MJ12 Detachment Agent

  • 132 Posts
  • 171 Comments
Joined 10M ago
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Cake day: May 17, 2024

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Nonpermanent “bans” are a thing

I mean from a linguistic perspective. A ban is permanent (or at least long-term in the since that it might take a very long time for a ban to be removed).


This is the leftist talk show streamer’s fifth ban

Doesn’t a ban imply a ban, i.e. permanent removal? This seems like a suspension.


cross-posted from: https://lemmy.world/post/26314507
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I got into C&C via Red Alert 1, never actually got to play the OG C&C (Tiberian Sun was great though), the installer really is a work of art.



Star Citizen perhaps?

Although I personally think it’s basically more of an outright scam than a “too big too fail” game.


Indie gaming is mostly promoted via smaller forums around more niche topics, word of mouth and mostly smaller content creators (with ~1 million being the upper limit).

Discoverability is a major challenge.

Indie also tend to be less polished. I personally don’t care that much about polish (within reason) or graphics, but that can be issue much of the market.



I do prefer Alien to Aliens, but Aliens is an excellent film as well. They are close.

Over time I’ve started to enjoy T2 somewhat less and definitely began appreciating T1 more.

My biggest issue with T2 is that in retrospective it has more of a summer blockbuster feel to it. T1 also had a lot of action, but none of the teen angst stuff.



Side-scrolling action games are not my cup of tea, but ngl that trailer looked awesome. The artwork is gorgeous and the T2 theme got me all nostalgic (even though I strongly prefer Terminator to Terminator 2; 2 is OK, I prefer the darker and horror-focused tone of the first one).












No pressure at all! Based on the games you do share, I think [email protected] could be a good fit for a lot of your recommendations.


@[email protected]

Hey, feel free to crosspost to some other more indie focused gaming communities if you feel like it:

[email protected] [email protected] [email protected]

These communities are relatively active although it’s mostly me posting (I occasionally post notable releases to pc gaming and games).

Looks like a solid lo-fi indie horror. Although my backlog for this subgenre is actually very full. Did just finish mouthwashing which was a lot of fun.



US lacks the capability to control oligarchs. Corruption is too ingrained in American culture.

Not saying it has to be like that or that it can’t change, but this is a reasonable evaluation based on widely accepted facts.


When will they release the Among Us 1D trailer?



Never encouned an Amiga in the wild.

Parents got our first computer in 1997, by that time it is my understanding that Amiga was basically dead (as were other competing platforms like BeOS or Japan’s PC98).


cost them many billions

More like $46 B spent with just $6 B in returns. With losses estimated to exceed $16 B for 2024.

Zuckerburg gets to jack off to his Mii avatar though…


Hopefully we’ll have a TF2 Classic version soon without all the stupid random items and with a focus on dedicated server communities.



They just don’t want to be hounded by anyone about transferring gold from one system to the other.

Why do you need to transfer from one system to another? From my understanding (the last Nintendo device I owned was the OG gameboy) the gold points are roughly comparable to steam points. Why would it matter whether you have a Switch 1 or Switch 2?




That’s fair. I agree.

I guess I was vaguely alluding to the fact that patent fraud stuff did start after Palworld got big. But what you’re saying makes a lot sense.


Why do you think it’s a conspiracy theory to assume the patent fraud strategy was only implemented after Palworld got big?

I know the OG statement was a bit more provocative and sensationalist, but I think the high level logic holds.

Genuinely curious.


They should have stuck to the engine business and not gotten involved in spam/adware schemes.






It honestly does sound very unique and compelling. This seems the like kind of game that makes me stick to mostly indie titles.


I read that article. I am in no hurry, I will speculate that it will eventually come to other stores.


You’re not missing anything. Heavy modding of older games PC can be a pain in the ass.

You can usually find a somewhat coherent and structured guide that will give you a step by step process, but will still be time-consuming (and there will likely be exceptions or outdated information).

The best option is to keep mods to minimum unless you know what you are doing and it’s a game that you play on a permanent basis.


Beautiful screenshots! Too bad that it’s going to take a while until it’s released outside of the Epic store (on PC).


cross-posted from: https://lemmy.world/post/25056453 > Developed by Arcen Games, one of the OG indie developers. AI War 1/2, A Valley Without Wind 1/2 and The Last Federation.
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Developed by Arcen Games, one of the OG indie developers. AI War 1/2, A Valley Without Wind 1/2 and The Last Federation.
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HOMM was incredibly popular in Eastern Europe in the late 90s. Not as popular as Quake/CS/Unreal, but still very notable.


I think the real world implementation of “Kingdoms of Elyria” is Kingdoms Reborn. A multiplayer 4X/city-builder hybrid (although it works just fine in single player too).


cross-posted from: https://lemmy.world/post/24945773 > Streets of Fortuna (in development) [Steam store page](https://store.steampowered.com/app/2946850/Streets_of_Fortuna/)
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I am so excited for this game! I went into the original Citizen Sleeper without any prior knowledge of the game, ended up finishing it in two (pretty long) sessions.





I don’t think it would be possible to make a tycoon/management game with an official Stargate license. The IP holders would want returns of such a size that would be unrealistic for the tycoon/management game genre. Although Two Point Studios have seen what seems like mainstream success.




It feels like a complete bloodbath with the job situation in the gaming industry in the west.

The worst thing is none of the executives are getting fired (in a proper manner, no golden parachutes and clawbacks on any stock based compensation).



cross-posted from: https://lemmy.world/post/24750416 > [Holiday Island](https://www.mobygames.com/game/2290/holiday-island/) on Mobygames > > [Summer Island 0.9.x review](https://lemmy.world/post/15572946) by Agent Karyo
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cross-posted from: https://lemmy.world/post/24750416 > [Holiday Island](https://www.mobygames.com/game/2290/holiday-island/) on Mobygames > > [Summer Island 0.9.x review](https://lemmy.world/post/15572946) by Agent Karyo
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I would have to agree. And I don’t think it’s a good idea to have ray tracing as a mandatory feature.

I think some basic level of support for ray-tracing will be mandatory for dGPUs in the coming years.





I can’t imagine many people who haven’t tried Final Fantasy are going to play this. This seems like a game for super fans only.

FWIW, the last FF game I tried was FF7 in the early 2000s. Bounced off of it in ~40 minutes. I had only played cRPGs and I never really tried any JRPGs (nothing wrong with them, they just not for me).

That being said, I am actually considering trying the original FF7 with mods one of these days.



Huffman is just another american technology oligarch. It is in his interest to spread corruption and undermine rule of law.




I’ve tried it out. It’s actually a pretty solid early-access game. Excellent atmosphere and setting.

Respect to the dev with being so open with the community.



I wouldn’t be so sure that SQ42 will be a guaranteed slam dunk as many SC fans seem to be speculating. That’s if it ever does get released or course.

The gameplay in the recent demo is subpar. FPS combat in particular was trash, far worse than HL1; a game released more than a quarter of a century ago. Turret gunning and the platforming parts looked decent but they are not going to carry the game. No example of player controlled space flight was shown.

The space battles looked nice in a b-movie kind of way, but I have my doubts how this will translate to fun space flight gameplay.

From SC, we know that they have a very history of even basic conceptual balance and they are horrible at iterative play testing.

Regarding the Hollywood cast, Gary Oldman sounded like he wanted to get his money and get out of there ASAP. Anderson wasn’t much better. Writing was some high school-level drivel “we must win because we must!” and lots of shouty one liners. There is a very real possibility that the whole thing will be a Wing Commander: The Movie - 30 hours of tedious custscenes. And you just know it’s going to take itself extremely seriously (think the space bulldozer scene in Wing Commander).

Looking at the UI/UX of SC, it’s not unreasonable to assume SQ42 will suffer the same sorry fate. Very flashy ironman-style UI visuals that are nigh unusable in a video game.

Let’s see what happens.