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Cake day: Dec 22, 2023

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In solo you’re fighting a boss intended for 3 players and if you die twice the game is over completely.

Ok, but what if…you just kill bosses in five hits, because they don’t have any HP?

It’s an overexaggeration of course, but the enemies definitely have a lot less HP than in coop, not even just 1/3 or whatever (seemingly).

Also, are the enemies designed for multiplayer, except in scaling? Everything I’ve seen looks like standard Fromsoft stuff, no weird abilities that just fuck over solo players.


Everything’s got this shit green tint.

Unless you’re making some Nvidia = green joke, that’s some setting on your side. The crashes might be as well, some unstable overclock or PSU issue.

The main things that’s been plaguing the Nvidia drivers is black screens, which are seemingly finally getting under control for the last two driver releases, along with Windows Updates.

Value of the 50-series is definitely shit though.


From what I saw, solo is a lot easier than coop (streams of the game, not played it myself yet). Enemies have basically no HP, and you can predict what they do, just like in a normal Souls game. Also, you’re not getting matched with randoms.

If you’re playing with friends, sit in voice chat, that might get easier for you again.


I think the indie games genre is just a vibe, not if something is really independent or not.

Like nobody is calling Witcher or Cyberpunk an indie game, even though it didn’t have an outside publisher. Conversely, most people would probably say Bastion or Journey are indie games, even though Warner and Sony published the games.



BTW this is about UNIX, not Windows. Also, only about driver optimizations, security updates would still get released for a few years, if the past is anything to go by.


Ok? It was a temporary voice file that the devs forgot to remove or replace. And people immediately screamed that Blizzard is trying to sneak AI into the game.


Machine generated voices are also very standard as placeholders. I’m… kinda surprised nobody has slipped up on that post-AI panic

Diablo 4 had this recently, where an obviously Microsoft Sam like robot voice made it through, and a few people lost their minds.



Nope, the game is and will probably always be spammy. Everyone has unlimited ammo. I definitely prefer this btw.

There’s map control of course, just not like arena shooters. Most maps have changing objectives, around which the fights happen.

Instead of more difficult weapons you’re managing your abilities and cooldowns.

That’s just the kind of game OW is.


I’ve been playing for about two months now, after a multi-year break from the game. Just casual, not competitive (although Stadium is classified as competitive). It’s great.

Two bad things for me. Flex Queue means Tank, which sucks, because I’d like to play all roles, but now have to just queue DPS/Heal. Also, the matchmaker is shit, so most games are relatively one-sided (Quick Play and Stadium).


Microsoft needs to make it so i never need to go into the steam app or the GOG app

That’s never going to happen with any store. Not Microsoft, not Steam, not Epic, not GOG. GOG games could be added anywhere, since they’re not tied to a launcher.

Either start pirating everything or “hope” one store on PC gets a real monopoly, so it’s the only one to buy from.


to this day, I still have no idea how DOS and DOS2 are related plotwise

They’re in the same world, but a thousand years apart or something, so there is no real connection.

Small references to the first game with books, maybe dialog a few times, nothing major.


It’s a dumb hypothetical, because of a dumb question.


Depends on who you ask. Square might have projected 15m sales on the first day, in which case it did.


#teamred

Temu Nvidia is so much better, true. Please support the “underdog” billion dollar company.


BG3 tried it with Bear sex. I guess we aren’t ready for that yet. But our kids are gonna love it.


BG3 and Cyberpunk have boobs and were a success, which would support that statement. But Wukong, Palword, and Monster Hunter Wilds were even more successful (according to concurrent Steam players), which means animals are the true secret to success.


There are.

The game has multiple cosmetic(?) DLC, like the Nier and Nikke crossovers, but for some reason they aren’t on the Steam Store page like for every other game. They’re included in the Complete Edition, and if you click on that bundle you can select and potentially buy each one separately.


The only thing I know is that access to the specific purchase might get blocked, if there’s a payment issue. Not Steam directly, but a friend of mine once bought Diablo 3 for WoW gold on Battle.net, something happened after a while, and he lost access to the game, dunno if the other side refunded the game or whatever. All the other games still worked, but he’d have to buy D3 again to play it. I would be surprised if Steam blocks the whole account.

If they mean you buy a game, then there’s a problem with payment, but they should still let you download and play, that’s dumb.

The part about Steam Support being extremely slow is also old news. I think that’s been a lot better for years now. I don’t know if it was around the time they were forced to implement refunds, but I think that’s all outsourced now, and you don’t have to hope a Valve dev checks the support mailbox anymore.


I think when it was announced, there were some leaks that said these Game Key Cards would be the Switch 1 version of the game, along with a code to upgrade to the Switch 2 version. This would basically prevent you from selling it again. This was quickly refuted, but people still like to shit on Nintendo, so they don’t care.

Then you also have people complaining that games on other consoles don’t come with the game (not even pre-patch version or something) anymore, like Doom: The Dark Ages, just a few MB of data for authentication or something and the rest you have to download. Switch now does basically the same, and it “only” has 256GB storage, plus the microSD Express card. But the games are also smaller, so I don’t know if it’s like you can only fit a few big titles on there (or one Call of Duty), and then you’re outta space.


Also it’s Z2 Extreme, not Zen 2 Extreme

um akshually 🤓

It’s the AI Z2 Extreme in the Xbox Ally X. There is a non-AI variant, which is the same, except of course the AI hardware, but that’s not used for these.

Couldn’t be AMD without dogshit mobile processor names.


The software side is definitely the most exciting part for me, since it’s not just for the Ally devices, but for all Windows handhelds, and even desktop PCs.


I’m not interested in the Switch 2, but things like that are why I thought about buying one for like a second, just to have a low firmware one.


Finally, some real examples, where EGS is better than Steam, that actually impact people and might make them use EGS. Price is probably the most important one. If someone from Argentina pays like half as much on EGS as they would on Steam (don’t know how much it actually is), because EGS actually accepts their local currency and they don’t have to pay in USD or something, then it makes sense to switch to EGS

Also, EGS is better for devs than Steam, with revenue share, now even more so, as mentioned in the post. I don’t think a lot of people will buy on EGS solely for that reason, but it is something.

The OP says global preloading and gifting are going live soon

That’s why I mentioned them. You basically said, people (maybe unjustly) talk shit about EGS because of missing features like that, when they also have some advantages over Steam, and then talk about the most mundane stuff. “I might not be able to pre-load this game, but at least I can cap my download at 13468kb/s.” Those two are not the same.

It was very convenient to have everything in one place

As I said, with the button to switch to the Chat inside the Steam app, it’s basically the same. What is the real difference of clicking that button and switching to a different app, compared to clicking that button and switching to a new screen inside the same app? I genuinely can’t think of one. You could argue a separate app is better, because now you can open both apps at the same time in split screen, so you can browse the store or community pages, while chatting (I wouldn’t do that, but it’s possible).

I’m not sure the discounts offered via bundles on Steam are an overall better deal compared to Epic offering cashback of 5% on everything, sometimes increased to 20% (like now)

Probably not, most of the time, and this post doesn’t detail what bundling for EGS means. Steam has normal game bundles and the Complete-your-Collection bundles, which is dynamic and can give some extra discounts.

However, with Steam keys from legit third-party sites, you might get an even better deal at times, maybe better than on EGS, so I don’t really know where it’s the cheapest.


Wishlisting specific Game Editions would be nice, but how are you comparing nice-to-have features like that or custom download limits to stuff like Pre-Loading, Gifting, Bundles, etc.

For me, a separate Chat app for Steam is also a complete non-issue. I can’t really think of anything, that would improve, if it was integrated in the normal Steam app. Separate download and one initial login less? You can launch the Chat app from the Steam app itself, so you don’t even save that single extra tap to launch it, and for the user it’s basically the same as an integrated chat.


Different is good. I’m not a FromSoft-gamer. Elden Ring is the only game of theirs I really ever got into (and it’s not for lack of trying), so I don’t really care it’s not the same game again.

Also, you’re right, what I’ve seen doesn’t look easy, and no real communication at all is a bummer (only set a marker or jump and crouch in front of something), but it still looks like fun.


I’m not a huge Elden Ring guy, haven’t even played the DLC yet, but watching a streamer play Nightreign, I kinda wanna try it myself, even with these problems.

My friends aren’t into these types of games anyway, so it always would’ve with randoms (solo supposedly isn’t that good).


Looks exactly the same as all the other non-future Anno games, although I don’t remember if your citizens disliked living next to a pig farm in 1800.

I don’t remember if I ever played through a story mission or scenario in the previous games. I always just start an Endless Game, set the difficulty all the way down, with no other NPCs, and just build until I’m satisfied. Looking forward to doing the same thing here.


Yes, but it would still be nice to have in the middle.

I went back to check in Eternal, and I was wrong about that game showing the progress on the icons in the middle of the screen. Just like Dark Ages it just shows charges that are ready to use, and the progress in the full HUD on the edges of the screen. Seems like I just need to get good and look at the full HUD, like I did in Eternal.


80% of the guns were just functionally worthless and parry spam + impaler would solve all, not some, all of my problems

That’s kinda all guns. Seems like ID wanted to please all those people who said they hate the “forced” weapon switching in Eternal and just made everything strong against anything.


the player character expressed flagrant disregard for any narrative elements

They don’t. Doomguy does like two things in the very beginning, but it’s not like they don’t care, but rather about what Hayden has to say and his justifications for everything that has happened, that’s the part which he doesn’t want.

You meet Hayden later in his office, with a few minutes unskippable “cutscene,” but it’s not like Doomguy ignores him or jumps out of a window in the middle of it.


I’m currently playing the game, got like a handful of levels left. It’s a good game, but with the way the Doom games have evolved and changed over the time, I don’t think you can really say “if you like that Doom, you’ll like this Doom.”

I definitely enjoy the gameplay of Eternal more, but Dark Ages is really good.

The feel of running around is great. You sound massive, your jumps create shockwaves and kill enemies. If you’ve played Boltgun, it’s like that.

The shield is feels great. The charge is awesome, just like the Meathook was in Eternal to get right next to your enemy, and fodder demons just explode on impact.

Parries feel good, but are extremely easy. The timing is super forgiving and the range is massive.

I think a big thing, that not many people are talking about, are the difficulty sliders. You can change so many things, but ID just ignores 90% of them with their presets. You can change so much stuff, and make it feel like a completely different game. Crank up the game speed and just zoom around. Increase your and the enemies damage, so it’s all about dodging, or you get one-shot. Make the projectiles slow, but a lot more deadly.

There’s still some ammo management, but it’s not like Eternal, not even like 2016. Your melee attack, that you can use for the execute drops ammo, just like the Chainsaw, but you’re using it regularly anyway. Some guns also have upgrades that shooting demons with it also drops ammo for the weapon.

The game is a lot more story heavy, but just like in Eternal you can just skip it and not read the Codex entries.

The mech stuff is alright, but pretty basic, but also really short segments. The dragon is cool in theory, but I really hate these parts, and they just drag on for far too long. Flying around just isn’t fun.

Weapons are pretty good, and I have some favorites. The normal Combat Shotgun with upgrades is great this time and not just outshined by the Super Shotgun immediately. That Ball-on-a-Chain gun is also really nice, with some cool upgrades. Because you don’t really have any ammo issues if you use the melee regularly, I’ve just used one gun for long stretches of time, because there’s just no reason real reason to switch, and you can just use what you want.

The devs always said in Dark Ages you’re like a tank, but with default settings on Nightmare difficulty, you’re made out of paper. Projectiles are extremely dangerous, and enemies like to spawn behind you and shoot you in the back. The game is actually not great on telling you where you’re getting attacked from, and there’s just always tons of enemies around and some deaths can be kinda frustrating.

Then there are also some minor UI/UX issues. You get small icons in the middle for your melee charges, but they don’t show the progress like in Eternal with the Blood Punch. There’s no dedicated Map button, just open your Dossier, which remembers your last screen, which is annoying, because you want that map 99% of the time. Sprinting has this terrible vignette effect around your screen, and you want to sprint all the time, but you can only disable all screen effects, which includes some stuff I’d like to see.

For some dumb reason, the Fast Travel option, at the end of a level has been removed, so if you miss a secret, you’ll have to play the level again. There’s also tons of points-of-no-return, so you’ll have to stare at the map constantly, to make sure you haven’t missed anything, which makes the lack of a map button so terrible.

After I’m done with my Nightmare run, I want to do another one, where I play around with the sliders a bit. I want to turn up the game speed, but will probably lower the damage and projectile speed to compensate.


It’s been four times actually.

Bungie has been accused of lifting artwork four times now. Last year, an artist accused the studio of borrowing its designs for a Destiny 2 Nerf gun, which was amicably resolved.

In 2023, an artist pointed out the similarities between their artwork and a piece that appeared in a Destiny 2 cutscene. Bungie resolved this by compensating and crediting the artist.

In 2021, fan art was used in a trailer, which Bungie again resolved after reaching out to the artist in question.

From https://www.gamesindustry.biz/bungie-confirms-marathon-uses-stolen-artwork-is-undertaking-thorough-review-of-in-game-assets



Maybe they shouldn’t over-hire by tens of thousands

Or maybe they hired people with different roles. The article says they want to reduce the management structure. Microsoft probably didn’t hire 100k managers these last couple of years.


They’re also hiring much more than they’re laying off. They gained like 84k employees in the last 5-6 years (includes like 25k layoffs).

The bonus was also basically all stocks, so if the company does well, he gets more money. If it fails he gets less.


The music is by Finishing Move. They’ve mostly done music for Xbox stuff, like Halo: MCC, Halo Wars, Crackdown 3, even MSF, but also Borderlands 3, or Callisto Protocol.

Mick Gordon was already out for the Doom Eternal DLC, Andrew Hulshult did that (Dusk, Amid Evil, Prodeus).

I’ve read a bunch of comments, where people are specifically calling out Marty Stratton, Studio Head at id. He posted an open letter to reddit, placing all the blame for issues with the music and soundtrack for Doom Eternal on Mick Gordon (which Mick later refuted with evidence).


I haven’t played yet, but the music in the trailers wasn’t that special.

Imma be honest though, while the music in 2016 and Eternal is great on its own, in the moment, while fighting, I really didn’t care, and was more concerned about surviving and blasting demons. I just re-played Eternal, and I couldn’t tell you a single music track that I remember.

Edit: Just finished the first level. By default, the sound effects are so loud, that I barely hear the music during a fight, which is fine by me. Just like in the previous games, outside of combat it’s mostly ambient and no music.


That’s the last two generations. Still doesn’t change that Extreme Overclockers don’t care about that, and have OCd them to 9GHz.