, but alas, hope I got my point across.


I think those games hit different brackets.

Star Citizen simply wouldn’t be Star Citizen and would never take off if it looked like Terraria. A major part of its charm is how much life-like immersion it creates - things feel very real, not toyish, and you actually experience spaceflight and everything in between. And for that to work - and for people to spend hundreds of bucks on what is ultimately just a game - you need game graphics to be as great as you can pull off.



WoW has already done something similar in Warlords of Draenor, iirc, when you could make and develop your outpost, but wasn’t it considered to be mostly a failure because players were there and so common locations were more empty?





System will work, but it will gradually get less and less secure, which can get quite bad.

There is an insane amount of ways to break Windows XP and even Windows 7, it’s basically script kiddie’s level of knowledge.

And there are real exploits out in the wild that target such systems specifically - while the pool of potential victims is smaller, they’re very easy to target unless they are competently firewalled.



I’m not aware of how things are now, but at least previously you couldn’t really use Proton outside of Steam.

So I assume OC defends Steam as the only platform that can smoothly run games with Proton instead of regular Wine, which does not work as well for certain games and/or requires tedious configuration.


Was enough to make a crack, so, now we all can play it without DRM anyway



To be fair, piracy does drive down sales, as some of the people who would otherwise buy the game do pirate it.

Even still, word of mouth is a great way to compensate for that effect; also, culture really shouldn’t be reserved to those who have the means.



Wait until you hear of $8000, $21000, and $54000 ship packages.

They are all real.


Certainly so. Though, make no mistake - Eve does collect an enormous revenue and has a userbase willing to pay.

Some legendary battles had tens of thousands of dollars in ISK losses.


Nah, didn’t get better. And never, I say NEVER, land on Crusader with anything but a supercomputer. You won’t be able to escape :D


Normally I would super support you, but in Star Citizen the owner of the yacht actually loses nothing and can call another one later.

Wars, piracy, and all that behavior is part of the game, and it is encouraged by the developers. They even released a second system with pretty much 0 policing specifically to make some anarchy.

In this case, it’s not ruining other people’s fun, it’s the gist of the game.


Nah, this non-release actually gives them a lot of money, and they simply have no incentive to stop anyone who thinks it’s not ready.


Uh-huh, and devs are incentivised to keep that fallacy up, because the release would mean that ships bought for in-game currency will not be wiped every something update.

Yes, right - the only ships that currently persist are the ones bought for real money. And the devs have 0 incentive to change that, because players really end up buying the ships for cash (easily $300, $400, $1000 for a ship) instead of leaving such bullshit for good.


Star Citizen is all about first-person perspective. You’re not a “capsuleer” like in Eve, you do exist outside of your ship, you can walk its interiors, you can walk cities, socialize with people on the ground, or capture enemy ships and go ground battles, you go to planetary “hotels” to rest, etc. etc. It’s more like an immersive space sim in a massively multiplayer world - it’s about living in this virtual place. If we would use all those fancy modern buzzwords, “metaverse” would probably be the closest.

Eve operates on a very different layer of abstraction. You don’t even get to directly control your ship - you set general commands for where and how it should move to target, orbit it, etc. (which is something that frustrated many newcomers since this model is pretty much nonexistent in modern space games). The juice of Eve is not personal interaction of character models, which doesn’t exist, but the economy and legacy of such a massive project. When it comes to an economic system, Eve may rival the real world in its complexity. Also, the control of systems adds a strong political layer on top - something that players expand on, creating a long and complicated, player-generated political lore. People there take it very seriously, which makes Eve more of a strategy than the game you immerse yourself in to have a light and nice evening.