Pretty sure your concept is flawed from the start.
It might sound nice as a ‘what-if’ scenario, but as soon as you get into any of the details, it falls apart and hopefully shows us why games and stories are typically focused on the people doing something.
Now, if you want something a bit more likely to succeed, you can make a “Damsel in Distress Simulator.” From the get-go, you can start to think of gameplay mechanics like combing your hair, talking with guards, taking care of birds, etc etc. The ideas just flow, instead of trying to fit a square peg into a round hole.
In fact, this could loop around to your idea of helping the rescuers by opening up opportunities for the princess to sabotage her captors. You can have a Majora’s Mask-like timer which keeps track of how far the knight is from saving you.
As for thr PC, automatically turning the player is honestly a bad idea in first person. It can be disorienting for some palyers.
I’m referring to 3rd person. You can’t see the character model in first person.
NPCs don’t have a camera following them, so they can’t run in a different direction than what it’s facing.
Broaden your horizons, start using emulators.
Star Wars: Jedi Power Battles
Kirby and the Forgotten Land
Super Mario Wonder
Any of the Warriors games (just don’t buy it, don’t reward them for releasing the same damn game 20+ times)
Legend of Mana (highly recommended, please don’t sleep on this)
Destroy All Humans 2
Ratchet: Deadlocked
Divinity: Original Sin
Resident Evil 6
Halo: Master Chief Collection
Lego Star Wars
The Tales games are long and go up to 4 players. I’d recommend them if you have more people to join.
Be prepared for a few roadbumps while you acclimate yourself to using emulators. It won’t be smooth at first, but it gets easier the more familiar you become with it.
Oh well, nothing much has changed for patient gamers.
Aye. I wait until games are finished before torrenting them.
Feels good being off the consumer bandwagon. Games are coming out faster than I can beat the ones that came out years ago. I have enough digital entertainment for the rest of my life without ever having to spend a dime.
Lol, it’s not about me vs. him.
He’s the one who said remote couldn’t work. I said it could and gave an example of a game I like that was made by a fully-remote team.
If the development experience that he is defending didn’t yield any products that are as good as something that was made remotely, why should I take him seriously?
And I’m clueless, huh?
Yes, very. So clueless in fact anybody who has any idea of the actual effort that went into the development of Crash Bandicoot, not just ‘team numbers,’ would laugh at you.
I’m glad you’re so committed. Your commitment keeps giving me more reasons why you shouldn’t be taken seriously. It’s really just funny to me at this point.
The Metal Gear Solid games are some of my favorites, and I’ve played all of them.
Then you should be able to recognize the monumental difference on both an individual and group level that goes into making a game like Metal Gear Solid vs. the games you mentioned. You should also be able to recognize the difference in quality between a game like Metal Gear Solid and all of the games you mentioned.
If you’re referring to the PS1 Crash Bandicoot games, those were made with similar team sizes and “levels of effort” as most games that would be called “indie” are today
Yeah, you’re clueless.
Lol. You think ‘blue prince’ took as much effort to make as Crash Fucking Bandicoot or Metal Gear Solid and I’m the one who is ignorant about great games and how they’re made?
I’m guessing you never even played those games so you have no point of reference. You should try emulating them, then you can experience what it’s like to play great games completely free of charge. Heck, you might even raise your standards as a result going forward.
You’re not accepting more expensive entertainment either. You’re pirating it.
Buying it is unrelated to accepting it.
None of these games were made with less effort; they’re typically just made by fewer people.
I respectfully disagree.
I think I see why you’ve got this perspective that’s completely divorced from reality.
Lol, what? I think you’re just getting upset at me because I don’t like the low-effort games you enjoy.
Yes, most games have microtransactions if you completely disregard most games.
Right, and most of the games that interest you don’t interest me.
I’d encourage you to give some of those games you’re ignoring a try.
I’m good. You’re using me to try and justify your own enjoyment of what you spent your money on. It’s fine if you like things that I don’t like and vice-versa.
I don’t like the trend of having to accept cheaper entertainment just so that the businesses behind it can make more money with less effort.
Games like God of War, Crash Bandicoot, Metal Gear Solid, Legend of Zelda, those all take monumentally more effort to make than indie games and it shows in the final results. I could get all philosophical on ‘what makes good art,’ but I don’t think that’s the discussion you’re trying to have.
Oh, if you’re going to ignore the problem that is DLC then we’re just going to have to agree to disagree.
I wait until games are finished before pirating them. There are plenty of good games these days now, but almost all of them have microtransactions and/or DLC.
I’m not particularly interested in most indie titles, which is where a lot of the disconnect comes between me and the average PC gamer.
Man, what is it about PC gamers that lets them tolerate mediocre garbage?
is it conditioning? Being raised playing games that are good ‘in theory’ over games that are good in actuality?
I dunno, it feels like a lot of PC gamers are ‘proud’ to play esoteric crap. They view it as a badge of honor, for some reason.
Glad I started recognizing these things for what they are, though. Nobody else seems to be willing to discuss it on the internet, but there are plenty of people in real life who get it immediately.
These companies are told by analysts that it’s always better to have the players make the content for them.
That’s why PVP games are always free-to-play and co-op games “require” each player to buy their own copy (so now you have to do the companies’ dirty work for them by convincing your friends to spend money.) It’s all fucked, and it’s all about following the money.
He’s the one throwing a tantrum and calling me names because I don’t like what he likes.
I’m guessing you’re taking his side because you also have low standards. I see it all the time and don’t expect more at this point.