I’m panicking guys…

cum
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189M

Hey you actually made something and should be really proud of that

timo_timboo
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89M

Yeah, actually starting and going through with it is half the work

@[email protected]
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39M

A few years ago I tried to get into Unreal, but after a while it’s easy to come to the conclusion why most game studios aren’t one-man companies. Unless you’d just asset flip, or go for a pretty basic kind of game, it’s just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.

Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.

@[email protected]
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19M

I downloaded unreal, opened it, got overwhelmed and un-installed it.

Pretty happy with godot so far

@[email protected]
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29M

But seriously, how do you prevent this from happening because Google is only bringing up results to stop toppings coming off when sliding the pizza in but I want to know how to prevent the toppings from sliding off as the pizza melts

@[email protected]
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19M

Looks more like you’re pancaking.

@[email protected]
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489M

Welcome to the reality of indie game dev. Great ideas are comparatively easy, effectively dirt cheap. Like most things worth doing in life, the difficulty lies in actualizing those ideas and bringing them to reality.

The only real solution is experience. Beyond that: Learn to treat your “amazing game ideas” like cattle instead of pets. Prioritize rapid prototyping of your main gameplay loop/systems before you fall in love with the set dressing.


All of that said, by just finishing a project you are already further along than 90% of amatuer devs. The best takeaway from 4chan’s long running amatuer game dev threads: just like make game.

Creating something that exists beyond your imagination is always progress forward. Releasing a game, even one that doesn’t meet what you hoped, even one that’s objectively shit, is monumental progress.

Now toss it up on itch.io or whatever storefront and start on your next attempt.

@[email protected]
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29M

It’s quickly becoming Dad just by finishing the project and releasing it. You’re further than some AAA devs

@[email protected]
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39M

This design is fixable. Just create a crust all around and that should work.

@[email protected]
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899M

Never forget, releasing your game means you already made it farther than 90% of the other game developers.

@[email protected]
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89M

yaay. I released two games then!..

over 10 years ago :(

Björn Tantau
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139M

It’s never too late for more.

@[email protected]
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99M

thank you for the encouragement. I’m trying to manage some life responsibilities, mental stability, alias management (how to seperate creative works online from IRL work identity, but leverage created code for furthering business, while maintaining anonimity online)

Expecting your first indie release to be perfect is putting insane expectations on yourself. The worst things you can do at this point are to give up or fail to reflect on what you’ve learned. Think on what you would have done differently with what you know now - and then do not waste the lesson.

@[email protected]
creator
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89M

For context the game is called [https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/](Do Not Press The Button) and a wishlist would be greatly appreciated. I’m currently working hard on it and I would say that it’s 99% done, but I like to joke that rest of the work (polishing and bug fixing) is another 99%

@[email protected]
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39M

Aaa, the one temporarily featuring Hitler toaster ;)

@[email protected]
cake
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69M

Oh this is a simple mechanic, should take a couple hours to implement!

1 week of battling the code architecture and debugging data flow later

Do I actually enjoy game dev? I guess so…

Akatsuki Levi
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19M

“Oh hey, I added a button that makes the sword turn red!” “Why is the player teleporting to [0,0] when the sword turns red?” “Okay, I fixed the teleporting bug, but now the sword is blue”

@[email protected]
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129M

Whatever form is pulled from the ether into the material is what it shall be. Celebrate that you created something and release it anyway! People are clicking a banana on steam right now

Björn Tantau
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69M

I still regret that I didn’t find an appropriate figure without pants for Diarrhea 4. Not to mention it will probably be years until I can find the energy to implement aliens you can shart on.

@[email protected]
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39M

4?? Also, the screenshot reminds me of hedgehog launch. Pulled it right out of the recesses of my memory.

Björn Tantau
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39M

It was kinda inspired by Disgaea 4.

@[email protected]
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29M

Being the change you want to see in the world. I like it.

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7
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9M

That deserves its own sequel.

Diarrhea 5: Well Shit, You Can Shart on Aliens Now

AItoothbrush
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09M

Ah yes me but with random hobbies i have. I want to design a smartwatch, pen and a flashlight so far. Ive gotten to some point in the flashlight and smartwatch but its a lot of work. Software, hardware, pcb, etc.

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