I don"t know if it’s in question that open world isn’t the cheapest way to make a game. It really is. You can make a series of discrete challenges without really needing to take time to consider context or even put any set pieces together. You create mechanics, and you let players create their own fun. I will concede that I am MOSTLY disparaging BOTW.
Ok? Clearly, Valve isn’t able/willing to fix matchmaking. Help isn’t coming. A business isn’t going to save tf2. This game existed before matchmaking. How do you think it survived? Become a paragon of the community. Be a comrade. Hosting a sever is less than 1 fast food meal a month. You could probably solicit donations, even.
I think both are kind of donkey shit, but TOTK is, clearly, better.