Seems like a goldmine of content for them to work on for the next decade+. Plenty of people will never experience these worlds or stories due to the turn-based combat, so giving them the Remake treatment could be the only way an audience ever finds them.

I would like to see FF8 remade next. It’s the next logical choice becauase 8 comes after 7 and it’s a solid world to leave the FF7 rut for.

The rest could be good, too, but FF8 would probably be the easiest to pull off successfully.

missingno
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205d

Only if they DON’T drop the classic turn-based combat. I actually hate the idea of a ‘remake’ that changes genre entirely.

1-6 recently got the Pixel Remasters, and before that 3 and 4 had the DS remakes. I’d like to see proper remakes of 5 and 6 myself, but that’s unlikely to happen since the Pixel Remasters exist.

7, personally I’d play a faithful remake, but it’d be silly to make one since they already have the non-faithful ‘remake’.

8 is the one game that could benefit the most from a non-faithful remake. It’s a game that’s worth remaking because the original was such a mess. But I feel like a bit of a hypocrite for saying that right after complaining about FF7. What I’d do is still keep it turn-based, but completely overhaul Draw and level scaling.

9 would be the most likely candidate as a fan-favorite that could be kept faithful and still hold up well. And rumors have been swirling around for a while that one may be coming.

10 and 12 already have the HD Remasters, and those are excellent. So no need.

11 is the most in need of some way to preserve it for future generations, but I don’t know how that would even work. Could it perhaps be adapted in some way like they did with Dragon Quest 10 Offline?

13 onward, too new to need remakes. (And also I have no interest in the direction the series has gone since then anyway)

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14d

You leave 8 alone! It’s not turn based (in a strict sense) and Draw/Junction is the foundation of the entire game, mechanical and narrative. The scaling is a little weird because there’s two main experience bars and only one of them makes enemies tougher and it’s not explained, but so be it. All I want is the Japan exclusive Chocobo World and updated graphics without changing the visual style and maybe a soundtrack that doesn’t sound so MIDI.

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11
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5d

No but I want them to do a remaster of Chrono Trigger in the pixel style of Octopath

I don’t say remake because they would make it not turned base to be casual friendly and fuck that one up too

I Cast Fist
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44d

Plenty of people will never experience these worlds or stories due to the turn-based combat

Not an actual problem. A lot of people simply won’t try those games because they’re old, others because they only know how to play Roblox, Minecraft and Fortnite.

Maven (famous)
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-24d

For me it’s very much turn based combat. I hate turn based combat and I’ve found very few exceptions to that rule.

I’m down to play games of all ages… As long as they aren’t specifically that type of turn based combat.

Turn based strategy? Great! Turn based card game? Epic! Turn based combat? I’m bored out of my mind

I Cast Fist
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24d

Out of curiosity, which games with TBC have you played? I understand that the most common problem with them is that it’s just a dumb numbers game, bigger number wins, which also means lots of grinding

Maven (famous)
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24d

I’ve attempted pokemon many times because it’s constantly recommended. I’ve tried a few of the turn based final fantasy games. Quite a few indie games. Some persona was attempted at some point…

The only exception to the rule is Dragon Quest and I have no idea why but that’s been consistently the only turn based games I can play for more than a few hours without uninstalling. I’ve only managed to finish one of them but either way that’s still pretty good for me for this genre.

@[email protected]
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84d

I still don’t understand the sentiment that turn-based doesn’t sell. We just got Clair Obscur breaking expectations.

Part of it is, you have to make the combat interesting visually, tactically, and sometimes even tactilely. Some games get that right: Persona 5, Like a Dragon, etc.

I would also go on a limb and say that 99.9% of strategy in turn taking games is terribly designed. Buff attack, use strongest attack. The one that I really wanted to see more of is a system like Cosmic Star Heroine’s.

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14d

If they ever gonna remake 8 it needs to be one game, just a solid 20-30 hour experience. The story needs a rewrite anyway. It is bloated and the dialogue has too much cringy emo shit. Would translate horribly to voice acted dialogue.

I think they should stick to turn based combat and just modernize it like Persona or Clair Obscur. As an FF fan I don’t like the modern action based combat the series have turned to. It doesn’t feel like a proper FF game. And the action gameplay just isn’t great. They should create a new series for these type of action games that doesn’t have to carry the FF branding so they don’t have to tack on these final fantasy gameplay elements to the action combat and turn it into a half baked mess.

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35d

I don’t know how it has become so fucking easy for large corporate content creators to push the narrative that coming up with ideas for new stories or new games is actually difficult.

There are so many games that have yet to even be thought of.

There are so many storylines that have never touched pen to paper that we could experience, And I know that it is a little risky to offer something to people that they have not personally experienced before, but holy shit, why do we have to remake everything 650,000 fucking times?

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34d

I don’t think anyone’s claiming it’s difficult, it’s just more of a risk. If you’re the investor calling the shots with your big bag of money do you choose a new idea which might be great but people might not like, or to rehash an existing idea that already has fans who will buy more of the same? The decision is entirely financial.

@[email protected]
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05d

There are so many games that have yet to even be thought of.

Oh yeah? Name one.

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25d

Okay, how about a game where you are a voodoo priest, and you move a doll through a board full of traps and whatnot, and then the person who you have possessed with your voodoo doll then follows the path that you navigated with the voodoo doll.

Spice it up by having extra events happen while the person is moving through the real life version of the board that you then have to use your voodoo powers to compensate for while you now no longer have any more control over the person who you’ve taken over.

I guess that’s more of like a puzzle thing, so sure, for an RPG, How about an Isekai game where you plop down into a magical world and you’ve got all the pop-up screens and everything like you would see an anime and manga, but there is no Demon King, there is no great evil to defeat. It’s just you exploring the world and having fun with your kind of cheat OP powers while meeting people and learning about the history of this world you’ve been plopped into.

You can have actual events happen by like being involved in small-scale battles between kingdoms and uncovering lost relics and dungeons that have never been explored even by the locals and building a party of people to establish your own kingdom in a neglected land.

The latter would give you an opportunity to go like City Builder Sim-style for a bit of the game.

Or if you think that’s stupid, How about a role-playing game where you and a bunch of your other magician, wizard, witch, whatever friends, have built the first fantasy spaceship, and now you’re flying through the celestial realms, visiting all of the other planets in the solar system, and encountering new people, and helping them to solve their problems that have nothing to do with your planet but rather with the goal of establishing diplomatic relationships with other nearby planets.

This shit is easy. Coming up with an idea for a game, a new one that sounds fun and interesting to play that covers a different storyline and gives opportunities for dozens of different authors and creators to put a piece of themselves into it and come up with interesting fun things to do, that shit is fucking easy, and I don’t know why they’re not fucking doing it.

@[email protected]
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15d

Like you said yourself, it’s risky.

That said, I think SQEX is one of the better large publishers out there about giving ideas some leeway. Hell, they let Yoko Taro make really fucking weird shit for far longer than was reasonable until it finally paid off with NieR: Automata.

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05d

I largely agree with you, but I think Final Fantasy is an exception.

I’m more interested in what they could do with the old worlds than anything they’ve released since 13.

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25d

I don’t trust them to create new remakes, to be honest, only if they are as close to the original as possible, but I doubt they will do that, unfortunately.

Omega
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35d

I would love FF8 if they could keep it faithful. But I’d be worried that they would overhaul it instead of tweaking it. The level scaling isn’t a problem, they just need to call out that it makes traditional grinding unnecessary.

Drawing doesn’t need to go away. Just make it one full draw (100) and remove it from the enemy.

Oh, and make magic more powerful so it’s useful to expend.

ThrowawayOnLemmy
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If Square decides to do another FF remake, they’ll either skip over 8 and do 9 instead, or they’ll go back and do 6. That’s what I think. But if they did 8, they better overhaul that stupid Draw system.

@[email protected]
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14d

Leave Draw exactly as it is, thanks. Maybe increase magic damage scaling but the Junction system is neat and the whole thing ties into the plot.

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3
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5d

I… loved the Draw system from 8.

I would just sit back and be like “well, I guess I’ll stock up for my adventure.”

Good times.

@[email protected]
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35d

FF11 in Unreal 5 or at least DX12. 🙃 Need my Galka at maximum sexy.

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35d

I’d love an XI remake but it’s also scary to think about because of how I know it’d completely take over my life lol.

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25d

UE 5 sucks major dick though. Like oblivion is a cool AI generated remake and gold use of that engine. But it’s far from optimized. My frames go from 120-45 in a matter of 2 seconds in the same area.

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24d

How is the Oblivion remaster AI generated?

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35d

I’d prefer to see it using Godot and Vulkan.

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1
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4d

(Galka)(subligar)(You can have this.)
edit: added an appropriate screenshot

Dariusmiles2123
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95d

I’d have loved turn based combat to remain in FF7 remake.

Don’t get me wrong, I enjoyed the remake bit it doesn’t feel as tactical as the old one in my memory.

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35d

I think there’s a turn based mode you can enable from the options menu. I know there was one for 15.

Dariusmiles2123
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24d

I think I enabked it, but it’s clearly not the same as the system from the old games.

@[email protected]
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35d

FF7 remake is cool for a lot of reasons, but we’ve got countless reasons to support the idea that turn-based combat isn’t the barrier to playing those old games.

Nah. I’d rather they make something with the size, scale, mechanics (referring for combat and such but not same abilities, etc.), and storytelling of FFVI. Optionally some fancier graphics and preferably no grinding anywhere.

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65d

Only if they dont change the game mechanics or turn based combat.

I would like 3/6 to get the FF7 treatment, especially since it would be cool to see in 3D.

The other obvious choice to remake that isn’t final fantasy would be Chrono Trigger, but that would just be fucking with perfection.

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