Well, turns out people need to feed their families, keep a roof over their heads, and games are hard. 300k isn’t a lot of money to actually keep the lights on at a studio. Also keep in mind, depending on the tools you use, you could end up giving a portion of your game sales to the engine dev, then on top of that you have steam who wants a 30% cut for selling your game on their store. That’s maybe 50-55% left after all that depending on other bills and sales to fund anything after profits are left over.
Turns out pushing out really high quality games, and then pushing out crap makes people not wanna buy the crap. Your name only carries you so far. But, the executives responsible for this shit will just close up the studio, run away with a golden parachute to the next company they’re planning on ruining.
Yes, 30fps is fine, and expected even if you’re also expecting ultra realistic graphics. This expectation that people have of games being 60 fps and being stupid realistic is nonsense. You want realistic graphics and reflections when a game is first released, your gonna get 30 fps. And honestly, you can hardly tell the difference anyway.
Edit: Always expect the downvotes when I say this. The people in gaming subs, almost never understand how games are developed. Just demand without understanding the limitations of hardware and software.
Ticket to ride is really fun. You kind of do your own thing building train routes the whole time. Not too much overlap to block other people unless you know the routes super well, and even then you don’t know what people are going for based on the routes they have to complete. All in all, it’s one of my favorite board games.
Generally the control im talking about is whether or not I can continue to play the game.
“A lot of game devs are sloppy about how they handle controllers” - making a game work for keyboards and controllers, and even more so allowing keys to be rebound, isn’t super straightforward. I make games in my spare time, so I encounter this all the time.
It absolutely is. I’m not denying that.