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Joined 2Y ago
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Cake day: Jun 14, 2023

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As much as I’m a fan of the project, I don’t think SC/SQ42 would scratch the same itch that somebody who just got done playing Starfield or Mass Effect would feel. Star Citizen is way more on the simulation side and light on RPG elements.


Clearing Star Fox 64 with the good/true ending for the first time ever was an indescribable feeling.


Hard to blame them for thinking that at the time. CD-based consoles had a very rough start in that era, but the PS1 was probably the first actual hardware success that used the CD exclusively as it’s medium. Nintendo had pushed cartridges to their absolute limit with the technology they had, so it was only a matter of time before someone ended up succeeding where others failed.


95% of the budget went to paying Will Smith.


Night in the Woods is an okay story/adventure game, but man the soundtrack for that game is a real earworm. Years later now and some of the town jingles still pop into my head randomly. RIP to the composer who passed away way too young.


There were two heroes that were released as Xbox exclusive DLC back during the original release - Kit Fisto and Asajj Ventress. The mod added them into the PC version by reskinning Ki Adi Mundi and Ayla Secura respectively. The Aspyr release uses the reskinned versions from the mod rather than the official models from Pandemic/Lucasarts which they presumably had permission to use but chose not to despite the fact that the original models don’t have graphical errors and do have the correct fighting style/animations.



The only thing Pokemon-esque about it is the monster designs and that you catch them in spherical objects.

Everything else about it lends itself more to the survival crafting genre.

Gameplay I think is quite enjoyable from the bit I’ve played. It feels a lot more sandboxy than Pokemon would have ever allowed in their games because they care a lot about story narratives that everyone now finds super boring.



SC wouldn’t run on any console currently in production, and even if it could/did, you’d own a console several generations newer than what it was meant to play on by the time it officially released.


The singleplayer experience, called Squadron 42, is not yet available. Online only for the public alpha test.

As to whether or not it’s worth it, you can be the judge. They have multiple free-fly events each year (although the most recent one just passed I think) where you can download the game and play for a whole week for free to see if it’s for you. I would wait for the next one to come up and try it then, if you are curious about it.

Generally, I try to steer people away from it even though I’m a fan of the game myself because it’s just so rough around the edges and the initial mystique and wonder of exploring a vast solar system quickly wears off and gets replaced by tedium and lost progress due to bugs and glitches, so it doesn’t make for the most enjoyable experience. YMMV.

I’d say just wait for SQ42 to come out, however long that may take. Possibly within the next few years if we’re being optimistic.


The Ryujin quest line is exactly what I expected the corpo background to be like. It’s too bad the backgrounds/origins aren’t fleshed out enough beyond what is essentially the prologue of Cyberpunk.


I’m convinced that The Division series is set in a parallel universe where getting shot is just a minor inconvenience.



My gripe with him isn’t so much his fight mechanic, it’s his absolutely massive hitbox that activates whenever it moves a centimeter.

Fighting him from the air is the most efficient, I’ve discovered, but I spent a good few attempts trying to get in close with the plasma blade and would see three quarters of my HP bar disappear because my recovery animation overlapped with the startup of his charge attack that shouldn’t have been able to hit me because I was to his side or rear.

The Cataphract has been my favorite fight so far. Really challenging, but really rewarding.


In my experience, you don’t have to compromise. You can take meta dual shotguns and two heavy hitting shoulder mounts and just vaporize enemies. Almost trivially, in fact.

The problem is, the game is not more fun if you force yourself into something like a melee hybrid build. It’s significantly harder and there’s less room for error when piloting lightweight ACs, so it’s no surprise that most people find the most comfortable build to be one where you have high health and damage mitigation, insane burst DPS, and stunlock potential.

In short, there’s not a good balance between the different playstyles and difficulty. Some bosses are actually really fun to fight, but two or three of them have made my shit list already just due to the nonsense you are forced to put up with. Juggernaut, Balteus, and Sea Spider are the three biggest offenders right now.


Oh look, a boss fight. Will this be a fair-and-balanced skill-based experience? Or will it be a DPS race against the clock and hoping I get good RNG on the enemy attack patterns so I don’t die to mostly unavoidable or unreactable damage?


I feel like it’s a cool bit of tech, but not something I ever asked for in a phone or will ever have a practical use for.


I use Bitwarden. Works pretty good on mobile, or at least they don’t gate their mobile autofill functionality behind a paywall like LastPass did. It does a great job of recognizing password fill fields for like 95% of the apps I regularly use.