I just re-played both games in anticipation for Dark Ages.
Doom 2016 only has pickups and chainsaw kill, with limited fuel, to get ammo. There’s also a rune for “infinite ammo,” and also the Pistol, with infinite ammo.
Eternal is the same, just that the Chainsaw always refills one charge (and no unlimited ammo rune). That’s why you get like half (or less) max ammo in the Eternal, compared to 2016, because you’re supposed to chainsaw a demon every 30s or something. Also, probably no Pistol because of that.
The straight-up melee does some damage in 2016, like the old games. You could theoretically punch everything to death.
In Eternal, I think it deals no damage at all, and it’s just there for the Glory Kill, but you get a special punch for a big damage AoE melee attack.
Glory Kills (melee finishers/execute) on low health demons are the same in both games, there to look cool and give you health.
BTW, I’m not saying you’re wrong for liking Doom 2016 more than Eternal. Some people don’t want to do the whole song and dance of jumping, dashing, swing bars, quick switch weapons, flamethrower, grenade, grapple, punch, chainsaw, whatever. I like it a lot, and it makes the game a lot more fun for me, compared to the more simple Doom 2016.
I would really like some image quality comparisons, between these cards, when you have to turn down textures.
GPU reviews of course test on the highest settings, so you can see how much performance the cards have, but when the 8GB model craps out in Cyberpunk with Psycho settings or whatever, what are you missing out on with Medium or Low textures. Or are the textures just terrible (not Cyberpunk specifically), and it doesn’t even really matter.
According to a leak from 2 years ago.
It is done currently using a pairing system, so it means that the remaster is running using both an Unreal Engine 5 project, and the old Oblivion one. For instance, new graphics are rendered in the UE5 project, but most of the gameplay/physics/etc is still done in Oblivion.
People are saying it’s UE5.
Years ago, when it was leaked, a poster said this:
It is done currently using a pairing system, so it means that the remaster is running using both an Unreal Engine 5 project, and the old Oblivion one. For instance, new graphics are rendered in the UE5 project, but most of the gameplay/physics/etc is still done in Oblivion.
The Steam Deck compatibility ratings (Verified, Playable, Unsupported) on Steam are directly from Valve. They test each game and give it a rating. Some employee probably had to play a lot of Hentai Puzzle games. Sometimes I get asked on the Deck, if the rating is correct, but I don’t know if any rating ever changed, because tons of users complained (I didn’t even hear of this Spider-Man thing).
ProtonDB ratings (Gold, Silver, Platinum), that you might get through a browser extension, are made through user feedback.
That the Valve ratings can’t always be trusted has been known since basically the Steam Deck launch. Some games are Verified, but can barely run, with the lowest settings. This way, Valve can pad some numbers and point to the AAA games that run on the Deck. The opposite doesn’t usually happen, maybe games like Ghost of Tsushima, which is mentioned in the article, is rated Unsupported, because of the multiplayer, that doesn’t work, but single player is fine.
In justifying the $450 price of the Switch 2, Nintendo executives predictably pointed to the system’s upgraded hardware specs, as well as new features like GameChat and mouse mode.
GameChat is truly a revolution. We haven’t used voice chat for games for like 25 years, definitely not.
Nobody asked for the mouse mode, it will probably be used by two games, made by Nintendo themselves, then just be forgotten.
Used it, it was probably the best, but still bad. If not for work, it would have been good enough though.
Most of the RDP implementations are also just based on FreeRDP, so they’re basically the same. I had terrible picture quality on all of them, even over local network, and the USB passthrough barely worked.
Tbh since I need the system for work, I wasn’t able to test stuff super long. Maybe I should install Linux on a secondary system, so I can just play around and try stuff.
If we still need to buy one copy of a gamer per simultaneous player,.then the rest of the differences are just ceremony.
Like I said, to me, the differences are not as cut and dry, it depends on you situation.
As for the virtual game card, Nintendo actually uses eject, load, and borrow in their article, so it sounds to me it’s basically like a physical game you have to move between consoles, not just simple check.
I think you can argue if Steam does the whole sharing thing better than Sony or Microsoft. On Playstation and Xbox you can just by one copy of a game, but play it simultaniously with someone else, but it seems like that’s limited to one other console (setting the home console).
On Steam you need one copy for every accout playing the game, but you can have 6 accounts in your family, and unlimited devices. Without family share, your own account can only play on one device at a time, but then, why not just make a new Steam account and join a family.
The virtual game cards from Nintendo are also like Steam, since they need one game copy for each player, but also only on one device.
Seems to me like Nintendo is not as good as the others, when it comes to sharing digital games. Sharing physical is of course still possible and easy on console.
Rebates are definitely normal, but as for your first point, I honestly believe AMD were just going to give them for the launch, and thought they could get away with it. AMDs marketing is so bad, that this makes the most sense to me.
Even a Reference Model wouldn’t have mattered, in this case, because to me, it looks like AMD wanted to be too much like NVIDIA and set the price for the chips too high (which they sell to the partners to make the GPUs). That’s why AMD needs rebates to get the cards actually to MSRP.
As for your third point, it looks like they didn’t just prioritize brick and mortar stores, but only those in the US (see all the posts about Micro Center stock). Another genius move by AMD marketing?
Sources similar to yours, and I think that’s been the case for years: https://www.digitimes.com/news/a20250109PD237/tsmc-54nm-3nm-capacity-2025.html https://www.tomshardware.com/tech-industry/semiconductors/tsmcs-arizona-chip-fab-production-is-sold-out-through-late-2027
TSMC is also basically the only supplier, which is a reason the US and EU push so much for their own production lines, although it looks like the US wants to stop theirs.
NVIDIA used Samsung for one generation, people are saying because of the deal they got, but went back to TSMC, apparently because of yield issues.
Intel was behind schedule for a long time, and even used TSMC for their current line up, but I think their new 18A process is supposed to come this year, who knows how that will turn out.
For NVIDIA specifically I’ve also heard that the HBM chips for the high-end AI cards are also a bottleneck, otherwise we might get even fewer consumer GPUs, but I never followed up on that.
Just saw one retailer in Germany (nbb) still with one 9070 XT for 689€ (MSRP I guess), but when you click the listing, you get an error. The rest are 800€+
Other retailers I checked are all sold out, even at 900€, if they even have the 9000-series.
On geizhals (website to check and compare prices for tons of different shops) is only one single 9070 XT listing, a 900€ model directly from the ASUS store and even there you get a 404.
AMD tried everything to mess this launch up, but it looks like it came out alright. It’s not amazing, except maybe compared to the 50-series.
Watched the HUB video and gonna watch this as well, but if cards are actually available at MSRP (should be 720€ or something in Germany I think), I might get one and give Linux a proper shot.
I checked, and the stuff about modding is true (you can read the EULA directly on the Steam Store page), however the Skyrim Anniversary EULA says you can only use editors or tools by Bethesda or Zenimax to make mods (if I read that correctly). I don’t think anyone really cares in Skyrim, and I don’t think anybody will care with Oblivion