This is probably going to seem wildly low-effort compared to my usual posts here, but I’ve found a bit of a treasure trove of print media gaming ads from magazines and sites. And they’re amazing. I found it so fun to see what companies used to do to promote their games.
Things have clearly changed a lot over time, some of them are insensitive or even outright sexist, but if you just look at it through a lens of being a time capsule, it’s fun.
This one’s going to be very image-heavy. If you’re using Boost on iOS then you might struggle to scroll through this (or maybe not? It’s happened with all my other posts though, so you’ve been warned), if that happens just visit using your browser :)
The ‘feet’ collection were from an ad company in Stockholm, in 2005. I think it is to mean you’re using hands to play the GBA, and only have feet left to use for real life:
And that’s that! Just interesting to see a time when gaming was a little more experimental and edgy.
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I have to admit, the GBA SP was pretty hot. I still have mine.
Whatever we gained by losing these, it was not worth it.
Really want to find GBA Tribal Edition in the wild—if it actually exists.
Definitely exists. Still have mine.
Its easily available, but I suppose by ‘in the wild’ you mean picking it up in a secondhand store, rather than online marketplaces. If not, have a look at buyee to pick up a bargain.
Interestingly they command a higher price than I expected on eBay.
It strikes me that I have no point of reference because I haven’t seen any ads for 20 years. If they stopped doing y2k edgy-style ads, what are they like now?
Lol, it strikes me that I don’t even know how they advertise games outside of blogs these days?
Streamers, news articles that are shared on reddit/SoMe and “leaks”
And I don’t think any of those require these kind of advertising images. I suppose that’s why we don’t really see them anymore
Thanks for sharing!
The Swedish GBA ad campaign is very unique!
I wish there was an easy way to quote/reference specific images. Golden Sun literal fire was nice, but those PS2 ads were… What the fuck
I loved the Golden Sun ad. Literally how little me felt playing that basic ass fantasy game. Basic but still love it.
The over-the-top edgy/“how do you do, fellow kids?” vibes of the early y2k years is definitely something that I don’t miss from that era.
I can somehow hear Linking Park in the distance while scrolling this post.
Funny, I miss that exactly. The feeling of spring\summer air and the fragrance of jasmine\lilac\linden\freshly mowed grass and the clouds, and ICQ animations with cats scratching your screen and “hasta la vista baby” and all that, and the Web when it was actually hypertext on hundreds of pages hand-crafted all with real people.
And yeah, going to friends to play Tekken, and them coming to play SW: RotS. Watching “A Nightmare on Elm Street” in a summer camp. Older girls watching “Charmed”.
Is that the edgy vibes that you miss, or just generic childhood nostalgia?
Everyone has it, me included. I miss playing Tekken with my brother, and comparing our progress in Sacred, and generally speaking, nerding together. We are both adults and employed, and he’s got two kids as well, now. We barely have time for a brief phone call to check on each other over the weekend :(
I think both.
Danger in that world was on the sidewalks and unintended. Danger in this world is on the main pathways the most, and intended by its administrators.
Edgy vibes of that time seemed more like when you reinforce your right to call a president of your country a little bitch. Or like how it wasn’t traditionally welcomed to physically punish kids in many cultures in the Caucasus - because teaching fear of punishment also piggybacks teaching fear of enemy. BTW, this was also a principle in Dragomirov’s writings on how teaching should be done in the military ; his approaches to actual warfare were kinda archaic even in his own time (basically “straight at them” bayonet shock attacks), but the parts on didactics are good.
The pop music I hated then and hate now.
So yes.
this isn’t low effort. These are freaking great!
My man, you just compiled tons of obscure posters from the corners of the Internet. I admire your dedication, and this does take an effort.
*Miss, not man!!!
(I’m just glad people enjoy all this weirdness as much as I do!)
My apologies, I missed that one!
Hmmm… for reasons I cannot justify my brain is telling me the equivalent for “my man, you really blah blah blah” should be “madame, you really blah blah blah”
Though I agree you can’t correct someone by being like “ahem, it’s madame actually” 😛
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The nineties was the best decade.
Not low effort posting IMO, this is a part of our culture & has historical value.
The GBA SP really was a great portable. I carried my black\silver “executive” model everywhere and felt cool as shit at the time.
Those PS2 ads though, holy shit, what was Sony smoking back then?
They need to give it to the current marketing team. And save some for me.
me pullign out the playstation Condoms
It’s wild how crazy ads. The Mouse one for the GBA Micro still pops up into my head every once and a while. And my friend group still debates whether Mario is hiding a Tribal Tattoo somewhere
I’m surprised you didn’t post that PSP ad with the white lady beating the shit out of the black lady…to promote the sale of a white PSP.
Never heard of this ad since i was a kid at the time and not Dutch. Here it is.
Wow.
https://www.polygon.com/2017/4/5/15190396/sony-psp-ad-white-is-coming-pepsi-kendall-jenner
Like artistically I can see what they were aiming for with this but they not only failed to understand the medium and audience, but when the obvious interpretation came to their attention they did not fucking care.
Just incredible.
OK this cements my belief that people who work in marketing are batshit insane.
Even after seeing backlash, they doubled down and kept running the ad.
It’s all the cocaine. When I watched madmen I thought it was an exaggeration. Then I dated a guy who worked in marketing and met his coworkers.
See they should have done a Charlie’s Angels type thing, have them standing kind of back to back like they’re on the same team. But I guess that won’t have been as controversial.
I think they were trying to lean too hard into the warring gamers battling it out, and the black woman represented the original PSP while the white woman represented the new white PSP, player 2.
But they put it on a fucking billboard where the only context we have to go by is beating the shit out of a black chick. What they fuck did they expect people to think?
We need to go back. Everything now is too sterile. Publishers do not take any risks on games anymore. We don’t get games like Illbleed or Burnout from AAA funding anymore. Games that look at a genre and really ask what actually belongs in that genre.
Nowadays its all unoptimized Unreal Engine copy-paste Over the Shoulder perspective slop.
Indie is being more experimental these days simply because of how easy it is to develop video games now, but still lacks the necessary funding to create experiences on par with what AAA can offer.
Itch.io Has some fantastic games :)
One of my favorite (that works on the SP!): https://tangramgames.itch.io/tobu-tobu-girl-deluxe
To be fair, an indie dev just tossing stuff together on the weekends and evenings has everything needed in these accessible game engines to build a AAA title of 15+ years ago.
I would argue that is not true. I don’t see many Indie games that match AAA games from 2010 in polish or content, honestly. Maybe there are a few, but I cannot think of any off the too of my head. Most are like AAA of 25+ years ago.
On a technical level it may be achievable that an Indie game matches a 2010 AAA game, but I think mechanically speaking that has not happened yet. Indie games have a hard time even matching the content and polish of 20 year old games from 2005. Where is the Indie Resident Evil 4, or Elder Scrolls III Morrowind? Some Indie games try to compete, but they either aren’t polished enough, look like they released in 1999, or are too short in content to compare to those games.
That’s what I was trying to say is they have everything they need mechanics-wise built into these game development environments. The difference between AAA and indie is more on the scope of how much artwork, sound design, writing, voice acting, Foley work, etc. goes into the game
A solo independent developer can pretty easily recreate the mechanics of GTA V in Unreal for example, but they can’t realistically recreate a selectively compressed representation of the entire LA and San Bernardino counties plus a 14 hour (or however long it is) single player campaign
That Tainted Grail game that just came out this year is supposedly the indie Elder Scrolls. Maybe you’d argue that’s AA, but that’s still a symptom of how our standards have shifted. Games like Resident Evil are also abundant these days; not so much like Resident Evil 4 in particular, but RE4 was an experiment that split the difference between old Resident Evil and modern third person shooters.
I only bring up RE4 since it released in 2005. Morrowind is even older at 2002. My point was more that there aren’t any indie games that match the content or polish of those games, as old as they are.
Its mostly a limit of indie in general. Not enough money or time to match AAA games of even 20 years ago. AA absolutely should be at minimum matching 20 year old games, but even the funding AA gets should be enough for AAA games from 2010.
Carpeted bathrooms are cursed.