MJ12 Detachment Agent
I don’t think Jacobs is a scammer like Chris Roberts with Store Citizen, but you got to agree the 12 year history of CU does not inspire confidence.
I say this as someone who enjoyed Darkfall and can’t stand pure themepark MMOs. I tried to get into DAOC, but the UI/UX is simply too old school for someone who hasn’t played it back in the day.
As someone who doesn’t play on consoles, the first time I encountered Kingdom Hearts, I thought this was a satirical piece. As if the gaming site made up a fake game. Goofy, Donald Duck and the Final Fantasy fellow together sounded like a teen fanfic.
No disrespect intended. I am genuinely happy if KH brings entertainment to people. Just sharing my literal “first impression”.
Tried out the demo in late 2024. I really like the concept. It didn’t feel like all those "[retail store type] simulator] UE5 asset flips that are all over Steam. It has it’s own visual style and IMO has more refined core gameplay mechanics. Sure, some of the gamplay is similar (and can be very addicting), but you can see that thought was put into the gameplay mechanics.
If the 1st person store simulator concept seems intriguing, but you are looking for something beyond a quick UE5 asset flip, I would recommend to check this out.
I am surprised that it was released for free. I briefly interacted with the dev in late 2024 and I was under the impression that there would be a commercial release in 1H 2025.
I would assume a publication like “Nintendo Life” will promote Nintendo irrespective of what the issue is.
And to my limited understanding, the people who buy/use Nintendo are either children (you are not going to tell them they have shit taste) or hardcore fanboys who on some level will defend any action by Nintendo no matter what.
I have yet to try the demo, but I believe with Entitled, it’s actually not the story. You have the standard “save the world/princess” narrative (their page describes this in an ironic way) which you can complete, but you also have a management/tycoon x lifesim hybrid:
The world of Entitled is a quirky mix of fantasy and real life. Modern economic themes blend with a medieval fantasy setting. One moment you’re delivering swords for the blacksmith, hoping someday you will own a sword of your own and become a proper hero. Shortly after, you pay taxes and attend lectures on supply and demand on the job market. All that to figure out what to actually do with your mediocre life.
In principle I agree with you, but it’s also a “chicken and egg” type problem. Many people aren’t going to switch to Lemmy if there isn’t a modicum of coverage for more specialized topics.
I think getting to somewhere beyond 100K MAU will have a transformative effective on activity in some more specialized communities.
Thanks for the write up.
I mostly agree. The combat is indeed terrible with both real-time and turn based. Turn based just feels off and pure real time is not viable. I play with real-time with pause.
I had the misfortune of playing as a technologist on my first playthrough in the early 2000s. It was really rough. Over time you can figure out strategies/approaches to make it easier, but I would argue many of them almost break the game.
I agree you need a measure of tolerance for retro gameplay/jankyness and honestly combat was subpar even for its time (Fallout 1/2 combat had many issues by modern standards, but it was definitely much more refined than in Arcanum).
What was your experience like? Interesting to hear from someone who tried it now as opposed to when it was released. I will add that it’s not merely a matter of nostalgia, but you also have a better grasp of the core gameplay and the general storyline beats if you’ve played it several times since release.
Did you get the HD patch?
I thought this was unique enough to share in [email protected]. 😆
That’s a fair point. We did have Arcanum in 2001 and while it’s arguably legendary in CRPG circles, I don’t think it did all that well commercially.
The Black Isle version of Fallout 3 (Van Buren).
Bethesda’s version had expansive and impressive maps and visuals, but the writing and world-building were subpar compared to Fallout 1/2 and New Vegas.
Jesus Christ, the DLC prices. They’re selling each additional ship for ~$50? Like, the game with all ships is ~$700? I mean, I know that DCS World and Il-2 Sturmovik: Battle of Stalingrad use that model, but I can’t imagine that the ships function as differently from ship-to-ship as the combat aircraft in those games, bring as much additional gameplay.
It’s the Star Citizen model. Players should be happy they are not paying $400 for a concept art piece of a ship.
This is an excellent point. An organisation the size of Sony is simply incapable of not attempting a live service hit as long as they have the resources to do so.
A smaller player can pursue a strategy where they gain profits from their (somewhat specialized) segement of the market. Sony lacks that flexibility due to their size.