Well I can’t say I didagree, you’re basically saying not very much (new good stuff) have happened since quite a long time, right?
BTW I only tried out BOI but it’s just a frenetic shooter with a theme? Battle royale is just a shrinking map, right? I didn’t know what bullet heaven was, a slo-mo bullet hell sort of thing, or a sort of moba-like with more control?
Well I don’t play shooters, so I can’t say. Don’t get the feeling they invented much since the Duke Nukem time though.
And I disagree hard, jazz was out a century+ ago, video games has still a lot to explore, why is there no “new better” C&C, WoW or even Minecraft? They just sit back and serve the new FIFA etc.
It seems to be the thing for those adrenaline dopamine shooter games, but why must they abandon the good rpg and strategy games to do only that? I mean in general, they all do.
I bet a new C&C, even isometric, would gain enough for a studio to thrive. But no, subscriptions it is.
As an old game dev I hate this even more.
Pff.
It’s because they want to measure the creative process.
Which is impossible to do before it has happened.
So they try, and try, and try, and end up with a complex system where everything is measured, especially any kind of risk which is promptly eliminated and then the result is an expensive nothingburger they sell with extraordinary publicity budgets.
Some times they get a little bit creative and buys up a studio that has made a hit, but then they only try to capitalise on the brand name, not the creativity, while compressing costs, and monitor and remove the risks and thus the creativity.
Rince and repeat.
You know your history! Done 2 was the blast BTW 😋
Seems we are on the same page too.
I do have a hard time finding good indie games though (strategy, turn based, maybe rpg), I don’t care that much for polish (as in a polished game) but the depth has to be there or it’s just fluff IMO. Old game dev ranting 😅
Best ones last decade include like Hoplite and FTL but they sure are scarce.