With the implementation of Patch v0.5.5 this week, we must make yet another compromise. From this patch onward, gliding will be performed using a glider rather than with Pals. Pals in the player’s team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide.
How lame. Japan needs to fix its patent laws, it’s ridiculous Nintendo owns the simple concept of using an animal to fly.
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Since when is flying on a monster patentable. What a bunch of bullshit. Nintendo has really used up the last of any good will the company had. I will not be giving them a dime from here on out.
Yeah, Nintendo seems to think they are untouchable. They can do whatever, charge whatever, not even innovate anymore with the Switch 2, and attack fans. I’m done with Nintendo, the only way I’ll ever play any of their games is on the high seas.
This is bullshit. Warner Brothers and Nintendo need to lose, hard.
Also, why the hell does Nintendo think they were first when it comes to the concept? Animals and gliding have been a thing for a long time.
You see, the patent system is based on a “first to file the paperwork” basis, thereby enabling literal legalized theft. Neoliberalism at work, precisely as designed.
then blame the patent office, because it shouldn’t be so
I definitely blame the patent office.
But also, patents should not exist. They need to be completely abolished. Copyrights are one thing, copyrights make sense, patents are another entirely, existing solely to facilitate intellectual theft from both individual entities and the broader public.
Remember they amended the patent after palworld came out
Nintendo ownes the IP of hangliders now.
Nintendo will never see another cent from me for this petty bullshit. My kids will play with other toys.
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I can get the pokéball, but mounts in games are older than pokémon. That one makes no sense.
and pokemon dint even had actual mounts til much later than most consoles.
Both older and newer, yet they didn’t go after the countless games that have mounts.
Palworld dev dares Nintendo to sue. Nintendo sues. Palworld bends over. Seems like everyone got what they wanted.
The first attempt to sue was over copyright. Nintendo figured it had no grounds, so it went for patent bullshit
Palworld picked a fight with a bigger fish. The law doesn’t care about morals.
They didn’t start the fight. They were sued. If you think “picking a fight with Nintendo” is something you can do any time, and on your own volition, you must be missing something.
I finally decided to look into it. I didn’t find any statements matching my claim.
Palworld did more for the monster-collecting genre in one early access title than Pokémon has in the last decade of AAA titles.
Why does Nintendo deserve these patents when they aren’t going to produce anything meaningful with them and simply weaponize them to squash any real threatening competition?
Pokémon is the highest grossing franchise in the world, and 2nd place isn’t even close. I think they can give a little ground to an indie developer who makes games that people are actually interested in playing. The patent bullshit is ridiculous.
Because that’s how Nintendo works. They are the Disney of gaming.
hardly call pokemon an AAA title. maybe a solid A+ even before thier enshittification during the SWSH era.
Fuck Nintendo.
That’s lame af. Flying on my dragon dude between my bases was badass.
You can still fly, it’s just gliding that got hit by the gaming mafia
Fuck you, Nintendo. Release a fucking decent Pokemon game instead of lawyering the competition that’s offering a more desirable product
palword wouldve solved some of its problem by not naming it to close to POKEMON names, or gimmicks, or copy verbatim some of its features. they only noticed when things were named exactly like they did in the pokemon consoles.
kinda wierd thing to target, when flying was in WOW for 2 decades before this lawsuit.
-after looking at another post, they also copied the pokemon and changed it very little of the pal-creature, palword needs ot do better to have a stronger case.
I think there is potential that this was intended.
PalWorld was SO on the nose modeled after pokemon plus Breath of the Wild that it couldn’t be anything but a stab at Nintendo. And yet, it seems that (I’m not a lawyer) they skirted around ever actually infringing on copyrights. If you want to build a zoo full of creatures, there are only so many ways you can combine things without making a fire dog or ice dragon, and then comparisons can be made. PalWorld has many creatures that I don’t recognize as being similar to existing pokemon. Given that Nintendo has not gone after PalWorld for copyright infringement, I’d say that means they don’t have a case.
Patents are another angle, and I’m far from a patent lawyer. Have you ever read one? They are full of jargon and what seem to be nonsense words, especially a software patent for a video game. I found an article that describes how Nintendo can use a ‘new’ patent to attack PalWorld, but near the end he clearly calls out that there is a difference between ‘legal’ and ‘legitimate.’ I can’t seem to find the actual ‘throwing a ball to make a thing happen’ new patent, but I’d assume PalWorld doesn’t infringe the original patent, or Nintendo would have just used that one. The article author also notes how Nintendo applied for a divisional patent near the end of a window for doing so, which presumably extends the total lifetime of the patent protection. A new divisional patent last year probably means we have 40 years of no ‘ball-throwing mechanics.’
I hope that this whole thing is a stunt. PalWorld was commercially successful, and even if they lose and have to modify the game, it will remain successful. I think that there’s a possibility that the developer and publisher are fighting against software patents kind of in general and used PalWorld as bait that Nintendo fell for.
If they lose, then there will be a swath of gamers who are at least mildly outraged at software patents. Popular opinion can (occasionally) sway policy.
If they win, then we have another chink in the armor of software patents as a whole. See Google vs Oracle regarding the ability to patent an API.
If we can manage to kill software patents for gameplay mechanics, like throwing balls at things, being able to take off and land seamlessly, or having a recurring enemy taunt you, then we get better games that remix things that worked.
Imagine how terribly different games would be if someone had patented “A action where a user presses a button to swing their weapon, and if that weapon hits an enemy, that enemy takes damage.”
I’m sure nintendo will have a patent for using a command for a menu to use an effect that buffs, heals, or harms. That way they can prove they are the ones who invented JRPGs too.
So can we please fork v0.5.4?
This is insane - Pokemon cannot trademark having mounts in games. Screw Niantic, the Pokemon company and especially Nintendo which basically controls the first two. Screw them
Do not support these companies.
Sincerely, A life long Pokemon fan
pokemon licenses to niantac, its solely on pokemon company/nintendo.
Atlus should sue Nintendo for stealing the idea of monster collecting and storing them in your PC from Megami Tensei.
Yep down with these mfers
Not how patents work but whatever, Nintendo has more money so they’re in the right
Serves the Palworld devs right. This is what happens when one blatantly plagiarizes, and I am here for it.
We are talking about gliding on a mount…a very common game feature…
Well I am talking about the blatant plagiarism, which is what the devs for Palworld did.
Summoning creatures from an object is hardly “blatant plagiarism”. Many, many, many games have the ability to summon creatures from an object. Pokemon was certainly not the first one to do it…
What will you argue if I bring up the fact that they ripped off countless Pokemon?
Oh wait.
I don’t care because I am not here to argue with someone who doesn’t understand what plagiarism is. Luckily the courts do, and ruled on the case. :)
the difference here is that a ton of other creature collector games have done something similar when it comes to summoning them. Coromon is the first one thst pops up in my head.
what makes palworld different? it genuinely sold well, enough to challenge Nintendo and it’s monopoly with their Pokémon games. Which they barely put any effort in nowadays because they sell regardless because of brand loyalty
The courts ruled it isn’t plagerism. So… You’re looking pretty stupid here.
The patents in question have nothing to do with creature designs. And neither would patent law be covering the design of creatures. That would be copyright law.
Weird how they are overhauling their game if the courts ruled in favour of them eh?
Buddy, quit while you’re
aheadnot too far behind. You’re just proving what @[email protected] said: you don’t understand the difference between patents, copyright, and trademarks.The case case isn’t about character designs, the case is about patents Nintendo filed after PocketPair released a game with said mechanics. The idea that one should be able to patent a game mechanic someone else has already released in their games is BS. Japan’s patent system sucks and Nintendo sucks for abusing it.
Whatever you say bud.
Except it doesn’t. Nintendo was only able to do this by exploiting Japanese-specific patent law since Palworld is made by a Japanese company. They had no case otherwise.
“They wouldn’t have a case if they didn’t use local law” is a crazy argument.
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Go touch some grass, both of you.
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