MJ12 Detachment Agent

  • 319 Posts
  • 435 Comments
Joined 1Y ago
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Cake day: May 17, 2024

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I’ve haven’t had the chance to play Endzone 1/2, but they have been on my watchlist (there are so many good games these days).

Pizza Connection 3 was okay, albeit a bit bland and not a good sequel to the Pizza Connection series.

Good luck to everyone at the studio and hope they find new positions quickly.



I remember them announcing that SQ404 was entering a “polishing” phase in late 2023.

At that point and to this day, they failed to finalise a flight model, develop an armour/shield system and implement engineering gameplay.

Arguably these are critical elements for a release with space sim gameplay. Although if SQ404 does release, I think it will be 30 hours of Wing Commander The Movie level cut scenes (space bulldozer) and script, with bored sounding Hollywood actors counting the seconds till they can leave Chris Roberts’ mocap studio.

Inside Chris Roberts’ Mocap Studio:

Roberts: Hehehe. Hey, Mark! You know how I came up with the Vanduul? Hehe.

Hamil: No, how?

Roberts: Ehehe. Vandals to Vanduul! Get it? Hehehe. Pretty smart, right? Hehehe.

Hamil: Very original.

Roberts: Did you know the Vandals were a Germanic tribal grouping that raided the Roman Empire? Bet you didn’t know that! Hehehe.

Hamil: I am in awe of your creativy!

Roberts: I know, right! Hehehe.

Ok Mark, enough farting around. Pretend you are riding a space bulldozer!


Congrats and welcome to the mod team!





It does sound strange to say that Genshin Impact has sold out. That seems part and parcel of being a gacha game.


Sure, but that doesn’t mean one has to go along with their DLC policy. It’s reasonable to be aligned with such a business model (especially when there is competition in the indie segment that is far more reasonable about DLC than Paradox).


The last Super Mario game that I played back in the late 2000s.

Nostalgia. :)


One thing to consider is the recent shutdown of lemm.ee which I believe was the second largest instance (by MAUs) after LW.

Blocking Piefed seems excessive, but that’s your choice.




Yes, there are many modpacks that are available and some are even getting updated.

The Dune one is great, I keeping coming back to it over the years. There is always a fantasy total conversion mod, but I never got into it.


[Nova Patria Steam store page](https://store.steampowered.com/app/3831720/Nova_Patria/)
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Love that euro-trance track, very authentic.

Funny to see the 2000s starting to get defined in the mass consciousness.





Why are the executives not being fired (and blacklisted) for such a massive failure in understanding market dynamics?


cross-posted from: https://lemmy.world/post/35301959
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I read that, I am looking for feedback from those who like WoW Classic and play Turtle WoW.


What’s the difference between Turtle WoW and WoW Classic? I’ve never played retail.


Can’t speak for competition in consoles, but parts costs have radically increased, particularly GPUs (and it’s getting much more difficult to have generational leaps in graphics quality).



You’ll need to specify what genres and game styles you like.





If the game is formally released, it is reasonable to provide refunds (irrespective of purchase date) for cash shop items that don’t exist or don’t work.





There are also contractual issue to consider. Their investors have a “one-sided” put option in 2028 that might force them to “release” SC even if 80% of the marketed gameplay doesn’t exist and large number of cash items are de facto non-functional.


Sure, but if SC is actually released, it is only fair to provide a no questions asked refund policy for JPEGs and non-functional cash shop items. Is it not?

At any rate, this discussion is moot, because SC is not released as BlameTheAntifa claims. The overwhelming majority of marketed gameplay, content simply doesn’t exist and a large part of the cash items are either broken or borderline non-functional.



Can’t hurt to cross-upload, the reality is that GN would need a YT channel to be commercially viable, but I think they are better positioned than most to use PeerTube as secondary channel.


So if it is released, would it be fair to allow “no question asked” refunds on all cash shop items that are in still in JPEG form or de facto don’t work?




“It allows us to do things without imposing the framework of a typical video game studio,” Chris Roberts said in an interview with La Presse from his home in Los Angeles. “The players who fund us expect the best game, period. We don’t have to streamline, cut jobs, or change our business model.”

This is false. I am honestly surprised about the cavalier attitude with the truth.

Star Citizen Devs Confirm Some Layoffs As Part Of A ‘Restructuring,’ Relocation Appears To Be A Factor (Feb 2024)

Star Citizen Developer Hit With More Layoffs (Nov 2024)


Machine Translation: >CIG Montréal will work on refining the online game Star Citizen , which has been available in a pre-official version since 2017, but whose official launch version ( Star Citizen 1.0 ) is now promised for 2027 or 2028. > >“The name Turbulent was more associated with our technology solutions than with video games,” explains Benoît Beauséjour, Turbulent’s co-founder who is now CTO of Cloud Imperium Group (CIG). “To attract specialized staff, our video game group will now be called CIG Montreal.” > >CIG Montréal is indeed looking to increase its workforce to some 150 employees. Its ambition is to become one of the largest studios in Montreal. Turbulent, for its part, will continue to exist for web projects, including the updating of the National Bank and Ricardo websites. > >Star Citizen is a fully crowdfunded, massively multiplayer online first-person space simulation game. Chris Roberts, co-founder and CEO of CIG, says he's raised just over $1 billion for his game from players, some of whom are growing impatient and eager to see the finished product. > >"It allows us to do things without imposing the framework of a typical video game studio," Chris Roberts said in an interview with La Presse from his home in Los Angeles. "The players who fund us expect the best game, period. We don't have to streamline, cut jobs, or change our business model." > >The British entrepreneur knows the Quebec metropolis well, having participated in the filming of feature films there, at a time when he was taking a break from video games. He appreciates the city and the talent of its video game specialists. > >He planned to be there to personally inaugurate the renaming of his studio, but the turbulence at Air Canada decided otherwise. > >On the way to the "final" version of Star Citizen , CIG Montreal plans to launch the single-player game Squadron 42 next year , with a more conventional narrative and set in the same universe as the latter. Several new features introduced by Squadron 42 will then be used to enhance Star Citizen . > >Squadron 42 will launch at a point in 2026 where it won't be overshadowed by the most anticipated game of the next few months, Grand Theft Auto VI . "We're hoping it'll be almost as big an event. Other than GTA 6 , it's probably the biggest-budget AAA game," says Chris Roberts. > >Star Citizen already has over a million returning players every month. In total, at least 25 million people have played it at least once. This should help CIG successfully market Squadron 42 , as many of these players are eagerly awaiting the new title. > >Others might be drawn to the formula or the characters. "It's Top Gun meets Star Wars ," says Chris Roberts. > >Throughout the action, players will be able to rely on sidekicks who take on the features of well-known actors, including Gary Oldman, Mark Hamill, and Gillian Anderson. The voices and gestures of the three actors were digitized in the studio to create realistic avatars. > >In addition to Mr. Beauséjour, Turbulent's other co-founder Marc Beaudet and partner Claire Buffet have taken on new roles at CIG. The former will lead the studios in Montreal, Manchester, England, Austin, Texas, and Frankfurt, Germany. Ms. Buffet becomes head of operations and human resources for CIG's North American offices. Source (Star Citizen Tools Bluesky): https://bsky.app/profile/starcitizen.tools/post/3lwzm6lfdss2b
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Not the dev, just a tycoon/management games fan. An MMORPG management game sounds like a lot of fun.

There is also MMORPG Tycoon 2 (that’s in 3D), but development has a strange cadence.


I am not a bot. 😀

Just sharing, I saw a let’s play of the game and it looked cool. The concept of an MMORPG management also sounds fun (there is MMORPG Tycoon 2, but development is going at a glacial pace).




Why do you think the scores are useless? They are good starting point and/or a way to evaluate smaller indie titles that often don’t get professional reviews.




The was the last console game that I’ve played (a few party games notwithstanding)


Nah, the maps were all linear and there were no multiple solutions.

It’s pretty clear they made a random action RPG.


It’s a good thing that I haven’t given Paradox money since Cities: Skylines was released (solid game, but the transportation system was lacking on release).



I would have held my nose with the Day1 DLC if the game was good, but nah, they transformed it into an action RPG.

It’s really too bad that Paradox was the company that got the VTMB license.


It’s almost certainly going to be complete shit (if you are looking for a roleplaying game with strong world building and well written characters).

A mediocre action-RPG with a VTM theme. And Paradox are going to release a whole bunch of pricey DLCs while abandoning the core game and ignoring critical bugs.

I used to buy Paradox games 10+ years ago, by this point they are a European EA.


Played the original (but Win95) release as a kid in the 90s.

Exploration was a huge part of the maps. I remember constantly getting stuck and not being able to progress forward.




Definitely not like spore (at least from all the videos I’ve seen, haven’t tried the demo yet), this is closer to a 4X of sorts.


I would say mostly planned. It was always supposed to be galactic sandbox strategy with colonization, city-building and space station stations.