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Actually, those rear buttons are unique. They are not the same triggers and buttons. They are highly useful in FPS games for functions like crouch.


The em dash? I always use it—love it—you’ll have to take it from cold, dead hands.




Yep, the key is to use mouse instead of joystick-mouse.



You’re not wrong that the market has changed.

I often tell people that the biggest innovations in PC gaming are not graphics but form factors and inputs.


And yet, when I look at my library, only half of new games released within the past five years support X-input. They are still exclusively keyboard-and-mouse.

Granted, that’s way more than what was available 10 years ago, but it’s still a problem.

Or it would be if the Steam Deck didn’t make it trivially easy to adapt keyboard-and-mouse controls to a controller. Which happened because of the innovation first introduced with the Steam Controller.

It’s now at the point where keyboard-and-mouse is optional—just a preference if you want to use it.


Okay, but I didn’t want to buy a new console. Instead, I wanted to use my PC as a console replacement.

But also, there’s a surprising amount of games that never got a console release. For example, Blood and Septerra Core—never arrived on any console. I own those games, and the Steam controller let me play them on my TV very easily.


Hey, the Steam controller is good for one other kind of game I play quite often: Diablo-style hack-'n-slash RPGs that are mouse-driven.


They have default configurations available for many popular games. The problem is, there’s over 100,000 PC games out there. Which is why it’s generally a good idea to look for community-built configurations before making your own.


That’s the key. If you’re wanting to play something like Street Fighter VI, the Steam controller probably won’t fly.

But because I wanted to play Dungeon Siege on my TV, it works far better than a traditional controller ever could.

For the Steam controller to work for you, you have to come in with the mentality of it replacing a keyboard-and-mouse.


I feel a right stick is more useful for games deliberately designed as twin stick shooters. Geometry Wars is a good example of this. Using a trackpad for aiming is fine, but that doesn’t really feel like an arcade experience.


Yes, that’s the other thing: the trackpad D-pad is not as good as a button D-pad.


The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too. I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console. You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only. But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome. And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had. It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again. Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck. Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller. That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick. Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements. Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have. Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that. Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads. To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two. Definitely one of the most innovative controllers ever made. And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.
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The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too. I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console. You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only. But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome. And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had. It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again. Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck. Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller. That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick. Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements. Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have. Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that. Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads. To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two. Definitely one of the most innovative controllers ever made. And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.
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Actually, my kid’s needs really are substantially different from others.

My daughter is autistic. She has trouble communicating verbally. But on Roblox, she finds it much easier to socialize.

She has never spent a cent on microtransactions but gets the opportunity to talk to other kids without being bullied.

I’m not taking that away from her just because strangers on the Internet can’t fathom different kids have different needs.


I’m hearing you loud and clear.

Provide research with accompanying links or GTFO.


Dismissing? Nah.

Calling out groupthink when I see the same tired talking points—no research, no citations, just noise? Hell yeah, I’m gonna call that out.

I’ve never defended “corporate garbage.” I’ve said straight up: there are hundreds of thousands of mobile games, some you can buy outright—no microtransactions attached. More premium paid games on iOS alone than the entire NES, SNES, N64, and GameCube libraries combined.

Let me say it again: you don’t have to play gacha games. Plenty of premium mobile titles exist if you’re willing to look.

But here? Everyone ignores that fact, chooses groupthink instead, and barks the same tired lines.

And yeah, I know this won’t convince anyone here. They’re too busy flexing their Lemmy in-group credentials to entertain anything that breaks the echo chamber.

I’m saying it anyway, loud and clear.

There are literally people here insisting all mobile games are gacha. When I drop hard stats proving otherwise, instead of reconsidering, suddenly I’m a secret shill pushing for some stats company.

That’s the quality of convo I’m dealing with in this thread. And you? No different.


I think I know my kid better than you, a random Internet stranger who’s never met her before in her life. And consequently, has no understanding of what her actual needs are.



This isn’t a PS2 game, it was a Win XP game – hence why this specific screenshot was taken in 1200p. There is, though, a separate version available for PSP that looks like this, and that’s way more low-poly.

That said, yeah. There’s a huge noticeable difference between today’s high res, high refresh rate graphics and the PS2.


Rambo III for DOS genuinely surprised me. I’d previously played the Commodore 64 version—a predictable top-down shooter with decent graphics for the old brown breadbox, but nothing remarkable. The DOS version, released in 1989, really stands out. It supports VGA graphics and AdLib sound, delivering crisp colors and catchy music that were impressive for the time. What blew me away, though, was the control options. Not only does it support keyboard and joystick, but you can also move and shoot using the mouse—a rarity for the platform back then. Even better, it actually works pretty well by the standards of the day. Rambo III came out in many versions: arcade, Master System, Genesis. The computer versions are mostly similar, each carrying quirks unique to their platforms—you could find it on Atari ST, Amiga, MSX, C64, Amstrad CPC, and even ZX Spectrum. The DOS release covers CGA, EGA, and VGA graphics modes plus a variety of sound options, offering a surprisingly eclectic experience. While critics favored the Genesis version, I think the DOS port holds its own. It’s more than playable and can deliver some solid fun.
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Rambo III for DOS genuinely surprised me. I’d previously played the Commodore 64 version—a predictable top-down shooter with decent graphics for the old brown breadbox, but nothing remarkable. The DOS version, released in 1989, really stands out. It supports VGA graphics and AdLib sound, delivering crisp colors and catchy music that were impressive for the time. What blew me away, though, was the control options. Not only does it support keyboard and joystick, but you can also move and shoot using the mouse—a rarity for the platform back then. Even better, it actually works pretty well by the standards of the day. Rambo III came out in many versions: arcade, Master System, Genesis. The computer versions are mostly similar, each carrying quirks unique to their platforms—you could find it on Atari ST, Amiga, MSX, C64, Amstrad CPC, and even ZX Spectrum. The DOS release covers CGA, EGA, and VGA graphics modes plus a variety of sound options, offering a surprisingly eclectic experience. While critics favored the Genesis version, I think the DOS port holds its own. It’s more than playable and can deliver some solid fun.
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It’s entirely your prerogative to spend time and money on whatever you think will be likely worthwhile to you.

But without actually playing a game, it’s strict guesswork on whether a game is quality or not.

Seriously, there’s no harm in saying, “I don’t know whether this game is good – I haven’t tried it.”


That Robocop game has an 87% positive rating, but I got it for 93.35% – for a total of C$4.63.

As for Nickelodeon Kart Racer 3, I have the previous two games and really liked them. It’s a great couch co-op game with my kid. So I got the third one for 92.4% off the original price – for a total of C$4.32.

All in all, I did pretty well for myself.


Silverfall delivers exactly what you'd expect from a hack-'n-slash CRPG—nothing groundbreaking, but if you’re like me, those low-poly visuals are a serious charm. What sets it apart, though, is its difficulty. Unlike Fate or Dungeon Siege, dying here means losing whatever gear you had equipped. That forces you to either hold back on using your best loot or grind to replace it, adding a tense layer of risk and reward. So if you’ve already beaten the usual hack-'n-slash suspects and crave a tougher challenge, Silverfall might just be worth your time.
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Silverfall delivers exactly what you'd expect from a hack-'n-slash CRPG—nothing groundbreaking, but if you’re like me, those low-poly visuals are a serious charm. What sets it apart, though, is its difficulty. Unlike Fate or Dungeon Siege, dying here means losing whatever gear you had equipped. That forces you to either hold back on using your best loot or grind to replace it, adding a tense layer of risk and reward. So if you’ve already beaten the usual hack-'n-slash suspects and crave a tougher challenge, Silverfall might just be worth your time.
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Lemmy isn’t a big place. People who populate gaming threads are an even smaller fraction of the userbase. So to see the same handful of opinions, repeated again and again, upvoted ad infinitum – that’s a pretty good sample size.

I deliberately posted this thread as a contrarian take. And what do you know, it proved to be contrarian.

I didn’t say anything outrageous or mean-spirited. Everything has been quite reasonable. But judging by the responses – you all think every mobile game is a gacha game – I can safely say few of you have nearly as much experience with games as you believe you do.

By the way, this is why I generally put little stock into self-declared “gamers” opinions. Most of you are obsessed with playing things in a prescribed manner, in a particular way, regarding a specific canon. And you generally adhere to the same bland culture with little appreciation for diversity.


You seem to think your taste is more exceptional than people you deem as basic.

But how exactly did you arrive at your taste? Hype? Influencers? Marketing?

You compare games to beer and say Bud is “complete swill”. Fair enough. But almost everyone drinking IPA is doing so because some hipster said this is real beer – and everyone else just went along with it.

Personally, I’ve never read a James Patterson or Danielle Steel book in my life. But I’ve met plenty of people who claim up and down that Jack Kerouac and David Foster Wallace is top tier literature. How have so many people – who oddly seem to dress the same, have the same manners, operate with similar world views – seem to all be convinced those two authors are peak?

My personal standpoint is that nobody has taste unless they do the discovering themselves. That means no relying on marketers, gatekeepers, tastemakers, or algorithms. Go and dig for themselves.

If you’re willing to do that, form an opinion all on your own, kudos. But most people – even people who swear up and down that they have taste – won’t.


I’m skeptical that people here are as knowledgeable as they claim.

I know from several other threads that the majority of folks here stick to a few handfuls of games and sink 1,000s of hours into them. That might make them an expert at a specific MMO, but it certainly doesn’t make them experts in every game at a glance.


I have a more compelling suggestion: only judge games you play.


Of the games you’ve listed, I only own two of them.

I have Final Fantasy VII, which is the first game I ever bought on Steam. I’ve put in around 30 hours into it.

The other game is Heavy Rain, which I just bought last month. Haven’t started it yet.


Won’t work because I haven’t bought everything directly through Steam itself.


Whatever floats your boat, but it’s a waste of time looking down on people enjoying the occasional McDonalds cheeseburger and fries.


I just spent the last two weeks in San Diego and hated it.

I hated the freeways, the strip malls, and the car-centrism. More than that, I hated the complete and utter hostility towards walking.

There were places that were 0.5 miles away. It would take three minutes to drive there yet an hour to walk because the assholes who designed the city couldn’t be bothered to build a pedestrian overpass.

I feel very strongly that cities like this are everything wrong with the USA, and that the reason so much shit happens in the USA are because cities are simply unlivable.

But Americans—specifically American voters—have decided this is what they aspire towards, and being antagonistic towards the average American is ultimately unhelpful.

Now why do I mention this? Because there’s a host of things that suck, and there’s only so much bandwidth to give a damn.

The real problem you’re talking about isn’t games. It’s financial literacy. Schools don’t teach it. Employers are hostile towards it. Governments just want you to spend—they don’t want you to save.

Financial literacy is what saves people from making terrible financial decisions.


You are correct. I have never once bought a new release on Steam.

Black Myth: Wukong tempted me. But I did not cave to temptation.


Because the post doesn’t suggest anything.

I mean, I wrote a whole lot of text explaining why I collect so many games.

It’s a random stranger gloating about spending thousands of dollars on games they barely play.

I haven’t even told you how much money I’ve spent. And of the money I’ve spent, it’s not exactly a lot. I know people who’ve spent more money on hardware than I’ve spent on games.

No interest in starting any meaningful conversation whatsoever.

And yet, there’s lots of conversation here. You’ve already written paragraphs. Go figure.

OP did not say anything meaningful or specific about their favorite “stories” or “moments” in games

If you want to see posts where I talk about specific games, just go through my history.

and did not show any interest in learning about yours or ours.

If you want to share your story, do so. Actually, you already did.

You or OP can do whatever you want, but if you gloat about your senseless consumption habits online while showing zero interest in starting any meaningful discussion

Oh, there’s sense. Maybe not sense in your prescribed manner, but there’s sense.

don’t throw out the pikachu face when you get clowned.

I really don’t mind the many different reactions.

Talk about them then. No one’s stopping you or OP—although I imagine it’s hard to talk about thousands of games they haven’t played 😂

Yep, no one’s stopping me – which is why I talk about specific games.

Wouldn’t it have been nice if OP did this instead of generically gloating about amassing a huge library of games they barely play?

Just because you’re seeing this post here now doesn’t mean I don’t talk about specific games elsewhere. In fact, if you go through my posting history, you can see all the many times I talk about my experiences with games. Feel free to comment on them.

The reason why you’re commenting here now, and not on my post about Curse: Eye of Isis is because this specific post created an emotional reaction in you.

Or hell, you can look on my Akkoma account. I posted this about Judge Dredd: Dredd vs. Death last night:

https://atomicpoet.org/notice/AvkWBhY1PJvUqiElYu


Oh, I looked. The “value” isn’t accurate. I bought most in bundle deals or at deep discounts.


I’m older than you.

I also grew up in an age when arcades were all the rage—and games weren’t meant to be completed. The goal was simply to get the high score.

That’s still my mentality to gaming. Most of the time, I don’t care about stories. When there’s cutscenes, I usually skip them.


What I’m more interested in is how much time they have for playing games. What’s they’re lifestyle like that they can play nearly 2k games while also accomplishing other life goals? It’s not an unreasonable amount, just sufficiently high that it raises some eyebrows.

I’m lucky enough to work for myself at home, do things in my own time. More importantly, my work is entirely data driven—I rarely interact with people.

It is not exciting work. Actually, it’s quite boring. But it puts food on the table, pays bills, and gives me time to do things I enjoy.


Your premise would be true if kids were compelled to spend money. But I watch my kids’ spending habits like a hawk. If what you were saying were true, I’d notice transactions being made.

Which leads me to believe that you’re either exaggerating or deliberately engaging in moral panic because others are having fun in your non-preferred way.

My kid has spent more money on new Switch games than Roblox.


Sure, here’s my top three by hours spent:

  1. Spelunky - 92.2 hours
  2. Legends of Solitaire: Curse of the Dragons - 58.9 hours
  3. Civilization V - 50.2 hours


So wait a minute. You cannot enjoy a simple cheeseburger with fries because McDonalds is beneath you?


The only game I own on this list is Amnesia.

But yes, during a weekend, I’ve been known to launch a few titles. 😆


Why do I play all these games? Because it’s important that they’re played. Because every game is a story, a world, a moment in time crafted by someone who cared enough to create it. Because each one teaches me something new—about design, about culture, about myself. Because in a sea of pixels, there’s magic waiting to be found. And because, honestly? Sometimes I just want to escape, explore, and lose myself in different worlds. So yeah. I own thousands of games, and I’ll keep playing them.
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Why do I play all these games? Because it’s important that they’re played. Because every game is a story, a world, a moment in time crafted by someone who cared enough to create it. Because each one teaches me something new—about design, about culture, about myself. Because in a sea of pixels, there’s magic waiting to be found. And because, honestly? Sometimes I just want to escape, explore, and lose myself in different worlds. So yeah. I own thousands of games, and I’ll keep playing them.
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Old gamers don’t understand what mobile gaming has become
Old gamers often misunderstand the quality of mobile games. I realized this a couple of weeks ago when I asked my 12-year-old daughter whether she wanted to bring her Nintendo Switch or her Android tablet on our two-week vacation. She chose the tablet. Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light. She simply prefers those over her Switch library — which is decent but doesn’t compare to what she’s got on the tablet. Adults tend to dismiss mobile gaming by saying things like, “There’s no 1:1 equivalent to Super Mario Odyssey, Tears of the Kingdom, or Cyberpunk 2077 on mobile.” Fine. My daughter has access to all those games. Our family owns over 8,000 games across PC and consoles. She can play Super Mario Odyssey any time she wants, but she doesn’t. She’d rather play Genshin Impact. And she’s not alone. Most of her friends are on their tablets or phones. It makes sense — gaming is as much about socializing as playing, and iOS and Android dominate for a reason. Sure, we can scoff and say, “Kids these days don’t recognize a good game when it hits them in the face.” But I remember feeling that way about Pokémon and Yu-Gi-Oh. They’re still thriving today, with now-grown adults still playing. I also think back to my own childhood. My mom hated Teenage Mutant Ninja Turtles. Yet, I snuck a TMNT Game Boy game into the house and played it behind her back. TMNT never disappeared — it’s still around. With the original Switch’s price rising (at least here in Canada), it just makes sense to consider Android tablets — especially for kids. Sure, you can’t play Black Myth: Wukong on Android, but that’s why I have PCs ready for that. Kids? They just want to have fun and connect with friends.
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That’s right, for hardware that’s now eight years old and never got a price discount. It currently sells for C$400 – but they’re about to jack the price. There are Android tablets that are much cheaper than the Switch, more powerful, more battery efficient. Also, play games better. Yet, Nintendo is jacking the price.
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Microsoft’s real problem was never PlayStation
It’s funny watching console gamers mourn the “death” of Xbox. I was a diehard fan of the original Xbox and 360. But to me, Xbox actually died back in December 2012—the day Valve launched Big Picture mode. That’s when every PC suddenly became a console. The only reason I ever bought an Xbox in the first place was because it brought PC gaming into the living room. The original Xbox was basically a stripped-down PC with a custom OS—and I loved it for that. Finally, I had PC-grade performance on my TV. But let’s be real: Valve ate Microsoft’s lunch. And with the Steam Deck, they came back for seconds. The good news? Microsoft finally seems to understand that Valve—not Sony—is their real competition. And now they’re answering with the Xbox handheld. About time.
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What if Sherlock Holmes met Resident Evil? Well, here you go: **Curse: Eye of Isis.** No, it’s not actually Sherlock Holmes battling bioweapons, but you *do* play as a 19th-century detective investigating the theft of an Egyptian artifact at a British museum—only to stumble onto undead monsters that want you very, very dead. You get to choose between two detectives: Dr. Darien Dane or his assistant, Victoria Sutton. They even have different scenarios, though, let’s be honest, you’ll be hunting for keys and weapons either way. Expect plenty of zombies. And mummies. Lots of mummies. This one’s ancient by gaming standards—2003—so you’re dealing with the classic fixed camera angles and tank controls that defined survival horror back then. Reviews were meh when it came out, but since nobody really makes games like this anymore, I’d wager a lot of people today would actually get a kick out of it. Sure, the controls are a little wonky, but it’s easy to pick up and play. Definitely worth a spin!
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What if Sherlock Holmes met Resident Evil? Well, here you go: **Curse: Eye of Isis.** No, it’s not actually Sherlock Holmes battling bioweapons, but you *do* play as a 19th-century detective investigating the theft of an Egyptian artifact at a British museum—only to stumble onto undead monsters that want you very, very dead. You get to choose between two detectives: Dr. Darien Dane or his assistant, Victoria Sutton. They even have different scenarios, though, let’s be honest, you’ll be hunting for keys and weapons either way. Expect plenty of zombies. And mummies. Lots of mummies. This one’s ancient by gaming standards—2003—so you’re dealing with the classic fixed camera angles and tank controls that defined survival horror back then. Reviews were meh when it came out, but since nobody really makes games like this anymore, I’d wager a lot of people today would actually get a kick out of it. Sure, the controls are a little wonky, but it’s easy to pick up and play. Definitely worth a spin!
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The magic of remembering—and talking about—video games
After visiting the Vancouver Retro Gaming Expo, I keep asking myself the same question: What’s the purpose of it all? Sure, part of it’s just fun. But mostly, it comes down to whether I can actually share something I love—or not. Let me explain. I’m just as into music. I listen to vinyl every day with my daughter. Easy to share: put on a record, and people get it. Same with photography. Snap a picture, share it. Instant enjoyment. Video games? Not so much. The barrier to entry is just so damn high. First, you need the hardware—not just any hardware, but often something specific. Then you need the software. Sometimes you can stream it, but streaming usually sucks. I’ve tried—multiple times. Even with 2Gbps at home, the latency ruins it. So you’re left with physical media or downloading everything locally. And even if you’ve got all that, there’s still a dilemma. On consoles, the game might be optimized, but unless it’s exclusive, it’s rarely the “definitive” experience. On PC, you can get the definitive version, but you’re always tweaking, chasing that ideal. And what even is “definitive”? Is it keyboard and mouse on a monitor? Gamepad on a TV? Handheld in bed? Everyone’s experience is different, and unless you find someone with the exact same setup, yours is unique. As a PC gamer, finding that overlap is rare. I’d love for gaming to be more social, but because of who I am, I mostly play solo campaigns—except with family, who’ve been good sports about it. I’ve tried dragging friends into gaming. I’ve even gifted games and hardware. Never works. I get it. Online, I talk about games I love, review hidden gems, try to explain why certain things matter to me. But my taste has veered so far from the mainstream—not because I’m a contrarian. I’ve never played StarCraft, WoW, or Dota. Not because I think they suck. I’ll probably love them when I do get around to it. Like how I finally tried Oblivion this year and loved it, despite hating the older Elder Scrolls games. But I have a whole library of games I wish got more attention—not because I want them canonized, but just because I want to talk about what makes me happy. And honestly, the sad thing is, if something never enters the “canon,” it’ll probably die in obscurity. Which brings me to something sort of related: the older I get, the more things I love disappear. The diner I used to visit? Gone. My elementary school? Demolished. As a kid, I loved those candy cigarettes that puffed out powdered “smoke.” They don’t exist anymore—nobody wants to encourage kids to smoke, and that’s fine, but I remember them. They were a core part of my childhood. All these things—I can’t share them anymore. But I can still talk about old video games. I can’t play arcade games in a convenience store with Slurpee cups and magazines everywhere. I don’t own a 386 with a ball mouse. But I can still play those games, talk about them, and build new memories—ones I’ll remember with my grandkids someday. Eventually, all of it will go away. That’s life. It’s impermanent. But there’s still purpose in all of it. We’re social by nature. And there’s something magical about transmitting meaning from one person to another. Even if it’s just about a damn video game.
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The magic of remembering—and talking about—video games
After visiting the Vancouver Retro Gaming Expo, I keep asking myself the same question: What’s the purpose of it all? Sure, part of it’s just fun. But mostly, it comes down to whether I can actually share something I love—or not. Let me explain. I’m just as into music. I listen to vinyl every day with my daughter. Easy to share: put on a record, and people get it. Same with photography. Snap a picture, share it. Instant enjoyment. Video games? Not so much. The barrier to entry is just so damn high. First, you need the hardware—not just any hardware, but often something specific. Then you need the software. Sometimes you can stream it, but streaming usually sucks. I’ve tried—multiple times. Even with 2Gbps at home, the latency ruins it. So you’re left with physical media or downloading everything locally. And even if you’ve got all that, there’s still a dilemma. On consoles, the game might be optimized, but unless it’s exclusive, it’s rarely the “definitive” experience. On PC, you can get the definitive version, but you’re always tweaking, chasing that ideal. And what even is “definitive”? Is it keyboard and mouse on a monitor? Gamepad on a TV? Handheld in bed? Everyone’s experience is different, and unless you find someone with the exact same setup, yours is unique. As a PC gamer, finding that overlap is rare. I’d love for gaming to be more social, but because of who I am, I mostly play solo campaigns—except with family, who’ve been good sports about it. I’ve tried dragging friends into gaming. I’ve even gifted games and hardware. Never works. I get it. Online, I talk about games I love, review hidden gems, try to explain why certain things matter to me. But my taste has veered so far from the mainstream—not because I’m a contrarian. I’ve never played StarCraft, WoW, or Dota. Not because I think they suck. I’ll probably love them when I do get around to it. Like how I finally tried Oblivion this year and loved it, despite hating the older Elder Scrolls games. But I have a whole library of games I wish got more attention—not because I want them canonized, but just because I want to talk about what makes me happy. And honestly, the sad thing is, if something never enters the “canon,” it’ll probably die in obscurity. Which brings me to something sort of related: the older I get, the more things I love disappear. The diner I used to visit? Gone. My elementary school? Demolished. As a kid, I loved those candy cigarettes that puffed out powdered “smoke.” They don’t exist anymore—nobody wants to encourage kids to smoke, and that’s fine, but I remember them. They were a core part of my childhood. All these things—I can’t share them anymore. But I can still talk about old video games. I can’t play arcade games in a convenience store with Slurpee cups and magazines everywhere. I don’t own a 386 with a ball mouse. But I can still play those games, talk about them, and build new memories—ones I’ll remember with my grandkids someday. Eventually, all of it will go away. That’s life. It’s impermanent. But there’s still purpose in all of it. We’re social by nature. And there’s something magical about transmitting meaning from one person to another. Even if it’s just about a damn video game.
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Previous years, I went massively over budget. This time, I stuck to around $100. And I swore, I’d only get stuff that I’m truly excited about. So here’s what I got: * Warioland 1, 2, & 3. These are the Japanese versions. All were C$5 each. * Sub Terrania. I’ve wanted this game ever since I was a kid. Thrilled to have it in box for C$20. * Black & White 2. One of the best PC games of all time, but you can’t get it on any storefront anymore. Got it in box for C$15. * Dark Cloud. Despite what the cover art indicates, it is not like Zelda—this is the spiritual sequel to Landstalker: The Treasures of King Nole. Got it in box for C$20. * Untold Legends: Brotherhood of the Blade. A hack-‘n-slash action RPG. This was C$2. I was tempted to buy a PC Engine console for C$50 but then I’d have yet another console hanging around my house. All of the games I got are, in my opinion, must-haves.
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PC Gaming’s Mascot Squad—who makes the cut?
Who are the mascots of PC gaming? I recently read a thread elsewhere that says one big reason for Nintendo's enduring popularity is their use of mascots: Mario, Link, Kirby, and Samus. But I have to say, PC gaming has its own mascots too. And if you grew up on PC gaming, you know exactly who I’m talking about. To me, these are the most obvious PC gaming mascots: **Sir Graham** Sierra’s signature character. He’s the protagonist of King's Quest, the game that pretty much "made" PC gaming. If you’ve ever typed "look at tree" only to die instantly, you know this guy. **Guybrush Threepwood** For a good long time, the Monkey Island series was the jewel of PC adventure games, and Guybrush was the poster child. For an entire generation of smart-alecks, Guybrush was what made pointing and clicking actually cool. **Commander Keen** PC’s answer to Mario, but with a football helmet and a pogo stick. If you played Keen, you knew that saving the galaxy could happen in between spelling homework and dinner. The alien menace never stood a chance. **Duke Nukem** Duke started out as just another run-and-gun guy, but Duke Nukem 3-D turned him into a legend. Those one-liners were the soundtrack of every ‘90s gaming session. If your parents ever walked in at the wrong time, you know exactly which line I mean. **B.J. Blazkowicz** Possibly the oldest mascot here, since Wolfenstein dates back to 1981. But it was Wolfenstein 3-D where B.J. got a face and a vendetta. He’s been fighting Nazis since before most of us knew what a floppy disk was. **Jill of the Jungle** Jill is the game that put Epic on the map. She was Epic’s answer to Commander Keen, and while the graphics weren’t exactly cutting edge, the level design made up for it. Plus, Jill could turn into a bird. That never gets old. **Doomguy** Probably the most recognizable of the bunch. When people think of PC gaming, Doomguy’s battered face at the bottom of the screen is what flashes in their mind. Doom is forever, and so is the guy with the shotgun. **Gordon Freeman** For a whole generation, Half-Life is PC gaming. Gordon Freeman in that orange hazard suit, holding his crowbar, is basically the Valve logo in human form. He never says a word and still manages to be iconic. **Vault Boy** You don’t actually play as Vault Boy, but he’s everywhere in Fallout. His little thumbs-up and cheesy grin follow you from the vault to the wasteland. With the TV series, he’s basically mainstream now. No mascot is more cheerful about the end of the world. **Kerrigan** The Zerg Queen of Blades herself. If you’re into Starcraft—and millions are—Kerrigan is the face you remember. Blizzard made her the ultimate badass, and she wears it well. **Geralt of Rivia** Geralt first found fame on PC. The original Witcher didn’t even get a console port, so for a while Geralt was our little secret. Now he’s everywhere, but if you played those early games, he still feels like a PC icon. **Chell** Portal’s silent protagonist. You only ever see her in reflections or through portals, but somehow she sticks in your memory anyway. If there’s ever a Hall of Fame for "quietly iconic," Chell gets a spot. **Faith Connors** Maybe not as famous as some others here, but Faith deserves her place. Mirror’s Edge is the best first-person parkour you’ll ever play, and Faith’s red glove and city-leaping acrobatics are instantly memorable. **Madeline** Celeste is one of the greatest indie platformers ever made, and Madeline is what makes it work. She’s determined, stubborn, and endlessly relatable. I’ve never wanted to climb a mountain so much in my life. **Goose** The newest mascot, but maybe the most beloved. Untitled Goose Game turned one honking bird into the hero none of us expected but all of us needed. An awkward bird never looked so adorable. --- So there you have it: the PC gaming mascot hall of fame. They may not have a theme park, but let’s be honest, nobody’s ever wanted to watch Mario lock eyes with Doomguy at the breakfast table. The world just isn’t ready for that much star power in one room.
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PC Gaming’s Mascot Squad—who makes the cut?
Who are the mascots of PC gaming? I recently read a thread elsewhere that says one big reason for Nintendo's enduring popularity is their use of mascots: Mario, Link, Kirby, and Samus. But I have to say, PC gaming has its own mascots too. And if you grew up on PC gaming, you know exactly who I’m talking about. To me, these are the most obvious PC gaming mascots: **Sir Graham** Sierra’s signature character. He’s the protagonist of King's Quest, the game that pretty much "made" PC gaming. If you’ve ever typed "look at tree" only to die instantly, you know this guy. **Guybrush Threepwood** For a good long time, the Monkey Island series was the jewel of PC adventure games, and Guybrush was the poster child. For an entire generation of smart-alecks, Guybrush was what made pointing and clicking actually cool. **Commander Keen** PC’s answer to Mario, but with a football helmet and a pogo stick. If you played Keen, you knew that saving the galaxy could happen in between spelling homework and dinner. The alien menace never stood a chance. **Duke Nukem** Duke started out as just another run-and-gun guy, but Duke Nukem 3-D turned him into a legend. Those one-liners were the soundtrack of every ‘90s gaming session. If your parents ever walked in at the wrong time, you know exactly which line I mean. **B.J. Blazkowicz** Possibly the oldest mascot here, since Wolfenstein dates back to 1981. But it was Wolfenstein 3-D where B.J. got a face and a vendetta. He’s been fighting Nazis since before most of us knew what a floppy disk was. **Jill of the Jungle** Jill is the game that put Epic on the map. She was Epic’s answer to Commander Keen, and while the graphics weren’t exactly cutting edge, the level design made up for it. Plus, Jill could turn into a bird. That never gets old. **Doomguy** Probably the most recognizable of the bunch. When people think of PC gaming, Doomguy’s battered face at the bottom of the screen is what flashes in their mind. Doom is forever, and so is the guy with the shotgun. **Gordon Freeman** For a whole generation, Half-Life is PC gaming. Gordon Freeman in that orange hazard suit, holding his crowbar, is basically the Valve logo in human form. He never says a word and still manages to be iconic. **Vault Boy** You don’t actually play as Vault Boy, but he’s everywhere in Fallout. His little thumbs-up and cheesy grin follow you from the vault to the wasteland. With the TV series, he’s basically mainstream now. No mascot is more cheerful about the end of the world. **Kerrigan** The Zerg Queen of Blades herself. If you’re into Starcraft—and millions are—Kerrigan is the face you remember. Blizzard made her the ultimate badass, and she wears it well. **Geralt of Rivia** Geralt first found fame on PC. The original Witcher didn’t even get a console port, so for a while Geralt was our little secret. Now he’s everywhere, but if you played those early games, he still feels like a PC icon. **Chell** Portal’s silent protagonist. You only ever see her in reflections or through portals, but somehow she sticks in your memory anyway. If there’s ever a Hall of Fame for "quietly iconic," Chell gets a spot. **Faith Connors** Maybe not as famous as some others here, but Faith deserves her place. Mirror’s Edge is the best first-person parkour you’ll ever play, and Faith’s red glove and city-leaping acrobatics are instantly memorable. **Madeline** Celeste is one of the greatest indie platformers ever made, and Madeline is what makes it work. She’s determined, stubborn, and endlessly relatable. I’ve never wanted to climb a mountain so much in my life. **Goose** The newest mascot, but maybe the most beloved. Untitled Goose Game turned one honking bird into the hero none of us expected but all of us needed. An awkward bird never looked so adorable. --- So there you have it: the PC gaming mascot hall of fame. They may not have a theme park, but let’s be honest, nobody’s ever wanted to watch Mario lock eyes with Doomguy at the breakfast table. The world just isn’t ready for that much star power in one room.
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Ah yes, Kool-Aid Man. On the intro screen, he bursts through a brick wall—and if you're going to make a game about Kool-Aid Man, that's mandatory. If Kool-Aid Man doesn't crash through something at the start, is it even a Kool-Aid Man game? (No. It’s not.) Now the goal here is simple: protect the precious Kool-Aid from what I can only describe as sentient bombs with straws. They’re called Thirsties, which sounds like the name of a failed emo band, but whatever. These little creeps try to slurp up all your Kool-Aid—which is weird, because I thought drinking the Kool-Aid was the *entire point* of Kool-Aid. Anyway, you’ve got to wait until they actually start drinking before you slam into them. Do it too early and nothing happens. Wait too long and they tap you first, sending you careening across the screen like a sentient bowling ball. Bonus tip: don’t touch the walls either, because apparently the Kool-Aid Man is so full of juice that the slightest touch make him bounce. People like to blame games like this for the Great Video Game Crash. But I say no way. This game has charm. It's got bounce (literally). It's got bright colors. It’s got Kool-Aid Man yelling "OH YEAH!" like he just snorted a line of Pixy Stix. Okay, he doesn't literally do this, but in my head canon, he does. Sure, this is advertising. But so was Cool Spot for the SEGA Genesis, and most people agree that game was pretty darn good too. So cut Kool-Aid Man some slack. He may be a glass-bodied corporate shill, but by god, he’s *our* glass-bodied corporate shill. Oddly, this was made by Mattel Electronics for their M Network imprint, which they used for systems that weren't published for Intellivision. In this case, Kool-Aid Man was an Atari 2600. And I don't understand why this game wasn't available for Mattel's own console. Was Kool-Aid Man too cool for those dweebs who played Intellivision? We may never know. But one thing’s for sure: Kool-Aid Man definitely belonged on the Atari.
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10 incredible PC games that never got console ports—until Steam Deck happened
Here’s the thing most people *still* miss about the Steam Deck—and I’m saying this as someone who’s been yelling about it since forever—is that for decades, the PC had countless exclusive games that never set foot on a console. No ports, no Nintendo love, no Sony handshake—nothing. And trust me, I begged. Pleaded. Lit prayer candles. Still nothing. Then along came the Steam Deck, Valve’s magic handheld that finally turned PC gaming into something I could carry around without feeling like a dork dragging my laptop onto a city bus. Suddenly, all these brilliant PC-only classics felt like they’d always been console games—only better. So, here are 10 games that console gamers never got their hands on, until the Steam Deck made dreams come true: **1. Blood**. The nastiest corner of the Build Engine Holy Trinity—alongside Duke Nukem and Shadow Warrior. It’s gory, hilarious, and way smarter than it ever got credit for. Still holds up, especially with a gamepad. **2. Septerra Core**. PC’s underrated response to Final Fantasy VII. A JRPG-styled epic, crafted by Western devs who knew how to nail the vibe. It deserved controller support years ago—now it finally feels at home. **3. Blake Stone: Aliens of Gold**. Imagine Wolfenstein 3D in space, add aliens and vending machines that heal you, and you’ve got Blake Stone. Campy, colourful, and always overlooked—perfect for handheld fun. **4. Jazz Jackrabbit 2**. Epic’s fast, snarky response to Sonic. It somehow managed to outdo Sega at their own game, and it’s criminal it never left PC—until now. **5. Super Fighter**. DOS Street Fighter 2 was trash, but this Taiwanese indie fighter landed a clean KO instead. Fast, fluid, and shockingly addictive—a perfect fit for thumbstick abuse. **6. The Witcher (2007)**. Yep, Geralt’s gruff first adventure never landed on console. Plans were cancelled, dreams shattered. But now? The Deck’s got you covered. **7. Divine Divinity**. The name is ridiculous, but the game? Undeniably one of the best action-RPGs ever made. A mashup of Diablo-style combat and Ultima-style worldbuilding that somehow works. Never saw a console port. **8. Ghost Master**. Haunt houses, traumatize homeowners, and delight in their terrified screams. Think The Sims, except you’re the one causing trauma. A joy on handheld. **9. Flight of the Amazon Queen**. Adventure gaming at its pixel-perfect finest. Indiana Jones-style puzzles, lush visuals, and humour that aged surprisingly well. Built for a comfy couch or commute. **10. Spark the Electric Jester 3**. A new-school 3D platformer that beats Sonic at his own speed game. Tight level design, dazzling speed, and didn't arrive on consoles—until the Deck gave it the spotlight it deserves. Bottom line: Steam Deck didn’t just make PC gaming portable—it gave these gems a proper handheld life. It brought decades of overlooked, underplayed brilliance out of the desktop dungeon and into the light.
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10 incredible PC games that never got console ports—until Steam Deck happened
Here’s the thing most people *still* miss about the Steam Deck—and I’m saying this as someone who’s been yelling about it since forever—is that for decades, the PC had countless exclusive games that never set foot on a console. No ports, no Nintendo love, no Sony handshake—nothing. And trust me, I begged. Pleaded. Lit prayer candles. Still nothing. Then along came the Steam Deck, Valve’s magic handheld that finally turned PC gaming into something I could carry around without feeling like a dork dragging my laptop onto a city bus. Suddenly, all these brilliant PC-only classics felt like they’d always been console games—only better. So, here are 10 games that console gamers never got their hands on, until the Steam Deck made dreams come true: **1. Blood**. The nastiest corner of the Build Engine Holy Trinity—alongside Duke Nukem and Shadow Warrior. It’s gory, hilarious, and way smarter than it ever got credit for. Still holds up, especially with a gamepad. **2. Septerra Core**. PC’s underrated response to Final Fantasy VII. A JRPG-styled epic, crafted by Western devs who knew how to nail the vibe. It deserved controller support years ago—now it finally feels at home. **3. Blake Stone: Aliens of Gold**. Imagine Wolfenstein 3D in space, add aliens and vending machines that heal you, and you’ve got Blake Stone. Campy, colourful, and always overlooked—perfect for handheld fun. **4. Jazz Jackrabbit 2**. Epic’s fast, snarky response to Sonic. It somehow managed to outdo Sega at their own game, and it’s criminal it never left PC—until now. **5. Super Fighter**. DOS Street Fighter 2 was trash, but this Taiwanese indie fighter landed a clean KO instead. Fast, fluid, and shockingly addictive—a perfect fit for thumbstick abuse. **6. The Witcher (2007)**. Yep, Geralt’s gruff first adventure never landed on console. Plans were cancelled, dreams shattered. But now? The Deck’s got you covered. **7. Divine Divinity**. The name is ridiculous, but the game? Undeniably one of the best action-RPGs ever made. A mashup of Diablo-style combat and Ultima-style worldbuilding that somehow works. Never saw a console port. **8. Ghost Master**. Haunt houses, traumatize homeowners, and delight in their terrified screams. Think The Sims, except you’re the one causing trauma. A joy on handheld. **9. Flight of the Amazon Queen**. Adventure gaming at its pixel-perfect finest. Indiana Jones-style puzzles, lush visuals, and humour that aged surprisingly well. Built for a comfy couch or commute. **10. Spark the Electric Jester 3**. A new-school 3D platformer that beats Sonic at his own speed game. Tight level design, dazzling speed, and didn't arrive on consoles—until the Deck gave it the spotlight it deserves. Bottom line: Steam Deck didn’t just make PC gaming portable—it gave these gems a proper handheld life. It brought decades of overlooked, underplayed brilliance out of the desktop dungeon and into the light.
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What people miss about Steam Deck’s “loss” to Nintendo
It’s silly to compare Switch 2 sales to Steam Deck sales. The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play *Mario Kart World*, your only option is to buy a Switch 2. Period. Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming. Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the *only* gateway to a major IP. But that’s exactly the point. PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines. That the Steam Deck has sold 4 million units despite *competing with every other gaming PC in existence* is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire. So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to. It won by changing the landscape.
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What people miss about Steam Deck’s “loss” to Nintendo
It’s silly to compare Switch 2 sales to Steam Deck sales. The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play *Mario Kart World*, your only option is to buy a Switch 2. Period. Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming. Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the *only* gateway to a major IP. But that’s exactly the point. PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines. That the Steam Deck has sold 4 million units despite *competing with every other gaming PC in existence* is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire. So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to. It won by changing the landscape.
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This accessory, by JSAUX, turns the Legion Go’s Joy-Cons into a proper “one-piece” gamepad. It’s a 3-piece set that comes with a grip that connects joy-cons together, a “condom” that makes it more grippy and provides protection, and a base for mouse mode. Now I’d personally prefer something wider. But again, this is for my wife—and narrow is her preference. But I played it for an hour, and it’s actually quite comfortable. It feels surprisingly natural, especially with the grips. Along with the dock, this grip now makes the Legion Go into a Switch 2 killer because, to me, what makes the Switch 2 what it is are the detachable joy-cons. And so far, the Legion Go is the only major handheld on the market that features detachable joy-cons. One gripe: Lenovo doesn’t include the dock or grip. I had to buy them separately—$37 for the grip, $30 for the dock. Not outrageous, but still annoying, especially since they ship from third parties. Hopefully, more PC manufacturers get on board with detachable joy-cons because I'd hate for the Legion Go to be the only one of its kind.
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My Steam Deck is aging – but I’m not letting it go
I've now had my Steam Deck for four years. When I first got it, I thought, "If this thing only plays a tiny fraction of my PC game library, it will be so worth it!" Little did I realize it would play nearly *all* of my library. Sometimes better. As in, some games that no longer work on Windows still work on my Steam Deck. Now the stereotype with PC gaming is that it's all about specs. As in, chasing pixel counts and framerates. And for some people, that is the appeal of PC gaming. But let me tell you, my Steam Deck has been locked at 800p and 60fps -- except on the very rare occasions I docked it to a TV. And the experience has been nothing short of magical. You know how amazing it is to play Commander Keen on a handheld? Or Serious Sam? Or Septerra Core? And it's not just about old games. There are indies like The Binding of Isaac that really come alive with a handheld. Admittedly, I don't play a whole lot of recent AAA titles. But Battlefield 4 on the Steam Deck? Amazing. "Amazing" pretty much the word to sum up everything. I've got far more out of my Steam Deck than I ever dreamed. Comparing my Steam Deck to newer handhelds like my wife's Legion Go, it's clearly showing its age. But I ain't letting it go. Not for any time soon. There's too many memories wrapped up there. I spent days on my porch, enjoying the sunset. Nights spent on a park bench. Visits to the beach. But also, keeping my old friend around gives me an opportunity I never had previously: the ability to go multiplayer with my wife. That's right, while on vacation, I'm looking forward to PvP sessions. Perhaps while sipping lattes in a hotel lounge. Or right by a pool. It's been worth it.
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Legion Go + Bazzite = Actual Joy
Verdict with Bazzite on Legion Go? This is a massive improvement over Windows 11—not small. The most immediate upgrade is the sound. On Windows, the sound was shrill and tinny, to the point I thought this was a hardware issue. But on Bazzite, I finally have rich and full sound. The other big benefit is suspend. Now I just press the power button, the game stops and the screen turns off. Press it again, it resume from where I left off. But also, unlike Windows, I can entirely navigate using the controller. Right trigger is left mouse click, for example. No need for touchscreen navigation. Battery improvements are also tremendous. Bazzite sips less juice. AAA games can be played noticeably longer, indie way more longer. Shockingly, I see frame improvements. Not small either. Imagine that, an OS change results in more frames! Took me awhile to figure out Bazzite. But it was worth it.
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The official Xbox Ally handheld is so exciting.
It’s everything I want in an Xbox handheld. It runs Windows. But it’s not stock Windows but an optimized version for gaming. And you have access to Steam, GOG, EGS, itch.io–and of course, Xbox Game Pass. The Zen 2 Extreme chip is a giant step up in terms of mobile APUs, and offers a 30% gain on the Zen 1 in terms of graphical performance. Apparently, people who’ve tried it say it feels like an Xbox controller. Which is good. I like the Xbox controller. Now am I going to buy it? Unlikely. My household already has two handhelds, and they each fit our needs very well. But you know what? I’m glad Microsoft is taking the handheld market seriously. Both Nintendo and Valve should feel pressure to perform.
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First thought “mouse mode” was a gimmick, but this was one of the best mobile experiences I’ve ever had. Also, this is a legit Switch 2 killer. It has a 8.8” screen, runs at 1600p with a 144hz refresh rate. You can also customize the power draw too. On top of that, you can connect the “Joy-Cons” together, dock it to a TV—and did I mention mouse mode?
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I wanted to play Just Cause on my TV with an Xbox controller. On the off chance someone else is trying to do the same, I’ve written up these instructions. But first: why even bother when the game already exists on actual console? First of all, my PC *is* my console. I hook it up to my TV and it outperforms current gen console hardware. I have an RTX 3090, so why not use it? Also, the PC version of this game is generally cheaper than even used copies for console. The PS2 version generally goes for $6.22. However, on Steam and GOG, it’s usually on sale for C$1.09. Best of all, the PC version isn’t stuck at 480i. With a few tweaks (no mods needed), you can play in crisp HD—or even higher—and make the game look shockingly good on a modern display. Here’s how to get it working: **Step 1:** Download Just Cause to your PC. **Step 2:** Open Steam’s Controller Settings. Select the current button layout, browse Community Layouts, and choose the one called DeadMonkey with “A” button. Press “X” to apply it. This lets you use an Xbox controller instead of a keyboard. **Step 3**: Right-click the game in your Library, go to Properties > General > Launch Options, and paste this in: `/width=1920 /height=1080` This forces a 1080p widescreen resolution—something the game doesn’t support out of the box. (This trick might work with 4K too, but I haven’t tested it.) **Step 4:** Go back to the main Just Cause menu, and press “Launch”. And that’s it. You’ve got a full console-style experience, running better and sharper than anything the original 2000s-era hardware could deliver.
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How long does it take to understand a game? You don’t owe it 100 hours.
How long should you play a game before you truly understand it? There’s a certain contingent of PC gamers who believe you need to spend hundreds of hours with a title before you’re allowed to form an opinion. Especially in online spaces, it’s common to see someone discredited for “only” playing 10 hours—as if they just sniffed the box and walked away. I get it… kind of. If we’re talking about something massive and layered like Skyrim, then sure. One playthrough can take weeks out of your life. But is that the standard? Take a glance at GOG, which often lists average completion times. Here’s a small sample:

 * Kingdom Come: Deliverance - 41.5 hours * Deus Ex - 22.5 hours * Frostpunk - 10.5 hours * The Invincible - 6.5 hours * Project Warlock - 4 hours That’s a huge range. Why? Mostly genre. The more RPG-like a game is, the longer it will take to finish. But the more arcade-y a game is, the tighter the runtime. But there’s this myth—especially among purists—that a “real” PC game shouldn’t feel arcade-y. That PC games are meant to be vast, deep, and long. I’ve been a PC gamer for decades. That idea’s nonsense. When I had a physical Commodore 64, I could beat Uridium in under 20 minutes. Sure, the C64 is technically an 8-bit micro—not a “PC” in the strictest sense—but I also played Dangerous Dave on DOS. That took about 30 minutes. What about much more modern games? A few months ago, I played Virginia (2016). I was done in one sitting. It took me an hour and a half. Which brings us back to the real question: what does it mean to “understand” a game? Is it the same as completing it? I don’t think so. Plenty of games aren’t even meant to be completed. Take puzzle games. Tetris, for instance, never ends—just speeds up until you die. That’s still a PC game, by the way. It launched on DOS before it ever hit arcades or home consoles. And even for games that do have an ending, completion doesn’t necessarily equal comprehension. What’s the point of dragging yourself through 30 hours of crap just to say you finished it? I've done that with bad games—and trust me, the only thing I gained was regret. Pongo, for example. I played that mess to the bitter end. I don’t understand it any better than I did five minutes in. I just feel cheated out of my time. Most games tell you what they’re about in the first five minutes. If it’s unresponsive, broken, or filled with jank right out of the gate, that’s usually your cue to uninstall. And I’m not just talking about asset flips. Elder Scrolls: Arena stinks. It’s got one of the worst control schemes I’ve ever witnessed. And even by the standards of 1995, it is an ugly game. No, I haven’t finished Arena, nor do I intend to—I have suffered enough. I gave it a solid 30 minutes—everyone told me it was a great—but some games are not worth it. Granted, sometimes there are games that massively improve after the first five minutes. Star Wars Jedi Knight: Mysteries of the Sith is a good example of this. Initially, trying to figure out what to do is such a chore. But afterwards, it’s pure bliss. And for this reason, I feel most negative reviews on Steam are wrong. But Mysteries of the Sith is an exception—not the rule. Most of the time, if you like a game within five minutes of play, you’ll probably like it 50 hours afterwards. If it’s bad at the start, it rarely gets better.

 So no—hundreds of hours aren’t necessary to “get” a game. You don’t owe your time to any title. Five minutes can be enough. And if that five minutes fills you with joy, then the game has already done its job. After all, isn’t the point to have fun?
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You missed these hidden gems. Most people did. 10 PC games with fewer than 100 Steam reviews.
So I was asked, "Can you recommend to me some hidden gems?" To be honest with you, most *good* PC games are hidden gems. Look at the numbers: over 1,000 PC games drop on Steam every month. That’s an entire NES library’s worth -- every 30 days. Almost all of it sinks without a trace. And of the games that are popular, too many get forgotten because -- like it or not -- PC gaming doesn't have the same kind of retro ecosystem that console gaming has. Go to any retro game con -- you’ll see NES carts, PS2 displays, Genesis boxes. But hardly any PC games. And when PC gaming is spoken about at all, it's almost always about hardware. Not the games that made us chase better graphics cards in the first place. So let's change that. I’ll keep this simple. Every game below has under 100 reviews on Steam. That’s my benchmark for “hidden gem.” Some are old. Some are modern. All are worth your time. 1. **ORB: Off-World Resource Base** This is a lot like Homeworld but with more of an emphasis on resource extraction. Basically, it's a *true* 3D RTS. Because this is space, you have to interact in an environment with width, length, and depth. Navigating the maps takes time to get used to, but once you figure it out, the gameplay becomes addictive. The story is also quite compelling too. 2. **Ookibloks** One of the best puzzle games I've ever played. If Nintendo published this, it would be deemed a classic. The goal is simple: you're a monkey collecting bananas that are embedded in blocks. In order to get them, you must smash the blocks. In your way are a bunch of enemies, and if you touch them, you die. And you got to pass each level quick or else Devil Cat will come after you. 3. **Paper Monsters Recut** A cute and cozy 2.5D platformer with cute paper-like visuals. If you're looking for something family-friendly that's easy enough for kids to control, then Paper Monsters Recut is a must. The characters are adorable, the environments are stunning, and it's so fun to explore. The soundtrack is also incredibly memorable. 4. **Curse of the Crescent Isle DX** You know how Super Mario Bros. 2 was vastly different from the first Super Mario Bros. -- and then Nintendo never implemented that gameplay mechanic ever again with a Mario game? Well, Curse of the Crescent Isle is a spiritual successor to Super Mario Bros. 2, with similar NES-style visuals, but even more complexity. 5. **Space Moth DX** This is an above average vertical bullet hell shoot-'em-up. But what takes this over the top is the stunning visuals. No, this is not breaking any new ground -- you can run this on a potato. But all those insects paired with the psychedelic colours is a feast for the eye. And I got to say, shooting up some butterflies while gliding past some sakura never gets old. 6. **Z.A.R.** Released in 1998, this Russian-made FPS was ambitious for its time time -- notable for supporting VR. However, Z.A.R. is *nothing* like Quake or really any FPS. Each level is about navigating an open map, finding enemies, eliminating them -- then reaching the extraction point. Another neat aspect is the destructible environments. Nightdive Studios re-released this for a good reason. 7. **Demon's Crystals** A fast-paced twin-stick shooter with a Halloween theme and Pentium-era low poly visuals. Easy to start, incredibly difficult to master. The guns are excellent, the challenges are fun, and it's a genuine thrill to collect those crystals. If you like arcade-style gaming, this is wonderful. 8. **Hyper Sentinel** If you're familiar with the C64 classic shoot-'em-up Uridium, Hyper Sentinel is pretty much its spiritual sequel. But also, it's so much better. Not only does it have better visuals, it has exceptional controls too. What's more, the power-ups and boss fights are truly epic. Truly one of the best neo-retro games I've played. 9. **Katana Soul** Another C64-inspired game with an impressive CRT filter. You are a samurai taking on demons. Of course, you're slicing them up with your katana. The difficulty isn't for everyone, but if you love old school 2D platformers, this will be a must-play. And I got to say that SEEP, the developer, makes some truly memorably neo-retro games. 10. **Timberman: The Big Adventure** You may be familiar with Timberman, a simple-but-addictive arcade game where the goal is to chop as much wood as you can without being mangled by branches. What not a whole lot of people know is that, two years ago, a spin-off 2D platformer was released -- and it is absolutely fantastic. Controls are precise, the visuals are beautiful, and it's got a lot of charm. Unfortunately, few people have played it. This is a definitive hidden gem. These aren’t just hidden gems. They’re the bones of a forgotten culture. And they’re still gleaming.
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Why I’ll always defend the Steam bargain bin
Yesterday, I shared how—this month—I bought 226 PC games for $135. Generally speaking, there were three responses to that post: 1. “Wow, that’s a ton of games for so little!” 2. “Will you ever actually play all of those?” 3. “That’s gotta be pure slop.” Fair questions. So here’s some context. Back in 2015, I had a dumb-but-sincere goal: to collect every budget game on Steam. At the time, it felt doable. But then came the deluge—more games releasing every day, plus the rise of asset flips and lazy shovelware. I gave up on the idea and started being… selective-ish. Still, that reckless phase taught me something valuable: not all budget games are garbage. In fact, some of the best games I’ve ever played came from that experiment. They just never had marketing muscle behind them. Here are a few that stuck with me: * Ring Runner: Flight of the Sages. A top-down action RPG, set in space, with some similarities to Escape Velocity but with a more involved story. It also has a killer soundtrack, and a spin-off novel available on Amazon. * Enemy Mind. A horizontal shooter, with pixel art graphics, where you play a consciousness that can seize and take hold of enemy ships. * Shadowgrounds. A top-down shooter that takes place in a space colony. Somewhat similar to Alien Breed for Amiga but with even better weapons. Made by Frozenbyte, the same team behind Trine. * Caster. A low-poly 3rd person shooter where you battle bug-like creatures, featuring lots of terrain deformation. * AquaNox. An underwater submarine cockpit shooter that merges arcade thrills with a fun post-apocalyptic sci-fi story. * Nosferatu: The Wrath of Malachi. A vampire-themed survival horror and FPS hybrid with the best opening scene I've experienced in any video game. Of course, it wasn't all hidden gems. 2015 was also the year I was introduced to Hotline Miami, Psychonauts, VVVVVV, Disciples: Sacred Lands, and Savant Ascent. All those games I acquired 10 years ago for less than $1. Good luck convincing me that wasn’t a better use of a dollar than a gas station coffee. Now, sure—I played some absolute trash. Camera Obscura, Intergalactic Bubbles, Warriors & Castles—all of them unplayable disasters. I ignored the red flags. I thought “it’s only 50 cents.” Rookie mistake. I have since become pickier. And I know what you're thinking: "You bought 226 games this month. That's you being pickier?" Yes, I bought 226 games this month. But I’ve become discerning. I avoid anything with reviews below 60% on Steam unless it's hilariously bad (Daikatana, I’m looking at you). No meme games. No anime titty mahjong. No asset flips with “Simulator” in the title. Lately, I’ve been diving into Warhammer, Star Wars, Battlefield, Sherlock Holmes, and Men of War titles—all dirt cheap. Finally played Enter the Gungeon, Doom (2016), Skyrim, and Undertale. And some new-to-me standouts? Try these: * Another Crusade * Sundered * The Ascent * Andro Dunos 2 * Soulstice So no, price doesn’t equal quality. If you’re willing to dig through the bargain bin, you’ll find gold. Just wear gloves.
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I bought 226 games this month. No, I’m not okay.
This month, I bought 226 PC games for C$185.82 ($134.58) Now are those a lot of games? Yes, it's a *silly* amount of games. Perhaps I'm addicted to good deals that deliver fun. We all have a vice, and this is mine. I don't drink, or smoke, or gamble -- but I buy lots and lots of video games. Though back when I was a console gamer, I'd might get eight games for that price -- if I were lucky.
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Just played Another Crusade, a Mexican-made turn-based action RPG that's quite addictive. But wait... how can an RPG be both action and turn-based? Here’s how: you choose your moves like any turn-based game, but then time your button presses to boost attacks or block incoming damage. It’s all about rhythm and precision layered onto traditional combat. There’s also light platforming woven in, and it’s all presented in an isometric style that feels retro—but not in the usual pixel-art way. Honestly, it reminds me more of those charming, quirky iPhone games from the late 2000s. And I mean that as a compliment. Playing this game, it's a bit of an oddity. But it's got personality. I'm hooked.
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50 FREE Steam Games. No catches, no strings.
I’m giving these away because I want people to enjoy **good PC games**. It’s that simple. Want one? Just send me a message with the game you want, and I’ll send you the Steam code. **Completely free.** Let’s go: --- * ~~**Intravenous**~~ ~~A dark, action-packed RPG set in the underworld.~~ - CLAIMED! * ~~**God’s Trigger**~~ ~~Top-down action where a demon and angel tear through the city.~~ - CLAIMED! * ~~**Silence**~~ ~~A post-apocalyptic adventure about survival and family.~~ - CLAIMED! * ~~**Valfaris - Digital Deluxe Edition**~~ ~~Brutal side-scrolling action with a heavy metal vibe.~~ - CLAIMED! * ~~**FootLOL: Epic Fail League**~~ ~~A chaotic soccer game where you sabotage your opponents.~~ - CLAIMED! * ~~**Deponia Doomsday**~~ ~~Point-and-click adventure with wild humor and wacky puzzles.~~ - CLAIMED! * ~~**Ziggurat**~~ ~~Dungeon crawling, monster slaying, spell-casting rogue-like FPS.~~ - CLAIMED! * ~~**Grotto**~~ ~~Narrative-driven puzzle game full of mystery and secrets.~~ - CLAIMED! * ~~**CryoFall**~~ ~~Multiplayer survival on an alien planet. Build, fight, survive.~~ - CLAIMED! * ~~**Creepy Tale: Some Other Place**~~ ~~Point-and-click horror with unsettling atmospheres.~~ - CLAIMED! * ~~**Sticky Business**~~ ~~Run a slime-based business in a world of sticky absurdity.~~ - CLAIMED! * ~~**I Am Fish**~~ ~~Physics-based adventure where a fish escapes captivity to find freedom.~~ - CLAIMED! * ~~**Shift Happens**~~ ~~Cooperative puzzle platformer where two characters shift sizes to solve challenges.~~ - CLAIMED! * ~~**Elven Legacy Collection**~~ ~~Fantasy strategy with deep tactical combat.~~ CLAIMED! * ~~**Internet Cafe Simulator**~~ ~~Build and manage your own internet cafe.~~ - CLAIMED! * ~~**Unsouled**~~ ~~Fast-paced action RPG with brutal combat and a dark world.~~ - CLAIMED! * ~~**White Noise Online**~~ ~~Multiplayer horror where survival is key.~~ - CLAIMED! * ~~**THIS WAR OF MINE: COMPLETE EDITION**~~ ~~Survival in a war-torn city. You control the civilians.~~ -CLAIMED! * ~~**Patch Quest**~~ ~~Rogue-like action with puzzle-solving and exploration.~~ - CLAIMED! * ~~**Ken Follett's The Pillars of the Earth**~~ ~~Narrative adventure based on the best-selling book.~~ - CLAIMED! * ~~**Figment**~~ ~~A mind-bending adventure in a world of imagination.~~ - CLAIMED! * ~~**Slime-san**~~ ~~A fast-paced precision platformer with a cool story.~~ - CLAIMED! * ~~**Strikey Sisters**~~ ~~Breakout-style game with fun co-op play.~~ CLAIMED! * ~~**Scarlet Hood and the Wicked Wood**~~ ~~Dark point-and-click adventure filled with fantasy and puzzles.~~ - CLAIMED! * ~~**NecroVisioN + NecroVisioN: Lost Company**~~ ~~FPS meets World War I horror, supernatural style.~~ - CLAIMED! * ~~**Bridge Constructor Portal**~~ ~~Build bridges in the Portal universe. Solve puzzles.~~ - CLAIMED! * ~~**The Coma 2: Vicious Sisters**~~ ~~Survival horror with dark storytelling.~~ - CLAIMED! * ~~**Rising Storm Game of the Year Edition**~~ ~~Tactical WWII multiplayer shooter.~~ - CLAIMED! * ~~**Epistory - Typing Chronicles**~~ ~~A typing-based adventure game. Fight and explore with words.~~ - CLAIMED! * ~~**Escape from Naraka**~~ ~~First-person platformer with traps and challenges.~~ -CLAIMED! * ~~**ITORAH**~~ ~~2D platformer with vibrant visuals and precision-based gameplay.~~ CLAIMED! * ~~**Time Carnage**~~ ~~A frantic survival wave shooter with a frenzy inducing time-reload system~~ - CLAIMED! * ~~**NEXT JUMP: Shmup Tactics**~~ ~~A mix of tactical RPG and shoot ‘em up. Explosions, strategy, fun.~~ - CLAIMED! * ~~**Eternal Edge +**~~ ~~Action RPG with puzzles and exploration in a mystical world.~~ - CLAIMED! * ~~**AER Memories of Old**~~ ~~Explore a gorgeous world as a bird. It’s like flying through a dream.~~ - CLAIMED! * ~~**The Night of the Rabbit**~~ ~~Magical adventure with whimsical storytelling.~~ - CLAIMED! * ~~**State of Mind**~~ ~~Cyberpunk adventure about AI and human consciousness.~~ - CLAIMED! * ~~**Chaos on Deponia**~~ ~~More of that wacky Deponia madness with puzzles and laughs.~~ - CLAIMED! * ~~**Toki**~~ ~~Retro platformer where you save the love of your life.~~ -CLAIMED! * ~~**Double Kick Heroes**~~ ~~Rhythm-based shoot ‘em up. Shoot to the beat of the music.~~ - CLAIMED! * ~~**Bomber Crew**~~ ~~Manage a bomber crew during WWII. Tactical and fun.~~ - CLAIMED! * ~~**Garfield Kart - Furious Racing**~~ ~~Racing with Garfield! It’s fast, fun, and full of power-ups.~~ - CLAIMED! * ~~**Cook Serve Delicious**~~ ~~Fast-paced cooking sim where you juggle orders and deadlines.~~ * ~~**Killer is Dead - Nightmare Edition**~~ ~~Action-packed assassin game with a stylish, dark world.~~ CLAIMED! * ~~**The Long Reach**~~ ~~A psychological horror game with deep storytelling.~~ - CLAIMED! * ~~**When Ski Lifts Go Wrong**~~ ~~Build ski lifts to overcome obstacles. Physics-based puzzles.~~ - CLAIMED! * ~~**Double**~~ ~~Surreal, narrative-driven exploration game that’ll keep you guessing.~~ - CLAIMED! * ~~**Bot Vice**~~ ~~Arcade-style shooter with fast, intense combat.~~ - CLAIMED! * ~~**Just Ignore Them**~~ ~~Psychological horror with twisted storytelling.~~ - CLAIMED! * ~~**Uurnog Uurnlimited**~~ ~~Quirky platformer with puzzles, exploration, and fun mechanics.~~ - CLAIMED! * ~~**StrikeForce Kitty**~~ ~~A team of cats saving their kingdom. Epic and adorable.~~ - CLAIMED! * ~~**Mini Thief**~~ ~~Puzzle platformer where you steal treasures and avoid traps.~~ - CLAIMED! --- That’s **50 games** up for grabs. No strings attached. Just **free** games because I want you to enjoy them. Hit me up with the title of the game you want, and I’ll send you the Steam code right away. **First-come, first-served**. EDIT: All games have been claimed. Thank you to everyone who’s participated in this giveaway. You’ve made my entire week!
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Such a weird article from Nintendo Life trying to defend the Switch 2 over the Steam Deck. And it's so cringe. First let's talk about the contention that the Switch 2 has better value because it's comes with a dock. Look, I can hook my Steam Deck up to my TV using a USB-C to HDMI adapter and use the Steam Deck itself as a controller. As for a dock itself, sure the official Steam Deck Docking Station costs C$109. However, I can buy a 3rd party docking station off Amazon for C$40. So that's not much of an argument. The Switch 2 has a bigger screen that runs at 1080P. That great. But the Steam Deck has an OLED panel which the Switch 2 does not. In terms of performance, the Switch 2 probably has a better GPU. However, it lacks the Steam Deck's CPU power. And it only has 12GB of RAM compared to the Steam Deck's 16GB of RAM. Will games look better on Switch 2? Only if CPU and RAM don't serve as bottlenecks. The next thing: Switch 2 is supposedly better because a joy-con can act as a mouse. But they're really grasping at straws here because I can use an actual Bluetooth mouse with the Steam Deck—one which is more ergonomic too. Oh, and unlike the Switch 2, I can also use a Bluetooth keyboard too with a Steam Deck. Apparently, the Steam Deck's touchpad so "too awkward" compared to the Switch 2's mouse. But you don't use a mouse in handheld mode—no one does. Touchpads, on the other hand, do work in handheld mode. And I find them much more suitable for FPS and RTS games than an analog joystick. Now for the article's final point: the Steam Deck can't play Switch 2 games. This is actually the most legitimate point. However, it cuts both ways too. Switch 2 can't play decades of PC games, all which are accessible on Steam Deck. And I should know because I'm able to run literally thousands of games on my Steam Deck—many which don't even run on Windows anymore without lots of modding. Can Switch 2 play F.E.A.R. without needing to jailbreak and emulate it? Nope—so in terms of game library, Steam Deck has the win. But ultimately, this is a silly comparison because the Steam Deck is already three years old at the moment. Of course the Switch 2 will be able to do some things better than Steam Deck. It should—it's the newer piece of hardware. However, when the Steam Deck 2 comes out—probably next year—how will the Switch 2 compare? I don't know, but it will likely have all the advantages that the Steam Deck still has but with giant generational leap in terms of performance. Right now, if I wanted to, I could get a Lenovo Legion Go S. And it would be leagues better than a Switch 2. It has a AMD Ryzen Z2 Go APU, 32GB of RAM, and 1 TB of storage—which absolutely wrecks the Switch 2 in terms of raw performance. But the reason I'm holding off is because I think the Steam Deck 2 will be even better. This doesn't even touch about many points that makes the Steam Deck just plain better. The games are cheaper. You don't have to pay for online multiplayer. You have access to multiple storefronts like GOG or itch.io. You can use it as a PC in desktop mode. I can go on. Now do I think the Switch 2 is totally lacking in value? No. If I had a young child, I'd probably get them a Switch 2 simply because it's more kid friendly. However, I'm a full grown man. As for my kid? She's turning 12-years-old in a few weeks so I think she'll do just fine with a Steam Deck. https://www.nintendolife.com/features/opinion-steam-deck-fans-are-seriously-underestimating-the-switch-2
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Let’s talk about Alien Breed
![](https://lemmy.world/pictrs/image/45b998ac-47d1-4af2-a459-5c23bb62cfd9.jpeg) Today, I finished Alien Breed 2: Assault, the second game in the second Alien Breed trilogy. But before I get into that, I want to take a moment to talk about the pedigree of the entire Alien Breed series. Now, if you’re American, you might have no idea what I’m talking about. But if you owned an Amiga—something far more common in Europe—you probably have fond memories of Alien Breed. It was one of the best games on the Amiga, and for a long time, the Amiga was the best computer gaming platform out there. It was miles ahead of DOS, Mac, and even the Atari ST in terms of pure graphics and sound. You have to understand: the Amiga was delivering 16-bit gaming all the way back in 1986—years before the Sega Genesis and Super Nintendo. At a time when most DOS users were stuck with CGA graphics, the Amiga had a full color palette. The original Alien Breed was released in 1991, around the same time as the Super Nintendo, also during the height of the Amiga’s popularity. The main trilogy consisted of Alien Breed, Alien Breed 2: The Horror Continues, and Alien Breed: Tower Assault—all classic top-down shooters. The game was heavily inspired by the movie Alien (1979), and it wasn’t alone in that. Metroid took influence from Aliens, and so did Alien Syndrome, another top-down shooter from Sega that was an arcade hit before making its way to the Master System, Commodore 64, DOS, NES, and even the Amiga. All these games—Alien Syndrome, Alien Breed—were inspired by Alien the movie, but they also owed a huge debt to Gauntlet, Atari’s arcade classic. Gauntlet was really the ancestor of this style of game. But while Alien Syndrome was good, Alien Breed was in a class of its own. It was so influential that it spawned clones, especially on the Amiga’s main rival, the Atari ST. Since the two systems were so similar, there were a lot of unofficial Alien Breed knockoffs for the ST, like Alien Thing, Alien Blast, and Storm 94. None of these would have existed without Alien Breed. But then the Amiga died. And the reason? Doom. In one fell swoop, DOS leapfrogged over the Amiga and became the go-to gaming platform, thanks first to Wolfenstein 3D, then Doom. The Amiga simply couldn’t compete with what DOS was doing in 3D, specifically with VGA graphics. Sure, the Amiga still had better 2D sprite graphics, but by 1993, that’s not what people wanted to play anymore. That didn’t mean Amiga developers didn’t try. Team17, the company behind Alien Breed, made an FPS version called Alien Breed 3D. And for an Amiga FPS in 1995, it was pretty good—arguably the best Amiga FPS up to that point. Since then, people have found ways to push the Amiga further, but back then, Alien Breed 3D was about as good as it got. But there were huge compromises. You didn’t get full-screen FPS gameplay. Then again, the Amiga wasn’t alone in this—Marathon on Mac also ran in a window, but Bungie made it work. Marathon is still one of my favorite FPS games of all time. Team17 did an okay job with Alien Breed 3D, but graphically, it couldn’t hold a candle to Doom, and that was the writing on the wall for the Amiga. After Alien Breed 3D, Team17 mostly focused on Worms, which became a massive hit. For 15 years, that was pretty much all they did. And as fun as Worms is, making the same game over and over for that long takes a toll. Even Team17’s management got tired of it, which is why, in 2010, they decided to reboot Alien Breed with a new trilogy: Alien Breed Evolution, Alien Breed Assault, and Alien Breed Descent. These games were originally Xbox Live Arcade titles. A lot of newer players don’t fully understand why this second Alien Breed trilogy was made, but the short version is that Team17 finally wanted to move beyond Worms. This was their first attempt at doing something different in 15 years. It was a cheap, digital-only game for a long time, selling for $10. At the time, Xbox was known as the shooter console, but it was also known for indies—smaller games that publishers weren’t willing to put on physical discs. And top-down shooters weren’t exactly in high demand; people wanted first-person shooters. So, the Alien Breed trilogy was released piecemeal over a year. Despite being marketed as a trilogy, it was really one game in three parts, much like how Doom and Commander Keen were structured. What made these games stand out was their use of Unreal Engine 3. At a time when many XBLA titles looked rough, seeing a top-down shooter flex with the same engine that ran Gears of War was impressive. The trilogy proved to be a hit for Team17—so much so that it eventually got a physical release, which was rare for XBLA games. Even today, the disc version of the Alien Breed trilogy sometimes sells for $100 on eBay. But if you want to play it, the PC version is the way to go—especially on GOG, where you can often get all the Alien Breed games for just a few dollars during sales. Some reviewers have criticized the second trilogy for being repetitive—fetch quests, keycard hunting, opening doors. But that is Alien Breed. That’s always been Alien Breed. If you don’t like that, you don’t like Alien Breed, period. That said, compared to the originals, the second trilogy is a huge gameplay improvement. The original games had aliens that just ran at you. In the reboot, different aliens behave differently—some rush you, others spit venom, some burst out of the floor or walls. I love that element of surprise, though I get why some players find it frustrating. The story is also a slow burn. If you only play for an hour, you might think it’s repetitive, but stick with it. The plot unfolds gradually, and by the third game, things really pick up—which is why many consider Alien Breed 3: Descent the best of the trilogy. So how does this hold up today? Compared to other top-down shooters, the genre has only improved, especially after Hotline Miami, which set the gold standard. Alien Breed isn’t as good as Hotline Miami, but very few games are. It still holds its own as a solid, enjoyable shooter that honors its legacy. And in the bigger picture, this trilogy marked a turning point for Team17. It broke them out of their Worms rut and led to even better games—like Yoku’s Island Express, one of the greatest pinball games I’ve ever played. Or Sheltered, or The Escapists. If Team17 had never made Alien Breed, they wouldn’t exist today. And if they hadn’t made the second trilogy, they’d probably still be making Worms. And as much as I like Worms, there’s only so much Worms a person can take. So for that, I’m thankful.
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Bionic Commando (2009) really is that bad
Listen, I tend to think gamers cry “wolf” too often when it comes to bad games. Yooka-Laylee is pretty good. I like Mass Effect: Andromeda. And Metroid: Other M was highly enjoyable. But you’re right about Bionic Commando (2009). At first, I just thought it was quirky. And the whole grittiness was strange. Specifically, the aspect of his arm being his dead wife—yeah, that’s weird as hell. After four hours of playing this game, I’m waving the white flag. I can tolerate a dumb cheesy plot. But rockets that can’t aim properly? No. The best part is when you get to swing your arm and move, but even this is executed clunky. Just getting from place to place is a chore. And those boss battles are grindy as hell and not fun. But worst of all, why the hell did they give Nathan Spencer dreadlocks? This might seem like a small detail, but it’s really indicative of how this whole game went off the rails. They really tried to give this game some edge but I cannot help but cringe. I don’t know if I’ll attempt to play this again but… woof!
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Today, I played Major Stryker on a 62" TV with an Xbox controller, and that was odd.
I have a PC connected to my TV. And while scrolling through my games, I came across Major Stryker. I saw that it supports Xbox controller. I’ve only played this game with a keyboard, so curiosity got the better of me. Now if you’re not familiar with Major Stryker, it’s one of those Apogee titles from the early ‘90s. You know, low budget shareware with EGA graphics and Sound Blaster. Major Stryker never got a console release, it’s exclusive to PC even to this day. Well, having the console experience with Major Stryker—even though I’m not technically using a console—was strange. Good game, definitely one of the best shoot-‘em-ups of the 90s. But it’s strange playing it this way. It’s just weird seeing this game on a large 4K display. It’s not terrible, it just feels dissonant.
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