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Cake day: Dec 22, 2023

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I don’t think so. They deny it, so who knows. There’s also the exploit allegations, that were mentioned in this thread, but there’s just no source for anything.


This got rejected from Steam in January and the C&D was in March, but in between that Valve updated their Source SDK to add all TF2 source code, so it’s not like they’re completely anti-mod.

As usual, Valve doesn’t communicate with anyone, so who knows what’s going on there.

People are saying the reason is that they used/worked with leaked CS:GO code, which Valve doesn’t like, but the devs deny it.


I know you said allegedly, but the article explicitly says that a policy like that doesn’t exist, and the only thing that would happen (if the game is cheaper somewhere else) is that the game wouldn’t be advertised during a sale.

When pushed on official policy in his deposition, DJ Powers claims that the ‘if else’ is normally this: “If we get to a situation where a partner is telling us that the price needs to be lower on other platforms than it is on Steam, then we will typically choose not to run curated marketing during times where that game is being discounted.”

He also notes that suggesting a game can’t be on the store at all - if not at parity - is “not our typical process”. Which is semi-believable, because a) it’s not in the contract and b) nobody at Valve has time to check and enforce that. But has it happened before, multiple times? Sure. And Wolfire’s lawyers will use that in the case.


The ~2010’s, official game review scandal which all big videogame influencers like IGN, G4tv, Gamespot etc… (this was before instagram and tiktok) got bribed by corporations

Got any sources for that? Unless you think advertisement are bribes, this didn’t happen.

Jeff was fired because he didn’t want to change his low score for a Kane & Lynch game, after Gamespot was pressured by the publisher, who was running some huge ads on Gamespot. He also said that usually this doesn’t happen, because the review side and marketing on these big sites are completely separate, and the reviewers don’t hear of these complaints. In his case however, Gamespot had new execs, who got cold feet, and caved. They left shortly after.

I have never heard of anything else like this happening, except from angry fanboys, that think reviewers are on the take, when Zelda gets an 8.8.



No, because it’s a 600W card and 8-pin are only rated for 150W each.

Even with 4x 8-pin it’s not 100%, because those can also melt.


I checked, and the stuff about modding is true (you can read the EULA directly on the Steam Store page), however the Skyrim Anniversary EULA says you can only use editors or tools by Bethesda or Zenimax to make mods (if I read that correctly). I don’t think anyone really cares in Skyrim, and I don’t think anybody will care with Oblivion


I just re-played both games in anticipation for Dark Ages.

Doom 2016 only has pickups and chainsaw kill, with limited fuel, to get ammo. There’s also a rune for “infinite ammo,” and also the Pistol, with infinite ammo.

Eternal is the same, just that the Chainsaw always refills one charge (and no unlimited ammo rune). That’s why you get like half (or less) max ammo in the Eternal, compared to 2016, because you’re supposed to chainsaw a demon every 30s or something. Also, probably no Pistol because of that.

The straight-up melee does some damage in 2016, like the old games. You could theoretically punch everything to death.

In Eternal, I think it deals no damage at all, and it’s just there for the Glory Kill, but you get a special punch for a big damage AoE melee attack.

Glory Kills (melee finishers/execute) on low health demons are the same in both games, there to look cool and give you health.

BTW, I’m not saying you’re wrong for liking Doom 2016 more than Eternal. Some people don’t want to do the whole song and dance of jumping, dashing, swing bars, quick switch weapons, flamethrower, grenade, grapple, punch, chainsaw, whatever. I like it a lot, and it makes the game a lot more fun for me, compared to the more simple Doom 2016.


How is Doom 2016 better in that regard? Just because the options aren’t there?

You can also still play Doom Eternal like the 2016 version. It’s gonna be harder, but I basically did in my first playthrough.


I would really like some image quality comparisons, between these cards, when you have to turn down textures.

GPU reviews of course test on the highest settings, so you can see how much performance the cards have, but when the 8GB model craps out in Cyberpunk with Psycho settings or whatever, what are you missing out on with Medium or Low textures. Or are the textures just terrible (not Cyberpunk specifically), and it doesn’t even really matter.


Ok? Doesn’t change that the game is titled a remaster (if the leaks are true).


Read it again. Under the hood, it’s the same old game. Just rendering will be handled by UE5 (if this leak is accurate of course).


According to a leak from 2 years ago.

It is done currently using a pairing system, so it means that the remaster is running using both an Unreal Engine 5 project, and the old Oblivion one. For instance, new graphics are rendered in the UE5 project, but most of the gameplay/physics/etc is still done in Oblivion.


People are saying it’s UE5.

Years ago, when it was leaked, a poster said this:

It is done currently using a pairing system, so it means that the remaster is running using both an Unreal Engine 5 project, and the old Oblivion one. For instance, new graphics are rendered in the UE5 project, but most of the gameplay/physics/etc is still done in Oblivion.


Apparently it’s called a remaster, not a remake.


Some time ago the internal tools to build levels and campaigns “leaked,” so people are working on that, but right now it’s mostly textures, cheats, items, changing numbers etc.


Another slow news day, huh?

Looked at the article, it’s even worse. Another great job, making a dumb article from a reddit post.


The site is garbage blog spam, but I agree that Valve lacks consistency with some of their decision, related to the Deck or Steam at large.


The Steam Deck compatibility ratings (Verified, Playable, Unsupported) on Steam are directly from Valve. They test each game and give it a rating. Some employee probably had to play a lot of Hentai Puzzle games. Sometimes I get asked on the Deck, if the rating is correct, but I don’t know if any rating ever changed, because tons of users complained (I didn’t even hear of this Spider-Man thing).

ProtonDB ratings (Gold, Silver, Platinum), that you might get through a browser extension, are made through user feedback.

That the Valve ratings can’t always be trusted has been known since basically the Steam Deck launch. Some games are Verified, but can barely run, with the lowest settings. This way, Valve can pad some numbers and point to the AAA games that run on the Deck. The opposite doesn’t usually happen, maybe games like Ghost of Tsushima, which is mentioned in the article, is rated Unsupported, because of the multiplayer, that doesn’t work, but single player is fine.



It would be funny if the reason Nintendo went after the Switch emulators because Switch 2 is the same, and you get playable games in days.



You can now (on June 5th) very easily play most PC games on the Switch 2.

I mean, other consoles support proper KB+M, but it’s not like Paradox is rushing to get their games released on Playstation. Why would the Switch be different, with a worse mouse and no keyboard?


In justifying the $450 price of the Switch 2, Nintendo executives predictably pointed to the system’s upgraded hardware specs, as well as new features like GameChat and mouse mode.

GameChat is truly a revolution. We haven’t used voice chat for games for like 25 years, definitely not.

Nobody asked for the mouse mode, it will probably be used by two games, made by Nintendo themselves, then just be forgotten.


30-series was only the 3050 on x8, but 40-series it was 4060 and 4060 Ti (all three 4.0). I’d be surprised if it was x16, since Nvidia likes to cheap out on these things more and more over the years


Used it, it was probably the best, but still bad. If not for work, it would have been good enough though.

Most of the RDP implementations are also just based on FreeRDP, so they’re basically the same. I had terrible picture quality on all of them, even over local network, and the USB passthrough barely worked.

Tbh since I need the system for work, I wasn’t able to test stuff super long. Maybe I should install Linux on a secondary system, so I can just play around and try stuff.


I’ve been on Windows 11 since it was released. The only problem I had were NVIDIA drivers sometimes causing a bluescreen (mainly my fault).

Linux doesn’t work for me currently, since I use RDP to connect to systems for work, and RDP clients on Linux are ass.


Yeah, it would be insane if the game’s also uninstalled, but that second system still needs to be at hand or someone needs to “eject” it. It’s a really dumb system.


I think the only thing that’s worse with the new Steam system is that everyone has to be in the same country.


If we still need to buy one copy of a gamer per simultaneous player,.then the rest of the differences are just ceremony.

Like I said, to me, the differences are not as cut and dry, it depends on you situation.

As for the virtual game card, Nintendo actually uses eject, load, and borrow in their article, so it sounds to me it’s basically like a physical game you have to move between consoles, not just simple check.


I think you can argue if Steam does the whole sharing thing better than Sony or Microsoft. On Playstation and Xbox you can just by one copy of a game, but play it simultaniously with someone else, but it seems like that’s limited to one other console (setting the home console).

On Steam you need one copy for every accout playing the game, but you can have 6 accounts in your family, and unlimited devices. Without family share, your own account can only play on one device at a time, but then, why not just make a new Steam account and join a family.

The virtual game cards from Nintendo are also like Steam, since they need one game copy for each player, but also only on one device.

Seems to me like Nintendo is not as good as the others, when it comes to sharing digital games. Sharing physical is of course still possible and easy on console.


but it’s about as good as what Steam does.

Explain, since I don’t think that’s true.


The release was “narrowed down” once already, so this doesn’t mean anything.


As a certified Trails hater I stopped paying attention with Cold Steel, but is this still the same terrible story, all the way back from Trails in the Sky or something new?


While I do prefer turn-based, I played through Pillars 1 last year, and with the tons of options for auto-pause it wasn’t really that bad. BGEE was also fine, and my problems with the game wasn’t RTwP.


I think KOTOR is the only Star Wars game I have ever played. I don’t really care if this remake ever comes out, but I’d probably play it.


Rebates are definitely normal, but as for your first point, I honestly believe AMD were just going to give them for the launch, and thought they could get away with it. AMDs marketing is so bad, that this makes the most sense to me.

Even a Reference Model wouldn’t have mattered, in this case, because to me, it looks like AMD wanted to be too much like NVIDIA and set the price for the chips too high (which they sell to the partners to make the GPUs). That’s why AMD needs rebates to get the cards actually to MSRP.

As for your third point, it looks like they didn’t just prioritize brick and mortar stores, but only those in the US (see all the posts about Micro Center stock). Another genius move by AMD marketing?


Sources similar to yours, and I think that’s been the case for years: https://www.digitimes.com/news/a20250109PD237/tsmc-54nm-3nm-capacity-2025.html https://www.tomshardware.com/tech-industry/semiconductors/tsmcs-arizona-chip-fab-production-is-sold-out-through-late-2027

TSMC is also basically the only supplier, which is a reason the US and EU push so much for their own production lines, although it looks like the US wants to stop theirs.

NVIDIA used Samsung for one generation, people are saying because of the deal they got, but went back to TSMC, apparently because of yield issues.

Intel was behind schedule for a long time, and even used TSMC for their current line up, but I think their new 18A process is supposed to come this year, who knows how that will turn out.

For NVIDIA specifically I’ve also heard that the HBM chips for the high-end AI cards are also a bottleneck, otherwise we might get even fewer consumer GPUs, but I never followed up on that.


The limiting factor is TSMC, AMD can’t just “ramp up” anything. The only way they can make more gaming stuff, is by cutting down their server and workstation divisions, which won’t happen.


Retailers say they can’t offer the card at MSRP, unless AMD subsidize them.

Either the card just cost too much to make, meaning MSRP should be higher, or someone in the supply chain is greedy (everywhere).