I might be an outlier on this one, but what was SD cards good for? Hear me out :-) It was good because you had a phone with 32GB storage (11.3GB free!). It also was good for swapping photos and films and such in/out of the phone.
I have a meager 128GB Storage space on my old phone, if I had to buy a new one (I buy used when I can) I’d opt for 512GB just to not nedding to care any more. I also have a ten dollar 64GB USB-A/USB-C key that I use to transfer stuff to and from the phone. I’m too lazy to set up a shared folder on my PC and maybe that’s a bit technical for some people but that could make things even more smooth.
So what’s your use case that absolutely needs an SD card nowadays?
Side note: they can try to pry the 3.5 jack from my dead hands though.
You know your history! Done 2 was the blast BTW 😋
Seems we are on the same page too.
I do have a hard time finding good indie games though (strategy, turn based, maybe rpg), I don’t care that much for polish (as in a polished game) but the depth has to be there or it’s just fluff IMO. Old game dev ranting 😅
Best ones last decade include like Hoplite and FTL but they sure are scarce.
Well I can’t say I didagree, you’re basically saying not very much (new good stuff) have happened since quite a long time, right?
BTW I only tried out BOI but it’s just a frenetic shooter with a theme? Battle royale is just a shrinking map, right? I didn’t know what bullet heaven was, a slo-mo bullet hell sort of thing, or a sort of moba-like with more control?
Well I don’t play shooters, so I can’t say. Don’t get the feeling they invented much since the Duke Nukem time though.
And I disagree hard, jazz was out a century+ ago, video games has still a lot to explore, why is there no “new better” C&C, WoW or even Minecraft? They just sit back and serve the new FIFA etc.
It seems to be the thing for those adrenaline dopamine shooter games, but why must they abandon the good rpg and strategy games to do only that? I mean in general, they all do.
I bet a new C&C, even isometric, would gain enough for a studio to thrive. But no, subscriptions it is.
As an old game dev I hate this even more.
Pff.
It’s because they want to measure the creative process.
Which is impossible to do before it has happened.
So they try, and try, and try, and end up with a complex system where everything is measured, especially any kind of risk which is promptly eliminated and then the result is an expensive nothingburger they sell with extraordinary publicity budgets.
Some times they get a little bit creative and buys up a studio that has made a hit, but then they only try to capitalise on the brand name, not the creativity, while compressing costs, and monitor and remove the risks and thus the creativity.
Rince and repeat.
Of the 6 xiaomi I have bought for me & family (Note 2, the Note 5 and then Notes 7,8,9,11 IIRC) are all working perfectly well.
The 5 started to have some slight mini-usb connection problems, I cracked 2 screens by misshaps but that’s it.
The Honor phones and other cheap ones have lasted approximately 1 year, the (used) samsung fold went on repairs so often it’s ridiculous.
Anecdotal evidence ofc.
On a sidenote, after the Note 2 (I don’t remember for that one) they were all the note pro, maybe that’s why they’re holding out?