I make things with computers. Preferably artsy things, but I also like to work on random scripts and pipelines. I like D&D & video games, but don’t always have time to play them. I like pet chicken. I watch soccer, especially NWSL & USWNT, as well as some WSL and whatever happens to be on.

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Joined 2Y ago
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Cake day: Jul 01, 2023

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Playing Solasta. Our D&D group had fallen apart, and we just didn’t seem to be able to get a new game together. Solasta scratched that D&D itch like no game before it has. My wife got really into it, too, so we ended up adventuring for hundreds of hours together.


Playing through the entire Dragon Age series, then Pillars of Eternity and Sea of Stars.


Dragon Age: Origins. Playing on the Deck, and it’s taken a while to get used to the remapped PC controls. The game definitely feels 15 years old. Still, the story and characters are good.

I see some similarities to newer games like BG3, like the idea of the camp, and having a large number of companions to switch between. I actually didn’t like this in BG3. I think the Lighthouse setup in Veilguard, while mechanically similar, felt, and fit into the story, much better.


This is my last one, too. First time playing it, about 30 hours in now. Planning to play through all the older DA games before doing another playthrough of Veilguard.


Oh, I didn’t even realize it’s already out!


I just played Dragon Age Veilguard, and I’m now playing Dragon Age Origins, which was released 15 years ago. The difference in graphics and animation are startling. And it has a big effect on my enjoyment of the game. Origins is considered by many to be the best in the series, and I can see that they poured a ton into story options and such. But it doesn’t feel nearly as good as playing Veilguard.

Amazing graphics might not make or break a game, but the minimum level of what’s acceptable is always rising. Couple that with higher resolutions and other hardware advances, and art budgets are going to keep going up.


Dragon Age Origins. It’s definitely a bit rough to play on steam deck without proper controller support, but after playing Veilguard, I want to see what I’ve been missing these last 15 years.


Dragon Age: The Veilguard | 9/10 I loved this game so much. It literally made me cry at one point. The story and characters were phenomenal.

Super Mario Wonder | 7/10 fun with the family.

Solasta | 9/10 Finished yet another playthrough with my wife. It’s the best D&D video game.


I just started Inquisition. I’m looking forward to learning more about the characters that appear in the Veilguard.


Well, it crashed on launch, for one. I saw there’s a ‘4GB’ fix, but that doesn’t let me launch from steam, and I wanted to stream to the steam deck, where I do almost all my gaming these days.

I really loved Veilguard, but I’ve definitely seen people who played Origins complain about it. I thought the characters, story, and combat were fantastic though.


I just finished The Veilguard at 68 hours. I loved it, but haven’t played Origins. I bought it, but refunded after I saw how buggy and unsupported it is on new hardware these days. Maybe they’ll have a remaster some day, since everyone seemed to love it.


Hah, I actually just busted out pen and paper for Dragon Age Veilguard, although it was to compare companion stats, and nothing to do with the story.


This actually sounds like depression. Being unable to find joy, and then unsuccessfully searching for it in places where you used to find it. I would consider talking to a professional if you can.

Or try Dragon Age Veilguard.


I’ve been playing the Ballionaire demo, which is pretty damn fun.


I miss good arcade racers. I don’t remember the name of them, but I remember on the Xbox or 360 there were some really fun ones where you race around cities and nice landscapes. You could just jump in with friends and race. These days any racing game I try is like a job. Oh, you want to race? First drive to the garage, pick your car, talk to the mechanic, then spend 20 minutes driving to the race track. Mario Kart is about the only fun racing game I can think of, but I’d prefer something with real cars.




Tactical beach wizard. Wish it were multi player, but enjoyed it a lot either way.



Back in the day I was always impressed with Tekken’s graphics, but it never felt as good as Virtua Fighter. I think VF made even better use of 3d space, and also added interesting environment interactions. So thats where all my quarters went.


Marvel’s Midnight Suns has similar top notch graphics, and somewhat similar mechanics, but with deck building added. I don’t remember if there’s a class system.

If you like the d&d mechanics, check out Solasta, which I like a million times better than BG3. The graphics aren’t as good, but it’s also not as gore/horror focused.


Against the Storm. Picked it up way back in early access and kind of thought it sucked. Saw some people talk about it recently and decided to give it another go, and it doesn’t suck anymore! I suck at it, having lost every round, but I keep going back in, so I guess I like it now.


Picked up Sonic All Stars Racing on the Deck, and it’s super fun. Never heard about the game when it came out. It’s basically Mario Kart with Sega characters, but thats… really fun.


It’s on game pass if you have that. I started it and liked it, but got distracted. Been meaning to get back to it.


I feel like this is a weird take. Children will play good games and discard bad games. They may not do research before asking for a game from a beloved brand, but the same is likely true for many adults.


What are the specs? Dimensions, resolution, format… Can it be animated?


I really liked Earthless, which is similar to Cobalt Core but adds grid movement.

Galactic Glitch was pretty fun, too.

ColorSpace is annoyingly challenging, in an addicting sort of way.

I also played a lot of ‘Survivors’ games. Most of them sucked, and surprisingly few worked well on Steam Deck, but Sea of Survivors was fun.



Started playing The Lamplighters League after seeing that it’s on game pass. Also still playing Sea of Stars,where I just defeated the Dweller, and now feel betrayed 😭


Just played the Lamplighters League demo and liked it quite a bit. Only bummer is that it does not play well on steam deck, so I will hold off for a while.


This looks amazing. Being able to switch your class at any time seems a bit weird. I wonder why they don’t just have you take control of one of the other characters in your party instead?



Playing Sea of Stars on gamepass, and Baldur’s Gate 3, co-op with my wife. Sea of Stars is pretty fun and kind of relaxing. I want to like BG3 more than I do. Lots of frustrations with the combat, and the waypoint/journaling system.


I know I’m late to respond, but I did check out jagged alliance 3,and it looks awesome. Thanks for the recommendation!


I’ve played more BG3 now, and maybe I’m an idiot, but I can’t figure out how to block anything. E.g. I’ll stand at the top of a ladder to block enemies from climbing up, but they’ll happily climb up and walk right through me. Or standing on a narrow beam, and somehow they go to stand next to me on the narrow side to push me off? What am I missing? How are you able to block any space?


Waves 3D printed wand… Magic also no workie in real world 😖


Huh, I’m not sure I agree. It’s fairly straightforward to represent any volume as a 3D grid, and depending on how the game system does the math, it’s easy to count cells on any diagonal. I think the controls are a bit messy, but Solasta has a totally usable 3D grid for things like flying, and also shows how area effects like spheres or such affect surfaces on different levels.


Oh gosh, I vaguely remember the pausing & queueing up action thing. I usually played 2 player, and I’m trying to remember if that paused everyone or not.

Yea, I saw Midnight Suns as a mashup between something like XCom and a CCG. I haven’t played too many CCGs, though I did enjoy Slay the Spire. I see the cards as adding some randomness to the game, but as far as the tactical positioning it doesn’t really change things for me. I remember the environment actually factoring in quite a bit… pushing people into things, or throwing things. I guess the lack of grid didn’t really hurt that, but I wonder if I would have enjoyed it more if the grid had been there. Ultimately I don’t know if it’s the grid itself, or just a fundamental shift in style of gameplay that leads to me not enjoying these games as much.


BG1&2 weren’t turn based, so I don’t think it’s quite the same thing. I did enjoy both of those games though, in their own right. What’s CCG?


I friggin love Solasta. Our tabletop D&D game kind of fell apart, and this was the first thing I found that gave me that D&D vibe. My wife liked it right away, too, so this gave us some quality together play time.

The graphics & acting probably don’t come close to BG3, but I honestly don’t care. The battles are very fun. I think the UI is easier to understand and use than BG3, at least to start. Main actions, bonus actions, spells, etc. are all very clearly marked. Another fun feature is that you can create characters outside of games, and level them up, too. I’ve spent a good amount of time just making characters, looking for interesting results. At in person games I tend to always play the same kind of character, but being able to explore lots of different classes in an easy way was a big unexpected bonus of the game.

There’s also a ton of user created content.

It often goes on sale for $15. Definitely worth checking out.


Why do modern strategy games hate the grid?
OK, I finally took the plunge on Baldur's Gate 3, and, coming from playing several hundreds of hours of Solasta recently, the first thing I noticed is the lack of a combat grid. Going back a bit further, my son and I spent a ridiculous amount of time playing Mario + Rabbids Kingdom Battle. We were super pumped for the sequel, but when it finally came out, it kind of fell flat for both of us. Whether or not it's down to this, I don't know, but they also removed the grid. That game, of course, was an XCom-like. XCom used a grid, but a more recent Firaxis game, Marvel's Midnight Suns, got rid of the grid as well. To me, all these gridless iterations of classic strategy games just aren't as engaging. I guess they're going for a more immersive rpg type of feel? But to me it seems to sacrifice the strategy aspect, and ultimately, judging based on my hours played, that always ends up being too great a sacrifice. My play time on Marvel's Midnight Suns is less than 10% of Xcom 2, and the same is true for Mario + Rabbids Sparks of Hope. I'm sure BG3 is a great game, and I'm sure I'll enjoy the campaign, but so far it's not giving me the 'feels'. Do you miss grids? Or did they only slow you down?
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