I make things with computers. Preferably artsy things, but I also like to work on random scripts and pipelines. I like D&D & video games, but don’t always have time to play them. I like pet chicken. I watch soccer, especially NWSL & USWNT, as well as some WSL and whatever happens to be on.

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Joined 2Y ago
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Cake day: Jul 01, 2023

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My friend said it was the best D&D experience he ever had. I love D&D and also had hundreds of hours in Solasta. I immediately bought 2 copies of BG3 so I could play with my SO. BG3 sucked for me. It’s like pretend D&D, with the whiniest, most burdened companions they possibly could have created, and a terrible UI to boot. We tried it again after the ‘final’ patch (still buggy, but better). Ended up pretending it’s not D&D and tried to ignore all the terrible nonsensical gameplay mechanics. Made it all the way to Act 3 before giving up again.


Getting back into Sea of Stars. Just unlocked the graplu, so that’s cool.


We used to really enjoy game pass as a family. I think the best part is discovering games that we wouldn’t have played otherwise. But at some point we stopped using it, so we cancelled. We’ve gotten 1 or 2 months free or cheap a couple of times now, but I ended up mainly playing one game… Although I suppose I did discover that I liked Avowed more than Expedition 33 😳. If I’d had to buy them, I would have only bought Expedition 33.

So I think we’ll keep going like this… Once a year or so use a cheap trial to get a month and try a lot of games, and use steam sales the rest of the year, and every now and then buy a full price game we really want.


Trying to get back into Dragon Age Inquisition. I really didn’t care for the combat, but I’m there for the story.


Oh, we just had this happen after not playing for a while. Booted the game up and we’re in the tavern in Lucent, with no idea what to do next.


Morrowind - the first game that let me leave the path. It completely changed RPGs for me, and I loved it.

Solasta - this game captured the D&D feeling like no other game has. My wife and I have spent hundreds of hours playing this together.

Dragon Age: The Veilguard - this game touched me emotionally, more than any game before it. The whole 3rd act is an emotional rollercoaster. Plus it has one of my favorite action sequences ever, in The Siege of Weisshaupt.


Wow, that looks really good. I know nothing about this game… Will have to look up if it’s part of a series or what.


Back to playing Dragon Age: The Veilguard. Playing a rogue Grey Warden dwarf this run through, and I’m already loving the character.

I turned off the always on waypoints this time, which should probably be the default setting. It’s more fun to explore than to mindlessly follow the floating dot.

Looking forward to kicking some Venatori butts.


And I don’t think any of those require these kind of advertising images. I suppose that’s why we don’t really see them anymore


Lol, it strikes me that I don’t even know how they advertise games outside of blogs these days?


Oh, thank you! I’ll have to find the 2nd half. It did seem rather short on its own for a trailer!


Huh, I don’t really get the trailer. Is that guy from the previous games? Or is he just a random monster victim. What’s the significance of salt? Why would the coin have her fooled?

Sorry if I’m ignorant to common lore.


And puppies have 4 legs.

Let’s say more random stuff!

Y’all are acting like I said I hate all fantasy rpg games.


Sure, and Dragon Age, too. But they’re not D&D. I like fantasy RPGs, but when I think D&D, I think party of ~4 with friends.


But a lot of people are. I didn’t care for BG3, but I tolerated it as a multiplayer game because it’s fun to play with friends. I also played Solasta solo, but most of my hours were co-op, because it’s just a lot more fun.

I guess for me the adventuring ‘party’ experience is a big part of D&D.

A solo experience could still be fun, but, like I said, I’m not getting excited about it.



Just started Avowed (slightly patient, I guess?). I didn’t love it at first, but I’m starting to really like it. It’s much more story heavy than I expected. Combat was really difficult at first, and I lost almost every fight once I got to Paradis. Now that I’m level 6, I win most fight easily. 🤷

The magic casting with a wand and a grimoire feels super cool. They really nailed that.


Anyone know what the budget was? At 800k sold, that’s roughly $56M, minus merchant fees, plus whatever they get for 2.2M players on Game Pass.

Definitely not bad, though I expect it’ll take a while for them to recoup their budget.


I ended up looking up how to cure it. I wasn’t having that much fun chasing a cure.


Playing Oblivion. I don’t remember liking it this much when I first played it way back when. And there’s a lot I don’t remember, so maybe I never got that far into it. I just discovered that the Daedra shrines give you crazy powerful magic items, so now I’m tracking all those down. Although I contacted vampirism during one of the missions, which is starting to suck.


It feels really good.

It’s kind of crazy how well this 20 year old game is designed. Each NPC has a life. Each house is a real house, and not just a closed box for background setting.

The gameplay feels so good that it’s a bit startling when things are buggy, or just not as modern. Like when you have a fetch quest, but you already have the item: there’s no option to say: here it is! You have to literally walk away to trigger something in the quest engine, and then come back to deliver the item.

Also, the way enemies are not at all aware of each other stands out: 2 bandits standing next to each other. I snipe one of them, and the other doesn’t even react. Must have been the wind…

But overall I’m loving it.


Driving to tracks is 100% a chore. It’s made me not enjoy any new racing game in the last 5 years. I really hope this game has an option to skip that and jump right into a race. I don’t look forward to wrangling my family to drive to the same track just to start a race. I’m sure at least one of my kids would drive in the opposite direction because they think it’s funny.


I still don’t use gog much. Last game I got there was free through Amazon prime, I think. It was Lego star wars episode 1, and while I usually really enjoy the Lego games, controller support was totally busted, so I ended up not giving it much time. 🙁


I don’t really see it being a sandbox. I mean, all answers are given, and you select from those choices. That’s the same as other games that have pc vo. I feel like it would have made more sense to have no voice options at all, and to just get rid of the ridiculous quips. That way, you create your own voice in your head. In no universe would the character I created complain about having to put her hands onto everything before opening a door.

Anyway, not a big deal, but like I said, it was a bit jarring.


One thing I find jarring about BG3 is the lack of vo for the player character. It seems like a weird omission in this day and age. (Not counting the dumb ‘I clicked here, so my player has to say something’ vo. Like, shut the fuck up with your dumb chess references, Gale!)


Specifically Mario Rabbids Kingdom Battle. The sequel was a massive disappointment.


Solasta Crown of the Magister for $8.99.

For me it’s the best game ever to capture the D&D feeling. The custom Warlock subclass, Timekeeper, is ridiculously fun.


People don’t accept that, perhaps, something isn’t just “not for them”

I think this is my favorite comment on this whole thread.


Gaming has a polarization problem
With recent big game releases, it's become obvious that a game is either a resounding success, or complete shit. There doesn't seem to be any middle ground. Kingdom Come Deliverance II is a ambitious masterpiece, and Avowed is lazy slop. 93% of Steam users recommend KCD2, vs 77% for Avowed. And maybe this has been an issue for a long time, fed by the need to get viewer numbers on articles and videos, leading to more polarized opinions that give people a reason to pick a side, even if they're never going to play the game. But as regular people, gamers, Lemmy posters, why are we doing the same? How is it serving us? Are we all influencers in waiting, hoping to up our updoot count and build a following of... dozens? More than 2/3rds of players of Dragon Age Veilguard recommend the game on Steam. And yet reading the comments here and other places, you'd think that 90% of people who tried the game found it to be, not just bad, but absolute trash, with a small number of people chiming in that they actually enjoyed it. And game studios are reacting much the same way, and are quick to start layoffs, or shut down all together. But hey, we don't owe those corporations anything. But, as a community, do we owe it to each other to foster more honest correspondence?
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Ooo, I loved Veilguard, so maybe I’ll love this, too.


I bought it a few months back. Looking at my play time, I guess I didn’t care for it too much. Oh well, I guess it’s better to buy that on sale and see if you like it, than plopping down more money when the new one comes out.


Finished Dragon Age Origins + the Awakening expansion, and am now playing Dragon Age Inquisition. It’s taking me a bit of time to get used to the differences in spells, skills, and crafting. And why is there no crafting station in the Hinterlands?!? Let me make the things!


Yes, the combat is awesome. I just played Origins, and sure, there were a lot of opportunities for my character to be a dick, but I really wonder how many people choose those options. I didn’t. I liked how close you could get to the companions in Veilguard. It felt much more impactful in the end game.


I, for one, loved it. That may not be true for a lot of people, but I’m glad the game was made.


The game was really solid right from launch, so I guess it’s not lacking any updates. Bummer that it’s perceived as such a failure.


Playing Sea of Stars with my 2 kids. We’re having a lot of fun with it so far.


Playing Solasta. Our D&D group had fallen apart, and we just didn’t seem to be able to get a new game together. Solasta scratched that D&D itch like no game before it has. My wife got really into it, too, so we ended up adventuring for hundreds of hours together.


Playing through the entire Dragon Age series, then Pillars of Eternity and Sea of Stars.


Dragon Age: Origins. Playing on the Deck, and it’s taken a while to get used to the remapped PC controls. The game definitely feels 15 years old. Still, the story and characters are good.

I see some similarities to newer games like BG3, like the idea of the camp, and having a large number of companions to switch between. I actually didn’t like this in BG3. I think the Lighthouse setup in Veilguard, while mechanically similar, felt, and fit into the story, much better.


Why do modern strategy games hate the grid?
OK, I finally took the plunge on Baldur's Gate 3, and, coming from playing several hundreds of hours of Solasta recently, the first thing I noticed is the lack of a combat grid. Going back a bit further, my son and I spent a ridiculous amount of time playing Mario + Rabbids Kingdom Battle. We were super pumped for the sequel, but when it finally came out, it kind of fell flat for both of us. Whether or not it's down to this, I don't know, but they also removed the grid. That game, of course, was an XCom-like. XCom used a grid, but a more recent Firaxis game, Marvel's Midnight Suns, got rid of the grid as well. To me, all these gridless iterations of classic strategy games just aren't as engaging. I guess they're going for a more immersive rpg type of feel? But to me it seems to sacrifice the strategy aspect, and ultimately, judging based on my hours played, that always ends up being too great a sacrifice. My play time on Marvel's Midnight Suns is less than 10% of Xcom 2, and the same is true for Mario + Rabbids Sparks of Hope. I'm sure BG3 is a great game, and I'm sure I'll enjoy the campaign, but so far it's not giving me the 'feels'. Do you miss grids? Or did they only slow you down?
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